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Adventure: Protection (Mal Malenkirk)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5386000" data-attributes="member: 834"><p>[GM]Nice turn by Lenard and I figured a quick update was in order. Everyone up but Lenard.[/GM]</p><p></p><p>[sblock=S&S]</p><p>Big Boss: 105/185 1 AP spent</p><p>Archer F22: 8/32 cursed (Art.) </p><p>Archer South: 1/32</p><p></p><p>Aedan: 0/27 AP spent (dying)</p><p>Artemis Hark: 9/24 -1H</p><p>Dante: -4/27 +2 def SW&AP used, dying</p><p>Gilgamesh: 22/26 -1H +2 defenses TENT, SW spent</p><p>Halcyon: 4 /29 AP&SW spent</p><p>Lenard: 9/28 Ap spent</p><p>Mercurial: 12/24 -2H, AP&SW spent</p><p>Mikara: 3/39, AP spent, Hidden </p><p>Owen: 7/28 AP&SW spent, +2 def</p><p>Queen: 20/30 WS</p><p>Sound of Stone: 5/24 AP&SW spent </p><p></p><p>Gang Leader (Sinruth, Hobgoblin)</p><p>Perception 13</p><p>HP 185; Bloodied 92</p><p>AC 22 (24 with phalanx soldier); Fortitude 16, Reflex 16, Will 12</p><p>OA: Chain Trip (standard; requires spiked chain, at-will) Weapon</p><p>reach 2; +6 vs Reflex; 1d6+4 damage, and the target is knocked prone. </p><p>Phalanx Soldier</p><p>Sinruth gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.</p><p></p><p>Archers</p><p>Perception 21</p><p>HP 32; Bloodied 16</p><p>AC 15; Fortitude 11, Reflex 13, Will 12</p><p>OA: Short Sword (if drawn) </p><p>+5 vs AC; 1d6+4 damage. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5386000, member: 834"] [GM]Nice turn by Lenard and I figured a quick update was in order. Everyone up but Lenard.[/GM] [sblock=S&S] Big Boss: 105/185 1 AP spent Archer F22: 8/32 cursed (Art.) Archer South: 1/32 Aedan: 0/27 AP spent (dying) Artemis Hark: 9/24 -1H Dante: -4/27 +2 def SW&AP used, dying Gilgamesh: 22/26 -1H +2 defenses TENT, SW spent Halcyon: 4 /29 AP&SW spent Lenard: 9/28 Ap spent Mercurial: 12/24 -2H, AP&SW spent Mikara: 3/39, AP spent, Hidden Owen: 7/28 AP&SW spent, +2 def Queen: 20/30 WS Sound of Stone: 5/24 AP&SW spent Gang Leader (Sinruth, Hobgoblin) Perception 13 HP 185; Bloodied 92 AC 22 (24 with phalanx soldier); Fortitude 16, Reflex 16, Will 12 OA: Chain Trip (standard; requires spiked chain, at-will) Weapon reach 2; +6 vs Reflex; 1d6+4 damage, and the target is knocked prone. Phalanx Soldier Sinruth gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it. Archers Perception 21 HP 32; Bloodied 16 AC 15; Fortitude 11, Reflex 13, Will 12 OA: Short Sword (if drawn) +5 vs AC; 1d6+4 damage. [/sblock] [/QUOTE]
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