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General Tabletop Discussion
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Adventure Paths, Sandboxes- What is the Middle Ground?
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<blockquote data-quote="Hawke" data-source="post: 4943851" data-attributes="member: 61721"><p>How about... wide, narrow, wide. </p><p></p><p>You create almost a campaign world similar to what they're doing with Elsir Vale... somewhat generic, but cool elements inside that make it fun and recognizeable without being overbearing. </p><p></p><p>You create an event that is the "center" of the campaign. Some prophecy, perhaps. Some goal that several parties and groups are seeking to achieve. Something that is definite and clear. That's your narrow part. You build your central tenants around that event, perhaps setting the stage so to speak. Then you invite several ENworld folks to write both the beginnings and the ends of those adventures. </p><p></p><p>As a DM you then have a choice... you can apporach the center from one of several adventures. Ancillary and side treks would be encouraged and open. And after the event... the adventures could continue with "What if" ideas. What if the war-hungry kingdom that players of Adventure "path" A had won? What if the divine agents of path "B" had won? Or what if they lost? What if path "C" happened? </p><p></p><p>Maybe the end game wouldn't be quite as fun all the time, but I could see that idea being very very cool. Especially if you gave writers free license to utilize and change NPC motives in the parallel adventures. One could play through the same path and experience it from different sides and roles. Or you could do it simultaneously, have 2 sets of parties and alternate as pacing permits. Maybe neither of them will success, maybe they both will. </p><p></p><p>It'd definitely be cool if WotC were to run something like that but devote less effort toward making it as polished as DDI... but more polished than something homebrew. Allow more indie folks the chances to get involved. Think of it like Reverse Living Campaigns... or heck, tie it in there. Only allow DMs who have either been published by wotc or very active living DMs who participate in campaigns the ability to jump in - <em>and</em> encourage anybody to publish "fanfic" adventures that will be hosted on the new wizards community as well. </p><p></p><p>It could be a fun alternative to the typical Dungeon content.</p></blockquote><p></p>
[QUOTE="Hawke, post: 4943851, member: 61721"] How about... wide, narrow, wide. You create almost a campaign world similar to what they're doing with Elsir Vale... somewhat generic, but cool elements inside that make it fun and recognizeable without being overbearing. You create an event that is the "center" of the campaign. Some prophecy, perhaps. Some goal that several parties and groups are seeking to achieve. Something that is definite and clear. That's your narrow part. You build your central tenants around that event, perhaps setting the stage so to speak. Then you invite several ENworld folks to write both the beginnings and the ends of those adventures. As a DM you then have a choice... you can apporach the center from one of several adventures. Ancillary and side treks would be encouraged and open. And after the event... the adventures could continue with "What if" ideas. What if the war-hungry kingdom that players of Adventure "path" A had won? What if the divine agents of path "B" had won? Or what if they lost? What if path "C" happened? Maybe the end game wouldn't be quite as fun all the time, but I could see that idea being very very cool. Especially if you gave writers free license to utilize and change NPC motives in the parallel adventures. One could play through the same path and experience it from different sides and roles. Or you could do it simultaneously, have 2 sets of parties and alternate as pacing permits. Maybe neither of them will success, maybe they both will. It'd definitely be cool if WotC were to run something like that but devote less effort toward making it as polished as DDI... but more polished than something homebrew. Allow more indie folks the chances to get involved. Think of it like Reverse Living Campaigns... or heck, tie it in there. Only allow DMs who have either been published by wotc or very active living DMs who participate in campaigns the ability to jump in - [i]and[/i] encourage anybody to publish "fanfic" adventures that will be hosted on the new wizards community as well. It could be a fun alternative to the typical Dungeon content. [/QUOTE]
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