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Adventure: Redblade's Riches!! (Ozymandias79 judging!)
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<blockquote data-quote="Phoenix8008" data-source="post: 5125131" data-attributes="member: 211"><p>[sblock=Upstairs]Girth blasts the mage as he tries to escape through the door. A moment later, the mages dead body lies bleeding in front of the door while the key remains in the lock.</p><p></p><p>Quagmire moves past Beyrk, attacking and distracting 'Kauldron' from his attacks on Dang't and letting the goblin slip away. Sadly, the attack fails to pierce the defenses of the foe.</p><p></p><p>Beyrk shouts loudly, knocking 'Kauldron' back into the corner and shattering the stained glass windows in the eastern wall. Quagmire and Dang't take advantage of the opportunity to move to better positions, while Beyrk moves up to corner 'Kauldron'.</p><p></p><p>Safe finally, Dang't uses his magic to knock the crazy 'Kauldron' off it's feet and injure it enough to slow it down for a bit. On the floor, 'Kauldron' writhes in agony as it tries to rise, but slumps down and stops breathing as a bloody pool grows around it on the floor. As it stills, the form changes from a plate clad goblin into a humanoid with white skin, white hair, and blank white eyes which stare lifelessly at the floor.[/sblock][sblock=Downstairs]Hrav moves forward to the guard before his head finally clears and he makes ready to dish out some pain soon.</p><p></p><p>Kauldron shifts away from the attacking 'Hrav' and readies himself to attack anyone threatening him once more. From the next aisle over Kauldron hears someone walking. From around the corner of the bookshelf, 'Girth' appears and attacks the goblin causing him further confusion but no harm as the corner of the bookshelf helps block the strike from landing. Kauldron unleashes his own attack in defense but misses the target as well.</p><p></p><p>The guard in front of Hrav slashes the bugbear across the chest with its halberd, but does not draw blood yet. The guard then shifts back a step towards the door leading to the garden. A loud scream from upstairs followed by the sound of shattering glass makes you wonder how the battle is faring for the others.[/sblock]<img src="http://www.enworld.org/forum/attachment.php?attachmentid=43309&stc=1&d=1269008944" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[sblock=Attacks/Rolls]<a href="http://invisiblecastle.com/roller/view/2447775/" target="_blank">OA for Kauldron moving away from 'Hrav' w/ cover and divine challenge vs AC20. (1d20+8-3-2=4, 1d6+3=6)</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2447802/" target="_blank">Bluff check vs. Kauldron (1d20+10+20=34)</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2447803/" target="_blank">Short Sword vs. AC20 w/mark and cover (1d20+8-3-2=15, 1d6+3=6)</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2447809/" target="_blank">G3 Powerful Strike recharge on 5 or 6 (1d6=4)</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2447810/" target="_blank">G3 Halberd attack at Hrav AC19 (1d20+10=27, 1d10+3=5)</a> Hit Hrav for 5 damage.[/sblock][sblock=Status]<strong>Party current/total HP's, [current/total HS's], conditions (* if already acted)</strong></p><p>Hrav: 30/46, [5/8]; </p><p>Quagmire: 19/41, [7/9]; <span style="color: Red">Bloodied</span></p><p>Girth: 38/45+5hp, [9/10]; +2 damage till end of Beyrk's next turn</p><p>Dang't: 26/32, [4/8];</p><p>Beyrk: 35/35, [9/11]</p><p>Kauldron: 29/29, [6/12]; </p><p></p><p><strong>Milestones: 2 today (2 AP's awarded)</strong></p><p></p><p><strong>Enemy current(future)/total HP's/conditions:</strong></p><p><s>Human Rabble 1: 0/1</s>; <span style="color: Red">dead</span></p><p><s>Human Rabble 2: 0/1</s>; <span style="color: Red">dead</span></p><p><s>Human Rabble 3: 0/1</s>; <span style="color: Red">dead</span></p><p><s>Human Guard 1: -1/47</s>; <span style="color: Red">dead</span></p><p><s>Human Guard 2: -33/47</s>; <span style="color: Red">dead</span></p><p>Human Guard 3: 38/47; used Powerful Strike, marked by Girth</p><p><s>Human Mage: -4/42;</s> <span style="color: Red">dead</span></p><p>G': 32/45; marked by Kauldron</p><p><s>K': -14/45; <span style="color: Red">Bloodied</span>, prone, slowed TENT,</s> <span style="color: Red">dead</span>[/sblock][sblock=Enemy Stats]<strong>Human Rabble</strong></p><p>Perception 10</p><p>HP 1; a missed attack never damages a minion </p><p>AC 15; Fortitude 13, Reflex 11, Will 11; see also <em>mob rule</em></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Club</strong> (Standard, at-will) Weapon</p><p>+6 vs Armor Class; 4 damage.</p><p><strong>Mob Rule</strong> - The human rabble gains a +2 power bonus to all defenses while at least two other human rabble are within 5 squares of it.</p><p></p><p><strong>Human Guard</strong></p><p>Perception 16</p><p>HP 47; Bloodied 23</p><p>AC 18; Fortitude 16, Reflex 15, Will 14</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Halberd</strong> (standard; <span style="color: green">at-will</span>) Weapon: Reach 2; +10 vs. AC; 1d10 + 3 damage, and the target is marked until the end of the human guard’s next turn.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Powerful Strike</strong> (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> ) Weapon: Requires halberd; reach 2; +10 vs. AC; 1d10 + 7 damage, and the target is knocked prone.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Crossbow</strong> (standard; <span style="color: green">at-will</span>) Weapon</p><p>Ranged 15/30; +9 vs. AC; 1d8 + 2 damage.</p><p></p><p><strong>Human Mage</strong></p><p>Perception +5</p><p>HP 42; Bloodied 21</p><p>AC 17; Fortitude 13, Refl ex 14, Will 15</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Quarterstaff</strong> (standard; <span style="color: green">at-will</span>) ✦ Weapon</p><p>+4 vs. AC; 1d8 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/br.gif" class="smilie" loading="lazy" alt=":branged:" title="Basic Ranged :branged:" data-shortname=":branged:" /> <strong>Magic Missile</strong> (standard; <span style="color: green">at-will</span>) ✦ Force</p><p>Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <s><strong>Dancing Lightning</strong> (standard; <span style="color: red">encounter</span>) ✦ Lightning</s></p><p><s>The mage makes a separate attack against 3 diff erent targets:</s></p><p><s>ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.</s></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <s><strong>Thunder Burst</strong> (standard; <span style="color: red">encounter</span>) ✦ Thunder</s></p><p><s>Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder</s></p><p><s>damage, and the target is dazed (save ends).</s></p><p><strong>Str</strong> 10 (+2) <strong>Dex</strong> 14 (+4) <strong>Wis</strong> 17 (+5)</p><p><strong>Con</strong> 12 (+3) <strong>Int</strong> 18 (+6) <strong>Cha</strong> 12 (+3)</p><p></p><p><strong>Doppelganger Sneak</strong></p><p>HP 45; Bloodied 22</p><p>AC 18; Fortitude 14, Refl ex 16, Will 16</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Short Sword</strong> (standard; at-will) ✦ Weapon</p><p>+8 vs. AC; 1d6 + 3 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Shapeshifter Feint</strong> (minor; at-will)</p><p>+6 vs. Reflex; the doppelganger gains combat advantage against</p><p>the target until the end of the doppelganger’s next turn.</p><p><strong>Combat Advantage</strong></p><p>The doppelganger sneak deals an extra 1d6 damage against any</p><p>target it has combat advantage against.</p><p><strong>Change Shape</strong> (minor; at-will) ✦ Polymorph</p><p>A doppelganger can alter its physical form to take on the</p><p>appearance of any Medium humanoid, including a unique</p><p>individual (see Change Shape, page 280).</p><p><strong>Str </strong>11 (+1) <strong>Dex </strong>16 (+4) <strong>Wis </strong>12 (+2)</p><p><strong>Con </strong>13 (+2) <strong>Int </strong>10 (+1) <strong>Cha </strong>15 (+3)[/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 5125131, member: 211"] [sblock=Upstairs]Girth blasts the mage as he tries to escape through the door. A moment later, the mages dead body lies bleeding in front of the door while the key remains in the lock. Quagmire moves past Beyrk, attacking and distracting 'Kauldron' from his attacks on Dang't and letting the goblin slip away. Sadly, the attack fails to pierce the defenses of the foe. Beyrk shouts loudly, knocking 'Kauldron' back into the corner and shattering the stained glass windows in the eastern wall. Quagmire and Dang't take advantage of the opportunity to move to better positions, while Beyrk moves up to corner 'Kauldron'. Safe finally, Dang't uses his magic to knock the crazy 'Kauldron' off it's feet and injure it enough to slow it down for a bit. On the floor, 'Kauldron' writhes in agony as it tries to rise, but slumps down and stops breathing as a bloody pool grows around it on the floor. As it stills, the form changes from a plate clad goblin into a humanoid with white skin, white hair, and blank white eyes which stare lifelessly at the floor.[/sblock][sblock=Downstairs]Hrav moves forward to the guard before his head finally clears and he makes ready to dish out some pain soon. Kauldron shifts away from the attacking 'Hrav' and readies himself to attack anyone threatening him once more. From the next aisle over Kauldron hears someone walking. From around the corner of the bookshelf, 'Girth' appears and attacks the goblin causing him further confusion but no harm as the corner of the bookshelf helps block the strike from landing. Kauldron unleashes his own attack in defense but misses the target as well. The guard in front of Hrav slashes the bugbear across the chest with its halberd, but does not draw blood yet. The guard then shifts back a step towards the door leading to the garden. A loud scream from upstairs followed by the sound of shattering glass makes you wonder how the battle is faring for the others.[/sblock][img]http://www.enworld.org/forum/attachment.php?attachmentid=43309&stc=1&d=1269008944[/img] [sblock=Attacks/Rolls][url=http://invisiblecastle.com/roller/view/2447775/]OA for Kauldron moving away from 'Hrav' w/ cover and divine challenge vs AC20. (1d20+8-3-2=4, 1d6+3=6)[/url] [url=http://invisiblecastle.com/roller/view/2447802/]Bluff check vs. Kauldron (1d20+10+20=34)[/url] [url=http://invisiblecastle.com/roller/view/2447803/]Short Sword vs. AC20 w/mark and cover (1d20+8-3-2=15, 1d6+3=6)[/url] [url=http://invisiblecastle.com/roller/view/2447809/]G3 Powerful Strike recharge on 5 or 6 (1d6=4)[/url] [url=http://invisiblecastle.com/roller/view/2447810/]G3 Halberd attack at Hrav AC19 (1d20+10=27, 1d10+3=5)[/url] Hit Hrav for 5 damage.[/sblock][sblock=Status][B]Party current/total HP's, [current/total HS's], conditions (* if already acted)[/B] Hrav: 30/46, [5/8]; Quagmire: 19/41, [7/9]; [COLOR="Red"]Bloodied[/COLOR] Girth: 38/45+5hp, [9/10]; +2 damage till end of Beyrk's next turn Dang't: 26/32, [4/8]; Beyrk: 35/35, [9/11] Kauldron: 29/29, [6/12]; [B]Milestones: 2 today (2 AP's awarded)[/B] [B]Enemy current(future)/total HP's/conditions:[/B] [s]Human Rabble 1: 0/1[/s]; [COLOR="Red"]dead[/COLOR] [s]Human Rabble 2: 0/1[/s]; [COLOR="Red"]dead[/COLOR] [s]Human Rabble 3: 0/1[/s]; [COLOR="Red"]dead[/COLOR] [s]Human Guard 1: -1/47[/s]; [COLOR="Red"]dead[/COLOR] [s]Human Guard 2: -33/47[/s]; [COLOR="Red"]dead[/COLOR] Human Guard 3: 38/47; used Powerful Strike, marked by Girth [s]Human Mage: -4/42;[/s] [COLOR="Red"]dead[/COLOR] G': 32/45; marked by Kauldron [s]K': -14/45; [COLOR="Red"]Bloodied[/COLOR], prone, slowed TENT,[/s] [COLOR="Red"]dead[/COLOR][/sblock][sblock=Enemy Stats][b]Human Rabble[/b] Perception 10 HP 1; a missed attack never damages a minion AC 15; Fortitude 13, Reflex 11, Will 11; see also [i]mob rule[/i] :bmelee: [b]Club[/b] (Standard, at-will) Weapon +6 vs Armor Class; 4 damage. [b]Mob Rule[/b] - The human rabble gains a +2 power bonus to all defenses while at least two other human rabble are within 5 squares of it. [b]Human Guard[/b] Perception 16 HP 47; Bloodied 23 AC 18; Fortitude 16, Reflex 15, Will 14 :bmelee: [b]Halberd[/b] (standard; [color=green]at-will[/color]) Weapon: Reach 2; +10 vs. AC; 1d10 + 3 damage, and the target is marked until the end of the human guard’s next turn. :melee: [b]Powerful Strike[/b] (standard; recharge :5::6: ) Weapon: Requires halberd; reach 2; +10 vs. AC; 1d10 + 7 damage, and the target is knocked prone. :ranged: [b]Crossbow[/b] (standard; [color=green]at-will[/color]) Weapon Ranged 15/30; +9 vs. AC; 1d8 + 2 damage. [b]Human Mage[/b] Perception +5 HP 42; Bloodied 21 AC 17; Fortitude 13, Refl ex 14, Will 15 :bmelee: [b]Quarterstaff[/b] (standard; [color=green]at-will[/color]) ✦ Weapon +4 vs. AC; 1d8 damage. :branged: [b]Magic Missile[/b] (standard; [color=green]at-will[/color]) ✦ Force Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage. :ranged: [s][b]Dancing Lightning[/b] (standard; [color=red]encounter[/color]) ✦ Lightning The mage makes a separate attack against 3 diff erent targets: ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.[/s] :area: [s][b]Thunder Burst[/b] (standard; [color=red]encounter[/color]) ✦ Thunder Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder damage, and the target is dazed (save ends).[/s] [b]Str[/b] 10 (+2) [b]Dex[/b] 14 (+4) [b]Wis[/b] 17 (+5) [b]Con[/b] 12 (+3) [b]Int[/b] 18 (+6) [b]Cha[/b] 12 (+3) [B]Doppelganger Sneak[/B] HP 45; Bloodied 22 AC 18; Fortitude 14, Refl ex 16, Will 16 :bmelee: [B]Short Sword[/B] (standard; at-will) ✦ Weapon +8 vs. AC; 1d6 + 3 damage. :melee: [B]Shapeshifter Feint[/B] (minor; at-will) +6 vs. Reflex; the doppelganger gains combat advantage against the target until the end of the doppelganger’s next turn. [B]Combat Advantage[/B] The doppelganger sneak deals an extra 1d6 damage against any target it has combat advantage against. [B]Change Shape[/B] (minor; at-will) ✦ Polymorph A doppelganger can alter its physical form to take on the appearance of any Medium humanoid, including a unique individual (see Change Shape, page 280). [B]Str [/B]11 (+1) [B]Dex [/B]16 (+4) [B]Wis [/B]12 (+2) [B]Con [/B]13 (+2) [B]Int [/B]10 (+1) [B]Cha [/B]15 (+3)[/sblock] [/QUOTE]
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