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<blockquote data-quote="Phoenix8008" data-source="post: 4877438" data-attributes="member: 211"><p><u>Round 1 continued:</u></p><p>-Beyrk moves up and slashes the closest wolf with his longsword, making it easier for others to hit the beast and stay in the fight.</p><p></p><p>-'Harv' moves up to the nearest wolf and makes a quick stab at it with his new rapier, piercing the furry flesh and thoroughly bloodying the beast. (He gets 4 bonus HP due to Beyrk's Warsong Strike.)</p><p></p><p>-Girth unleashes a blast of Eldritch Blast at one of the elven archers. The magical blast hits the archer hard, knocking the wind out of her.</p><p></p><p><u>Round 2:</u></p><p>-The scouts make their attacks, one against Alex and the other at Quagmire. Swinging both swords at their targets, the scouts aim to do as much damage as they can before stepping carefully back up the steps out of melee range. (<em>Edit: Initial attacks miss Alex. S1 uses Elven Accuracy power to reroll his longsword attack. The reroll is a crit, so Alex is hit for 12 damage. Still trying to get at Quagmire's AC so I can decide if I need/want a reroll for either of those attacks.</em>)</p><p></p><p>-Dang't can go...</p><p></p><p>OOC: The site is going so slow that I can't use the 'manage attachments' to add the new map yet. I also can't get the wiki pages with Alex and Quagmires character sheets to open so I can check their armor classes to see if any of these scouts attacks hit. And none of their posts viewable in the 'topic review' under this post have their stat block for me to check it there. So, I'm submitting this now and I'll edit it to add the map in as soon as I can as well as checking the AC's and finalizing this post with any appropriate damage from the scouts. For now, Dang't can go at least. That shouldn't mess with anything.</p><p>[sblock=Init/Status]23 - Elf Scout 1</p><p>23 - Elf Scout 2 (-13 hp)</p><p>22 - Dang't (18/27 hp)</p><p>21 - Elf Archer 1 (-14 hp)</p><p>21 - Elf Archer 2</p><p>18 - Alex (20/47 hp, prone, <span style="color: red">bloody</span>)</p><p>17 - Quagmire (36/36 hp)</p><p>14 - Wolf 1 (-28 hp, marked by Alex)</p><p>14 - Wolf 2</p><p>14 - Beyrk (30/30 hp)</p><p>11 - Hrav (45/41 hp)</p><p>11 - Girth (40/40 hp)[/sblock]<img src="http://www.enworld.org/forum/attachment.php?attachmentid=40970&stc=1&d=1248968100" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2188604/" target="_blank">Girth Eldritch Blast at A1 Reflex 13 (1d20+6=25, 1d10+5=14)</a></p><p><a href="http://invisiblecastle.com/roller/view/2188614/" target="_blank">Elf Scouts attacking Alex and Quagmire. (Longsword and Shortsword at Alex: 1d20+7=17, 1d8+4=11, 1d20+7=9, 1d6+4=8; Longsword and Shortsword at Quagmire: 1d20+7=15, 1d8+4=12, 1d20+7=16, 1d6+4=8)</a></p><p><a href="http://invisiblecastle.com/roller/view/2188780/" target="_blank">Elven Accuracy from S1 rerolling longsword attack. (1d20+7=27)</a></p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 4877438, member: 211"] [U]Round 1 continued:[/U] -Beyrk moves up and slashes the closest wolf with his longsword, making it easier for others to hit the beast and stay in the fight. -'Harv' moves up to the nearest wolf and makes a quick stab at it with his new rapier, piercing the furry flesh and thoroughly bloodying the beast. (He gets 4 bonus HP due to Beyrk's Warsong Strike.) -Girth unleashes a blast of Eldritch Blast at one of the elven archers. The magical blast hits the archer hard, knocking the wind out of her. [U]Round 2:[/U] -The scouts make their attacks, one against Alex and the other at Quagmire. Swinging both swords at their targets, the scouts aim to do as much damage as they can before stepping carefully back up the steps out of melee range. ([I]Edit: Initial attacks miss Alex. S1 uses Elven Accuracy power to reroll his longsword attack. The reroll is a crit, so Alex is hit for 12 damage. Still trying to get at Quagmire's AC so I can decide if I need/want a reroll for either of those attacks.[/I]) -Dang't can go... OOC: The site is going so slow that I can't use the 'manage attachments' to add the new map yet. I also can't get the wiki pages with Alex and Quagmires character sheets to open so I can check their armor classes to see if any of these scouts attacks hit. And none of their posts viewable in the 'topic review' under this post have their stat block for me to check it there. So, I'm submitting this now and I'll edit it to add the map in as soon as I can as well as checking the AC's and finalizing this post with any appropriate damage from the scouts. For now, Dang't can go at least. That shouldn't mess with anything. [sblock=Init/Status]23 - Elf Scout 1 23 - Elf Scout 2 (-13 hp) 22 - Dang't (18/27 hp) 21 - Elf Archer 1 (-14 hp) 21 - Elf Archer 2 18 - Alex (20/47 hp, prone, [color=red]bloody[/color]) 17 - Quagmire (36/36 hp) 14 - Wolf 1 (-28 hp, marked by Alex) 14 - Wolf 2 14 - Beyrk (30/30 hp) 11 - Hrav (45/41 hp) 11 - Girth (40/40 hp)[/sblock][IMG]http://www.enworld.org/forum/attachment.php?attachmentid=40970&stc=1&d=1248968100[/IMG] [url=http://invisiblecastle.com/roller/view/2188604/]Girth Eldritch Blast at A1 Reflex 13 (1d20+6=25, 1d10+5=14)[/url] [url=http://invisiblecastle.com/roller/view/2188614/]Elf Scouts attacking Alex and Quagmire. (Longsword and Shortsword at Alex: 1d20+7=17, 1d8+4=11, 1d20+7=9, 1d6+4=8; Longsword and Shortsword at Quagmire: 1d20+7=15, 1d8+4=12, 1d20+7=16, 1d6+4=8)[/url] [url=http://invisiblecastle.com/roller/view/2188780/]Elven Accuracy from S1 rerolling longsword attack. (1d20+7=27)[/url] [/QUOTE]
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