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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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<blockquote data-quote="Dekana" data-source="post: 5817114" data-attributes="member: 57009"><p>Castile looks briefly at the carcass, but she keeps her eyes upward toward the sky. <span style="color: SandyBrown">"It sounds like it was bludgeoned then, if there is no blood. Swatted right out of the sky."</span></p><p></p><p><span style="color: SandyBrown">"I hope so! But would the bird's mate not still be at the nest?"</span></p><p></p><p>[sblock=Immediate actions]Now that Castile has a few different actions she can take outside of her turn, I think I should include an easy reference in her combat posts. This should help to avoid drastic retcons or having to stop combat mid-round to see if I use an interrupt. Feel free to make the rolls for me. They are listed in order of priority (so use Shield Edge Block instead of Combat Challenge if the choice exists, etc).</p><p></p><p>1. <span style="color: red">Shield Edge Block</span> when an adjacent enemy hits Castile with a close or melee attack and would have missed with a -4 penalty to the attack. Immediate Interrupt, +8 vs Fort, 2d6+4 damage and +4 THP. Effect: The target takes a -4 penalty to the triggering attack.</p><p></p><p>2. <span style="color: green">Combat Challenge</span> when an adjacent enemy marked by Castile shifts or attacks an ally and doesn't include her in the attack. Immediate Interrupt, MBA vs AC. On a hit, the target is also pushed 1 if that would force it out of range for its triggering attack (no push otherwise).</p><p></p><p>3. <span style="color: red">Guardian's Counter</span> when an ally within 2 squares of Castile is attacked and she isn't included. Immediate Interrupt, Castile and the ally switch places and she is the target instead. After the attack, she makes a basic attack vs the attacker.</p><p></p><p>4. <span style="color: green">Opportunity Attack</span> as usual, 1/turn. MBA+2 vs AC. On a hit, the target stops moving (if a move provoked the OA).[/sblock][sblock=Castile at level 4]<u><strong><a href="http://l4w.wikia.com/wiki/PC:Castile_(Dekana)" target="_blank">PC:Castile (Dekana) - L4W Wiki</a></strong></u>- Female Dwarf Fighter 4</p><p>Passive Perception: 19, Passive Insight: 14</p><p>AC:21, Fort:20, Reflex:17, Will:16, +5 saves vs poison, Speed:5</p><p>HP:52/52, Bloodied:26, Surge Value:13, Surges left:13/13</p><p>Initiative +2</p><p>Action Points: 1 (<span style="color: red">encounter</span>)</p><p></p><p><u>Conditions</u></p><p></p><p><u>Powers</u></p><p>MBA: Waraxe, +9 vs AC, 1d12+7 damage and gain 4 THP (see Combat notes below)</p><p>RBA: Waraxe, +9 vs AC, 1d12+7 damage, 6/12</p><p><span style="color: Green">Combat Challenge, Pass Forward</span></p><p><span style="color: Green">Crushing Surge, Tide of Iron</span></p><p><span style="color: red">Bold Victory, Dwarven Resilience, Guardian's Counter, Hack and Hew, Shield Edge Block</span></p><p><span style="color: gray">Comeback Strike, Dwarven Thrower Waraxe, Second Chance</span></p><p></p><p>Combat notes: +2 melee / close damage with THP, +2 to attack roll on OAs, OAs stop enemy movement</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dekana, post: 5817114, member: 57009"] Castile looks briefly at the carcass, but she keeps her eyes upward toward the sky. [COLOR="SandyBrown"]"It sounds like it was bludgeoned then, if there is no blood. Swatted right out of the sky."[/COLOR] [COLOR="SandyBrown"]"I hope so! But would the bird's mate not still be at the nest?"[/COLOR] [sblock=Immediate actions]Now that Castile has a few different actions she can take outside of her turn, I think I should include an easy reference in her combat posts. This should help to avoid drastic retcons or having to stop combat mid-round to see if I use an interrupt. Feel free to make the rolls for me. They are listed in order of priority (so use Shield Edge Block instead of Combat Challenge if the choice exists, etc). 1. [color=red]Shield Edge Block[/color] when an adjacent enemy hits Castile with a close or melee attack and would have missed with a -4 penalty to the attack. Immediate Interrupt, +8 vs Fort, 2d6+4 damage and +4 THP. Effect: The target takes a -4 penalty to the triggering attack. 2. [color=green]Combat Challenge[/color] when an adjacent enemy marked by Castile shifts or attacks an ally and doesn't include her in the attack. Immediate Interrupt, MBA vs AC. On a hit, the target is also pushed 1 if that would force it out of range for its triggering attack (no push otherwise). 3. [color=red]Guardian's Counter[/color] when an ally within 2 squares of Castile is attacked and she isn't included. Immediate Interrupt, Castile and the ally switch places and she is the target instead. After the attack, she makes a basic attack vs the attacker. 4. [color=green]Opportunity Attack[/color] as usual, 1/turn. MBA+2 vs AC. On a hit, the target stops moving (if a move provoked the OA).[/sblock][sblock=Castile at level 4][U][B][url=http://l4w.wikia.com/wiki/PC:Castile_(Dekana)]PC:Castile (Dekana) - L4W Wiki[/url][/B][/U]- Female Dwarf Fighter 4 Passive Perception: 19, Passive Insight: 14 AC:21, Fort:20, Reflex:17, Will:16, +5 saves vs poison, Speed:5 HP:52/52, Bloodied:26, Surge Value:13, Surges left:13/13 Initiative +2 Action Points: 1 ([color=red]encounter[/color]) [u]Conditions[/u] [u]Powers[/u] MBA: Waraxe, +9 vs AC, 1d12+7 damage and gain 4 THP (see Combat notes below) RBA: Waraxe, +9 vs AC, 1d12+7 damage, 6/12 [color=Green]Combat Challenge, Pass Forward[/color] [color=Green]Crushing Surge, Tide of Iron[/color] [color=red]Bold Victory, Dwarven Resilience, Guardian's Counter, Hack and Hew, Shield Edge Block[/color] [color=gray]Comeback Strike, Dwarven Thrower Waraxe, Second Chance[/color] Combat notes: +2 melee / close damage with THP, +2 to attack roll on OAs, OAs stop enemy movement [/sblock] [/QUOTE]
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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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