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General Tabletop Discussion
*TTRPGs General
Adventure Paths, Sandboxes- What is the Middle Ground?
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<blockquote data-quote="Gilladian" data-source="post: 4943130" data-attributes="member: 2093"><p>I'm not sure a "line" of adventures could do it.</p><p></p><p>I think that it would require a group of adventures that were fairly adjustable in level that all focused on either a place, a set of themes, or a category of escalating bad guys. Each adventure would have to be standalone, but have a few threads that gave it a common link to the overall setting/theme/arc.</p><p></p><p>Let the DM and the players pick and choose what to run when, and how to fit it in. You'd probably need 1-2 choices for each set of low-level adventures (ie up through about 5-6th level you'd need about 2 options per level) and after that 3-5 options up through say 10-12th level, or whenever you decided to "narrow" things. And then again a couple options at the top end. All pointing to the grand finale.</p><p></p><p>Or, how about creating a series of NPCs, scenes in which they appear, and a plot arc that they occupy, but no full adventure? Allow dm's to write their own adventures, but use these Keystones to the campaign as and when they see fit?</p></blockquote><p></p>
[QUOTE="Gilladian, post: 4943130, member: 2093"] I'm not sure a "line" of adventures could do it. I think that it would require a group of adventures that were fairly adjustable in level that all focused on either a place, a set of themes, or a category of escalating bad guys. Each adventure would have to be standalone, but have a few threads that gave it a common link to the overall setting/theme/arc. Let the DM and the players pick and choose what to run when, and how to fit it in. You'd probably need 1-2 choices for each set of low-level adventures (ie up through about 5-6th level you'd need about 2 options per level) and after that 3-5 options up through say 10-12th level, or whenever you decided to "narrow" things. And then again a couple options at the top end. All pointing to the grand finale. Or, how about creating a series of NPCs, scenes in which they appear, and a plot arc that they occupy, but no full adventure? Allow dm's to write their own adventures, but use these Keystones to the campaign as and when they see fit? [/QUOTE]
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Adventure Paths, Sandboxes- What is the Middle Ground?
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