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[Adventure] Rhapsody Part 2 (Judge: renau1g)
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<blockquote data-quote="Neurotic" data-source="post: 5751524" data-attributes="member: 24380"><p><span style="color: DimGray">[MENTION=2011]KarinsDad[/MENTION], Cairn doesn't take ongoing damage due to saving at the start of the turn. Did you account for it in the stat block? (that is, if Cairn is bloodied with ongoing damage calculated, he isn't bloodied and doens't do extra damage)</span></p><p></p><p>Cairn rotates in place holding <em>Ghalad'Zar</em> above his head, whirling ever faster. The halberds blade is now obviously shining from the inside. After a second rotation, the weapon swings in a wide arc, catching cold zombies and the leader in it's reach.</p><p></p><p><span style="color: SlateGray">"You cannot harm Eberron, human. You cannot even harm this little rock."</span></p><p></p><p>[sblock=Actions]</p><p>Font of Life: <a href="http://invisiblecastle.com/roller/view/3303628/" target="_blank">Save vs ongoing (1d20+2=14)</a> - next ally who rolls a saving throw gains +4 to the roll</p><p></p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3303625/" target="_blank">Wellspring strike vs Z2 AC; Z4 AC; Leader AC; damage (1d20+11=29, 1d20+11+2=18, 1d20+11=21, 1d10+5=8)</a> - everyone takes another <span style="color: DeepSkyBlue">4 COLD</span> damage due to FROST FURY WEAPON, Cairn gains regeneration 5 while bloodied, at the start of his turn he can choose adjacent ally to regain 5 hp instead of himself. MARK both zombies</p><p></p><p></p><p>[sblock=Guardian's Counter]</p><p>(Immediate Interrupt; encounter)</p><p>Close burst 2 Trigger: An ally withing 2 squares of Cairn is attacked and Cairn is not the target of the attack Effect: Cairn and the target shift up to 2 squares swapping positions. Cairn becomes the target. After the attack is resolved, Cairn can make MBA against the attacker. Cairn gets +1 AC & Ref due to shift.</p><p>[/sblock]</p><p>[/sblock]</p><p></p><p><span style="color: DimGray">Also, if you're within 10 of Cairn and miss AC, but hit Ref and you think it important, use</span></p><p>[sblock=Guided Strike]</p><p>Close burst 10 Trigger: An ally withing 10 squares misses with an attack against AC.</p><p>Target: The triggering ally in the burst.</p><p><span style="color: DarkRed">Effect: Target's attack is made against Reflex instead of AC</span></p><p>[/sblock]</p><p></p><p>[sblock=Cairn Stats]</p><p>STATUS: +1 AC, 2 squares around are diff terrain for enemies, regeneration 5 while bloodied</p><p>MARKED: Z2, Z4</p><p> </p><p>Initiative +5; Senses Passive Insight 15, Passive Perception 19</p><p>HP 39/84, Bloodied 42, Surge Value 21, Surges 9/13</p><p>AC 22; Fortitude 20, Reflex 19, Will 19</p><p></p><p>MBA: +11 vs AC; 1d10+5 damage (+1 to hit if ally is adjacent to the enemy)</p><p></p><p>AP 0/1</p><p>Saving Throws:</p><p><span style="font-size: 9px"> +2 vs ongoing damage, take 10 or roll on death saves;</span></p><p><span style="font-size: 9px">+2 item bonus vs. poison, weakened, slowed, immobilized, charm, fear and psychic effects</span></p><p><span style="font-size: 9px">Resist 5 psychic</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">An ally that makes saving throw after Cairn succeeds on his gains +4 to the roll</span></p><p><span style="font-size: 9px"></span></p><p>Speed 6</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Warden's Fury</span></p><p><span style="color: Lime">Warden's Grasp</span></p><p><span style="color: Lime">Weight of Earth</span></p><p><span style="color: Lime">Thorn Strike</span></p><p><span style="color: Lime"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Warforged Resolve</span></p><p><span style="color: Red">Second Wind</span></p><p><span style="color: Red"><s>Thunder Ram Assault</s></span></p><p><span style="color: Red">Form of Winter Herald Attack</span></p><p><span style="color: Red"><s>Earthgrasp Strike</s></span></p><p><span style="color: Red">Guiding Strike</span></p><p><span style="color: Red">Guardian's Counter</span></p><p><span style="color: Red"><s>Guardian's Defense</s></span></p><p><span style="color: Red"><s>Mountain Stature</s></span></p><p><span style="color: Red"></span></p><p><span style="color: DarkGray"></span></p><p><span style="color: DarkGray"><s>Form of Winter's Herald</s></span></p><p><span style="color: DarkGray"><s>Wellspring Strike</s></span></p><p><span style="color: DarkGray"></span></p><p></p><p><span style="color: gold"></span></p><p><span style="color: gold">Boots of the fencing master: minor encounter: shift 2 squares</span></p><p><span style="color: gold"></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 5751524, member: 24380"] [COLOR="DimGray"][MENTION=2011]KarinsDad[/MENTION], Cairn doesn't take ongoing damage due to saving at the start of the turn. Did you account for it in the stat block? (that is, if Cairn is bloodied with ongoing damage calculated, he isn't bloodied and doens't do extra damage)[/COLOR] Cairn rotates in place holding [I]Ghalad'Zar[/I] above his head, whirling ever faster. The halberds blade is now obviously shining from the inside. After a second rotation, the weapon swings in a wide arc, catching cold zombies and the leader in it's reach. [COLOR="SlateGray"]"You cannot harm Eberron, human. You cannot even harm this little rock."[/COLOR] [sblock=Actions] Font of Life: [url=http://invisiblecastle.com/roller/view/3303628/]Save vs ongoing (1d20+2=14)[/url] - next ally who rolls a saving throw gains +4 to the roll Standard: [url=http://invisiblecastle.com/roller/view/3303625/]Wellspring strike vs Z2 AC; Z4 AC; Leader AC; damage (1d20+11=29, 1d20+11+2=18, 1d20+11=21, 1d10+5=8)[/url] - everyone takes another [COLOR="DeepSkyBlue"]4 COLD[/COLOR] damage due to FROST FURY WEAPON, Cairn gains regeneration 5 while bloodied, at the start of his turn he can choose adjacent ally to regain 5 hp instead of himself. MARK both zombies [sblock=Guardian's Counter] (Immediate Interrupt; encounter) Close burst 2 Trigger: An ally withing 2 squares of Cairn is attacked and Cairn is not the target of the attack Effect: Cairn and the target shift up to 2 squares swapping positions. Cairn becomes the target. After the attack is resolved, Cairn can make MBA against the attacker. Cairn gets +1 AC & Ref due to shift. [/sblock] [/sblock] [COLOR="DimGray"]Also, if you're within 10 of Cairn and miss AC, but hit Ref and you think it important, use[/COLOR] [sblock=Guided Strike] Close burst 10 Trigger: An ally withing 10 squares misses with an attack against AC. Target: The triggering ally in the burst. [COLOR="DarkRed"]Effect: Target's attack is made against Reflex instead of AC[/COLOR] [/sblock] [sblock=Cairn Stats] STATUS: +1 AC, 2 squares around are diff terrain for enemies, regeneration 5 while bloodied MARKED: Z2, Z4 Initiative +5; Senses Passive Insight 15, Passive Perception 19 HP 39/84, Bloodied 42, Surge Value 21, Surges 9/13 AC 22; Fortitude 20, Reflex 19, Will 19 MBA: +11 vs AC; 1d10+5 damage (+1 to hit if ally is adjacent to the enemy) AP 0/1 Saving Throws: [SIZE=1] +2 vs ongoing damage, take 10 or roll on death saves; +2 item bonus vs. poison, weakened, slowed, immobilized, charm, fear and psychic effects Resist 5 psychic An ally that makes saving throw after Cairn succeeds on his gains +4 to the roll [/SIZE] Speed 6 [COLOR=Lime] Warden's Fury Warden's Grasp Weight of Earth Thorn Strike [/COLOR] [COLOR=Red] Warforged Resolve Second Wind [S]Thunder Ram Assault[/S] Form of Winter Herald Attack [S]Earthgrasp Strike[/S] Guiding Strike Guardian's Counter [S]Guardian's Defense[/S] [S]Mountain Stature[/S] [/COLOR] [COLOR=DarkGray] [S]Form of Winter's Herald[/S] [S]Wellspring Strike[/S] [/COLOR] [COLOR="gold"] Boots of the fencing master: minor encounter: shift 2 squares [/COLOR] [/sblock] [/QUOTE]
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[Adventure] Rhapsody Part 2 (Judge: renau1g)
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