Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Redblade's Riches!! (Ozymandias79 judging!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Phoenix8008" data-source="post: 5160403" data-attributes="member: 211"><p>[sblock=OOC Darksteed] I can't get to your character sheet anymore and I don't have whatever book Divine Sanction is in. Can you tell me how it affects the enemies adjacent to Kauldron? Thanks. If whatever it does would undo any of the hits I made this round, I can retcon if I have to. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>Also, in your description, it sounded like Kauldron totally destroyed the Turret 2 that he attacked, but from the damages you listed it would still have 1 hp. Again, unless the Divine Sanction gives it some damage at the start of its turn or something.[/sblock]</p><p>The metallic snake writhes in displeasure at Beyrk's taunt while Kauldron wades into the room. The snake sinks its fangs into the goblin, but he ignores its poison The nearest clay scout tries, but fails to hit him. Ignoring them both, he moves up and nearly obliterates the turret on the eastern corner with two powerful blows. He can also see a table and chairs over the railing on the floor below.</p><p></p><p>Hrav moves into the room stabbing at the Cobra with Black Death. He hits it hard, but the canine automaton uses the moment to bite at the bugbear. It gets ahold of him, but its metal teeth barely do any damage. Girth unleashes a burst of flame that scorches the dog, the snake, and two of the flying creatures.</p><p></p><p>The iron dog lunges at Hrav again, clamping its metal teeth around Hrav's knee for a moment with a more powerful bite than before. The cobra focuses on Kauldron, shifting away from Hrav to better attack the goblin. It darts forward, once more sinking its fangs into the paladin's exposed neck. Again he feels the venom coursing through his veins.</p><p></p><p>The turrets swivel and fire a bolt at Kauldron and Hrav each. Kauldron's turret is so broken that he is easily able to avoid the shot, but Hrav catches the bolt right in his chest. The blood that he coughs up is ample proof of how damaging the attack was, and the whistling sound he hears as he breathes hard might mean a punctured lung.</p><p></p><p>The clay scouts attack as well, hurling mental bolts at Hrav. One of them hits, confusing the bugbears mind and causing him to lose track of where all the Clay Scouts in the room are. The others attack Kauldron with a ferocity borne of their protective spirit, one of them hitting him with a mental jolt that dazes him while the other bites him and injects some other venom that cramps his muscles and slows him down. The flying creatures disappear from his view as the plate armored goblin starts seeing darkness creep into the edges of his vision as his heart beats slowly and loudly in his ears...</p><p></p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=43707&stc=1&d=1271946199" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[sblock=Die rolls]<a href="http://invisiblecastle.com/roller/view/2489755/" target="_blank">Bite attack vs. Hrav AC19 (1d20+8=19, 1d8+3=4)</a> Immediate reaction for attacking guarded Iron Cobra. Hits Hrav's AC 19 for 4 dmg.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2489766/" target="_blank">Bite attack vs. Hrav AC19 (1d20+8=19, 1d8+3=9)</a> Hits Hrav's AC19 for 9 dmg.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2489781/" target="_blank">IC Bite attack vs. Kauldron AC20 w/+2 for CA from flanking (1d20+11+2=21, 1d8+3=7)</a> Hits AC21 for 7 damage plus 5 ongoing poison.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2489790/" target="_blank">Crossbow attack at Hrav AC 19 and Kauldron AC20 (1d20+8=28, 2d8+3=6)</a>Crits Hrav for 19 damage and misses Kauldron.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2489797/" target="_blank">Clay Scout 1&2 Mind Touch attack vs Hrav Reflex 19 (1d20+5=9, 1d6+3=9, 1d20+5=19, 1d6+3=8)</a>Miss Hrav and hit Reflex 19 for 8 psychic damage and Hrav is Dazed (save ends).</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2489803/" target="_blank">Clay Scout 3 Mind Touch attack vs Kauldron Reflex 16, Clay Scout 4 Bite vs Kauldron AC20 (1d20+5+4=17, 1d6+3=5, 1d20+3+4=26, 1d6=2)</a> CS3 hits Kauldron for 5 psychic dmg and he is dazed(save ends), CS4 hits Kauldron for 2 damage and gets to make a <a href="http://invisiblecastle.com/roller/view/2489807/" target="_blank">secondary attack vs Kauldron Fort 14 (1d20+2+4=17)</a> which hits Fort 17 to make Kauldron slowed(save ends).[/sblock][sblock=Status]<strong>Party current/total HP's (future/total hp's), [current/total HS's]; conditions</strong></p><p>Hrav: 6/46, [4/8]; <span style="color: Red">Bloodied</span>, dazed (save ends), Clay Scouts are invisible to him while dazed</p><p>Quagmire: 41/41, [5/9]; </p><p>Girth: 45/45, [8/10]; </p><p>Dang't: 32/32, [3/8]; </p><p>Beyrk: 35/35, [9/11]; </p><p>Kauldron: 4/29 <em>(-1/29)</em>, [3/12]; <span style="color: Red">Bloodied</span>, 5 ongoing poison dmg, +2 to saves TSoNT, Dazed(save ends), Slowed(save ends), Clay Scouts are invisible to him while dazed</p><p></p><p><strong>Milestones: 2.5 (2 AP's awarded today)</strong></p><p></p><p><strong>Enemy current(future)/total HP's/conditions:</strong></p><p>Iron Cobra: 24/75; <span style="color: Red">bloodied</span>, <span style="color: DarkOrange">marked by Kauldron</span>, subject to Divine Sanction</p><p>Iron Defender: 40/47; </p><p>Clay Scout 1: 31/31; </p><p>Clay Scout 2: 24/31; </p><p>Clay Scout 3: 24/31; subject to Divine Sanction</p><p>Clay Scout 4: 31/31; subject to Divine Sanction</p><p>Turret 1: 38/38; </p><p>Turret 2: 1/38; <span style="color: Red">bloodied </span>, subject to Divine Sanction[/sblock][sblock=Enemy Stats]<strong>Iron Cobra</strong></p><p>Medium natural animate (construct, homunculus)</p><p>HP 75; Bloodied 37</p><p>AC 20; Fortitude 20, Reflex 18, Will 17</p><p>Immune disease, poison</p><p>Speed 7; <em>see also slithering shift</em></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite<strong>(standard; at-will) ✦ Poison</strong></strong></p><p><strong><strong>+11 vs. AC; 1d8 + 3 damage, and ongoing 5 poison damage (save</strong></strong></p><p><strong><strong>ends).</strong></strong></p><p><strong><strong><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Poison the Mind</strong> (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/3.gif" class="smilie" loading="lazy" alt=":3:" title="Three :3:" data-shortname=":3:" /><img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> ) ✦ Psychic</strong></strong></p><p><strong><strong>Ranged 10; aff ects only creatures taking ongoing poison damage;</strong></strong></p><p><strong><strong>+8 vs. Will; the target is dazed and slowed (save ends both); <em>see</em></strong></strong></p><p><strong><strong><em>also guard area.</em></strong></strong></p><p><strong><strong><strong>Guard Area</strong></strong></strong></p><p><strong><strong>An iron cobra can use its poison the mind power against any</strong></strong></p><p><strong><strong>creature in its guarded area (see the “Guard” sidebar), even if</strong></strong></p><p><strong><strong>the power hasn’t recharged and even if the target isn’t taking</strong></strong></p><p><strong><strong>ongoing poison damage.</strong></strong></p><p><strong><strong><strong>Slithering Shift</strong> (move; at-will)</strong></strong></p><p><strong><strong>The iron cobra shifts 3 squares as a move action.</strong></strong></p><p><strong><strong>Alignment Unaligned; Languages —</strong></strong></p><p><strong><strong>Skills: Stealth +10</strong></strong></p><p><strong><strong><strong>Str</strong> 17 (+6) <strong>Dex</strong> 15 (+5) <strong>Wis</strong> 13 (+4)</strong></strong></p><p><strong><strong><strong>Con</strong> 19 (+7) <strong>Int</strong> 5 (+0) <strong>Cha</strong> 12 (+4)</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Iron Defender</strong></strong></strong></p><p><strong><strong>Medium natural animate (construct, homunculus)</strong></strong></p><p><strong><strong>Initiative +5 Senses Perception +6; darkvision</strong></strong></p><p><strong><strong>HP 47; Bloodied 23</strong></strong></p><p><strong><strong>AC 18; Fortitude 16, Reflex 15, Will 13</strong></strong></p><p><strong><strong>Immune disease, poison</strong></strong></p><p><strong><strong>Speed 6</strong></strong></p><p><strong><strong><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (standard; at-will)</strong></strong></p><p><strong><strong>+8 vs. AC; 1d8 + 3 damage.</strong></strong></p><p><strong><strong><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Guard Creature</strong> (immediate reaction, when an adjacent enemy</strong></strong></p><p><strong><strong>attacks the creature guarded by the iron defender; at-will)</strong></strong></p><p><strong><strong>The iron defender makes a bite attack against the enemy (see the</strong></strong></p><p><strong><strong>“Guard” sidebar).</strong></strong></p><p><strong><strong><strong>Pursue and Attack</strong></strong></strong></p><p><strong><strong>When the iron defender makes an opportunity attack, it shifts 1</strong></strong></p><p><strong><strong>square before or after the attack.</strong></strong></p><p><strong><strong>Alignment: Unaligned; Languages —</strong></strong></p><p><strong><strong><strong>Str</strong> 16 (+4) <strong>Dex</strong> 15 (+3) <strong>Wis</strong> 11 (+1)</strong></strong></p><p><strong><strong><strong>Con</strong> 15 (+3) <strong>Int</strong> 5 (–2) <strong>Cha</strong> 8 (+0)</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Clay Scout</strong></strong></strong></p><p><strong><strong>Small natural animate (construct, homunculus)</strong></strong></p><p><strong><strong>Initiative +7 Senses: Perception +6; darkvision</strong></strong></p><p><strong><strong>HP 31; Bloodied 15</strong></strong></p><p><strong><strong>AC 16; Fortitude 13, Reflex 14, Will 15</strong></strong></p><p><strong><strong>Immune disease, poison</strong></strong></p><p><strong><strong>Speed 6, fl y 3 (clumsy)</strong></strong></p><p><strong><strong><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (standard; at-will) ✦ Poison</strong></strong></p><p><strong><strong>+3 vs. AC; 1d6 damage, and the homunculus makes a secondary</strong></strong></p><p><strong><strong>attack against the same target. Secondary Attack: +2 vs. Fortitude;</strong></strong></p><p><strong><strong>the target is slowed (save ends). See also guard object.</strong></strong></p><p><strong><strong><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Mind Touch</strong> (standard; at-will) ✦ Psychic</strong></strong></p><p><strong><strong>Ranged 10; +5 vs. Refl ex; 1d6 + 3 psychic damage, and the target</strong></strong></p><p><strong><strong>is dazed (save ends); see also guard object.</strong></strong></p><p><strong><strong><strong>Guard Object</strong></strong></strong></p><p><strong><strong>The clay scout gains a +4 bonus to attack rolls against targets</strong></strong></p><p><strong><strong>adjacent to or carrying its guarded object (see the “Guard”</strong></strong></p><p><strong><strong>sidebar).</strong></strong></p><p><strong><strong><strong>Limited Invisibility</strong> ✦ Illusion</strong></strong></p><p><strong><strong>The clay scout is invisible to dazed creatures.</strong></strong></p><p><strong><strong><strong>Redirect</strong> (immediate interrupt, when targeted by a melee or a</strong></strong></p><p><strong><strong>ranged attack; at-will)</strong></strong></p><p><strong><strong>The clay scout makes an attack against the attacker: +4 vs. Will;</strong></strong></p><p><strong><strong>the triggering attack targets a creature adjacent to the clay scout</strong></strong></p><p><strong><strong>instead (as chosen by the clay scout).</strong></strong></p><p><strong><strong>Alignment Unaligned Languages —</strong></strong></p><p><strong><strong>Skills Stealth +8</strong></strong></p><p><strong><strong><strong>Str</strong> 10 (+1) <strong>Dex</strong> 15 (+3) <strong>Wis</strong> 10 (+1)</strong></strong></p><p><strong><strong><strong>Con</strong> 13 (+2) <strong>Int</strong> 10 (+1) <strong>Cha</strong> 16 (+4)</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Magic Crossbow Turrets</strong></strong></strong></p><p><strong><strong>HP 38; Bloodied 19</strong></strong></p><p><strong><strong>AC16, Fort 13, Reflex 13, Will 13</strong></strong></p><p><strong><strong><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Attack: Each crossbow attacks one intruder. It magically distinguishes intruders from natives of the dungeon.</strong></strong></p><p><strong><strong>+8 vs. AC (2d8+3 damage)[/sblock]</strong></strong></p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 5160403, member: 211"] [sblock=OOC Darksteed] I can't get to your character sheet anymore and I don't have whatever book Divine Sanction is in. Can you tell me how it affects the enemies adjacent to Kauldron? Thanks. If whatever it does would undo any of the hits I made this round, I can retcon if I have to. :devil: Also, in your description, it sounded like Kauldron totally destroyed the Turret 2 that he attacked, but from the damages you listed it would still have 1 hp. Again, unless the Divine Sanction gives it some damage at the start of its turn or something.[/sblock] The metallic snake writhes in displeasure at Beyrk's taunt while Kauldron wades into the room. The snake sinks its fangs into the goblin, but he ignores its poison The nearest clay scout tries, but fails to hit him. Ignoring them both, he moves up and nearly obliterates the turret on the eastern corner with two powerful blows. He can also see a table and chairs over the railing on the floor below. Hrav moves into the room stabbing at the Cobra with Black Death. He hits it hard, but the canine automaton uses the moment to bite at the bugbear. It gets ahold of him, but its metal teeth barely do any damage. Girth unleashes a burst of flame that scorches the dog, the snake, and two of the flying creatures. The iron dog lunges at Hrav again, clamping its metal teeth around Hrav's knee for a moment with a more powerful bite than before. The cobra focuses on Kauldron, shifting away from Hrav to better attack the goblin. It darts forward, once more sinking its fangs into the paladin's exposed neck. Again he feels the venom coursing through his veins. The turrets swivel and fire a bolt at Kauldron and Hrav each. Kauldron's turret is so broken that he is easily able to avoid the shot, but Hrav catches the bolt right in his chest. The blood that he coughs up is ample proof of how damaging the attack was, and the whistling sound he hears as he breathes hard might mean a punctured lung. The clay scouts attack as well, hurling mental bolts at Hrav. One of them hits, confusing the bugbears mind and causing him to lose track of where all the Clay Scouts in the room are. The others attack Kauldron with a ferocity borne of their protective spirit, one of them hitting him with a mental jolt that dazes him while the other bites him and injects some other venom that cramps his muscles and slows him down. The flying creatures disappear from his view as the plate armored goblin starts seeing darkness creep into the edges of his vision as his heart beats slowly and loudly in his ears... [img]http://www.enworld.org/forum/attachment.php?attachmentid=43707&stc=1&d=1271946199[/IMG] [sblock=Die rolls][url=http://invisiblecastle.com/roller/view/2489755/]Bite attack vs. Hrav AC19 (1d20+8=19, 1d8+3=4)[/url] Immediate reaction for attacking guarded Iron Cobra. Hits Hrav's AC 19 for 4 dmg. [url=http://invisiblecastle.com/roller/view/2489766/]Bite attack vs. Hrav AC19 (1d20+8=19, 1d8+3=9)[/url] Hits Hrav's AC19 for 9 dmg. [url=http://invisiblecastle.com/roller/view/2489781/]IC Bite attack vs. Kauldron AC20 w/+2 for CA from flanking (1d20+11+2=21, 1d8+3=7)[/url] Hits AC21 for 7 damage plus 5 ongoing poison. [url=http://invisiblecastle.com/roller/view/2489790/]Crossbow attack at Hrav AC 19 and Kauldron AC20 (1d20+8=28, 2d8+3=6)[/url]Crits Hrav for 19 damage and misses Kauldron. [url=http://invisiblecastle.com/roller/view/2489797/]Clay Scout 1&2 Mind Touch attack vs Hrav Reflex 19 (1d20+5=9, 1d6+3=9, 1d20+5=19, 1d6+3=8)[/url]Miss Hrav and hit Reflex 19 for 8 psychic damage and Hrav is Dazed (save ends). [url=http://invisiblecastle.com/roller/view/2489803/]Clay Scout 3 Mind Touch attack vs Kauldron Reflex 16, Clay Scout 4 Bite vs Kauldron AC20 (1d20+5+4=17, 1d6+3=5, 1d20+3+4=26, 1d6=2)[/url] CS3 hits Kauldron for 5 psychic dmg and he is dazed(save ends), CS4 hits Kauldron for 2 damage and gets to make a [url=http://invisiblecastle.com/roller/view/2489807/]secondary attack vs Kauldron Fort 14 (1d20+2+4=17)[/url] which hits Fort 17 to make Kauldron slowed(save ends).[/sblock][sblock=Status][B]Party current/total HP's (future/total hp's), [current/total HS's]; conditions[/B] Hrav: 6/46, [4/8]; [COLOR="Red"]Bloodied[/COLOR], dazed (save ends), Clay Scouts are invisible to him while dazed Quagmire: 41/41, [5/9]; Girth: 45/45, [8/10]; Dang't: 32/32, [3/8]; Beyrk: 35/35, [9/11]; Kauldron: 4/29 [I](-1/29)[/I], [3/12]; [COLOR="Red"]Bloodied[/COLOR], 5 ongoing poison dmg, +2 to saves TSoNT, Dazed(save ends), Slowed(save ends), Clay Scouts are invisible to him while dazed [B]Milestones: 2.5 (2 AP's awarded today)[/B] [B]Enemy current(future)/total HP's/conditions:[/B] Iron Cobra: 24/75; [COLOR="Red"]bloodied[/COLOR], [COLOR="DarkOrange"]marked by Kauldron[/COLOR], subject to Divine Sanction Iron Defender: 40/47; Clay Scout 1: 31/31; Clay Scout 2: 24/31; Clay Scout 3: 24/31; subject to Divine Sanction Clay Scout 4: 31/31; subject to Divine Sanction Turret 1: 38/38; Turret 2: 1/38; [COLOR="Red"]bloodied [/COLOR], subject to Divine Sanction[/sblock][sblock=Enemy Stats][B]Iron Cobra[/B] Medium natural animate (construct, homunculus) HP 75; Bloodied 37 AC 20; Fortitude 20, Reflex 18, Will 17 Immune disease, poison Speed 7; [i]see also slithering shift[/i] :bmelee: [B]Bite[B](standard; at-will) ✦ Poison +11 vs. AC; 1d8 + 3 damage, and ongoing 5 poison damage (save ends). :ranged: [B]Poison the Mind[/B] (standard; recharge :3::4::5::6: ) ✦ Psychic Ranged 10; aff ects only creatures taking ongoing poison damage; +8 vs. Will; the target is dazed and slowed (save ends both); [I]see also guard area.[/I] [B]Guard Area[/B] An iron cobra can use its poison the mind power against any creature in its guarded area (see the “Guard” sidebar), even if the power hasn’t recharged and even if the target isn’t taking ongoing poison damage. [B]Slithering Shift[/B] (move; at-will) The iron cobra shifts 3 squares as a move action. Alignment Unaligned; Languages — Skills: Stealth +10 [B]Str[/B] 17 (+6) [B]Dex[/B] 15 (+5) [B]Wis[/B] 13 (+4) [B]Con[/B] 19 (+7) [B]Int[/B] 5 (+0) [B]Cha[/B] 12 (+4) [B]Iron Defender[/B] Medium natural animate (construct, homunculus) Initiative +5 Senses Perception +6; darkvision HP 47; Bloodied 23 AC 18; Fortitude 16, Reflex 15, Will 13 Immune disease, poison Speed 6 :bmelee: [B]Bite[/B] (standard; at-will) +8 vs. AC; 1d8 + 3 damage. :melee: [B]Guard Creature[/B] (immediate reaction, when an adjacent enemy attacks the creature guarded by the iron defender; at-will) The iron defender makes a bite attack against the enemy (see the “Guard” sidebar). [B]Pursue and Attack[/B] When the iron defender makes an opportunity attack, it shifts 1 square before or after the attack. Alignment: Unaligned; Languages — [B]Str[/B] 16 (+4) [B]Dex[/B] 15 (+3) [B]Wis[/B] 11 (+1) [B]Con[/B] 15 (+3) [B]Int[/B] 5 (–2) [B]Cha[/B] 8 (+0) [B]Clay Scout[/B] Small natural animate (construct, homunculus) Initiative +7 Senses: Perception +6; darkvision HP 31; Bloodied 15 AC 16; Fortitude 13, Reflex 14, Will 15 Immune disease, poison Speed 6, fl y 3 (clumsy) :bmelee: [B]Bite[/B] (standard; at-will) ✦ Poison +3 vs. AC; 1d6 damage, and the homunculus makes a secondary attack against the same target. Secondary Attack: +2 vs. Fortitude; the target is slowed (save ends). See also guard object. :ranged: [B]Mind Touch[/B] (standard; at-will) ✦ Psychic Ranged 10; +5 vs. Refl ex; 1d6 + 3 psychic damage, and the target is dazed (save ends); see also guard object. [B]Guard Object[/B] The clay scout gains a +4 bonus to attack rolls against targets adjacent to or carrying its guarded object (see the “Guard” sidebar). [B]Limited Invisibility[/B] ✦ Illusion The clay scout is invisible to dazed creatures. [B]Redirect[/B] (immediate interrupt, when targeted by a melee or a ranged attack; at-will) The clay scout makes an attack against the attacker: +4 vs. Will; the triggering attack targets a creature adjacent to the clay scout instead (as chosen by the clay scout). Alignment Unaligned Languages — Skills Stealth +8 [B]Str[/B] 10 (+1) [B]Dex[/B] 15 (+3) [B]Wis[/B] 10 (+1) [B]Con[/B] 13 (+2) [B]Int[/B] 10 (+1) [B]Cha[/B] 16 (+4) [B]Magic Crossbow Turrets[/B] HP 38; Bloodied 19 AC16, Fort 13, Reflex 13, Will 13 :ranged: Attack: Each crossbow attacks one intruder. It magically distinguishes intruders from natives of the dungeon. +8 vs. AC (2d8+3 damage)[/sblock][/B][/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Redblade's Riches!! (Ozymandias79 judging!)
Top