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<blockquote data-quote="Phoenix8008" data-source="post: 5358243" data-attributes="member: 211"><p>[OOC]Initiatives are as follows:</p><p>22- Cambions</p><p>21- Hrav</p><p>21- Quagmire</p><p>17- Dang't</p><p>15- Beyrk</p><p>15- Kauldron</p><p>10- Girth</p><p></p><p>So, the Cambions go first and then the rest of you get to go.[/OOC]----------------------------------------------------------------------</p><p>[GM]You move beyond the Kruthik cavern and continue down a rough walled passage till you reach a bend in the path. It curves around to the left and starts to widen out as the walls become smooth, worked stone instead of rough hewn rock.</p><p></p><p>Ahead, you see the hallway open into a room lit from below by a fiery orange glow. You creep forward through the growing heat as you see movement at the far end of the room. Reaching the edge of the room, you see a torture chamber scene ahead as two red-skinned, winged humanoids stand around an alter torturing an all but naked blond haired human woman. They take turns burning and piercing her with their weapons as she screams and whimpers under their combined attention.</p><p></p><p>On the left side of the room, a line of cells takes up the whole wall with the slumped form of one captive visible within one of the cells. Most of the chamber floor is a grid of metal bars glowing a cherry red due to the heat of the fiery coals below them. Embers and bursts of small flame crackle upwards through the holes in the grating as drops of blood from the victim on the alter sizzle upon dropping down to the floor.</p><p></p><p>One of the Cambions facing the passageway spots the group and growls at the other one to attack. Flapping their wings, they each charge forward and slash at the front ranks of the party with their flaming greatswords.</p><p></p><p>The first one slices at Beyrk, Hrav, and Quagmire, managing to cut the hobgoblin and the bugbear and setting their clothes alight.</p><p></p><p>The second one attacks Hrav, Quagmire, and Kauldron with a single slice across from one to the other. Quagmire and Kauldron each sustain a nasty wound as their clothes begin to burn as well.</p><p></p><p>After their attacks, each of the Cambion's shifts a step back just out of melee reach.[/GM]----------------------------------------------------------------------</p><p>[OOC]Your turns ... (<em>the HP's listed below only reflect the damage from the swords themselves, not the ongoing damage four of you should get at the start of your turns. Except for maybe Quagmire and Beyrk who can use their racial power to make a save before their turns if they choose to</em>)[/OOC][sblock=Die rolls]<a href="http://invisiblecastle.com/roller/view/2738016/" target="_blank">Inits for Hrav, Girth, Quagmire, Dang't, Beyrk, and Kauldron. (1d20+9=21, 1d20+9=10, 1d20+8=21, 1d20+7=17, 1d20+5=15, 1d20+5=15)</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2738033/" target="_blank">Init for the Cambions (1d20+8=22)</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2738084/" target="_blank">Cambion 1 Whirlwind Charge attack at Beyrk AC18, Hrav AC20 and Quagmire AC20. (1d20+10=21, 1d10+5=8, 1d20+10=20, 1d10+5=8, 1d20+10=12, 1d10+5=14)</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2738087/" target="_blank">Cambion 2 Whirlwind Charge attack at Hrav AC20, Quagmire AC20, and Kauldron AC21. (1d20+10=13, 1d10+5=13, 1d20+10=23, 1d10+5=15, 1d20+10=29, 1d10+5=13)</a>[/sblock][sblock=Map]<img src="http://www.enworld.org/forum/attachment.php?attachmentid=45918&stc=1&d=1288006642" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=Status]<u><strong>Party current/total HP's (future/total hp's), [current/total HS's]; conditions</strong></u></p><p><strong>Hrav</strong>: 43/51, [7/8]; @L10; ongoing 5 fire damage (save ends)</p><p><strong>Quagmire</strong>: 31/46, [8/9]; @L11; ongoing 5 fire damage (save ends)</p><p><strong>Girth</strong>: 50/50, [10/10]; @M10; </p><p><strong>Dang't</strong>: 37/37, [8/8]; @M11; </p><p><strong>Beyrk</strong>: 32/40, [11/11]; @L9; ongoing 5 fire damage (save ends)</p><p><strong>Kauldron</strong>: 22/35, [10/12]; @L12; ongoing 5 fire damage (save ends)</p><p></p><p><u><strong>Enemy current(future)/total HP's/conditions:</strong></u></p><p><strong>Cambion Hellsword 1</strong> @J9; 106/106 hp; </p><p><strong>Cambion Hellsword 2</strong> @J11; 106/106 hp; </p><p></p><p><strong>Milestones: 1 (1 AP's awarded today)</strong>[/sblock][sblock=Enemy Stats]<strong><u>Cambion Hellsword</u></strong></p><p>Medium immortal humanoid (devil)</p><p><strong>Initiative </strong>+8 <strong>Senses </strong>Perception +7; darkvision</p><p><strong>HP </strong>106; <strong>Bloodied </strong>53</p><p><strong>AC </strong>20; <strong>Fortitude </strong>20, <strong>Reflex </strong>18, <strong>Will </strong>21</p><p><strong>Resist </strong>10 fire</p><p><strong>Speed </strong>6, fly 8 (clumsy)</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Greatsword </strong>(standard; at-will) ✦ <strong>Fire, Weapon</strong></p><p>+10 vs. AC; 1d10 + 5 damage, and ongoing 5 fire damage (save ends).</p><p><strong>Whirlwind Charge</strong></p><p>When a hellsword charges an enemy, it can make a greatsword attack against each enemy within its reach at the end of its charge.</p><p><strong>Triumphant Surge</strong></p><p>The cambion hellsword gains 5 temporary hit points each time it bloodies an enemy or reduces an enemy to 0 hit points or fewer.</p><p><strong>Alignment</strong> Evil <strong>Languages </strong>Common, Supernal</p><p><strong>Skills </strong>Athletics +13, Intimidate +14</p><p><strong>Str </strong>20 (+9) <strong>Dex </strong>18 (+8) <strong>Wis </strong>16 (+7)</p><p><strong>Con </strong>16 (+7) <strong>Int </strong>10 (+4) <strong>Cha </strong>21 (+9)</p><p>Equipment chainmail, greatsword</p><p></p><p><strong><u>Burning Floor</u></strong> Lvl 4 Hazard</p><p><strong>Attack</strong>: Standard Action, <strong>Area</strong>: Square from C5 : K13</p><p><strong>Target</strong>: All creatures in area</p><p><strong>Attack</strong>: +9 vs. Reflex</p><p><strong>Hit</strong>: 1d6+1 Fire damage, and ongoing 5 fire damage (save ends)</p><p><strong>Miss</strong>: Half damage, and no ongoing fire damage[/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 5358243, member: 211"] [OOC]Initiatives are as follows: 22- Cambions 21- Hrav 21- Quagmire 17- Dang't 15- Beyrk 15- Kauldron 10- Girth So, the Cambions go first and then the rest of you get to go.[/OOC]---------------------------------------------------------------------- [GM]You move beyond the Kruthik cavern and continue down a rough walled passage till you reach a bend in the path. It curves around to the left and starts to widen out as the walls become smooth, worked stone instead of rough hewn rock. Ahead, you see the hallway open into a room lit from below by a fiery orange glow. You creep forward through the growing heat as you see movement at the far end of the room. Reaching the edge of the room, you see a torture chamber scene ahead as two red-skinned, winged humanoids stand around an alter torturing an all but naked blond haired human woman. They take turns burning and piercing her with their weapons as she screams and whimpers under their combined attention. On the left side of the room, a line of cells takes up the whole wall with the slumped form of one captive visible within one of the cells. Most of the chamber floor is a grid of metal bars glowing a cherry red due to the heat of the fiery coals below them. Embers and bursts of small flame crackle upwards through the holes in the grating as drops of blood from the victim on the alter sizzle upon dropping down to the floor. One of the Cambions facing the passageway spots the group and growls at the other one to attack. Flapping their wings, they each charge forward and slash at the front ranks of the party with their flaming greatswords. The first one slices at Beyrk, Hrav, and Quagmire, managing to cut the hobgoblin and the bugbear and setting their clothes alight. The second one attacks Hrav, Quagmire, and Kauldron with a single slice across from one to the other. Quagmire and Kauldron each sustain a nasty wound as their clothes begin to burn as well. After their attacks, each of the Cambion's shifts a step back just out of melee reach.[/GM]---------------------------------------------------------------------- [OOC]Your turns ... ([I]the HP's listed below only reflect the damage from the swords themselves, not the ongoing damage four of you should get at the start of your turns. Except for maybe Quagmire and Beyrk who can use their racial power to make a save before their turns if they choose to[/I])[/OOC][sblock=Die rolls][url=http://invisiblecastle.com/roller/view/2738016/]Inits for Hrav, Girth, Quagmire, Dang't, Beyrk, and Kauldron. (1d20+9=21, 1d20+9=10, 1d20+8=21, 1d20+7=17, 1d20+5=15, 1d20+5=15)[/url] [url=http://invisiblecastle.com/roller/view/2738033/]Init for the Cambions (1d20+8=22)[/url] [url=http://invisiblecastle.com/roller/view/2738084/]Cambion 1 Whirlwind Charge attack at Beyrk AC18, Hrav AC20 and Quagmire AC20. (1d20+10=21, 1d10+5=8, 1d20+10=20, 1d10+5=8, 1d20+10=12, 1d10+5=14)[/url] [url=http://invisiblecastle.com/roller/view/2738087/]Cambion 2 Whirlwind Charge attack at Hrav AC20, Quagmire AC20, and Kauldron AC21. (1d20+10=13, 1d10+5=13, 1d20+10=23, 1d10+5=15, 1d20+10=29, 1d10+5=13)[/url][/sblock][sblock=Map][img]http://www.enworld.org/forum/attachment.php?attachmentid=45918&stc=1&d=1288006642[/IMG][/sblock][sblock=Status][U][B]Party current/total HP's (future/total hp's), [current/total HS's]; conditions[/B][/U] [B]Hrav[/B]: 43/51, [7/8]; @L10; ongoing 5 fire damage (save ends) [B]Quagmire[/B]: 31/46, [8/9]; @L11; ongoing 5 fire damage (save ends) [B]Girth[/B]: 50/50, [10/10]; @M10; [B]Dang't[/B]: 37/37, [8/8]; @M11; [B]Beyrk[/B]: 32/40, [11/11]; @L9; ongoing 5 fire damage (save ends) [B]Kauldron[/B]: 22/35, [10/12]; @L12; ongoing 5 fire damage (save ends) [U][B]Enemy current(future)/total HP's/conditions:[/B][/U] [B]Cambion Hellsword 1[/B] @J9; 106/106 hp; [B]Cambion Hellsword 2[/B] @J11; 106/106 hp; [B]Milestones: 1 (1 AP's awarded today)[/B][/sblock][sblock=Enemy Stats][B][U]Cambion Hellsword[/U][/B] Medium immortal humanoid (devil) [B]Initiative [/B]+8 [B]Senses [/B]Perception +7; darkvision [B]HP [/B]106; [B]Bloodied [/B]53 [B]AC [/B]20; [B]Fortitude [/B]20, [B]Reflex [/B]18, [B]Will [/B]21 [B]Resist [/B]10 fire [B]Speed [/B]6, fly 8 (clumsy) :bmelee: [B]Greatsword [/B](standard; at-will) ✦ [B]Fire, Weapon[/B] +10 vs. AC; 1d10 + 5 damage, and ongoing 5 fire damage (save ends). [B]Whirlwind Charge[/B] When a hellsword charges an enemy, it can make a greatsword attack against each enemy within its reach at the end of its charge. [B]Triumphant Surge[/B] The cambion hellsword gains 5 temporary hit points each time it bloodies an enemy or reduces an enemy to 0 hit points or fewer. [B]Alignment[/B] Evil [B]Languages [/B]Common, Supernal [B]Skills [/B]Athletics +13, Intimidate +14 [B]Str [/B]20 (+9) [B]Dex [/B]18 (+8) [B]Wis [/B]16 (+7) [B]Con [/B]16 (+7) [B]Int [/B]10 (+4) [B]Cha [/B]21 (+9) Equipment chainmail, greatsword [B][U]Burning Floor[/U][/B] Lvl 4 Hazard [B]Attack[/B]: Standard Action, [B]Area[/B]: Square from C5 : K13 [B]Target[/B]: All creatures in area [B]Attack[/B]: +9 vs. Reflex [B]Hit[/B]: 1d6+1 Fire damage, and ongoing 5 fire damage (save ends) [B]Miss[/B]: Half damage, and no ongoing fire damage[/sblock] [/QUOTE]
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