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[Adventure] Rhapsody Part 2 (Judge: renau1g)
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<blockquote data-quote="Neurotic" data-source="post: 6024579" data-attributes="member: 24380"><p>[MENTION=41601]ScorpiusRisk[/MENTION]<span style="color: DimGray">, there is no need for Nyar to spend his item power, Cairn's power does it for him (it exchanges places of two characters). If you rule that Nyar spends his power, then Cairn doesn't as it would put Cairn out of melee. Can we keep the miss, but use the power at some better point in time? To save Pooh next time for example <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></span></p><p></p><p>Cairn slides next to hideous humanoid, the ground moving along with him and over him, armoring him further against the attacks. He slams his halberd into the troll from above. At the same moment, the ground raises under the troll and it falls down, ending halfway burrowed, the ground holding it fast.</p><p></p><p><span style="color: SlateGray">"It will not get up soon, everyone move back and pound it from afar. Or get those pesky fleshlings from the roof. I'll take care of the troll."</span></p><p></p><p></p><p>[sblock=Actions]</p><p>Move: shift to K8, gain +1 AC & Ref</p><p>Minor: Warforged Resolve, gain 5hp and 5thp, leaving Cairn exactly at bloodied </p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3716450/" target="_blank">Earthgrasp strike vs Troll AC; damage; secondary damage (1d20+11+1=23, 1d10+5+2+4=20, 1d10+5+4+2=18)</a></p><p>Troll takes 20 damage. The troll MAY NOT get up until Cairns next turn. If it gets up before the end of the encounter, it takes secondary damage (18).</p><p></p><p>Free: MARK the troll</p><p>[/sblock]</p><p></p><p><span style="color: DimGray">EDIT: I'll take the power back then...use it next time troll hits someone AFTER MY NEXT TURN (I'll shift on his other side for flanking bonus)</span></p></blockquote><p></p>
[QUOTE="Neurotic, post: 6024579, member: 24380"] [MENTION=41601]ScorpiusRisk[/MENTION][COLOR="DimGray"], there is no need for Nyar to spend his item power, Cairn's power does it for him (it exchanges places of two characters). If you rule that Nyar spends his power, then Cairn doesn't as it would put Cairn out of melee. Can we keep the miss, but use the power at some better point in time? To save Pooh next time for example :)[/COLOR] Cairn slides next to hideous humanoid, the ground moving along with him and over him, armoring him further against the attacks. He slams his halberd into the troll from above. At the same moment, the ground raises under the troll and it falls down, ending halfway burrowed, the ground holding it fast. [COLOR="SlateGray"]"It will not get up soon, everyone move back and pound it from afar. Or get those pesky fleshlings from the roof. I'll take care of the troll."[/COLOR] [sblock=Actions] Move: shift to K8, gain +1 AC & Ref Minor: Warforged Resolve, gain 5hp and 5thp, leaving Cairn exactly at bloodied Standard: [url=http://invisiblecastle.com/roller/view/3716450/]Earthgrasp strike vs Troll AC; damage; secondary damage (1d20+11+1=23, 1d10+5+2+4=20, 1d10+5+4+2=18)[/url] Troll takes 20 damage. The troll MAY NOT get up until Cairns next turn. If it gets up before the end of the encounter, it takes secondary damage (18). Free: MARK the troll [/sblock] [COLOR="DimGray"]EDIT: I'll take the power back then...use it next time troll hits someone AFTER MY NEXT TURN (I'll shift on his other side for flanking bonus)[/COLOR] [/QUOTE]
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[Adventure] Rhapsody Part 2 (Judge: renau1g)
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