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<blockquote data-quote="Mal Malenkirk" data-source="post: 5370277" data-attributes="member: 834"><p>[GM]Dragon is 6 square high (30 feet). That's what the green number means, for future reference.[/GM]</p><p>[sblock=Dante]Try to put your actions in distinct block, either OOC or sblock. I almost missed your move. </p><p></p><p><a href="http://invisiblecastle.com/roller/view/2755911/" target="_blank">OA from hob (1d20+6=12)</a></p><p>[/sblock]</p><p></p><p>The wyrmling takes flight and lay down a punishing blast of lightning that shocks almost the entire group! Mercurial is especially hard hit but Dante and Owen are rewarde for their daring as their push forward allows them to escape unharmed.</p><p></p><p>The Hobgoblin comes crashing into the heroes. One gets moved down by Owen as he tries to get cute with a flanking maneuver and the other put the hurt on Sound of Stone and Halcyon.</p><p></p><p>The vicious dogs joins in the fun, haws slobbering in anticipation. Owen is the main source of protein for them, with Aedan taking a scratch.</p><p></p><p>The swordman are more tactical and few feel like wading pointlessly into a full front, most opt to take cover with the exception of one who charges Mikara and he gets her undivided attention.</p><p></p><p>The fire elemental skitter all over the field and one even penetrates the heroes front. The water elemental are less agile and have yet to reach the heroes. Several try moving around the buildings.</p><p></p><p>The chief gang leader approaches cautiously but the worst surprise comes from the archer who launch a devastating volley, almost bringing down Halcyon and Sound of Stone.</p><p></p><p>[GM]General advice; If you know you have triggered an Opportunity attack, roll it yourself. They are included in the passive block stats for a reason.[/GM]</p><p></p><p>[GM]If you check my IC rolls, you may notice that I sometime tweak the result on the link posted. That's because I do bulk roll to save time and will tweak details like who was marked and who wasn't charging afterward. It's faster. The die roll itself doesn't change, of course. The 4 attacks of the hobgoblins is a good example of this.[/GM]</p><p></p><p>[GM]Status High light: Mikara is marked. Also remember that when 2 hobgoblin (including the boss) are adjacent, they gain the phalanx bonus[/GM]</p><p></p><p></p><p>[sblock=Actions]</p><p>Dragon Wyrm</p><p>Move: Flies TPL (To Present Location on the map)</p><p>Standard: Enlarged Lightning burst on N25, area burst 2</p><p><a href="http://invisiblecastle.com/roller/view/2755875/" target="_blank">Enlarged Lightning burst (area burst 2) vs Reflex (1d20+8=13, 1d20+8=9, <s>1d20+8=16</s>, 1d20+8=19, 1d20+8=23, 1d20+8=25, 1d20+8=28, 1d20+8=14, 1d20+8=23, 1d20+8=16, 1d20+8=15, 2d6+4-2=8)</a></p><p></p><p>Everyone is in the area except Owen who shifted forward into the throng of enemies because of mysterious intuition! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>Tweaked a bit the presentation; if you follow the link, I made 11 rolls of attack and damage; the first damage roll applies to everyone.</p><p></p><p>For such massive rolls that targets several PCs, I always target in alphebtical order. </p><p></p><p>In this case, miss is half damage</p><p></p><p>Aedan, 13 miss, 4dmg</p><p>Artemis Hark, 9 miss, 4dmg</p><p><s>Dante, 16 hit, 8dmg</s></p><p>Gilgamesh, 19 hit, 8dmg</p><p>Halcyon, 23 hit 8dmg </p><p>Lenard, 25 hit (despite +2 cover), 8dmg</p><p>Mercurial, 28 crit, 14dmg </p><p>Mikara, 14 miss, 4dmg</p><p>Queen, 23 hit, 8dmg</p><p>Sound of Stone, 16 hit, 8dmg</p><p>Vishim, 15 miss, 4dmg</p><p></p><p>Edit: I initially missed Dante's move. He wasn't in the area either </p><p></p><p>Hobgoblins:</p><p>Move: TPL (Several were charging)</p><p>The one marked by Owen tries to shift in flanking position to help an ally and triggers the interrupt</p><p><a href="http://invisiblecastle.com/roller/view/2755901/" target="_blank">Owen Immediate innterupt vs marked hobgoblin (1d20+8=19)</a> killed</p><p></p><p>Those who attacks this turn</p><p><a href="http://invisiblecastle.com/roller/view/2755903/" target="_blank">1:Halcyon 2:Owen 3&4:Sound of stone (1d20+6+1=27, 1d20+6+1-2=7, 1d20+6+1=12, 1d20+6=24)</a></p><p></p><p>Halcyon and Sound of stone hit once each, 5dmg</p><p></p><p>Vicious dogs</p><p>Move: TPL (several were charging)</p><p>Standard:</p><p><a href="http://invisiblecastle.com/roller/view/2755905/" target="_blank">Vicious dogs 1<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />ante 2&3:Owen 4:Sound of Stone 5:Aedan (1d20+7+1=11, 1d20+7+1=20, 1d20+7+1=23, 1d20+7=15, 1d20+7+1=25)</a></p><p></p><p>Miss Dante (who is having a great early fihgt!), hist Owen twice (8dmg) and Aedan once (4dmg) </p><p></p><p>Swordmen</p><p>Move: TPL</p><p>1 attacks</p><p><a href="http://invisiblecastle.com/roller/view/2755914/" target="_blank">Charging Swordman vs Mikara AC (1d20+7+1=15)</a> miss</p><p></p><p>The one at L17 takes a full defense action.</p><p></p><p>Fire Elemental</p><p>Move: TPL</p><p>The one at O23 moved to O22 (through P21) and then shifted as a minor action to O23 (creature power, at will)</p><p>The one at AA23 ran (they move at 8)</p><p>The one on the roof flew (they have fly 4) and is currently moving on the roof.</p><p>Standard</p><p><a href="http://invisiblecastle.com/roller/view/2755917/" target="_blank">vs Halcyon Reflex (1d20+4=5)</a> miss</p><p>The one At Q18 takes a full defense action.</p><p></p><p>Water Elemental</p><p>Move TPL, those moving south are running, the one at 018 is taking full defenses</p><p></p><p>The Boss</p><p>Move TPL and take a full defense</p><p></p><p>Archers:</p><p>They all attack then move TPL</p><p><a href="http://invisiblecastle.com/roller/view/2755927/" target="_blank">Archers vs AC 1:Halcyon 2:Mikara 3:Owen 4:Sound of Stone, (1d20+7=25, 1d10+4=14, 1d20+7=17, 1d10+4=11, 1d20+7=14, 1d10+4=8, 1d20+7=22, 1d10+4=8)</a></p><p></p><p>Halcyon; 25 hit, dmg 14 ouch</p><p>Mikara; 17 Miss</p><p>Owen; 22 hit, dmg 8</p><p>Sound of Stone; 22 hit, dmg 8 </p><p>[/sblock]</p><p></p><p>[sblock=S&S]</p><p>Big Boss: Full defense</p><p>Hobogoblin N21: Marked (Dante)</p><p>Swordman L17: Full defense</p><p>Fire Elemantal Q18: Full defense</p><p>Water ELemental 018: Full defense</p><p></p><p></p><p>Aedan: 19/24 </p><p>Artemis Hark: 20/24</p><p>Dante: 27/27</p><p>Gilgamesh: 18/26</p><p>Halcyon: 2/29</p><p>Lenard: 20/28</p><p>Mercurial: 10/24 </p><p>Mikara: 35/39, AP spent, marked by swordman </p><p>Owen: 12+5/28 resilience spent</p><p>Queen: 22/30</p><p>Sound of Stone: 3/24 </p><p>Yishim: 24/25</p><p></p><p>Gang Leader (Sinruth, Hobgoblin)</p><p>Perception 13</p><p>HP 185; Bloodied 92</p><p>AC 22 (24 with phalanx soldier); Fortitude 16, Reflex 16, Will 12</p><p>OA: Chain Trip (standard; requires spiked chain, at-will) Weapon</p><p>reach 2; +6 vs Reflex; 1d6+4 damage, and the target is knocked prone. </p><p>Phalanx Soldier</p><p>Sinruth gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.</p><p></p><p>Vicious Dogs</p><p>HP 1; a missed attack never damages a minion.</p><p>Perception 17</p><p>AC 16; Fortitude 14, Reflex 14, Will 13</p><p>OA: Bite (standard, at-will) </p><p>+7 vs AC; 4 damage (5 damage against a prone target). If the dog has combat advantage against the target, the target falls prone. </p><p></p><p>Wyrmling</p><p>Perception 14</p><p>HP 96; Bloodied 48</p><p>AC 18; Fortitude 17, Reflex 17, Will 16</p><p>Resist 5 lightning</p><p>OA: Claw (standard, at-will) </p><p>+10 vs AC; 1d4+5 damage. </p><p></p><p>Hobgoblin toadies</p><p>Perception 11</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 17 (19 with phalanx soldier); Fortitude 15, Reflex 13, Will 12</p><p>OA: Longsword (standard, at-will) Weapon</p><p>+6 vs AC; 5 damage. </p><p>Phalanx Soldier:</p><p>The hobgoblin grunt gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.</p><p></p><p>Archers</p><p>Perception 21</p><p>HP 32; Bloodied 16</p><p>AC 15; Fortitude 11, Reflex 13, Will 12</p><p>OA: Short Sword (if drawn) </p><p>+5 vs AC; 1d6+4 damage. </p><p></p><p>Lesser Fire ElementalHP 27; Bloodied 13 Initiative +6</p><p>Perception 11</p><p>AC 14, Fortitude 12, Reflex 14, Will 13 </p><p>Frozen in Place </p><p>Whenever the lesser fire elemental takes cold damage, it cannot shift until the end of its next turn.</p><p>OA: Slam (Fire) </p><p>Attack: Melee 1 (one creature); +4 vs. Reflex</p><p>Hit: Ongoing 5 fire damage (save ends).</p><p></p><p>Lesser Water Elemental</p><p>Perception 10</p><p>HP 29; Bloodied 14 Initiative +2</p><p>AC 15, Fortitude 14, Reflex 13, Will 12 </p><p>Sensitive to Cold </p><p>Whenever the lesser water elemental takes cold damage, it gains vulnerable 5against the next attack that hits it before the end of its next turn.</p><p>OA: Slam</p><p>Attack: Melee 1 (one creature); +4 vs. Reflex</p><p>Hit: 1d6 damage, and ongoing 5 damage (save ends).</p><p></p><p>Swordmen</p><p>Perception 12</p><p>HP 40; Bloodied 20</p><p>AC 18; Fortitude 18, Reflex 14, Will 14</p><p>OA: Short sword </p><p>+7 vs AC; 1d6+5 damage. Effect: The watchman marks the target until the end of the watchman’s next turn</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5370277, member: 834"] [GM]Dragon is 6 square high (30 feet). That's what the green number means, for future reference.[/GM] [sblock=Dante]Try to put your actions in distinct block, either OOC or sblock. I almost missed your move. [url=http://invisiblecastle.com/roller/view/2755911/]OA from hob (1d20+6=12)[/url] [/sblock] The wyrmling takes flight and lay down a punishing blast of lightning that shocks almost the entire group! Mercurial is especially hard hit but Dante and Owen are rewarde for their daring as their push forward allows them to escape unharmed. The Hobgoblin comes crashing into the heroes. One gets moved down by Owen as he tries to get cute with a flanking maneuver and the other put the hurt on Sound of Stone and Halcyon. The vicious dogs joins in the fun, haws slobbering in anticipation. Owen is the main source of protein for them, with Aedan taking a scratch. The swordman are more tactical and few feel like wading pointlessly into a full front, most opt to take cover with the exception of one who charges Mikara and he gets her undivided attention. The fire elemental skitter all over the field and one even penetrates the heroes front. The water elemental are less agile and have yet to reach the heroes. Several try moving around the buildings. The chief gang leader approaches cautiously but the worst surprise comes from the archer who launch a devastating volley, almost bringing down Halcyon and Sound of Stone. [GM]General advice; If you know you have triggered an Opportunity attack, roll it yourself. They are included in the passive block stats for a reason.[/GM] [GM]If you check my IC rolls, you may notice that I sometime tweak the result on the link posted. That's because I do bulk roll to save time and will tweak details like who was marked and who wasn't charging afterward. It's faster. The die roll itself doesn't change, of course. The 4 attacks of the hobgoblins is a good example of this.[/GM] [GM]Status High light: Mikara is marked. Also remember that when 2 hobgoblin (including the boss) are adjacent, they gain the phalanx bonus[/GM] [sblock=Actions] Dragon Wyrm Move: Flies TPL (To Present Location on the map) Standard: Enlarged Lightning burst on N25, area burst 2 [url=http://invisiblecastle.com/roller/view/2755875/]Enlarged Lightning burst (area burst 2) vs Reflex (1d20+8=13, 1d20+8=9, [s]1d20+8=16[/s], 1d20+8=19, 1d20+8=23, 1d20+8=25, 1d20+8=28, 1d20+8=14, 1d20+8=23, 1d20+8=16, 1d20+8=15, 2d6+4-2=8)[/url] Everyone is in the area except Owen who shifted forward into the throng of enemies because of mysterious intuition! ;) Tweaked a bit the presentation; if you follow the link, I made 11 rolls of attack and damage; the first damage roll applies to everyone. For such massive rolls that targets several PCs, I always target in alphebtical order. In this case, miss is half damage Aedan, 13 miss, 4dmg Artemis Hark, 9 miss, 4dmg [s]Dante, 16 hit, 8dmg[/s] Gilgamesh, 19 hit, 8dmg Halcyon, 23 hit 8dmg Lenard, 25 hit (despite +2 cover), 8dmg Mercurial, 28 crit, 14dmg Mikara, 14 miss, 4dmg Queen, 23 hit, 8dmg Sound of Stone, 16 hit, 8dmg Vishim, 15 miss, 4dmg Edit: I initially missed Dante's move. He wasn't in the area either Hobgoblins: Move: TPL (Several were charging) The one marked by Owen tries to shift in flanking position to help an ally and triggers the interrupt [url=http://invisiblecastle.com/roller/view/2755901/]Owen Immediate innterupt vs marked hobgoblin (1d20+8=19)[/url] killed Those who attacks this turn [url=http://invisiblecastle.com/roller/view/2755903/]1:Halcyon 2:Owen 3&4:Sound of stone (1d20+6+1=27, 1d20+6+1-2=7, 1d20+6+1=12, 1d20+6=24)[/url] Halcyon and Sound of stone hit once each, 5dmg Vicious dogs Move: TPL (several were charging) Standard: [url=http://invisiblecastle.com/roller/view/2755905/]Vicious dogs 1:Dante 2&3:Owen 4:Sound of Stone 5:Aedan (1d20+7+1=11, 1d20+7+1=20, 1d20+7+1=23, 1d20+7=15, 1d20+7+1=25)[/url] Miss Dante (who is having a great early fihgt!), hist Owen twice (8dmg) and Aedan once (4dmg) Swordmen Move: TPL 1 attacks [url=http://invisiblecastle.com/roller/view/2755914/]Charging Swordman vs Mikara AC (1d20+7+1=15)[/url] miss The one at L17 takes a full defense action. Fire Elemental Move: TPL The one at O23 moved to O22 (through P21) and then shifted as a minor action to O23 (creature power, at will) The one at AA23 ran (they move at 8) The one on the roof flew (they have fly 4) and is currently moving on the roof. Standard [url=http://invisiblecastle.com/roller/view/2755917/]vs Halcyon Reflex (1d20+4=5)[/url] miss The one At Q18 takes a full defense action. Water Elemental Move TPL, those moving south are running, the one at 018 is taking full defenses The Boss Move TPL and take a full defense Archers: They all attack then move TPL [url=http://invisiblecastle.com/roller/view/2755927/]Archers vs AC 1:Halcyon 2:Mikara 3:Owen 4:Sound of Stone, (1d20+7=25, 1d10+4=14, 1d20+7=17, 1d10+4=11, 1d20+7=14, 1d10+4=8, 1d20+7=22, 1d10+4=8)[/url] Halcyon; 25 hit, dmg 14 ouch Mikara; 17 Miss Owen; 22 hit, dmg 8 Sound of Stone; 22 hit, dmg 8 [/sblock] [sblock=S&S] Big Boss: Full defense Hobogoblin N21: Marked (Dante) Swordman L17: Full defense Fire Elemantal Q18: Full defense Water ELemental 018: Full defense Aedan: 19/24 Artemis Hark: 20/24 Dante: 27/27 Gilgamesh: 18/26 Halcyon: 2/29 Lenard: 20/28 Mercurial: 10/24 Mikara: 35/39, AP spent, marked by swordman Owen: 12+5/28 resilience spent Queen: 22/30 Sound of Stone: 3/24 Yishim: 24/25 Gang Leader (Sinruth, Hobgoblin) Perception 13 HP 185; Bloodied 92 AC 22 (24 with phalanx soldier); Fortitude 16, Reflex 16, Will 12 OA: Chain Trip (standard; requires spiked chain, at-will) Weapon reach 2; +6 vs Reflex; 1d6+4 damage, and the target is knocked prone. Phalanx Soldier Sinruth gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it. Vicious Dogs HP 1; a missed attack never damages a minion. Perception 17 AC 16; Fortitude 14, Reflex 14, Will 13 OA: Bite (standard, at-will) +7 vs AC; 4 damage (5 damage against a prone target). If the dog has combat advantage against the target, the target falls prone. Wyrmling Perception 14 HP 96; Bloodied 48 AC 18; Fortitude 17, Reflex 17, Will 16 Resist 5 lightning OA: Claw (standard, at-will) +10 vs AC; 1d4+5 damage. Hobgoblin toadies Perception 11 HP 1; a missed attack never damages a minion. AC 17 (19 with phalanx soldier); Fortitude 15, Reflex 13, Will 12 OA: Longsword (standard, at-will) Weapon +6 vs AC; 5 damage. Phalanx Soldier: The hobgoblin grunt gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it. Archers Perception 21 HP 32; Bloodied 16 AC 15; Fortitude 11, Reflex 13, Will 12 OA: Short Sword (if drawn) +5 vs AC; 1d6+4 damage. Lesser Fire ElementalHP 27; Bloodied 13 Initiative +6 Perception 11 AC 14, Fortitude 12, Reflex 14, Will 13 Frozen in Place Whenever the lesser fire elemental takes cold damage, it cannot shift until the end of its next turn. OA: Slam (Fire) Attack: Melee 1 (one creature); +4 vs. Reflex Hit: Ongoing 5 fire damage (save ends). Lesser Water Elemental Perception 10 HP 29; Bloodied 14 Initiative +2 AC 15, Fortitude 14, Reflex 13, Will 12 Sensitive to Cold Whenever the lesser water elemental takes cold damage, it gains vulnerable 5against the next attack that hits it before the end of its next turn. OA: Slam Attack: Melee 1 (one creature); +4 vs. Reflex Hit: 1d6 damage, and ongoing 5 damage (save ends). Swordmen Perception 12 HP 40; Bloodied 20 AC 18; Fortitude 18, Reflex 14, Will 14 OA: Short sword +7 vs AC; 1d6+5 damage. Effect: The watchman marks the target until the end of the watchman’s next turn [/sblock] [/QUOTE]
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