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General Tabletop Discussion
*TTRPGs General
Adventure Paths, Sandboxes- What is the Middle Ground?
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<blockquote data-quote="Snoweel" data-source="post: 4943151" data-attributes="member: 4453"><p>Narrow-wide-narrow? I've never heard it described that way before (I've also seen the oxymoronic 'scripted sandbox') but that's how I try to run my campaigns.</p><p></p><p>I think if you were going to publish that kind of thing you'd first need a general setting - either a fully developed region or a bare bones gazetteer type thing listing the key elements needed and their role in the campaign.</p><p></p><p>On top of that you would need the opening adventure, the conclusion, and all the general storylines that go on in between, including some idea on how these storylines might evolve upon contact with the PCs.</p><p></p><p>When I create a campaign framework like this I usually build storylines around the PCs, so obviously all this would be much easier with pregenerated PCs.</p><p></p><p>That said, including some kind of player's guide to help with campaign-specific character generation would give the players more freedom. I know I much prefer making my own character when I play.</p></blockquote><p></p>
[QUOTE="Snoweel, post: 4943151, member: 4453"] Narrow-wide-narrow? I've never heard it described that way before (I've also seen the oxymoronic 'scripted sandbox') but that's how I try to run my campaigns. I think if you were going to publish that kind of thing you'd first need a general setting - either a fully developed region or a bare bones gazetteer type thing listing the key elements needed and their role in the campaign. On top of that you would need the opening adventure, the conclusion, and all the general storylines that go on in between, including some idea on how these storylines might evolve upon contact with the PCs. When I create a campaign framework like this I usually build storylines around the PCs, so obviously all this would be much easier with pregenerated PCs. That said, including some kind of player's guide to help with campaign-specific character generation would give the players more freedom. I know I much prefer making my own character when I play. [/QUOTE]
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Adventure Paths, Sandboxes- What is the Middle Ground?
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