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Adventure: Protection (Mal Malenkirk)
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<blockquote data-quote="Dekana" data-source="post: 5388526" data-attributes="member: 57009"><p>Lenard ducks just in the nick of time to avoid getting his neck crushed by the hobgoblin's chain. Since the warforged has already joined the fallen, it seems that a more defensive approach would be in order. Lenard crosses his arms in front of him in a defensive posture and refocuses his thoughts. While the mage is readying himself for melee combat, the deadly ball of fire sails closer toward the gang leader from behind.</p><p> </p><p>[ooc]Warning: Any creature that starts their turn adjacent to the flaming sphere in N22 takes 1d4+5 damage, including allies.</p><p> </p><p>...Go mage tank, go![/ooc]</p><p>[sblock=Lenard stat block/actions][sblock=actions]Standard: Second Wind. Lenard is now at 15/28 hp, and he has +2 defenses TSNT.</p><p> </p><p>Move: Move Flaming Sphere to N22.</p><p> </p><p>Minor: Sustain Flaming Sphere.[/sblock]<u><strong><a href="http://l4w.wikia.com/wiki/PC:Lenard_(Dekana)" target="_blank">PC:Lenard (Dekana) - L4W Wiki</a></strong></u>- Male Human Mage 1</p><p>Passive Perception: 12, Passive Insight: 12</p><p>AC:15<span style="color: green">+2</span>, Fort:12<span style="color: green">+2</span>, Reflex:16<span style="color: green">+2</span>, Will:15<span style="color: green">+2</span> -- Speed:6</p><p>HP:<span style="color: yellow">15</span>/28, Bloodied:14, Surge Value:7, Surges left:6/7</p><p>Initiative +0</p><p>Action Points: 0</p><p> </p><p><u>Conditions</u></p><p> </p><p><u>Powers</u></p><p><span style="color: green">Arc Lightning, Beguiling Strands, Hypnotism, Light, Magic Missile, Prestidigitation</span></p><p><span style="color: red"><s>Conduit of Ice, Second Wind</s>, Suggestion</span></p><p><span style="color: gray"><s>Flaming Sphere</s></span></p><p> </p><p>[sblock=spellbook]</p><p><span style="color: red">Conduit of Ice, Illusory Obstacles</span></p><p><span style="color: gray">Flaming Sphere, Sleep</span>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Dekana, post: 5388526, member: 57009"] Lenard ducks just in the nick of time to avoid getting his neck crushed by the hobgoblin's chain. Since the warforged has already joined the fallen, it seems that a more defensive approach would be in order. Lenard crosses his arms in front of him in a defensive posture and refocuses his thoughts. While the mage is readying himself for melee combat, the deadly ball of fire sails closer toward the gang leader from behind. [ooc]Warning: Any creature that starts their turn adjacent to the flaming sphere in N22 takes 1d4+5 damage, including allies. ...Go mage tank, go![/ooc] [sblock=Lenard stat block/actions][sblock=actions]Standard: Second Wind. Lenard is now at 15/28 hp, and he has +2 defenses TSNT. Move: Move Flaming Sphere to N22. Minor: Sustain Flaming Sphere.[/sblock][U][B][URL="http://l4w.wikia.com/wiki/PC:Lenard_(Dekana)"]PC:Lenard (Dekana) - L4W Wiki[/URL][/B][/U]- Male Human Mage 1 Passive Perception: 12, Passive Insight: 12 AC:15[COLOR=green]+2[/COLOR], Fort:12[COLOR=green]+2[/COLOR], Reflex:16[COLOR=green]+2[/COLOR], Will:15[COLOR=green]+2[/COLOR] -- Speed:6 HP:[COLOR=yellow]15[/COLOR]/28, Bloodied:14, Surge Value:7, Surges left:6/7 Initiative +0 Action Points: 0 [U]Conditions[/U] [U]Powers[/U] [COLOR=green]Arc Lightning, Beguiling Strands, Hypnotism, Light, Magic Missile, Prestidigitation[/COLOR] [COLOR=red][s]Conduit of Ice, Second Wind[/s], Suggestion[/COLOR] [COLOR=gray][s]Flaming Sphere[/s][/COLOR] [sblock=spellbook] [COLOR=red]Conduit of Ice, Illusory Obstacles[/COLOR] [COLOR=gray]Flaming Sphere, Sleep[/COLOR][/sblock][/sblock] [/QUOTE]
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