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Adventure Paths - tell me about them
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<blockquote data-quote="Jack of Shadows" data-source="post: 3712050" data-attributes="member: 3276"><p>Hey,</p><p></p><p>As far as ranking the AP's from Paizo I'd say they go as follows:</p><p></p><p><strong>1. Savage Tide:</strong> Really, really good tight campaign that keeps the players interested all the way to a fantastic conclusion. The only failing, and it's minor, is that so much work is put into the setting of Sasserine but the players leave for good at the beginning of the third adventure.</p><p></p><p><strong>2. Age of Worms:</strong> Very interesting campaign with some truly spectacular adventures. Suffers from some cognitive dissonance in that the Wind Dukes are strongly presented in parts through out the campaign but really have no part to play in the adventure nor any real connection to Kyuss from the party's perspective.</p><p></p><p><strong>3. Shackled City:</strong> Still a very good campaign. However, a planar jaunt early in the campaign leaves the players scratching their heads until the finale. And the finale is very anti-climactic after the epic events two adventures previous. Shackled City works best if you have other stories going at the same time and can take an episodic perspective. </p><p></p><p>Jack.</p></blockquote><p></p>
[QUOTE="Jack of Shadows, post: 3712050, member: 3276"] Hey, As far as ranking the AP's from Paizo I'd say they go as follows: [B]1. Savage Tide:[/B] Really, really good tight campaign that keeps the players interested all the way to a fantastic conclusion. The only failing, and it's minor, is that so much work is put into the setting of Sasserine but the players leave for good at the beginning of the third adventure. [B]2. Age of Worms:[/B] Very interesting campaign with some truly spectacular adventures. Suffers from some cognitive dissonance in that the Wind Dukes are strongly presented in parts through out the campaign but really have no part to play in the adventure nor any real connection to Kyuss from the party's perspective. [B]3. Shackled City:[/B] Still a very good campaign. However, a planar jaunt early in the campaign leaves the players scratching their heads until the finale. And the finale is very anti-climactic after the epic events two adventures previous. Shackled City works best if you have other stories going at the same time and can take an episodic perspective. Jack. [/QUOTE]
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