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[Adventure] Rhapsody Part 2 (Judge: renau1g)
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<blockquote data-quote="Neurotic" data-source="post: 5743319" data-attributes="member: 24380"><p><span style="color: DimGray">[MENTION=360]drothgery[/MENTION], any healing would save Narvalas life since healing counts from zero hp.</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">[MENTION=2011]KarinsDad[/MENTION], what is that red square? Flame sphere? If yes, change charge target to Z1, charge ending in L8 (mark Z1), AP is the same.</span></p><p></p><p>Cairn moves on ignoring downed zombie to hurry to priestess' aid.</p><p><span style="color: SlateGray">"Christina, have Pooh destroy the lying one, I have to go."</span></p><p></p><p>He rushes in toward the zombies attacking the casters. Attacking first in a rush, he brings Ghalad'Zhar around to slam into the zombie. The earth rumbles, thunder of the impact sending the zombie between the crates, giving some room to the mage. Earth buckles between Cairn and the other zombie is pushed further away, suffering minor beating in the process.</p><p></p><p>The area around Cairn frosts over, making for treacherous terrain even for cold based zombies while insulating Cairn from their cold.</p><p></p><p><span style="color: SlateGray">"I spent countless winters in mountain storms! There is nothing you can do to prevail! Nobody touches lady mage! Your life is forfeit, caster. Nyar, revive Narvala! Also, this is liquid fire, use it if you don't have appropriate gear."</span></p><p></p><p>[sblock=Actions]</p><p>Move: N17-M16-M13</p><p></p><p>Minor: Take the form of winter's herald, gain +1 AC; resist cold 5 and 2 squares around Cairn are difficult terrain for the enemies.</p><p></p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3288317/" target="_blank">Charge vs Z3 ending in M7; damage (1d20+11+1=18, 1d10+5=10)</a> - [MENTION=2011]KarinsDad[/MENTION], I need to know if this hits and/or kills the zombie before using AP</p><p></p><p></p><p>In case Z3 still stands: </p><p>AP: <a href="http://invisiblecastle.com/roller/view/3288327/" target="_blank">Thunderram Assault vs Z1 AC; thunder damage (1d20+11=25, 1d10+5=10)</a> - pushed 4 to (J6->I6->H5->G4)</p><p>Secondary attack: <a href="http://invisiblecastle.com/roller/view/3288330/" target="_blank">Thunderram Assault vs Z3 Fort; thunder damage (1d20+11=20, 1d6+1=4)</a> - pushed to either O4 (if possible due to height difference) or to N4 /blast M5-7 and down</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 5743319, member: 24380"] [COLOR="DimGray"][MENTION=360]drothgery[/MENTION], any healing would save Narvalas life since healing counts from zero hp. [MENTION=2011]KarinsDad[/MENTION], what is that red square? Flame sphere? If yes, change charge target to Z1, charge ending in L8 (mark Z1), AP is the same.[/COLOR] Cairn moves on ignoring downed zombie to hurry to priestess' aid. [COLOR="SlateGray"]"Christina, have Pooh destroy the lying one, I have to go."[/COLOR] He rushes in toward the zombies attacking the casters. Attacking first in a rush, he brings Ghalad'Zhar around to slam into the zombie. The earth rumbles, thunder of the impact sending the zombie between the crates, giving some room to the mage. Earth buckles between Cairn and the other zombie is pushed further away, suffering minor beating in the process. The area around Cairn frosts over, making for treacherous terrain even for cold based zombies while insulating Cairn from their cold. [COLOR="SlateGray"]"I spent countless winters in mountain storms! There is nothing you can do to prevail! Nobody touches lady mage! Your life is forfeit, caster. Nyar, revive Narvala! Also, this is liquid fire, use it if you don't have appropriate gear."[/COLOR] [sblock=Actions] Move: N17-M16-M13 Minor: Take the form of winter's herald, gain +1 AC; resist cold 5 and 2 squares around Cairn are difficult terrain for the enemies. Standard: [url=http://invisiblecastle.com/roller/view/3288317/]Charge vs Z3 ending in M7; damage (1d20+11+1=18, 1d10+5=10)[/url] - [MENTION=2011]KarinsDad[/MENTION], I need to know if this hits and/or kills the zombie before using AP In case Z3 still stands: AP: [url=http://invisiblecastle.com/roller/view/3288327/]Thunderram Assault vs Z1 AC; thunder damage (1d20+11=25, 1d10+5=10)[/url] - pushed 4 to (J6->I6->H5->G4) Secondary attack: [url=http://invisiblecastle.com/roller/view/3288330/]Thunderram Assault vs Z3 Fort; thunder damage (1d20+11=20, 1d6+1=4)[/url] - pushed to either O4 (if possible due to height difference) or to N4 /blast M5-7 and down [/sblock] [/QUOTE]
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[Adventure] Rhapsody Part 2 (Judge: renau1g)
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