Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Rhapsody Part 2 (Judge: renau1g)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neurotic" data-source="post: 5762439" data-attributes="member: 24380"><p><span style="color: DimGray">OOC: Yeah, I thought so, I was just asking because it's not listed in his status.</span></p><p></p><p>Cairn takes a moment to recover, he concentrates and the floor <em>pulls up</em> flowing over his form, repairing some damage and creating additional layer of armor over him. It also frees him from the zombie explosion caused sluggishness. He will make sure next zombie attack misses so he can go after the leader.</p><p></p><p>[sblock=Actions]</p><p>Free: Regenerate 5</p><p>Free: Saving throw vs slow success - next ally who makes a saving throw gets +4 bonus</p><p>Free: Mark Z4</p><p></p><p>Standard: Second wind: recover 22hp and gain +2 all defenses and additional +4 to AC</p><p>[/sblock]</p><p></p><p><span style="color: Red">EVERYONE REMINDER: you can attack reflex instead of AC if you miss AC and you're within 10 of Cairn</span></p><p>[sblock=Guided Strike (Immediate Interrupt; encounter)]</p><p>Close burst 10</p><p>Trigger: An ally withing 10 squares misses with an attack against AC.</p><p>Target: The triggering ally in the burst.</p><p>Effect: Target's attack is made against Reflex instead of AC</p><p>[/sblock]</p><p></p><p>KarinsDad use if applicable:</p><p>[sblock=Guardian's Counter (Immediate Interrupt; encounter)]</p><p>Close burst 2</p><p>Trigger: An ally withing 2 squares of Cairn is attacked and Cairn is not the target of the attack</p><p>Effect: Cairn and the target shift up to 2 squares swapping positions. Cairn becomes the target. After the attack is resolved, Cairn can make MBA against the attacker.</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Cairn Stats]</p><p>STATUS: +1+6 AC; +2 all other defenses, 2 squares around are diff terrain for enemies, regeneration 5 while bloodied; +4 cold damage on weapon attacks while bloodied</p><p>MARKED: Z4</p><p> </p><p>Initiative +5; Senses Passive Insight 15, Passive Perception 19</p><p>HP 40/84, Bloodied 42, Surge Value 21, Surges 9/13</p><p>AC 22+1+2+4 (29); Fortitude 20+2, Reflex 19+2, Will 19+2</p><p></p><p>MBA: +11 vs AC; 1d10+5 damage (+1 to hit if ally is adjacent to the enemy)</p><p></p><p>AP 0/1</p><p>Saving Throws:</p><p><span style="font-size: 9px"> +2 vs ongoing damage, take 10 or roll on death saves;</span></p><p><span style="font-size: 9px">+2 item bonus vs. poison, weakened, slowed, immobilized, charm, fear and psychic effects</span></p><p><span style="font-size: 9px">Resist 5 psychic</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">An ally that makes saving throw after Cairn succeeds on his gains +4 to the roll</span></p><p><span style="font-size: 9px"></span></p><p>Speed 6</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Warden's Fury</span></p><p><span style="color: Lime">Warden's Grasp</span></p><p><span style="color: Lime">Weight of Earth</span></p><p><span style="color: Lime">Thorn Strike</span></p><p><span style="color: Lime"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><s>Warforged Resolve</s></span></p><p><span style="color: Red"><s>Second Wind</s></span></p><p><span style="color: Red"><s>Thunder Ram Assault</s></span></p><p><span style="color: Red">Form of Winter Herald Attack</span></p><p><span style="color: Red"><s>Earthgrasp Strike</s></span></p><p><span style="color: Red">Guiding Strike</span></p><p><span style="color: Red">Guardian's Counter</span></p><p><span style="color: Red"><s>Guardian's Defense</s></span></p><p><span style="color: Red"><s>Mountain Stature</s></span></p><p><span style="color: Red"></span></p><p><span style="color: DarkGray"></span></p><p><span style="color: DarkGray"><s>Form of Winter's Herald</s></span></p><p><span style="color: DarkGray"><s>Wellspring Strike</s></span></p><p><span style="color: DarkGray"></span></p><p></p><p><span style="color: gold"></span></p><p><span style="color: gold">Boots of the fencing master: minor encounter: shift 2 squares</span></p><p><span style="color: gold"></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 5762439, member: 24380"] [COLOR="DimGray"]OOC: Yeah, I thought so, I was just asking because it's not listed in his status.[/COLOR] Cairn takes a moment to recover, he concentrates and the floor [I]pulls up[/I] flowing over his form, repairing some damage and creating additional layer of armor over him. It also frees him from the zombie explosion caused sluggishness. He will make sure next zombie attack misses so he can go after the leader. [sblock=Actions] Free: Regenerate 5 Free: Saving throw vs slow success - next ally who makes a saving throw gets +4 bonus Free: Mark Z4 Standard: Second wind: recover 22hp and gain +2 all defenses and additional +4 to AC [/sblock] [COLOR="Red"]EVERYONE REMINDER: you can attack reflex instead of AC if you miss AC and you're within 10 of Cairn[/COLOR] [sblock=Guided Strike (Immediate Interrupt; encounter)] Close burst 10 Trigger: An ally withing 10 squares misses with an attack against AC. Target: The triggering ally in the burst. Effect: Target's attack is made against Reflex instead of AC [/sblock] KarinsDad use if applicable: [sblock=Guardian's Counter (Immediate Interrupt; encounter)] Close burst 2 Trigger: An ally withing 2 squares of Cairn is attacked and Cairn is not the target of the attack Effect: Cairn and the target shift up to 2 squares swapping positions. Cairn becomes the target. After the attack is resolved, Cairn can make MBA against the attacker. [/sblock] [sblock=Cairn Stats] STATUS: +1+6 AC; +2 all other defenses, 2 squares around are diff terrain for enemies, regeneration 5 while bloodied; +4 cold damage on weapon attacks while bloodied MARKED: Z4 Initiative +5; Senses Passive Insight 15, Passive Perception 19 HP 40/84, Bloodied 42, Surge Value 21, Surges 9/13 AC 22+1+2+4 (29); Fortitude 20+2, Reflex 19+2, Will 19+2 MBA: +11 vs AC; 1d10+5 damage (+1 to hit if ally is adjacent to the enemy) AP 0/1 Saving Throws: [SIZE=1] +2 vs ongoing damage, take 10 or roll on death saves; +2 item bonus vs. poison, weakened, slowed, immobilized, charm, fear and psychic effects Resist 5 psychic An ally that makes saving throw after Cairn succeeds on his gains +4 to the roll [/SIZE] Speed 6 [COLOR=Lime] Warden's Fury Warden's Grasp Weight of Earth Thorn Strike [/COLOR] [COLOR=Red] [S]Warforged Resolve[/S] [S]Second Wind[/S] [S]Thunder Ram Assault[/S] Form of Winter Herald Attack [S]Earthgrasp Strike[/S] Guiding Strike Guardian's Counter [S]Guardian's Defense[/S] [S]Mountain Stature[/S] [/COLOR] [COLOR=DarkGray] [S]Form of Winter's Herald[/S] [S]Wellspring Strike[/S] [/COLOR] [COLOR="gold"] Boots of the fencing master: minor encounter: shift 2 squares [/COLOR] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Rhapsody Part 2 (Judge: renau1g)
Top