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Adventure: Protection (Mal Malenkirk)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5388200" data-attributes="member: 834"><p>Owen attempts to kill an archer with a javelin throw but misses.</p><p></p><p>Halcyon also fall bloodied to the floor after a vicious attack from the gang leader. But he is himself wounded and battered. The fight is on its last legs. The remaining archers are accurate but no heroes fall. The archer who targeted Artemis is not so lucky as a coil of darkness wraps around his neck and leech his life away.</p><p></p><p></p><p>[sblock=Actions]</p><p>Owen</p><p>Move: TPL</p><p>Minor: Draw Javelin (hold the greatsword in Offhand)</p><p>Standard:<a href="http://invisiblecastle.com/roller/view/2782224/" target="_blank">Javelin vs Archer North (Cover) AC (1d20+6-2=13, 1d6+4=7)</a> miss</p><p></p><p>Start of bad guys turn</p><p><a href="http://invisiblecastle.com/roller/view/2782227/" target="_blank">Flaming Sphere (1d4+5=7, 1d4+5=6, 1d4+5=6, 1d4+5=6, 1d4+5=8, 1d4+5=6, 1d4+5=9, 1d4+5=9, 1d4+5=8, 1d4+5=7, 1d4+5=9)</a></p><p></p><p>Errr... Let's just use the the first roll.</p><p></p><p>Boss:</p><p>Standard</p><p><a href="http://invisiblecastle.com/roller/view/2782230/" target="_blank">Chain Trip vs Halcyon ref (1d20+6=20, 1d6+4=10)</a> hit</p><p>Move: TPL</p><p>Move:TPL</p><p>AP: Chain Yank vs Lenard</p><p><a href="http://invisiblecastle.com/roller/view/2782236/" target="_blank">vs Lenard AC (1d20+8=13, 1d10+4+1d6=16)</a> miss... That Lenard is a lucky SOB!</p><p></p><p>Archers</p><p>Moves: TPL</p><p><a href="http://invisiblecastle.com/roller/view/2782247/" target="_blank">1:Gilgamesh 2:Artemis (1d20+7=16, 1d10+4=11, 1d20+7=25, 1d10+4=5)</a> hit both</p><p></p><p>Huh, when I targeted Artemis I had in mind he was down to 3 hp. Turns out this attack doesn't lay him down. On the other hand, the Archer dies tragically from the dark curse. I was kind of having him take a one for the team with this attack. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p>[/sblock]</p><p></p><p>[sblock=S&S]</p><p>Big Boss: 72/185 2/2 AP spent, Cursed (Art.). marked (Hal.)</p><p>Archer North: 8/32 cursed (Art.) </p><p></p><p>Aedan: 0/27 AP spent (dying)</p><p>Artemis Hark: 4/24 -1H</p><p>Dante: -4/27 +2 def SW&AP used, stabilized</p><p>Gilgamesh: 11/26 -1H +2 defenses TENT, SW spent</p><p>Halcyon: -6 /29 AP&SW spent, dying</p><p>Lenard: 9/28 Ap spent, +1 AC</p><p>Mercurial: 12/24 -2H, AP&SW spent</p><p>Mikara: 3/39, AP spent, Hidden </p><p>Owen: 7/28 AP&SW spent, +2 def</p><p>Queen: 20/30 WS +2 defenses (fog of ins.)</p><p>Sound of Stone: 5/24 AP&SW spent </p><p></p><p>Gang Leader (Sinruth, Hobgoblin)</p><p>Perception 13</p><p>HP 185; Bloodied 92</p><p>AC 22 (24 with phalanx soldier); Fortitude 16, Reflex 16, Will 12</p><p>OA: Chain Trip (standard; requires spiked chain, at-will) Weapon</p><p>reach 2; +6 vs Reflex; 1d6+4 damage, and the target is knocked prone. </p><p>Phalanx Soldier</p><p>Sinruth gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.</p><p></p><p>Archers</p><p>Perception 21</p><p>HP 32; Bloodied 16</p><p>AC 15; Fortitude 11, Reflex 13, Will 12</p><p>OA: Short Sword (if drawn) </p><p>+5 vs AC; 1d6+4 damage. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5388200, member: 834"] Owen attempts to kill an archer with a javelin throw but misses. Halcyon also fall bloodied to the floor after a vicious attack from the gang leader. But he is himself wounded and battered. The fight is on its last legs. The remaining archers are accurate but no heroes fall. The archer who targeted Artemis is not so lucky as a coil of darkness wraps around his neck and leech his life away. [sblock=Actions] Owen Move: TPL Minor: Draw Javelin (hold the greatsword in Offhand) Standard:[url=http://invisiblecastle.com/roller/view/2782224/]Javelin vs Archer North (Cover) AC (1d20+6-2=13, 1d6+4=7)[/url] miss Start of bad guys turn [url=http://invisiblecastle.com/roller/view/2782227/]Flaming Sphere (1d4+5=7, 1d4+5=6, 1d4+5=6, 1d4+5=6, 1d4+5=8, 1d4+5=6, 1d4+5=9, 1d4+5=9, 1d4+5=8, 1d4+5=7, 1d4+5=9)[/url] Errr... Let's just use the the first roll. Boss: Standard [url=http://invisiblecastle.com/roller/view/2782230/]Chain Trip vs Halcyon ref (1d20+6=20, 1d6+4=10)[/url] hit Move: TPL Move:TPL AP: Chain Yank vs Lenard [url=http://invisiblecastle.com/roller/view/2782236/]vs Lenard AC (1d20+8=13, 1d10+4+1d6=16)[/url] miss... That Lenard is a lucky SOB! Archers Moves: TPL [url=http://invisiblecastle.com/roller/view/2782247/]1:Gilgamesh 2:Artemis (1d20+7=16, 1d10+4=11, 1d20+7=25, 1d10+4=5)[/url] hit both Huh, when I targeted Artemis I had in mind he was down to 3 hp. Turns out this attack doesn't lay him down. On the other hand, the Archer dies tragically from the dark curse. I was kind of having him take a one for the team with this attack. ;) [/sblock] [sblock=S&S] Big Boss: 72/185 2/2 AP spent, Cursed (Art.). marked (Hal.) Archer North: 8/32 cursed (Art.) Aedan: 0/27 AP spent (dying) Artemis Hark: 4/24 -1H Dante: -4/27 +2 def SW&AP used, stabilized Gilgamesh: 11/26 -1H +2 defenses TENT, SW spent Halcyon: -6 /29 AP&SW spent, dying Lenard: 9/28 Ap spent, +1 AC Mercurial: 12/24 -2H, AP&SW spent Mikara: 3/39, AP spent, Hidden Owen: 7/28 AP&SW spent, +2 def Queen: 20/30 WS +2 defenses (fog of ins.) Sound of Stone: 5/24 AP&SW spent Gang Leader (Sinruth, Hobgoblin) Perception 13 HP 185; Bloodied 92 AC 22 (24 with phalanx soldier); Fortitude 16, Reflex 16, Will 12 OA: Chain Trip (standard; requires spiked chain, at-will) Weapon reach 2; +6 vs Reflex; 1d6+4 damage, and the target is knocked prone. Phalanx Soldier Sinruth gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it. Archers Perception 21 HP 32; Bloodied 16 AC 15; Fortitude 11, Reflex 13, Will 12 OA: Short Sword (if drawn) +5 vs AC; 1d6+4 damage. [/sblock] [/QUOTE]
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