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<blockquote data-quote="Olgar Shiverstone" data-source="post: 2489201" data-attributes="member: 5868"><p>[ranting fanboi mode]</p><p></p><p>I thought the original Adventure Path -- the 3.0 module series -- was a good idea, even though some of the adventures were of mixed quality. What it lacked was a coherent framing structure to make a solid, off-the-shelf campaign.</p><p></p><p><em>Dungeon</em> took a swing and got a base hit with the Shackled City Adventure Path in the magazine. But I think they've hit a home run with the collected campaign in the <em>Shackled City</em> book. I got mine over a week ago, but just began flipping through it today. This book is fantastic -- a complete campaign, with lots of room for exploration, RP, combat, etc, fully-fleshed out in a single volume. The production values of the book are high, as well. I paid about the same price ($60) for this book as I did for <em>World's Largest Dungeon</em>, and though WLD is larger and more modular, I think I got a much better deal with <em>Shackled City</em>. Kudos to the Paizo team -- ya'll done good!</p><p></p><p>Now, that said, I'm digging the Age of Worms serialization even more. The options, the backdrop, the characters -- I think it has even more potential than Shackled City. I've been favorably impressed by the volume of supporting material available, too. The "Age of Worms Overload" document is great, and the articles in Dragon have been a nice plus. If our current campaign weren't so far along, I'd be tempted to start over using Age of Worms.</p><p></p><p>Y'all need to go out and buy the Shackled City book, 'cause I want Paizo encouraged to give Age of Worms the same treatment after the magazine wraps up the serialization. And I'd love to give either of the two Dungeon Adventure Paths a complete CRPG treatment so I could play through it on my own (sigh ... like that will happen <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" />).</p><p></p><p>[/ranting fanboi mode]</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 2489201, member: 5868"] [ranting fanboi mode] I thought the original Adventure Path -- the 3.0 module series -- was a good idea, even though some of the adventures were of mixed quality. What it lacked was a coherent framing structure to make a solid, off-the-shelf campaign. [i]Dungeon[/i] took a swing and got a base hit with the Shackled City Adventure Path in the magazine. But I think they've hit a home run with the collected campaign in the [i]Shackled City[/i] book. I got mine over a week ago, but just began flipping through it today. This book is fantastic -- a complete campaign, with lots of room for exploration, RP, combat, etc, fully-fleshed out in a single volume. The production values of the book are high, as well. I paid about the same price ($60) for this book as I did for [i]World's Largest Dungeon[/i], and though WLD is larger and more modular, I think I got a much better deal with [i]Shackled City[/i]. Kudos to the Paizo team -- ya'll done good! Now, that said, I'm digging the Age of Worms serialization even more. The options, the backdrop, the characters -- I think it has even more potential than Shackled City. I've been favorably impressed by the volume of supporting material available, too. The "Age of Worms Overload" document is great, and the articles in Dragon have been a nice plus. If our current campaign weren't so far along, I'd be tempted to start over using Age of Worms. Y'all need to go out and buy the Shackled City book, 'cause I want Paizo encouraged to give Age of Worms the same treatment after the magazine wraps up the serialization. And I'd love to give either of the two Dungeon Adventure Paths a complete CRPG treatment so I could play through it on my own (sigh ... like that will happen :(). [/ranting fanboi mode] [/QUOTE]
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