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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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<blockquote data-quote="Mewness" data-source="post: 5597093" data-attributes="member: 14889"><p>The group continues through the jungle, seeing more old, ragged webs strung here and there. Then, working their way around a large tree, they suddenly confront a set of webs that look quite fresh, and, crouching near the center, their creator--a hairy black spider the size of a man.</p><p></p><p>[GM]<a href="http://invisiblecastle.com/roller/view/3077011/" target="_blank">Initiative for Alkas; Hu Li; Castile; Dartmoor; Noriaki; Takahaan; Bad Guys (1d20+3=18, 1d20+3=5, 1d20+3=5, 1d20+5=6, 1d20+5=24, 1d20+2=8, 1d20+3=19)</a></p><p></p><p>Noriaki gets to go, then the bad guys.</p><p></p><p><strong>Perception Checks</strong></p><p>If your passive Perception is high enough, you can examine appropriate spoiler blocks to located hidden enemies. If your passive Perception is not high enough, you may make a Perception roll as a minor action, once per round, to attempt to locate them.</p><p></p><p><strong>Terrain Rules</strong></p><p>The dark green terrain is <strong>heavy undergrowth</strong>. It is <strong>difficult terrain</strong>. A creature who is <strong>prone</strong> in this terrain gains <strong>concealment</strong>. If there are at least two squares of heavy undergrowth between such a creature and an observer, the prone creature gains <strong>total concealment</strong> with respect to that observer.</p><p></p><p>The light brown areas are relatively clear and count as <strong>normal terrain</strong>.</p><p></p><p>The dark brown circles are trees; they are blocking terrain.</p><p></p><p>The webs look like they will slow you down at the very least; should you enter a square containing a web, you can consult the spoiler block in the Enemies and Hazards section to learn its specific effects. Note that all the webs are in heavy undergrowth squares; the heavy undergrowth has its usual effects in addition to the web effects.</p><p></p><p>You should be able to tell whether a space with a figure on it is difficult or normal terrain by looking at the lower and right edges, but if you’re having trouble: Jade, Aerys, Gelik, Ishirou, Noriaki, and Sasha are standing on clear terrain. Everyone else is in heavy undergrowth.</p><p></p><p>Edit: Happy birthday to me for yesterday =D[/GM]</p><p></p><p>[sblock=Perception 29]There is a swarm of spiders hidden in K12.[/sblock]</p><p>[sblock=Perception 28]There is a swarm of spiders hidden in J11.[/sblock]</p><p>[sblock=Perception 16]There is a small spider hidden in E9.[/sblock]</p><p>[sblock=Perception 14]There is a small spider hidden in I9.[/sblock]</p><p>[sblock=Perception 23]There is a small spider hidden in O10.[/sblock]</p><p>[sblock=Perception 19]There is a small spider hidden in M13.[/sblock]</p><p>[sblock=Perception 18]There is a small spider hidden in K18.[/sblock]</p><p></p><p>[sblock=status]<strong>PCs</strong></p><p>Alkas (A18) HP 35/35; surges 10/13</p><p>Castile (F18) HP 33/33; surges 9/13</p><p>Dartmoor (B17) HP 28/28; surges 8/10</p><p>Hú Lí (B18) HP 24/24; surges 6/8</p><p>Noriaki (E17) HP 27/27; surges 6/9</p><p>Takahaan (F17) HP 24/24; surges 5/8</p><p></p><p><strong>NPCs</strong></p><p>Aerys (C18) HP 29/29; surges 9/11</p><p>Gelik (D17) HP 22/22; surges 3/6</p><p>Ishirou (D18) HP 24/24; surges 5/7</p><p>Jade (C17) HP 28/28; surges 6/10</p><p>Sasha (E18) HP 23/23; surges 4/6</p><p></p><p><strong>Bad Guys</strong></p><p>Jumping Spider (K11)</p><p>Others: hidden</p><p>[/sblock]</p><p></p><p>[sblock=Enemy Stats]Please read the appropriate block(s) only when necessary to resolve attacks or OAs, or when you enter a square containing a web.</p><p></p><p>[sblock=Jumping Spider]Joompin Spider</p><p>AC 17, Fort 17, Ref 16, Will 13; HP 56, bloodied 28</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> bite +7 vs. AC, 1d8+3 damage and ongoing 5 poison damage (save ends)</p><p></p><p>[sblock=When spider is bloodied]Nothing special happens. Gotcha![/sblock][/sblock]</p><p>[sblock=Spidering Swarm]Spiderling Swarm</p><p>AC 14, Fort 14, Ref 15, Will 10; HP 44, bloodied 22</p><p>Resist half damage from melee and ranged attacks; Vulnerable 5 to close and area attacks</p><p>Aura 1: each enemy that starts its turn in the aura takes 5 damage +2 extra damage per additional swarm adjacent to the enemy</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Swarm of Fangs +4 vs. AC, 1d6+2 damage and ongoing 5 poison damage (save ends). A creature already taking poison damage is also weakened (save ends). The swarm’s attack deals 2 extra damage for each additional swarm adjacent to the target.</p><p>[sblock=When hit by an area or close attack]The swarm shifts reactively. Please wait for me to resolve this.[/sblock][/sblock]</p><p>[sblock=Spitter]Spitter</p><p>AC 16, Fort 13, Ref 16, Will 13; HP 1 (minion)</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Bite +7 vs. AC, 5 poison damage</p><p>Note: The spitters are quite small and can gain concealment/total concealment from heavy undergrowth as though they are prone.[/sblock]</p><p>[sblock=Web Hazard]When you enter a web, it makes an opportunity attack against you:</p><p>Sticky Web Attack: +4 vs. Reflex</p><p>Hit: you are restrained (save ends)</p><p>Miss: you are slowed until the end of your turn.</p><p>Special: when you are restrained by a web and succeed on your save, the web in your square is destroyed.</p><p></p><p>Restrained: you are immobilized, grant CA, take a -2 penalty to attack rolls, and cannot be pushed, pulled, or slid.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Mewness, post: 5597093, member: 14889"] The group continues through the jungle, seeing more old, ragged webs strung here and there. Then, working their way around a large tree, they suddenly confront a set of webs that look quite fresh, and, crouching near the center, their creator--a hairy black spider the size of a man. [GM][url=http://invisiblecastle.com/roller/view/3077011/]Initiative for Alkas; Hu Li; Castile; Dartmoor; Noriaki; Takahaan; Bad Guys (1d20+3=18, 1d20+3=5, 1d20+3=5, 1d20+5=6, 1d20+5=24, 1d20+2=8, 1d20+3=19)[/url] Noriaki gets to go, then the bad guys. [b]Perception Checks[/b] If your passive Perception is high enough, you can examine appropriate spoiler blocks to located hidden enemies. If your passive Perception is not high enough, you may make a Perception roll as a minor action, once per round, to attempt to locate them. [b]Terrain Rules[/b] The dark green terrain is [b]heavy undergrowth[/b]. It is [b]difficult terrain[/b]. A creature who is [b]prone[/b] in this terrain gains [b]concealment[/b]. If there are at least two squares of heavy undergrowth between such a creature and an observer, the prone creature gains [b]total concealment[/b] with respect to that observer. The light brown areas are relatively clear and count as [b]normal terrain[/b]. The dark brown circles are trees; they are blocking terrain. The webs look like they will slow you down at the very least; should you enter a square containing a web, you can consult the spoiler block in the Enemies and Hazards section to learn its specific effects. Note that all the webs are in heavy undergrowth squares; the heavy undergrowth has its usual effects in addition to the web effects. You should be able to tell whether a space with a figure on it is difficult or normal terrain by looking at the lower and right edges, but if you’re having trouble: Jade, Aerys, Gelik, Ishirou, Noriaki, and Sasha are standing on clear terrain. Everyone else is in heavy undergrowth. Edit: Happy birthday to me for yesterday =D[/GM] [sblock=Perception 29]There is a swarm of spiders hidden in K12.[/sblock] [sblock=Perception 28]There is a swarm of spiders hidden in J11.[/sblock] [sblock=Perception 16]There is a small spider hidden in E9.[/sblock] [sblock=Perception 14]There is a small spider hidden in I9.[/sblock] [sblock=Perception 23]There is a small spider hidden in O10.[/sblock] [sblock=Perception 19]There is a small spider hidden in M13.[/sblock] [sblock=Perception 18]There is a small spider hidden in K18.[/sblock] [sblock=status][b]PCs[/b] Alkas (A18) HP 35/35; surges 10/13 Castile (F18) HP 33/33; surges 9/13 Dartmoor (B17) HP 28/28; surges 8/10 Hú Lí (B18) HP 24/24; surges 6/8 Noriaki (E17) HP 27/27; surges 6/9 Takahaan (F17) HP 24/24; surges 5/8 [b]NPCs[/b] Aerys (C18) HP 29/29; surges 9/11 Gelik (D17) HP 22/22; surges 3/6 Ishirou (D18) HP 24/24; surges 5/7 Jade (C17) HP 28/28; surges 6/10 Sasha (E18) HP 23/23; surges 4/6 [b]Bad Guys[/b] Jumping Spider (K11) Others: hidden [/sblock] [sblock=Enemy Stats]Please read the appropriate block(s) only when necessary to resolve attacks or OAs, or when you enter a square containing a web. [sblock=Jumping Spider]Joompin Spider AC 17, Fort 17, Ref 16, Will 13; HP 56, bloodied 28 :bmelee: bite +7 vs. AC, 1d8+3 damage and ongoing 5 poison damage (save ends) [sblock=When spider is bloodied]Nothing special happens. Gotcha![/sblock][/sblock] [sblock=Spidering Swarm]Spiderling Swarm AC 14, Fort 14, Ref 15, Will 10; HP 44, bloodied 22 Resist half damage from melee and ranged attacks; Vulnerable 5 to close and area attacks Aura 1: each enemy that starts its turn in the aura takes 5 damage +2 extra damage per additional swarm adjacent to the enemy :bmelee: Swarm of Fangs +4 vs. AC, 1d6+2 damage and ongoing 5 poison damage (save ends). A creature already taking poison damage is also weakened (save ends). The swarm’s attack deals 2 extra damage for each additional swarm adjacent to the target. [sblock=When hit by an area or close attack]The swarm shifts reactively. Please wait for me to resolve this.[/sblock][/sblock] [sblock=Spitter]Spitter AC 16, Fort 13, Ref 16, Will 13; HP 1 (minion) :bmelee: Bite +7 vs. AC, 5 poison damage Note: The spitters are quite small and can gain concealment/total concealment from heavy undergrowth as though they are prone.[/sblock] [sblock=Web Hazard]When you enter a web, it makes an opportunity attack against you: Sticky Web Attack: +4 vs. Reflex Hit: you are restrained (save ends) Miss: you are slowed until the end of your turn. Special: when you are restrained by a web and succeed on your save, the web in your square is destroyed. Restrained: you are immobilized, grant CA, take a -2 penalty to attack rolls, and cannot be pushed, pulled, or slid.[/sblock][/sblock] [/QUOTE]
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