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Adventure: Redblade's Riches!! (Ozymandias79 judging!)
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<blockquote data-quote="Phoenix8008" data-source="post: 5131802" data-attributes="member: 211"><p>[sblock=OOC] Okay, even not counting the -3 I had put in there from Kauldron's Mark, I do believe the cover of the bookshelf counts to give Kauldron that -2 which prevents the hit. The bookshelf sticks out a foot I'm estimating from the edge of the square that Kauldron was standing in. So as I see it 'Girth' can't draw an unobstructed line from either of its right corners to Kauldron's lower left corner. So I'm not changing that miss to a hit.[/sblock]</p><p>Kauldron moves away from 'Girth', taking a hit in the back as he does so. But the goblin moves around the bookshelves and charges the guard near the door, hitting him hard.</p><p></p><p>Hrav shifts to a better spot and stabs the guard, releasing a gush of blood out of the man.</p><p></p><p>Quagmire runs back around the balcony and down the stairs to the lower landing. (Counting 10 squares I only see him getting to AE/W)</p><p></p><p>Beyrk follows Quagmire down the stairs. (Actually, with Quagmire only able to reach AE/W, Beyrk can go to AF/W)</p><p></p><p>Dang't and Girth move around the balcony to look for targets downstairs.</p><p></p><p>The embattled guard reacts with adrenalin fueled speed, stepping back out of the doorway before leveling a powerful strike at Kauldron. The goblin is hit hard, causing blood to flow again as well as being knocked prone to the floor.</p><p></p><p>'Girth' moves into position behind Hrav, dodging an eldritch blast from Girth on the balcony above as he gets there. He feints, seeming to move in one direction as the attack suddenly comes from the other side, giving him the advantage to hit Hrav a little harder if it connects. But the bugbear is able to block the attack from landing.</p><p></p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=43383&stc=1&d=1269522549" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[sblock=Attacks/Rolls]As I'm reading it, Kauldron takes an OA from 'Girth' for 16 damage on his way to charge the Guard. This leaves him at 13 hp before he uses his healing surge to regain 7 hp up to a new total of 20 hp.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2454932/" target="_blank">G3 recharge powerful strike on 5 or 6 (1d6=5)</a> Recharged.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2454941/" target="_blank">G3 Powerful Strike vs. Kauldron AC20 (1d20+10=26, 1d10+7=13)</a>Hit AC 26 for 13 damage, bloodying and knocking Kauldron prone.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2454945/" target="_blank">Girth Eldritch Blast vs. 'Girth' Reflex 16 (with -2 on attack for cover) (1d20+7-2=12, 1d10+5=7)</a> Miss with Readied action attack</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2454955/" target="_blank">'Girth' Shapeshifter feint vs. Hrav Reflex 19 (1d20+6=24)</a> Gained CA over Hrav till end of next turn</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2454957/" target="_blank">'Girth' Short Sword attack w/ CA vs. Hrav AC19 (1d20+8+2=16, 1d6+3+1d6=10)</a> Miss[/sblock][sblock=Status]<strong>Party current/total HP's, [current/total HS's], conditions (* if already acted)</strong></p><p>Hrav: 30/46, [5/8]; </p><p>Quagmire: 19/41, [7/9]; <span style="color: Red">Bloodied</span></p><p>Girth: 38/45+5hp, [9/10]; </p><p>Dang't: 26/32, [4/8];</p><p>Beyrk: 35/35, [9/11]</p><p>Kauldron: 7/29, [5/12]; +2 bonus to saves until SONT</p><p></p><p><strong>Milestones: 2 today (2 AP's awarded)</strong></p><p></p><p><strong>Enemy current(future)/total HP's/conditions:</strong></p><p><s>Human Rabble 1: 0/1</s>; <span style="color: Red">dead</span></p><p><s>Human Rabble 2: 0/1</s>; <span style="color: Red">dead</span></p><p><s>Human Rabble 3: 0/1</s>; <span style="color: Red">dead</span></p><p><s>Human Guard 1: -1/47</s>; <span style="color: Red">dead</span></p><p><s>Human Guard 2: -33/47</s>; <span style="color: Red">dead</span></p><p>Human Guard 3: 6/47; <span style="color: Red">bloodied</span></p><p><s>Human Mage: -4/42;</s> <span style="color: Red">dead</span></p><p>G': 32/45; </p><p><s>K': -14/45; <span style="color: Red">Bloodied</span>, prone, slowed TENT,</s> <span style="color: Red">dead</span>[/sblock][sblock=Enemy Stats]<strong>Human Rabble</strong></p><p>Perception 10</p><p>HP 1; a missed attack never damages a minion </p><p>AC 15; Fortitude 13, Reflex 11, Will 11; see also <em>mob rule</em></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Club</strong> (Standard, at-will) Weapon</p><p>+6 vs Armor Class; 4 damage.</p><p><strong>Mob Rule</strong> - The human rabble gains a +2 power bonus to all defenses while at least two other human rabble are within 5 squares of it.</p><p></p><p><strong>Human Guard</strong></p><p>Perception 16</p><p>HP 47; Bloodied 23</p><p>AC 18; Fortitude 16, Reflex 15, Will 14</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Halberd</strong> (standard; <span style="color: green">at-will</span>) Weapon: Reach 2; +10 vs. AC; 1d10 + 3 damage, and the target is marked until the end of the human guard’s next turn.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Powerful Strike</strong> (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> ) Weapon: Requires halberd; reach 2; +10 vs. AC; 1d10 + 7 damage, and the target is knocked prone.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Crossbow</strong> (standard; <span style="color: green">at-will</span>) Weapon</p><p>Ranged 15/30; +9 vs. AC; 1d8 + 2 damage.</p><p></p><p><strong>Human Mage</strong></p><p>Perception +5</p><p>HP 42; Bloodied 21</p><p>AC 17; Fortitude 13, Refl ex 14, Will 15</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Quarterstaff</strong> (standard; <span style="color: green">at-will</span>) ✦ Weapon</p><p>+4 vs. AC; 1d8 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/br.gif" class="smilie" loading="lazy" alt=":branged:" title="Basic Ranged :branged:" data-shortname=":branged:" /> <strong>Magic Missile</strong> (standard; <span style="color: green">at-will</span>) ✦ Force</p><p>Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <s><strong>Dancing Lightning</strong> (standard; <span style="color: red">encounter</span>) ✦ Lightning</s></p><p><s>The mage makes a separate attack against 3 diff erent targets:</s></p><p><s>ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.</s></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <s><strong>Thunder Burst</strong> (standard; <span style="color: red">encounter</span>) ✦ Thunder</s></p><p><s>Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder</s></p><p><s>damage, and the target is dazed (save ends).</s></p><p><strong>Str</strong> 10 (+2) <strong>Dex</strong> 14 (+4) <strong>Wis</strong> 17 (+5)</p><p><strong>Con</strong> 12 (+3) <strong>Int</strong> 18 (+6) <strong>Cha</strong> 12 (+3)</p><p></p><p><strong>Doppelganger Sneak</strong></p><p>HP 45; Bloodied 22</p><p>AC 18; Fortitude 14, Refl ex 16, Will 16</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Short Sword</strong> (standard; at-will) ✦ Weapon</p><p>+8 vs. AC; 1d6 + 3 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Shapeshifter Feint</strong> (minor; at-will)</p><p>+6 vs. Reflex; the doppelganger gains combat advantage against</p><p>the target until the end of the doppelganger’s next turn.</p><p><strong>Combat Advantage</strong></p><p>The doppelganger sneak deals an extra 1d6 damage against any</p><p>target it has combat advantage against.</p><p><strong>Change Shape</strong> (minor; at-will) ✦ Polymorph</p><p>A doppelganger can alter its physical form to take on the</p><p>appearance of any Medium humanoid, including a unique</p><p>individual (see Change Shape, page 280).</p><p><strong>Str </strong>11 (+1) <strong>Dex </strong>16 (+4) <strong>Wis </strong>12 (+2)</p><p><strong>Con </strong>13 (+2) <strong>Int </strong>10 (+1) <strong>Cha </strong>15 (+3)[/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 5131802, member: 211"] [sblock=OOC] Okay, even not counting the -3 I had put in there from Kauldron's Mark, I do believe the cover of the bookshelf counts to give Kauldron that -2 which prevents the hit. The bookshelf sticks out a foot I'm estimating from the edge of the square that Kauldron was standing in. So as I see it 'Girth' can't draw an unobstructed line from either of its right corners to Kauldron's lower left corner. So I'm not changing that miss to a hit.[/sblock] Kauldron moves away from 'Girth', taking a hit in the back as he does so. But the goblin moves around the bookshelves and charges the guard near the door, hitting him hard. Hrav shifts to a better spot and stabs the guard, releasing a gush of blood out of the man. Quagmire runs back around the balcony and down the stairs to the lower landing. (Counting 10 squares I only see him getting to AE/W) Beyrk follows Quagmire down the stairs. (Actually, with Quagmire only able to reach AE/W, Beyrk can go to AF/W) Dang't and Girth move around the balcony to look for targets downstairs. The embattled guard reacts with adrenalin fueled speed, stepping back out of the doorway before leveling a powerful strike at Kauldron. The goblin is hit hard, causing blood to flow again as well as being knocked prone to the floor. 'Girth' moves into position behind Hrav, dodging an eldritch blast from Girth on the balcony above as he gets there. He feints, seeming to move in one direction as the attack suddenly comes from the other side, giving him the advantage to hit Hrav a little harder if it connects. But the bugbear is able to block the attack from landing. [img]http://www.enworld.org/forum/attachment.php?attachmentid=43383&stc=1&d=1269522549[/img] [sblock=Attacks/Rolls]As I'm reading it, Kauldron takes an OA from 'Girth' for 16 damage on his way to charge the Guard. This leaves him at 13 hp before he uses his healing surge to regain 7 hp up to a new total of 20 hp. [url=http://invisiblecastle.com/roller/view/2454932/]G3 recharge powerful strike on 5 or 6 (1d6=5)[/url] Recharged. [url=http://invisiblecastle.com/roller/view/2454941/]G3 Powerful Strike vs. Kauldron AC20 (1d20+10=26, 1d10+7=13)[/url]Hit AC 26 for 13 damage, bloodying and knocking Kauldron prone. [url=http://invisiblecastle.com/roller/view/2454945/]Girth Eldritch Blast vs. 'Girth' Reflex 16 (with -2 on attack for cover) (1d20+7-2=12, 1d10+5=7)[/url] Miss with Readied action attack [url=http://invisiblecastle.com/roller/view/2454955/]'Girth' Shapeshifter feint vs. Hrav Reflex 19 (1d20+6=24)[/url] Gained CA over Hrav till end of next turn [url=http://invisiblecastle.com/roller/view/2454957/]'Girth' Short Sword attack w/ CA vs. Hrav AC19 (1d20+8+2=16, 1d6+3+1d6=10)[/url] Miss[/sblock][sblock=Status][B]Party current/total HP's, [current/total HS's], conditions (* if already acted)[/B] Hrav: 30/46, [5/8]; Quagmire: 19/41, [7/9]; [COLOR="Red"]Bloodied[/COLOR] Girth: 38/45+5hp, [9/10]; Dang't: 26/32, [4/8]; Beyrk: 35/35, [9/11] Kauldron: 7/29, [5/12]; +2 bonus to saves until SONT [B]Milestones: 2 today (2 AP's awarded)[/B] [B]Enemy current(future)/total HP's/conditions:[/B] [s]Human Rabble 1: 0/1[/s]; [COLOR="Red"]dead[/COLOR] [s]Human Rabble 2: 0/1[/s]; [COLOR="Red"]dead[/COLOR] [s]Human Rabble 3: 0/1[/s]; [COLOR="Red"]dead[/COLOR] [s]Human Guard 1: -1/47[/s]; [COLOR="Red"]dead[/COLOR] [s]Human Guard 2: -33/47[/s]; [COLOR="Red"]dead[/COLOR] Human Guard 3: 6/47; [COLOR="Red"]bloodied[/COLOR] [s]Human Mage: -4/42;[/s] [COLOR="Red"]dead[/COLOR] G': 32/45; [s]K': -14/45; [COLOR="Red"]Bloodied[/COLOR], prone, slowed TENT,[/s] [COLOR="Red"]dead[/COLOR][/sblock][sblock=Enemy Stats][b]Human Rabble[/b] Perception 10 HP 1; a missed attack never damages a minion AC 15; Fortitude 13, Reflex 11, Will 11; see also [i]mob rule[/i] :bmelee: [b]Club[/b] (Standard, at-will) Weapon +6 vs Armor Class; 4 damage. [b]Mob Rule[/b] - The human rabble gains a +2 power bonus to all defenses while at least two other human rabble are within 5 squares of it. [b]Human Guard[/b] Perception 16 HP 47; Bloodied 23 AC 18; Fortitude 16, Reflex 15, Will 14 :bmelee: [b]Halberd[/b] (standard; [color=green]at-will[/color]) Weapon: Reach 2; +10 vs. AC; 1d10 + 3 damage, and the target is marked until the end of the human guard’s next turn. :melee: [b]Powerful Strike[/b] (standard; recharge :5::6: ) Weapon: Requires halberd; reach 2; +10 vs. AC; 1d10 + 7 damage, and the target is knocked prone. :ranged: [b]Crossbow[/b] (standard; [color=green]at-will[/color]) Weapon Ranged 15/30; +9 vs. AC; 1d8 + 2 damage. [b]Human Mage[/b] Perception +5 HP 42; Bloodied 21 AC 17; Fortitude 13, Refl ex 14, Will 15 :bmelee: [b]Quarterstaff[/b] (standard; [color=green]at-will[/color]) ✦ Weapon +4 vs. AC; 1d8 damage. :branged: [b]Magic Missile[/b] (standard; [color=green]at-will[/color]) ✦ Force Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage. :ranged: [s][b]Dancing Lightning[/b] (standard; [color=red]encounter[/color]) ✦ Lightning The mage makes a separate attack against 3 diff erent targets: ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.[/s] :area: [s][b]Thunder Burst[/b] (standard; [color=red]encounter[/color]) ✦ Thunder Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder damage, and the target is dazed (save ends).[/s] [b]Str[/b] 10 (+2) [b]Dex[/b] 14 (+4) [b]Wis[/b] 17 (+5) [b]Con[/b] 12 (+3) [b]Int[/b] 18 (+6) [b]Cha[/b] 12 (+3) [B]Doppelganger Sneak[/B] HP 45; Bloodied 22 AC 18; Fortitude 14, Refl ex 16, Will 16 :bmelee: [B]Short Sword[/B] (standard; at-will) ✦ Weapon +8 vs. AC; 1d6 + 3 damage. :melee: [B]Shapeshifter Feint[/B] (minor; at-will) +6 vs. Reflex; the doppelganger gains combat advantage against the target until the end of the doppelganger’s next turn. [B]Combat Advantage[/B] The doppelganger sneak deals an extra 1d6 damage against any target it has combat advantage against. [B]Change Shape[/B] (minor; at-will) ✦ Polymorph A doppelganger can alter its physical form to take on the appearance of any Medium humanoid, including a unique individual (see Change Shape, page 280). [B]Str [/B]11 (+1) [B]Dex [/B]16 (+4) [B]Wis [/B]12 (+2) [B]Con [/B]13 (+2) [B]Int [/B]10 (+1) [B]Cha [/B]15 (+3)[/sblock] [/QUOTE]
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