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[Adventure] Rhapsody Part 2 (Judge: renau1g)
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<blockquote data-quote="FourMonos" data-source="post: 5743738" data-attributes="member: 88601"><p>[OOC]That's weird that the zombie doesn't die yet still does it's cold explosion thing...[/OOC]</p><p> </p><p><span style="color: green">"Well, thank the Seven he's a master necromancer. Those amateur ones can be so annoying,"</span> the wizard quips.</p><p> </p><p>Nyar flicks his wand and the flaming sphere wisks up to be just next to necromancer. He then points his wand and a explosion of noxious fumes boils over and covers the catwalk behind Baern. Nyar hears a satisfying cough echoing from the necromancer within the cloud.</p><p> </p><p>(<em>likely</em>) The move elicits an attack and the zombie swings at the mage, but Nyar's magic bracers flash and he appears 10 feet from the zombie and safely out of reach. For now.</p><p> </p><p>[sblock=actions]</p><p>Start: take 5 damage from aura</p><p> </p><p>Minor: Sustain <span style="color: #808080">Flaming Sphere</span></p><p></p><p>Movement: Move <span style="color: gray">Flaming Sphere</span> to R-9, three squares up. It will damage the necromancer for 1d4+6 damage at start of turn.</p><p> </p><p>Standard: <span style="color: gray">Stinking Cloud</span> at square S-11 two squares up. That should create a nice cloud blocking up to the square behind Baern (covering the catwalk) and hit both Z4 and the necromancer. Rolls for initial attack(necromancer then Z4): 1d20+11 → [15,11] = (26), 1d20+11 → [12,11] = (23) <a href="http://invisiblecastle.com/roller/view/3289368/" target="_blank">Roll Lookup</a> Damage: 1d10+6+2 → [5,6,2] = (13) <a href="http://invisiblecastle.com/roller/view/3289382/" target="_blank">Roll Lookup</a> . So if that hits, 13 poison damage to both. The cloud blocks line of sight to people inside and creatures starting their turn there take 1d10+6 additional damage.</p><p> </p><p>This should evoke at OA from the zombie, which Nyar will avoid by using his Bracers of Escape to teleport to L-4.</p><p>[/sblock]</p><p> </p><p>[sblock=ministats] </p><p><strong>Nyar Harbor</strong>, Level 6 Wizard </p><p>Status: bloodied</p><p>Init: +6 Speed: 6 Perception:14 Insight: 19 </p><p>AC: 18 NAD: F: 14 R:19 W:17 (+2 vs. Illusion Attacks/Perception) </p><p>HP: 9/41 Surges: 3/6 Surge Value: 10 AP: 0 </p><p>Languages: Common, Primordial </p><p>Str:8 Dex:16 Wis:12 Con:11 Int:20 Cha:10 </p><p> </p><p>Powers: </p><p>At-Will: <span style="color: lime">Ghost Sound, Light, Mage Hand, Prestidigitation, Phantasmal Assault, Storm Pillar, Scorching Burst</span> </p><p>Encounter: <span style="color: red">Empowering Lightning, Fire Shroud, Second Wind, Wand of Accuracy, Shield, Dispel Magic </span></p><p>Daily: <span style="color: gray">Bracers of Escape, <s>Stinking Cloud</s>, <s>Flaming Sphere</s></span></p><p><span style="color: gray">Item: Potion of Healing x1 </span></p><p>Full Character Sheet: <a href="http://leb.wikia.com/wiki/LEB:PC:Nyar_Harbor_(FourMonos)#Summary" target="_blank"><span style="color: #006cb0">http://leb.wikia.com/wiki/LEB<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />C:Nyar_Harbor_(FourMonos)#Summary</span></a> [/sblock]</p></blockquote><p></p>
[QUOTE="FourMonos, post: 5743738, member: 88601"] [OOC]That's weird that the zombie doesn't die yet still does it's cold explosion thing...[/OOC] [COLOR=green]"Well, thank the Seven he's a master necromancer. Those amateur ones can be so annoying,"[/COLOR] the wizard quips. Nyar flicks his wand and the flaming sphere wisks up to be just next to necromancer. He then points his wand and a explosion of noxious fumes boils over and covers the catwalk behind Baern. Nyar hears a satisfying cough echoing from the necromancer within the cloud. ([I]likely[/I]) The move elicits an attack and the zombie swings at the mage, but Nyar's magic bracers flash and he appears 10 feet from the zombie and safely out of reach. For now. [sblock=actions] Start: take 5 damage from aura Minor: Sustain [COLOR=#808080]Flaming Sphere[/COLOR] Movement: Move [COLOR=gray]Flaming Sphere[/COLOR] to R-9, three squares up. It will damage the necromancer for 1d4+6 damage at start of turn. Standard: [COLOR=gray]Stinking Cloud[/COLOR] at square S-11 two squares up. That should create a nice cloud blocking up to the square behind Baern (covering the catwalk) and hit both Z4 and the necromancer. Rolls for initial attack(necromancer then Z4): 1d20+11 → [15,11] = (26), 1d20+11 → [12,11] = (23) [URL="http://invisiblecastle.com/roller/view/3289368/"]Roll Lookup[/URL] Damage: 1d10+6+2 → [5,6,2] = (13) [URL="http://invisiblecastle.com/roller/view/3289382/"]Roll Lookup[/URL] . So if that hits, 13 poison damage to both. The cloud blocks line of sight to people inside and creatures starting their turn there take 1d10+6 additional damage. This should evoke at OA from the zombie, which Nyar will avoid by using his Bracers of Escape to teleport to L-4. [/sblock] [sblock=ministats] [B]Nyar Harbor[/B], Level 6 Wizard Status: bloodied Init: +6 Speed: 6 Perception:14 Insight: 19 AC: 18 NAD: F: 14 R:19 W:17 (+2 vs. Illusion Attacks/Perception) HP: 9/41 Surges: 3/6 Surge Value: 10 AP: 0 Languages: Common, Primordial Str:8 Dex:16 Wis:12 Con:11 Int:20 Cha:10 Powers: At-Will: [COLOR=lime]Ghost Sound, Light, Mage Hand, Prestidigitation, Phantasmal Assault, Storm Pillar, Scorching Burst[/COLOR] Encounter: [COLOR=red]Empowering Lightning, Fire Shroud, Second Wind, Wand of Accuracy, Shield, Dispel Magic [/COLOR] Daily: [COLOR=gray]Bracers of Escape, [s]Stinking Cloud[/s], [s]Flaming Sphere[/s][/COLOR] [COLOR=gray]Item: Potion of Healing x1 [/COLOR] Full Character Sheet: [URL="http://leb.wikia.com/wiki/LEB:PC:Nyar_Harbor_(FourMonos)#Summary"][COLOR=#006cb0]http://leb.wikia.com/wiki/LEB:PC:Nyar_Harbor_(FourMonos)#Summary[/COLOR][/URL] [/sblock] [/QUOTE]
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[Adventure] Rhapsody Part 2 (Judge: renau1g)
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