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<blockquote data-quote="covaithe" data-source="post: 5057032" data-attributes="member: 46559"><p>[sblock=ooc]Slightly confused... What do we want her to tell us? </p><p></p><p>If I understand the situation correctly, we've explored a fair chunk of the island, found a bunch of bulky cargo that's of more use to Azrael than to us, and a barred room that we haven't been able to get into yet. Our natural objectives would seem to be 1) get into that barred room, and 2) explore the rest of the building. </p><p></p><p>We chased down the dwarf mostly to keep her from sounding an alarm and bringing reinforcements. Quagmire offered to let her live, not so much because he wanted her to talk, but because he didn't see her as a threat (except in that she might get away and sound an alarm) and he is nominally Good-aligned, after all. </p><p></p><p>I mean, I suppose we can ask her what other forces are on the island, how to get into the barred room, where Redblade keeps the good booze, and so forth, but that seems a little forced. We haven't really seriously tried to get into the locked room, for example, and it seems like we would at least try taking 20 on thievery, or banging at the bars for a while with hammers, before getting around to an interrogation. </p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 5057032, member: 46559"] [sblock=ooc]Slightly confused... What do we want her to tell us? If I understand the situation correctly, we've explored a fair chunk of the island, found a bunch of bulky cargo that's of more use to Azrael than to us, and a barred room that we haven't been able to get into yet. Our natural objectives would seem to be 1) get into that barred room, and 2) explore the rest of the building. We chased down the dwarf mostly to keep her from sounding an alarm and bringing reinforcements. Quagmire offered to let her live, not so much because he wanted her to talk, but because he didn't see her as a threat (except in that she might get away and sound an alarm) and he is nominally Good-aligned, after all. I mean, I suppose we can ask her what other forces are on the island, how to get into the barred room, where Redblade keeps the good booze, and so forth, but that seems a little forced. We haven't really seriously tried to get into the locked room, for example, and it seems like we would at least try taking 20 on thievery, or banging at the bars for a while with hammers, before getting around to an interrogation. [/sblock] [/QUOTE]
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