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<blockquote data-quote="Phoenix8008" data-source="post: 5081576" data-attributes="member: 211"><p>[sblock=OOC]So sorry for the delay. RL has been a B this week. Between work and car troubles in the later half of the week and spending all yesterday hunting for a new(er) vehicle and buying it as the dealership was closing up at sunset! I'm glad to have finally gotten the time to post. Hope it is worth the wait for all of you still. At least it looks like the MMC might have a bit of a challenge finally... <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> [/sblock]</p><p>The party moves into the room, cutting down the rabble like dead grass as they advance. Dang't <a href="http://invisiblecastle.com/roller/view/2398213/" target="_blank">misses</a> the first guard he sees down the aisles with his lightning strike.</p><p></p><p>The other guards move forward and attack with their halberds, striking powerfully from reach, although one of them endangers himself in moving past Kauldron. Sadly, the goblin doesn't capitalize on the moment as his opportunity attack misses. Quagmire is missed by his attacker, while Kauldron takes a hit which bloodies him and knocks him off his feet. Dang't gets stabbed in the belly, a critical strike which leaves him bleeding heavily as he sinks to his knees.</p><p></p><p>Suddenly, a thunderous blast explodes at Quagmire's feet, engulfing him as well as Dang't and Hrav. All three are hit with force enough to daze them, leaving their ears ringing and stars swimming before their eyes. Quagmire can barely make out the figure of a man standing at the balcony of the second floor on the opposite side of the room from him. (2AI/W) Dang't is near to passing out from the multiple injuries he has sustained.</p><p></p><p>Your turn...</p><p></p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=42900&stc=1&d=1265560064" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[sblock=Attacks]<a href="http://invisiblecastle.com/roller/view/2398213/" target="_blank">Dang't Lightning Strike vs. Guard 1 Reflex 15 (1d20+6=9, 1d8+10=17)</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2398237/" target="_blank">OA at Guard 2 AC18 (1d20+6=16, 1d6+3=6)</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2398234/" target="_blank">G1 vs Quagmire AC20 G2 vs Kauldron AC20 G3 vs Dang't AC15 (1d20+10=13, 1d10+7=9, 1d20+10=20, 1d10+7=15, 1d20+10=30, 1d10+7=14)</a> Miss Quagmire, hit Kauldron for 15 hps, Critical hit on Dang't for 17 hps.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2398249/" target="_blank">Thunder Burst at Dang't Fort13, Quagmire Fort16, and Hrav Fort17 (1d20+7=26, 1d20+7=19, 1d20+7=19, 1d8+4=11)</a> Hit Dang't, Quagmire, and Hrav for 11 hps each and they are dazed (save ends).[/sblock][sblock=Status]<strong>Party current/total HP's, [current/total HS's], conditions (* if already acted)</strong></p><p>Hrav: 35/46, [5/8]; Dazed(save ends)</p><p>Quagmire: 30/41, [7/9]; Dazed(save ends)</p><p>Girth: 45/45, [9/10]</p><p>Dang't: 4/32, [7/8]; <span style="color: Red">Bloodied</span>, prone, dazed(save ends)</p><p>Beyrk: 35/35, [9/11]</p><p>Kauldron: 14/29, [7/12]; <span style="color: Red">Bloodied</span>, prone</p><p></p><p><strong>Milestones: 2 today (2 AP's awarded)</strong></p><p></p><p><strong>Enemy current(future)/total HP's/conditions:</strong></p><p><s>Human Rabble 1: 0/1</s>; <span style="color: Red">dead</span></p><p><s>Human Rabble 2: 0/1</s>; <span style="color: Red">dead</span></p><p><s>Human Rabble 3: 0/1</s>; <span style="color: Red">dead</span></p><p>Human Guard 1: 47/47; used Powerful Strike</p><p>Human Guard 2: 47/47; used Powerful Strike</p><p>Human Guard 3: 47/47; used Powerful Strike</p><p>Human Mage: 42/42; used Thunder Burst[/sblock][sblock=Enemy Stats]<strong>Human Rabble</strong></p><p>Perception 10</p><p>HP 1; a missed attack never damages a minion </p><p>AC 15; Fortitude 13, Reflex 11, Will 11; see also <em>mob rule</em></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Club</strong> (Standard, at-will) Weapon</p><p>+6 vs Armor Class; 4 damage.</p><p><strong>Mob Rule</strong> - The human rabble gains a +2 power bonus to all defenses while at least two other human rabble are within 5 squares of it.</p><p></p><p><strong>Human Guard</strong></p><p>Perception 16</p><p>HP 47; Bloodied 23</p><p>AC 18; Fortitude 16, Reflex 15, Will 14</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Halberd</strong> (standard; <span style="color: green">at-will</span>) Weapon: Reach 2; +10 vs. AC; 1d10 + 3 damage, and the target is marked until the end of the human guard’s next turn.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Powerful Strike</strong> (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> ) Weapon: Requires halberd; reach 2; +10 vs. AC; 1d10 + 7 damage, and the target is knocked prone.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Crossbow</strong> (standard; <span style="color: green">at-will</span>) Weapon</p><p>Ranged 15/30; +9 vs. AC; 1d8 + 2 damage.</p><p></p><p><strong>Human Mage</strong></p><p>Perception +5</p><p>HP 42; Bloodied 21</p><p>AC 17; Fortitude 13, Refl ex 14, Will 15</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Quarterstaff</strong> (standard; <span style="color: green">at-will</span>) ✦ Weapon</p><p>+4 vs. AC; 1d8 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/br.gif" class="smilie" loading="lazy" alt=":branged:" title="Basic Ranged :branged:" data-shortname=":branged:" /> <strong>Magic Missile</strong> (standard; <span style="color: green">at-will</span>) ✦ Force</p><p>Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Dancing Lightning</strong> (standard; <span style="color: red">encounter</span>) ✦ Lightning</p><p>The mage makes a separate attack against 3 diff erent targets:</p><p>ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <s><strong>Thunder Burst</strong> (standard; <span style="color: red">encounter</span>) ✦ Thunder</s></p><p><s>Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder</s></p><p><s>damage, and the target is dazed (save ends).</s></p><p><strong>Str</strong> 10 (+2) <strong>Dex</strong> 14 (+4) <strong>Wis</strong> 17 (+5)</p><p><strong>Con</strong> 12 (+3) <strong>Int</strong> 18 (+6) <strong>Cha</strong> 12 (+3)[/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 5081576, member: 211"] [sblock=OOC]So sorry for the delay. RL has been a B this week. Between work and car troubles in the later half of the week and spending all yesterday hunting for a new(er) vehicle and buying it as the dealership was closing up at sunset! I'm glad to have finally gotten the time to post. Hope it is worth the wait for all of you still. At least it looks like the MMC might have a bit of a challenge finally... :devil: [/sblock] The party moves into the room, cutting down the rabble like dead grass as they advance. Dang't [url=http://invisiblecastle.com/roller/view/2398213/]misses[/url] the first guard he sees down the aisles with his lightning strike. The other guards move forward and attack with their halberds, striking powerfully from reach, although one of them endangers himself in moving past Kauldron. Sadly, the goblin doesn't capitalize on the moment as his opportunity attack misses. Quagmire is missed by his attacker, while Kauldron takes a hit which bloodies him and knocks him off his feet. Dang't gets stabbed in the belly, a critical strike which leaves him bleeding heavily as he sinks to his knees. Suddenly, a thunderous blast explodes at Quagmire's feet, engulfing him as well as Dang't and Hrav. All three are hit with force enough to daze them, leaving their ears ringing and stars swimming before their eyes. Quagmire can barely make out the figure of a man standing at the balcony of the second floor on the opposite side of the room from him. (2AI/W) Dang't is near to passing out from the multiple injuries he has sustained. Your turn... [img]http://www.enworld.org/forum/attachment.php?attachmentid=42900&stc=1&d=1265560064[/img] [sblock=Attacks][url=http://invisiblecastle.com/roller/view/2398213/]Dang't Lightning Strike vs. Guard 1 Reflex 15 (1d20+6=9, 1d8+10=17)[/url] [url=http://invisiblecastle.com/roller/view/2398237/]OA at Guard 2 AC18 (1d20+6=16, 1d6+3=6)[/url] [url=http://invisiblecastle.com/roller/view/2398234/]G1 vs Quagmire AC20 G2 vs Kauldron AC20 G3 vs Dang't AC15 (1d20+10=13, 1d10+7=9, 1d20+10=20, 1d10+7=15, 1d20+10=30, 1d10+7=14)[/url] Miss Quagmire, hit Kauldron for 15 hps, Critical hit on Dang't for 17 hps. [url=http://invisiblecastle.com/roller/view/2398249/]Thunder Burst at Dang't Fort13, Quagmire Fort16, and Hrav Fort17 (1d20+7=26, 1d20+7=19, 1d20+7=19, 1d8+4=11)[/url] Hit Dang't, Quagmire, and Hrav for 11 hps each and they are dazed (save ends).[/sblock][sblock=Status][B]Party current/total HP's, [current/total HS's], conditions (* if already acted)[/B] Hrav: 35/46, [5/8]; Dazed(save ends) Quagmire: 30/41, [7/9]; Dazed(save ends) Girth: 45/45, [9/10] Dang't: 4/32, [7/8]; [COLOR="Red"]Bloodied[/COLOR], prone, dazed(save ends) Beyrk: 35/35, [9/11] Kauldron: 14/29, [7/12]; [COLOR="Red"]Bloodied[/COLOR], prone [B]Milestones: 2 today (2 AP's awarded)[/B] [B]Enemy current(future)/total HP's/conditions:[/B] [s]Human Rabble 1: 0/1[/s]; [COLOR="Red"]dead[/COLOR] [s]Human Rabble 2: 0/1[/s]; [COLOR="Red"]dead[/COLOR] [s]Human Rabble 3: 0/1[/s]; [COLOR="Red"]dead[/COLOR] Human Guard 1: 47/47; used Powerful Strike Human Guard 2: 47/47; used Powerful Strike Human Guard 3: 47/47; used Powerful Strike Human Mage: 42/42; used Thunder Burst[/sblock][sblock=Enemy Stats][b]Human Rabble[/b] Perception 10 HP 1; a missed attack never damages a minion AC 15; Fortitude 13, Reflex 11, Will 11; see also [i]mob rule[/i] :bmelee: [b]Club[/b] (Standard, at-will) Weapon +6 vs Armor Class; 4 damage. [b]Mob Rule[/b] - The human rabble gains a +2 power bonus to all defenses while at least two other human rabble are within 5 squares of it. [b]Human Guard[/b] Perception 16 HP 47; Bloodied 23 AC 18; Fortitude 16, Reflex 15, Will 14 :bmelee: [b]Halberd[/b] (standard; [color=green]at-will[/color]) Weapon: Reach 2; +10 vs. AC; 1d10 + 3 damage, and the target is marked until the end of the human guard’s next turn. :melee: [b]Powerful Strike[/b] (standard; recharge :5::6: ) Weapon: Requires halberd; reach 2; +10 vs. AC; 1d10 + 7 damage, and the target is knocked prone. :ranged: [b]Crossbow[/b] (standard; [color=green]at-will[/color]) Weapon Ranged 15/30; +9 vs. AC; 1d8 + 2 damage. [b]Human Mage[/b] Perception +5 HP 42; Bloodied 21 AC 17; Fortitude 13, Refl ex 14, Will 15 :bmelee: [b]Quarterstaff[/b] (standard; [color=green]at-will[/color]) ✦ Weapon +4 vs. AC; 1d8 damage. :branged: [b]Magic Missile[/b] (standard; [color=green]at-will[/color]) ✦ Force Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage. :ranged: [b]Dancing Lightning[/b] (standard; [color=red]encounter[/color]) ✦ Lightning The mage makes a separate attack against 3 diff erent targets: ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage. :area: [s][b]Thunder Burst[/b] (standard; [color=red]encounter[/color]) ✦ Thunder Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder damage, and the target is dazed (save ends).[/s] [b]Str[/b] 10 (+2) [b]Dex[/b] 14 (+4) [b]Wis[/b] 17 (+5) [b]Con[/b] 12 (+3) [b]Int[/b] 18 (+6) [b]Cha[/b] 12 (+3)[/sblock] [/QUOTE]
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