Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mewness" data-source="post: 5650663" data-attributes="member: 14889"><p>The twig blight, following some mental command from its master, edges away from Castile to get to Kane, but Castile responds with a ferocious axe slash that cuts it in two.</p><p></p><p>The caller knows now that it is doomed, but its psyche will no more permit surrender than its physical form will allow flight. It lashes out psychically once again, causing searing pain to Castile, but Kane is finally able to resist and finds himself momentarily clear-headed.</p><p></p><p>The plant-zombie turns sluggishly toward Dartmoor and delivers a sweeping blow that catches the valiant Captain and a dozen of his followers, leaving them injured grievously.</p><p></p><p>[sblock=actions and rolls]The twig blight shifts away from Castile, activating combat challenge. <a href="http://dice.brainclouds.net/Result.aspx?ID=JU3YEHBY" target="_blank">Castile melee basic vs AC (+2 CA), twig 2; damage (+2 bear's strength, +2 temp HP)</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=JU3YEHBY" target="_blank">7(1d20) +8 +2 = 17; 2(1d12) +7 +2 +2 = 13</a> hit and killed.</p><p></p><p>Caller takes <a href="http://dice.brainclouds.net/Result.aspx?ID=RAC62J3Y" target="_blank">flaming sphere damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=RAC62J3Y" target="_blank">3(1d4) +4 = 7</a> +10 vuln =17 damage. Still hanging on, it goes after Castile and Kane as usual. <a href="http://dice.brainclouds.net/Result.aspx?ID=VKDNBKCN" target="_blank">caller psychic lance vs will, Castile; Kane; damage (+4 bloodied)</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=VKDNBKCN" target="_blank">9(1d20) +6 = 15; 1(1d20) +6 = 7; 4(1d6) +4 +4 = 12</a> Castile is hit for 12 psychic and <strong>dazed</strong> until the end of her turn, Kane is missed.</p><p></p><p>Caller can’t do anything else as it has run out of twig blights *sob*</p><p></p><p>Zombie attacks Irregulars. <a href="http://dice.brainclouds.net/Result.aspx?ID=4V22X3H3" target="_blank">zombie 1 fungal slam vs AC, Dartmoor (+2 defenses from aversion staff); damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=4V22X3H3" target="_blank">15(1d20) +9 = 24; 8(2d6) +5 = 13</a> is a hit for 10 after DR, plus <strong>ongoing 5 necrotic (save ends)</strong>.[/sblock]</p><p></p><p></p><p><strong><span style="font-size: 12px">Nasty Biting Plants: Round 6</span></strong></p><p></p><p>[sblock=Terrain Rules, etc.]<strong>Perception Checks</strong></p><p>If your passive Perception is high enough, you can examine appropriate spoiler blocks to locate hidden enemies. If your passive Perception is not high enough, you may make a Perception roll as a minor action, once per round, to attempt to locate them.</p><p></p><p><strong>Terrain Rules</strong></p><p>The dark green terrain is <strong>heavy undergrowth</strong>. It is <strong>difficult terrain</strong>. A small creature, or one who is prone, gains <em>concealment</em> while in heavy undergrowth if there is at least one square of heavy undergrowth intervening between it and an observer. If there are at least two squares of heavy undergrowth intervening, the creature gains <strong>total concealment</strong>.</p><p></p><p>The light brown areas are relatively clear and count as <strong>normal terrain</strong>.</p><p></p><p>The dark brown circles are trees; they are blocking terrain.[/sblock]</p><p></p><p>[sblock=Controlling Ishirou]<strong>Companion NPCs in Combat</strong></p><p></p><p>Any PC can take a standard, move, or minor action to have an NPC perform an action of the same (or a lesser) type. E.g., if you want Ishirou to use his Eagle Claw Strike attack, you spend a standard action. If you want him to move, you spend a move action. An NPC is limited to the usual number of actions each round (but those actions need not all be granted by the same PC). An NPC who has an immediate action can likewise only use it if a PC has an immediate action available to use on his/her behalf.</p><p></p><p>NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them.</p><p></p><p>If all of the PCs act in a given round without giving any actions to a particular NPC, I will have that NPC take <strong>one</strong> non-offensive action. This will most likely be Second Wind if it is needed and available, and movement or Total Defense if it is not. (It won’t be necessary for PCs to spend their own standard actions to have NPCs use second wind.)[/sblock]</p><p></p><p>[sblock=Ishirou’s powers and stats]<span style="color: darkolivegreen"><strong>Ishirou</strong></span></p><p>HP 17/24, Bloodied 12, Surge value 6; Surges 6/7</p><p>AC 16, Fort 14, Reflex 16, Will 12</p><p><strong>Skills:</strong> Acrobatics +9, Athletics +8, Perception +6</p><p><strong>Striker:</strong> 1/round, Ishirou can deal 1d6 extra damage when he hits an enemy he has CA against.</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> katana +8 vs. AC, 1d10+3 damage</p><p><span style="color: green"><strong>Steel Wind (Attack)</strong></span> (standard; full discipline, implement, psionic; close blast 2, each enemy Ishirou can see in blast)</p><p>Attack: +5 vs. Reflex</p><p>Hit: 1d8+4 damage.</p><p><span style="color: green"><strong>Steel Wind (Movement)</strong></span> (move; full discipline, psionic; personal)</p><p>Effect: Ishirou is no longer marked. He moves his speed (6)+2.</p><p><span style="color: red">[x] <strong>Eagle Claw Strike (Attack)</strong></span> (standard; full discipline, implement, psionic; melee touch, one creature or unattended object)</p><p>Attack: +5 vs. Fortitude</p><p>Hit: 2d8+4 damage, and the target takes a -3 penalty to AC until the end of Ishirou’s next turn. Against an unattended object, this attack deals 2d8 extra damage.</p><p><span style="color: red">[o] <strong>Eagle Claw Strike (Movement)</strong></span> (move; full discipline, psionic; personal)</p><p>Effect: Ishirou flies his speed (6). If he doesn’t land at the end of this movement, he falls.</p><p><span style="color: red">[x] <strong>Heroic Effort</strong></span> (no action; personal)</p><p>Trigger: Ishirou misses with an attack or fails a save</p><p>Effect: Ishirou gains a +4 racial bonus to the attack roll or saving throw.</p><p><span style="color: red">[x] <strong>Second Wind</strong></span></p><p></p><p><strong>Conditions:</strong> none[/sblock]</p><p></p><p>[sblock=status]<strong>PCs</strong></p><p>Castile (O12) HP <span style="color: red">20</span>/39; surges <span style="color: red">11</span>/13, AP used, dazed (end of turn)</p><p>Dartmoor (P16) HP <span style="color: red">3</span>/33; surges <span style="color: red">8</span>/10, beast form, bloodied, ongoing 5 necrotic (save ends)</p><p>Hú Lí (M14) HP <span style="color: red">11</span>/29; surges <span style="color: red">8</span>/8, AP used, bloodied</p><p>Kane (Q9) HP <span style="color: red">10</span>/28; surges <span style="color: red">9</span>/10, AP used, flaming sphere (J16), bloodied</p><p>Noriaki (K11) HP <span style="color: red">21+4</span>/33; surges <span style="color: red">7</span>/9, AP used, swift panther rage</p><p>Takahaan (I12) HP <span style="color: red">13</span>/29; surges <span style="color: red">6</span>/8, bloodied</p><p>Ishirou (N15) HP <span style="color: red">17</span>/24; surges <span style="color: red">6</span>/7</p><p></p><p><strong>Bad Guys</strong></p><p>Twig Blight 1 (P11) dead</p><p>Twig Blight 2 (P9) dead</p><p>Blighted Caller (H17-I18) threatening reach 3, <span style="color: red">68</span> damage, AP used, bloodied</p><p>Fungal Bloodthorn 1 (G13-H14) dead</p><p>Fungal Bloodthorn 2 (L15-M16) dead</p><p>Blighted Zombie 1 (K12) dead</p><p>Blighted Zombie 2 (Q16) <span style="color: red">44</span> damage, bloodied, slowed</p><p>[/sblock]</p><p></p><p>[sblock=Enemy Stats]Please read the appropriate block(s) only when necessary to resolve attacks or OAs.</p><p></p><p>[sblock=Blighted Caller]Blighted Caller</p><p>AC 16, Fort 15, Ref 14, Will 16; HP 76, bloodied 38</p><p>Immune to blinded, gaze, sleep; Vulnerable 10 fire</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Grasping Roots (reach 3) +6 vs. Reflex, 1d8+5 damage and the target is grabbed. The caller can have up to two creatures grabbed at one time.</p><p>Note: the caller has threatening reach 3.[/sblock]</p><p>[sblock=Fungal Bloodthorn]Fungal Bloodthorn</p><p>AC 18, Fort 15, Ref 12, Will 14; HP 41, bloodied 20</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> striking vine +9 vs. AC, 1d8+5 damage[/sblock]</p><p>[sblock=Blighted Zombie]Blighted Zombie</p><p>AC 16, Fort 17, Ref 15, Will 15; HP 68, bloodied 34</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Fungal Slam +9 vs. AC, 2d6+5 damage and ongoing 5 necrotic damage (save ends)</p><p>Roots of the Colony: If you hit a blighted zombie, and the other zombie is within 5 squares of it, then the zombie you hit takes only half damage, but the other zombie takes the same amount.[/sblock]</p><p>[sblock=Twig Blight]Twig Blight</p><p>AC 15, Fort 11, Ref 15, Will 13; HP 22, bloodied 11</p><p>Resist 5 poison; Vulnerable 5 fire</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Bite +6 vs. AC, 1d8+4 poison damage</p><p>Note: The twig blights are small and gain concealment while in heavy undergrowth if there is at least one square of heavy undergrowth between the twig blight and an observer.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Mewness, post: 5650663, member: 14889"] The twig blight, following some mental command from its master, edges away from Castile to get to Kane, but Castile responds with a ferocious axe slash that cuts it in two. The caller knows now that it is doomed, but its psyche will no more permit surrender than its physical form will allow flight. It lashes out psychically once again, causing searing pain to Castile, but Kane is finally able to resist and finds himself momentarily clear-headed. The plant-zombie turns sluggishly toward Dartmoor and delivers a sweeping blow that catches the valiant Captain and a dozen of his followers, leaving them injured grievously. [sblock=actions and rolls]The twig blight shifts away from Castile, activating combat challenge. [URL=http://dice.brainclouds.net/Result.aspx?ID=JU3YEHBY]Castile melee basic vs AC (+2 CA), twig 2; damage (+2 bear's strength, +2 temp HP) 7(1d20) +8 +2 = 17; 2(1d12) +7 +2 +2 = 13[/URL] hit and killed. Caller takes [URL=http://dice.brainclouds.net/Result.aspx?ID=RAC62J3Y]flaming sphere damage 3(1d4) +4 = 7[/URL] +10 vuln =17 damage. Still hanging on, it goes after Castile and Kane as usual. [URL=http://dice.brainclouds.net/Result.aspx?ID=VKDNBKCN]caller psychic lance vs will, Castile; Kane; damage (+4 bloodied) 9(1d20) +6 = 15; 1(1d20) +6 = 7; 4(1d6) +4 +4 = 12[/URL] Castile is hit for 12 psychic and [b]dazed[/b] until the end of her turn, Kane is missed. Caller can’t do anything else as it has run out of twig blights *sob* Zombie attacks Irregulars. [URL=http://dice.brainclouds.net/Result.aspx?ID=4V22X3H3]zombie 1 fungal slam vs AC, Dartmoor (+2 defenses from aversion staff); damage 15(1d20) +9 = 24; 8(2d6) +5 = 13[/URL] is a hit for 10 after DR, plus [b]ongoing 5 necrotic (save ends)[/b].[/sblock] [B][SIZE="3"]Nasty Biting Plants: Round 6[/SIZE][/B] [sblock=Terrain Rules, etc.][b]Perception Checks[/b] If your passive Perception is high enough, you can examine appropriate spoiler blocks to locate hidden enemies. If your passive Perception is not high enough, you may make a Perception roll as a minor action, once per round, to attempt to locate them. [b]Terrain Rules[/b] The dark green terrain is [b]heavy undergrowth[/b]. It is [b]difficult terrain[/b]. A small creature, or one who is prone, gains [i]concealment[/i] while in heavy undergrowth if there is at least one square of heavy undergrowth intervening between it and an observer. If there are at least two squares of heavy undergrowth intervening, the creature gains [b]total concealment[/b]. The light brown areas are relatively clear and count as [b]normal terrain[/b]. The dark brown circles are trees; they are blocking terrain.[/sblock] [sblock=Controlling Ishirou][b]Companion NPCs in Combat[/b] Any PC can take a standard, move, or minor action to have an NPC perform an action of the same (or a lesser) type. E.g., if you want Ishirou to use his Eagle Claw Strike attack, you spend a standard action. If you want him to move, you spend a move action. An NPC is limited to the usual number of actions each round (but those actions need not all be granted by the same PC). An NPC who has an immediate action can likewise only use it if a PC has an immediate action available to use on his/her behalf. NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them. If all of the PCs act in a given round without giving any actions to a particular NPC, I will have that NPC take [b]one[/b] non-offensive action. This will most likely be Second Wind if it is needed and available, and movement or Total Defense if it is not. (It won’t be necessary for PCs to spend their own standard actions to have NPCs use second wind.)[/sblock] [sblock=Ishirou’s powers and stats][color=darkolivegreen][b]Ishirou[/b][/color] HP 17/24, Bloodied 12, Surge value 6; Surges 6/7 AC 16, Fort 14, Reflex 16, Will 12 [b]Skills:[/b] Acrobatics +9, Athletics +8, Perception +6 [b]Striker:[/b] 1/round, Ishirou can deal 1d6 extra damage when he hits an enemy he has CA against. :bmelee: katana +8 vs. AC, 1d10+3 damage [color=green][b]Steel Wind (Attack)[/b][/color] (standard; full discipline, implement, psionic; close blast 2, each enemy Ishirou can see in blast) Attack: +5 vs. Reflex Hit: 1d8+4 damage. [color=green][b]Steel Wind (Movement)[/b][/color] (move; full discipline, psionic; personal) Effect: Ishirou is no longer marked. He moves his speed (6)+2. [color=red][x] [b]Eagle Claw Strike (Attack)[/b][/color] (standard; full discipline, implement, psionic; melee touch, one creature or unattended object) Attack: +5 vs. Fortitude Hit: 2d8+4 damage, and the target takes a -3 penalty to AC until the end of Ishirou’s next turn. Against an unattended object, this attack deals 2d8 extra damage. [color=red][o] [b]Eagle Claw Strike (Movement)[/b][/color] (move; full discipline, psionic; personal) Effect: Ishirou flies his speed (6). If he doesn’t land at the end of this movement, he falls. [color=red][x] [b]Heroic Effort[/b][/color] (no action; personal) Trigger: Ishirou misses with an attack or fails a save Effect: Ishirou gains a +4 racial bonus to the attack roll or saving throw. [color=red][x] [b]Second Wind[/b][/color] [b]Conditions:[/b] none[/sblock] [sblock=status][b]PCs[/b] Castile (O12) HP [color=red]20[/color]/39; surges [color=red]11[/color]/13, AP used, dazed (end of turn) Dartmoor (P16) HP [color=red]3[/color]/33; surges [color=red]8[/color]/10, beast form, bloodied, ongoing 5 necrotic (save ends) Hú Lí (M14) HP [color=red]11[/color]/29; surges [color=red]8[/color]/8, AP used, bloodied Kane (Q9) HP [color=red]10[/color]/28; surges [color=red]9[/color]/10, AP used, flaming sphere (J16), bloodied Noriaki (K11) HP [color=red]21+4[/color]/33; surges [color=red]7[/color]/9, AP used, swift panther rage Takahaan (I12) HP [color=red]13[/color]/29; surges [color=red]6[/color]/8, bloodied Ishirou (N15) HP [color=red]17[/color]/24; surges [color=red]6[/color]/7 [b]Bad Guys[/b] Twig Blight 1 (P11) dead Twig Blight 2 (P9) dead Blighted Caller (H17-I18) threatening reach 3, [color=red]68[/color] damage, AP used, bloodied Fungal Bloodthorn 1 (G13-H14) dead Fungal Bloodthorn 2 (L15-M16) dead Blighted Zombie 1 (K12) dead Blighted Zombie 2 (Q16) [color=red]44[/color] damage, bloodied, slowed [/sblock] [sblock=Enemy Stats]Please read the appropriate block(s) only when necessary to resolve attacks or OAs. [sblock=Blighted Caller]Blighted Caller AC 16, Fort 15, Ref 14, Will 16; HP 76, bloodied 38 Immune to blinded, gaze, sleep; Vulnerable 10 fire :bmelee: Grasping Roots (reach 3) +6 vs. Reflex, 1d8+5 damage and the target is grabbed. The caller can have up to two creatures grabbed at one time. Note: the caller has threatening reach 3.[/sblock] [sblock=Fungal Bloodthorn]Fungal Bloodthorn AC 18, Fort 15, Ref 12, Will 14; HP 41, bloodied 20 :bmelee: striking vine +9 vs. AC, 1d8+5 damage[/sblock] [sblock=Blighted Zombie]Blighted Zombie AC 16, Fort 17, Ref 15, Will 15; HP 68, bloodied 34 :bmelee: Fungal Slam +9 vs. AC, 2d6+5 damage and ongoing 5 necrotic damage (save ends) Roots of the Colony: If you hit a blighted zombie, and the other zombie is within 5 squares of it, then the zombie you hit takes only half damage, but the other zombie takes the same amount.[/sblock] [sblock=Twig Blight]Twig Blight AC 15, Fort 11, Ref 15, Will 13; HP 22, bloodied 11 Resist 5 poison; Vulnerable 5 fire :bmelee: Bite +6 vs. AC, 1d8+4 poison damage Note: The twig blights are small and gain concealment while in heavy undergrowth if there is at least one square of heavy undergrowth between the twig blight and an observer.[/sblock][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
Top