Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mewness" data-source="post: 5902944" data-attributes="member: 14889"><p>Pezock screeches angrily and runs blindly out of the cloud of flies.</p><p></p><p></p><p><strong>THRUNEFANG CAMP: ROUND 3</strong></p><p></p><p>Pezock utters an angry screech as he is stung by flies and hastens out of the cloud.</p><p></p><p>The haggard woman glares at Noriaki. For a moment, the proud swordsman quails under that burning gaze, feeling his very limbs go numb, but he rallies himself and forces his eyes away. But the swarm of flies moves to surround him, causing him to suffer painful stings. Then the woman steps forward, raising her arm, and hurls bolts of crackling black energy at Kane. One misses, but the other hits him squarely in the chest, causing him to feel as though his heart will burst.</p><p></p><p>The cannibals on the guard platform throw spears at Hú Lí and Pezock. Both missiles strike true, and both targets are badly hurt.</p><p></p><p>The cannibal in the doorway steps out, flinging a spear at Kane. Kane, still in searing pain from the woman’s magic, cries out in anticipation of the blow. There is a sudden shimmer in the air. A dull, heavy blow knocks Kane aside, and the strange beast that he freed from the figurine suddenly appears, throwing its weight against him, and is struck by the spear in his place. Its fur bristles in fury as the one who struck it charges in and strikes it again with his axe. Throughout this ordeal, its eyes remain fixed on Kane’s with an almost human expression, and in that brief moment, Kane understands that the beast is here to help him of its own free will, and that its sense of obligation will not be denied.</p><p></p><p>Another cannibal comes out of the building and throws his spear at Takahaan, hitting the doughty dragon-kin in the shoulder. Screaming in berserk fury, he charges, dealing another heavy blow to his opponent--but Takahaan’s counter is even stronger, and the cannibal’s severed head rolls back into the doorway.</p><p></p><p>The man who freed the lizard circles round to charge Castile from behind. Castile, however, is not fooled, and turns just enough to parry the blow easily. The red-haired berserker seizes the moment, striking savagely at Castile with club and cleaver and connecting with both. Kane manages to generate a brief ward spell around Castile, reducing some of the impact, but the man roars in triumph and strikes out again, hitting her once more.</p><p></p><p>The lizard grabs Castile in its jaws and tries to move away from the fire ... but finds Castile a bit heavier than it expected. The thought that perhaps it should have moved away <em>first</em> percolates very slowly through its tiny brain.</p><p></p><p>As the animated corpse near the magical fire burns to ash, the others move inexorably toward the adventurers, climbing fences and attacking. One moves up to Castile, but is too clumsy to hit her even in her vulnerable state. The others attack Noriaki, but he nimbly avoids them.</p><p></p><p>[sblock=actions and rolls]Pezock takes 5 damage and moves to Q19.</p><p></p><p>Malikadna standard: <a href="http://dice.brainclouds.net/Result.aspx?ID=7WMY6AYX" target="_blank">Malikadna evil eye vs Will, Noriaki; damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=7WMY6AYX" target="_blank">6(1d20) +8 = 14; 5(2d6) +6 = 11</a> misses. Minor: move zone on top of Noriaki. AP standard: <a href="http://dice.brainclouds.net/Result.aspx?ID=6XFGKRPV" target="_blank">Malikadna pain bolt (twice) vs Reflex on Kane; two attacks; two damage rolls</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=6XFGKRPV" target="_blank">7(1d20) +8 = 15; 16(1d20) +8 = 24; 7(1d8) +6 = 13; 8(1d8) +6 = 14</a> one misses, one hits for 14 and Kane takes a -2 penalty to defenses until EONT. Move: to S25.</p><p></p><p>Cannibal 5 throws at Hú Lí. <a href="http://dice.brainclouds.net/Result.aspx?ID=YJFJF36C" target="_blank">Cannibal 5 javelin vs AC, Hú Lí; damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=YJFJF36C" target="_blank">13(1d20) +8 = 21; 2(1d8) +6 = 8</a> hits for 8 and Hú Lí is bloodied.</p><p></p><p>Cannibal 6: throws at Pezock. <a href="http://dice.brainclouds.net/Result.aspx?ID=NGPDALR9" target="_blank">Cannibal 6 javelin vs AC, Pezock; damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=NGPDALR9" target="_blank">15(1d20) +8 = 23; 6(1d8) +6 = 12</a> hits Pezock for 12 and he is bloodied and pushed to R18.</p><p></p><p>Cannibal 7 moves to Q14 and throws at Kane. <a href="http://dice.brainclouds.net/Result.aspx?ID=EKL3NWR2" target="_blank">Cannibal 7 javelin vs AC, Kane (-2 defenses); damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=EKL3NWR2" target="_blank">16(1d20) +8 = 24; 1(1d8) +6 = 7</a> hits Kane for 7. Fey beast appears in U14 and takes the hit, getting pushed to V15. Cannibal 7 uses blood-crazed charge: <a href="http://dice.brainclouds.net/Result.aspx?ID=FU2QG4CM" target="_blank">Cannibal 7 axe vs AC (+1 charge), fey beast; damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=FU2QG4CM" target="_blank">16(1d20) +8 +1 = 25; 7(1d8) +6 = 13</a> hits for another 13.</p><p></p><p>Cannibal 8 moves to M15 and throws at Taka. <a href="http://dice.brainclouds.net/Result.aspx?ID=2V6WYE4M" target="_blank">Cannibal 8 javelin vs AC, Taka; damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=2V6WYE4M" target="_blank">17(1d20) +8 = 25; 3(1d8) +6 = 9</a> hits Taka for 9, bloodying him and pushing him to Q16. Cannibal 8 uses blood-crazed charge: <a href="http://dice.brainclouds.net/Result.aspx?ID=JXHEHKL2" target="_blank">Cannibal 8 melee basic vs AC (+1 charge), Taka; damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=JXHEHKL2" target="_blank">17(1d20) +8 +1 = 26; 6(1d8) +6 = 12</a> hits Taka for 12.</p><p></p><p>Takahaan reacts with Vengeance is Mine. <a href="http://dice.brainclouds.net/Result.aspx?ID=Y3FL9REQ" target="_blank">Takahaan melee basic vs AC, Cannibal 8; damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=Y3FL9REQ" target="_blank">10(1d20) +10 = 20; 14(1d20) +5 = 19</a> hits, rerolling damage because I accidentally rolled a d20 for damage. <a href="http://dice.brainclouds.net/Result.aspx?ID=KC2KNKEA" target="_blank">Takahaan vengeance is mine damage roll</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=KC2KNKEA" target="_blank">8(1d10) +5 = 13</a> instant kill.</p><p></p><p>Cannibal 11 tries to climb the fence. <a href="http://dice.brainclouds.net/Result.aspx?ID=YAGXE4XJ" target="_blank">Cannibal 11 Athletics DC 15</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=YAGXE4XJ" target="_blank">7(1d20) +9 = 16</a> is a success. He charges Kane. <a href="http://dice.brainclouds.net/Result.aspx?ID=CCEKXD9W" target="_blank">Cannibal 11 axe vs AC (+1 charge), Kane; damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=CCEKXD9W" target="_blank">7(1d20) +8 +1 = 16; 4(1d8) +6 = 10</a> misses.</p><p></p><p>Cannibal 13 takes 8 fire damage, becoming bloodied. He moves to L16 and throws at Hú Lí. <a href="http://dice.brainclouds.net/Result.aspx?ID=C4QHAUKP" target="_blank">Cannibal 13 javelin vs AC, Hú Lí; damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=C4QHAUKP" target="_blank">9(1d20) +8 = 17; 6(1d8) +6 = 12</a> misses.</p><p></p><p>Cannibal 14 moves and charges Castile, flanking with the lizard. <a href="http://dice.brainclouds.net/Result.aspx?ID=JRRBG3RM" target="_blank">Cannibal 14 axe vs AC (+2 flank +1 charge), Castile (+2 defenses second wind); damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=JRRBG3RM" target="_blank">8(1d20) +8 +2 +1 = 19; 3(1d8) +6 = 9</a> misses.</p><p></p><p>Klorak takes 8 fire. Standard: pound and slice vs Castile, rolling attacks separately in case of interrupts. <a href="http://dice.brainclouds.net/Result.aspx?ID=AH4VDFM2" target="_blank">Klorak club vs AC, Castile (+2 defenses second wind); damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=AH4VDFM2" target="_blank">20(1d20) +10 = 30; 5(2d6) +5 = 10</a> crit for 17. Kane’s channeling shield goes off, reducing the damage to 9. Castile is <strong>dazed (save ends)</strong> and is also <strong>marked</strong> by Klorak until EONT. <a href="http://dice.brainclouds.net/Result.aspx?ID=CM97EPWW" target="_blank">Klorak cleaver vs AC (+2 CA), Castile (+2 defenses second wind); damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=CM97EPWW" target="_blank">14(1d20) +10 +2 = 26; 8(2d6) +5 = 13</a> hits for 13 and Castile takes <strong>ongoing 5 damage (save ends)</strong>.</p><p></p><p>Klorak spends an AP to do the same thing again: <a href="http://dice.brainclouds.net/Result.aspx?ID=EEU4KJAU" target="_blank">Klorak club vs AC; cleaver vs AC; club damage; cleaver damage (all with CA on Castile, who has second wind bonus)</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=EEU4KJAU" target="_blank">15(1d20) +10 +2 = 27; 7(1d20) +10 +2 = 19; 7(2d6) +5 = 12; 7(2d6) +5 = 12</a> club hits for 12, cleaver misses. Castile is bloodied. Klorak shifts to M20.</p><p></p><p>Klorak has a mark-based interrupt: see his stats.</p><p></p><p>Shiv Dragon takes 8 fire and is bloodied. Standard: <a href="http://dice.brainclouds.net/Result.aspx?ID=4CXNLF9P" target="_blank">Shiv dragon bite vs AC (+2 CA), Castile (+2 second wind); damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=4CXNLF9P" target="_blank">13(1d20) +10 +2 = 25; 5(2d8) +7 = 12</a> hits for 12 and Castile is grabbed.</p><p></p><p>Corpse 1 tries to climb the fence. <a href="http://dice.brainclouds.net/Result.aspx?ID=43YV694K" target="_blank">Corpse 1 athletics DC 15</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=43YV694K" target="_blank">15(1d20) +7 = 22</a> succeeds. It charges Castile: <a href="http://dice.brainclouds.net/Result.aspx?ID=N64LXKH2" target="_blank">Corpse 1 axe vs AC (+2 CA, +1 charge), Castile (+2 second wind)</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=N64LXKH2" target="_blank">8(1d20) +8 +2 +1 = 19</a> misses.</p><p></p><p>Corpse 2 burns to a crisp.</p><p></p><p>Corpse 3 tries to climb the fence. <a href="http://dice.brainclouds.net/Result.aspx?ID=PEQFW2WK" target="_blank">Corpse 3 athletics DC 15</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=PEQFW2WK" target="_blank">8(1d20) +7 = 15</a> succeeds. It charges Noriaki: <a href="http://dice.brainclouds.net/Result.aspx?ID=M6XUWW6H" target="_blank">Corpse 3 axe vs AC (+1 charge), Noriaki; damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=M6XUWW6H" target="_blank">3(1d20) +8 +1 = 12</a> misses.</p><p></p><p>Corpse 4 attacks Noriaki. <a href="http://dice.brainclouds.net/Result.aspx?ID=UEK3KPPB" target="_blank">Corpse 4 axe vs AC, Noriaki</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=UEK3KPPB" target="_blank">5(1d20) +8 = 13</a> misses.</p><p></p><p>Ugh. You guys were horribly dice-raped that round. Amazingly, nobody is actually down (and Noriaki was missed by everything!). Castile will go down at the start of her turn if not helped, though.</p><p></p><p><strong>Off-turn stuff</strong></p><p>Fey beast appeared and got heavily damaged by attacks meant for Kane. This is a story freebie--hereafter, the fey beast will be “controlled” by Kane using the normal rules.</p><p></p><p>Takahaan used Vengeance is Mine to kill Cannibal 8.</p><p></p><p>Kane used channeling shield to help Castile.</p><p></p><p>Virtue of Cunning: Castile was missed by a corpse after being grabbed by the shiv dragon. I’m taking the liberty of assuming that people will want her slid out of its grab to the only available square, P20.</p><p>[/sblock]</p><p></p><p>[sblock=Special Rule: Semi-Minions]<strong>Semi-Minions</strong></p><p>Because you totally thrashed the cannibals in your previous fight with them, they have been downgraded to <strong>semi-minions</strong> in order to reflect your utter superiority. Semi-minions are like regular non-minion creatures, except that they have much lower HP.</p><p></p><p>When a semi-minion is <strong>hit and damaged by an attack</strong> (but not killed outright) it becomes a normal minion. Its HP are reduced to 1 (and it cannot be healed up again) and it thereafter follows all the rules of minions.[/sblock]</p><p></p><p>[sblock=Terrain]<strong>Terrain</strong></p><p>Light-colored bumpy ground, and the lighter-colored leafy areas are normal terrain.</p><p></p><p>Dark green areas have heavy vegetation and are difficult terrain.</p><p></p><p>The dark reddish-brown tinted areas are difficult terrain (the area on the lower left is a disgusting trash pit; the area inside the doorless building represents piled junk).</p><p></p><p>Brown walls represent walled or fenced enclosures that are open to the sky. The fences are five feet high. You can vault or climb a fence with a DC 15 Athletics check, taking an extra square of movement to do so. Fences do not block Line of Sight or Line of Effect.</p><p></p><p>Dark grey walls enclose fully roofed buildings. Buildings are ten feet high (not because they have high ceilings, but because they’re on short stilts to prevent flooding).</p><p></p><p>The surface of the guard platform (A17-C19) is twenty feet up. Cannibals on this platform have cover against enemies on the ground.</p><p></p><p>Light grey rectangles are doors or gates.</p><p></p><p>The tower (top left) is round. Its corners are not hard corners. (The other corners created by buildings are hard.)[/sblock]</p><p></p><p>[sblock=PCs’ Off-Turn Actions]Interrupts, Reactions, and so forth are listed here to help me remember them. It would also help me if you specify triggers for these actions. If you don’t, I’ll try to use them in sensible places.</p><p></p><p><strong>Black Fox</strong></p><p>Virtue of Cunning (no action; ally is missed)</p><p></p><p><strong>Castile</strong></p><p>Combat Challenge (interrupt; adjacent marked target shifts or makes an attack that doesn’t include Castile)</p><p>Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Castile)</p><p>Shield Edge Block (interrupt; adjacent enemy hits or misses Castile with a close or melee attack): used if it will turn a hit into a miss.</p><p>Bold Victory Armor (free; Castile or an ally within 5 bloodies an enemy)</p><p></p><p><strong>Kane</strong></p><p>Aegis of Shielding (interrupt; marked enemy hits a target within 10 and the attack doesn’t include Kane)</p><p><s>Channeling Shield (interrupt; an attack hits Kane or an ally within 10): used to prevent a big or bloodying hit.</s></p><p><s>Dimensional Vortex (interrupt; an enemy within 10 hits an ally with a melee attack): used if Kane can thump a non-minion with it.</s></p><p>White Lotus Riposte (no action; when an enemy Kane hits with an arcane at-will attack him before EoNT, that enemy takes 4 damage of the same type as the at-will dealt)</p><p></p><p><strong>Noriaki</strong></p><p>Shrug it Off (reaction; Noriaki is subjected to a save ends effect)</p><p></p><p><strong>Takahaan</strong></p><p>Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Takahaan)</p><p><s>Vengeance is Mine (reaction; an enemy hits Takahaan)</s>[/sblock]</p><p></p><p>[sblock=Controlling Pezock]<strong>Companion NPCs in Combat</strong></p><p></p><p>Any PC can take a standard, move, or minor action to have an NPC perform an action of the same (or a lesser) type. E.g., if you want Pezock to use Icy Skewer, you spend a standard action. If you want him to move, you spend a move action. An NPC is limited to the usual number of actions each round (but those actions need not all be granted by the same PC). An NPC who has an immediate action can likewise only use it if a PC has an immediate action available to use on his/her behalf.</p><p></p><p>NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them.</p><p></p><p>If all of the PCs act in a given round without giving any actions to a particular NPC, I will have that NPC take <strong>one</strong> non-offensive action. This will most likely be Second Wind if it is needed and available, and movement or Total Defense if it is not. (It won’t be necessary for PCs to spend their own standard actions to have NPCs use second wind.)[/sblock]</p><p></p><p>[sblock=Pezock]<span style="color: paleturquoise"><strong>Pezock</strong></span></p><p>HP 7/35, Bloodied 17, Surge value 8; Surges 7/7</p><p>Str 10, Con 13, Dex 16, Int 13, Wis 10, Cha 18.</p><p>AC 18, Fort 14, Reflex 18, Will 16</p><p><strong>Skills:</strong> Bluff +12, Stealth +11</p><p><strong>Flock Effect:</strong> Pezock gains a +3 bonus to melee attack rolls when flanking rather than +2.</p><p><strong>Striker:</strong> 1/round, Pezock can deal 1d6 extra damage when he hits an enemy he has CA against.</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <span style="color: green"><strong>Icy Skewer</strong></span> (standard; arcane, cold, weapon; melee weapon, one creature)</p><p>Attack: +10 vs. AC</p><p>Hit: 1d10+5 cold damage. Pezock gains a +2 power bonus to all defenses against the target’s attacks until the end of his next turn.</p><p>Special: Pezock can use this power as a melee basic attack.</p><p><span style="color: red">[o] <strong>Piercing Shard</strong></span> (standard; arcane, cold, illusion, psychic, weapon; melee weapon, one creature)</p><p>Attack: +10 vs. Will</p><p>Hit: 2d10+5 cold and psychic damage.</p><p>Effect: Pezock is invisible to the target until the start of his next turn.</p><p><span style="color: red">[o] <strong>Spider Scuttle</strong></span> (free; arcane; personal)</p><p>Effect: Until the end of his next turn, Pezock gains a climb speed equal to his speed (6), and can move at that speed when crawling.</p><p><span style="color: red">[o] <strong>Second Wind</strong></span></p><p></p><p><strong>Conditions:</strong> bloodied</p><p></p><p><strong>Fluff Notes:</strong> Pezock’s powers represent his having a cool magic sword (Pearl). If he loses the sword, he can’t do that neat stuff anymore.[/sblock]</p><p></p><p>[sblock=status]<strong>PCs</strong></p><p>Castile (P20) HP <span style="color: red">5</span>/52; surges <span style="color: red">12</span>/13; second wind; AP used; second wind used; bloodied; dazed (save ends); ongoing 5 damage (save ends); marked by Klorak EONT</p><p>Hú Lí (Q19) HP <span style="color: red">13</span>/39; surges <span style="color: red">7</span>/8; bloodied</p><p>Kane (W14) HP <span style="color: red">23</span>/44; surges <span style="color: red">10</span>/10; AP used; -2 defenses EONT</p><p>Noriaki (T20) HP <span style="color: red">33</span>/45; surges <span style="color: red">9</span>/9; in swarm of flies</p><p>Takahaan (Q16) HP <span style="color: red">5</span>/39; surges <span style="color: red">8</span>/8; bloodied</p><p></p><p><strong>Allies</strong></p><p>Pezock (R18) HP <span style="color: red">7</span>/35; surges <span style="color: red">7</span>/7; bloodied</p><p>Fey Beast HP (V15) <span style="color: red">2</span>/22; bloodied</p><p>Imidoto (hidden in a tree somewhere) HP 1 (minion)</p><p></p><p><strong>Conjurations, Zones</strong></p><p>Flaming Sphere (N18; sustained by Kane)</p><p>Swarm of Flies (T18-V20; Malikadna) Any creature who starts its turn in the zone takes 5 necrotic damage and does not have line of sight to squares more than 3 squares away from itself during its turn.</p><p>Fey Beast aura 1: allies gain a +2 bonus to damage rolls against enemies in the aura.</p><p></p><p><strong>Bad Guys</strong></p><p>Malikadna (T28) swarm of flies active; AP used</p><p>Klorak (M20) <span style="color: red">8</span> damage taken; marked by Castile, stirring shout piñata, AP used</p><p>Reanimated Corpse 1 (N20) 1 HP (minion)</p><p>Reanimated Corpse 2 (O17) dead</p><p>Reanimated Corpse 3 (U21) 1 HP (minion)</p><p>Reanimated Corpse 4 (T21) 1 HP (minion)</p><p>Cannibal 5 (C17, 4 up)</p><p>Cannibal 6 (C19, 4 up)</p><p>Cannibal 7 (U14) <span style="color: red">4</span> damage taken; blood-crazed charge used</p><p>Cannibal 8 (U14) dead</p><p>Cannibal 9 (Q15) dead</p><p>Cannibal 10 (U15) dead</p><p>Cannibal 11 (V13)</p><p>Cannibal 12 (X11) dead</p><p>Cannibal 13 (L16) <span style="color: red">8</span> damage taken; bloodied</p><p>Cannibal 14 (O20)</p><p>Cannibal 15 (K17) dead</p><p>Cannibal 16 (Q16) dead</p><p>Shiv Dragon (O18) <span style="color: red">44</span> damage taken; marked by Castile, bloodied</p><p>[/sblock]</p><p></p><p>[sblock=Enemy Stats]Please read the appropriate block(s) only when necessary to resolve attacks or OAs.</p><p></p><p>[sblock=Thrunefang Cannibal (lego “islander”)]<strong>Thrunefang Cannibal</strong></p><p>AC 17, Fort 16, Ref 16, Will 15; HP 13, bloodied 6 (semi-minion)</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Axe +8 vs. AC, 1d8+6 damage or 6 damage if the cannibal is a minion. Effect: After the attack, the cannibal can shift 1 square.[/sblock]</p><p>[sblock=Reanimated Corpse (lego cutaway skeleton)]<strong>Reanimated Corpse</strong></p><p>AC 17, Fort 16, Ref 16, Will 15; HP 1 (minion)</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Axe +8 vs. AC, 6 damage. Effect: After the attack, the corpse can shift 1 square.[/sblock]</p><p>[sblock=Shiv Dragon (brown lizard-thing)]<strong>Shiv Dragon</strong></p><p>AC 17; Fort 19, Ref 16, Will 14; HP 77, bloodied 38</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Bite +10 vs. AC, 2d8+7 damage and the target is grabbed.</p><p><strong>Vise Jaws</strong></p><p>The shiv dragon does not need to sustain a grab. Being affected by a condition that prevents it from making opportunity attacks does not end its grab. It has a +5 bonus to Fortitude defense against attempts to escape its grab. If the shiv dragon is subjected to forced movement, it pulls the grabbed creature with it.[/sblock]</p><p>[sblock=Klorak the Red (red-haired guy)]<strong>Klorak the Red</strong></p><p>AC 19, Fort 19, Ref 19, Will 17; HP 154, bloodied 77</p><p>Saving throws +2 </p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Club +10 vs. AC, 2d6+5 damage and the target is dazed (save ends) and marked until the end of Klorak’s next turn.</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Cleaver +10 vs. AC, 2d6+5 damage and ongoing 5 damage (save ends) and the target is marked until the end of Klorak’s next turn.</p><p>[sblock=Immediate interrupt (when a target marked by Klorak and adjacent to him shifts or moves)]Menacing Pursuit: Klorak shifts 1 square and makes a basic attack against the target. He will use his club unless the target is already dazed.[/sblock][/sblock]</p><p>[sblock=Malikadna (dark haired witch with white cap)]<strong>Malikadna</strong></p><p>AC 21, Fort 19, Ref 17, Will 19; HP 126, bloodied 64</p><p>Saving throws +2 </p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Dagger +10 vs. AC, 2d4+2 damage and Malikdna slides the target 2 squares.[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mewness, post: 5902944, member: 14889"] Pezock screeches angrily and runs blindly out of the cloud of flies. [b]THRUNEFANG CAMP: ROUND 3[/b] Pezock utters an angry screech as he is stung by flies and hastens out of the cloud. The haggard woman glares at Noriaki. For a moment, the proud swordsman quails under that burning gaze, feeling his very limbs go numb, but he rallies himself and forces his eyes away. But the swarm of flies moves to surround him, causing him to suffer painful stings. Then the woman steps forward, raising her arm, and hurls bolts of crackling black energy at Kane. One misses, but the other hits him squarely in the chest, causing him to feel as though his heart will burst. The cannibals on the guard platform throw spears at Hú Lí and Pezock. Both missiles strike true, and both targets are badly hurt. The cannibal in the doorway steps out, flinging a spear at Kane. Kane, still in searing pain from the woman’s magic, cries out in anticipation of the blow. There is a sudden shimmer in the air. A dull, heavy blow knocks Kane aside, and the strange beast that he freed from the figurine suddenly appears, throwing its weight against him, and is struck by the spear in his place. Its fur bristles in fury as the one who struck it charges in and strikes it again with his axe. Throughout this ordeal, its eyes remain fixed on Kane’s with an almost human expression, and in that brief moment, Kane understands that the beast is here to help him of its own free will, and that its sense of obligation will not be denied. Another cannibal comes out of the building and throws his spear at Takahaan, hitting the doughty dragon-kin in the shoulder. Screaming in berserk fury, he charges, dealing another heavy blow to his opponent--but Takahaan’s counter is even stronger, and the cannibal’s severed head rolls back into the doorway. The man who freed the lizard circles round to charge Castile from behind. Castile, however, is not fooled, and turns just enough to parry the blow easily. The red-haired berserker seizes the moment, striking savagely at Castile with club and cleaver and connecting with both. Kane manages to generate a brief ward spell around Castile, reducing some of the impact, but the man roars in triumph and strikes out again, hitting her once more. The lizard grabs Castile in its jaws and tries to move away from the fire ... but finds Castile a bit heavier than it expected. The thought that perhaps it should have moved away [I]first[/I] percolates very slowly through its tiny brain. As the animated corpse near the magical fire burns to ash, the others move inexorably toward the adventurers, climbing fences and attacking. One moves up to Castile, but is too clumsy to hit her even in her vulnerable state. The others attack Noriaki, but he nimbly avoids them. [sblock=actions and rolls]Pezock takes 5 damage and moves to Q19. Malikadna standard: [URL=http://dice.brainclouds.net/Result.aspx?ID=7WMY6AYX]Malikadna evil eye vs Will, Noriaki; damage 6(1d20) +8 = 14; 5(2d6) +6 = 11[/URL] misses. Minor: move zone on top of Noriaki. AP standard: [URL=http://dice.brainclouds.net/Result.aspx?ID=6XFGKRPV]Malikadna pain bolt (twice) vs Reflex on Kane; two attacks; two damage rolls 7(1d20) +8 = 15; 16(1d20) +8 = 24; 7(1d8) +6 = 13; 8(1d8) +6 = 14[/URL] one misses, one hits for 14 and Kane takes a -2 penalty to defenses until EONT. Move: to S25. Cannibal 5 throws at Hú Lí. [URL=http://dice.brainclouds.net/Result.aspx?ID=YJFJF36C]Cannibal 5 javelin vs AC, Hú Lí; damage 13(1d20) +8 = 21; 2(1d8) +6 = 8[/URL] hits for 8 and Hú Lí is bloodied. Cannibal 6: throws at Pezock. [URL=http://dice.brainclouds.net/Result.aspx?ID=NGPDALR9]Cannibal 6 javelin vs AC, Pezock; damage 15(1d20) +8 = 23; 6(1d8) +6 = 12[/URL] hits Pezock for 12 and he is bloodied and pushed to R18. Cannibal 7 moves to Q14 and throws at Kane. [URL=http://dice.brainclouds.net/Result.aspx?ID=EKL3NWR2]Cannibal 7 javelin vs AC, Kane (-2 defenses); damage 16(1d20) +8 = 24; 1(1d8) +6 = 7[/URL] hits Kane for 7. Fey beast appears in U14 and takes the hit, getting pushed to V15. Cannibal 7 uses blood-crazed charge: [URL=http://dice.brainclouds.net/Result.aspx?ID=FU2QG4CM]Cannibal 7 axe vs AC (+1 charge), fey beast; damage 16(1d20) +8 +1 = 25; 7(1d8) +6 = 13[/URL] hits for another 13. Cannibal 8 moves to M15 and throws at Taka. [URL=http://dice.brainclouds.net/Result.aspx?ID=2V6WYE4M]Cannibal 8 javelin vs AC, Taka; damage 17(1d20) +8 = 25; 3(1d8) +6 = 9[/URL] hits Taka for 9, bloodying him and pushing him to Q16. Cannibal 8 uses blood-crazed charge: [URL=http://dice.brainclouds.net/Result.aspx?ID=JXHEHKL2]Cannibal 8 melee basic vs AC (+1 charge), Taka; damage 17(1d20) +8 +1 = 26; 6(1d8) +6 = 12[/URL] hits Taka for 12. Takahaan reacts with Vengeance is Mine. [URL=http://dice.brainclouds.net/Result.aspx?ID=Y3FL9REQ]Takahaan melee basic vs AC, Cannibal 8; damage 10(1d20) +10 = 20; 14(1d20) +5 = 19[/URL] hits, rerolling damage because I accidentally rolled a d20 for damage. [URL=http://dice.brainclouds.net/Result.aspx?ID=KC2KNKEA]Takahaan vengeance is mine damage roll 8(1d10) +5 = 13[/URL] instant kill. Cannibal 11 tries to climb the fence. [URL=http://dice.brainclouds.net/Result.aspx?ID=YAGXE4XJ]Cannibal 11 Athletics DC 15 7(1d20) +9 = 16[/URL] is a success. He charges Kane. [URL=http://dice.brainclouds.net/Result.aspx?ID=CCEKXD9W]Cannibal 11 axe vs AC (+1 charge), Kane; damage 7(1d20) +8 +1 = 16; 4(1d8) +6 = 10[/URL] misses. Cannibal 13 takes 8 fire damage, becoming bloodied. He moves to L16 and throws at Hú Lí. [URL=http://dice.brainclouds.net/Result.aspx?ID=C4QHAUKP]Cannibal 13 javelin vs AC, Hú Lí; damage 9(1d20) +8 = 17; 6(1d8) +6 = 12[/URL] misses. Cannibal 14 moves and charges Castile, flanking with the lizard. [URL=http://dice.brainclouds.net/Result.aspx?ID=JRRBG3RM]Cannibal 14 axe vs AC (+2 flank +1 charge), Castile (+2 defenses second wind); damage 8(1d20) +8 +2 +1 = 19; 3(1d8) +6 = 9[/URL] misses. Klorak takes 8 fire. Standard: pound and slice vs Castile, rolling attacks separately in case of interrupts. [URL=http://dice.brainclouds.net/Result.aspx?ID=AH4VDFM2]Klorak club vs AC, Castile (+2 defenses second wind); damage 20(1d20) +10 = 30; 5(2d6) +5 = 10[/URL] crit for 17. Kane’s channeling shield goes off, reducing the damage to 9. Castile is [b]dazed (save ends)[/b] and is also [B]marked[/B] by Klorak until EONT. [URL=http://dice.brainclouds.net/Result.aspx?ID=CM97EPWW]Klorak cleaver vs AC (+2 CA), Castile (+2 defenses second wind); damage 14(1d20) +10 +2 = 26; 8(2d6) +5 = 13[/URL] hits for 13 and Castile takes [B]ongoing 5 damage (save ends)[/B]. Klorak spends an AP to do the same thing again: [URL=http://dice.brainclouds.net/Result.aspx?ID=EEU4KJAU]Klorak club vs AC; cleaver vs AC; club damage; cleaver damage (all with CA on Castile, who has second wind bonus) 15(1d20) +10 +2 = 27; 7(1d20) +10 +2 = 19; 7(2d6) +5 = 12; 7(2d6) +5 = 12[/URL] club hits for 12, cleaver misses. Castile is bloodied. Klorak shifts to M20. Klorak has a mark-based interrupt: see his stats. Shiv Dragon takes 8 fire and is bloodied. Standard: [URL=http://dice.brainclouds.net/Result.aspx?ID=4CXNLF9P]Shiv dragon bite vs AC (+2 CA), Castile (+2 second wind); damage 13(1d20) +10 +2 = 25; 5(2d8) +7 = 12[/URL] hits for 12 and Castile is grabbed. Corpse 1 tries to climb the fence. [URL=http://dice.brainclouds.net/Result.aspx?ID=43YV694K]Corpse 1 athletics DC 15 15(1d20) +7 = 22[/URL] succeeds. It charges Castile: [URL=http://dice.brainclouds.net/Result.aspx?ID=N64LXKH2]Corpse 1 axe vs AC (+2 CA, +1 charge), Castile (+2 second wind) 8(1d20) +8 +2 +1 = 19[/URL] misses. Corpse 2 burns to a crisp. Corpse 3 tries to climb the fence. [URL=http://dice.brainclouds.net/Result.aspx?ID=PEQFW2WK]Corpse 3 athletics DC 15 8(1d20) +7 = 15[/URL] succeeds. It charges Noriaki: [URL=http://dice.brainclouds.net/Result.aspx?ID=M6XUWW6H]Corpse 3 axe vs AC (+1 charge), Noriaki; damage 3(1d20) +8 +1 = 12[/URL] misses. Corpse 4 attacks Noriaki. [URL=http://dice.brainclouds.net/Result.aspx?ID=UEK3KPPB]Corpse 4 axe vs AC, Noriaki 5(1d20) +8 = 13[/URL] misses. Ugh. You guys were horribly dice-raped that round. Amazingly, nobody is actually down (and Noriaki was missed by everything!). Castile will go down at the start of her turn if not helped, though. [b]Off-turn stuff[/b] Fey beast appeared and got heavily damaged by attacks meant for Kane. This is a story freebie--hereafter, the fey beast will be “controlled” by Kane using the normal rules. Takahaan used Vengeance is Mine to kill Cannibal 8. Kane used channeling shield to help Castile. Virtue of Cunning: Castile was missed by a corpse after being grabbed by the shiv dragon. I’m taking the liberty of assuming that people will want her slid out of its grab to the only available square, P20. [/sblock] [sblock=Special Rule: Semi-Minions][b]Semi-Minions[/b] Because you totally thrashed the cannibals in your previous fight with them, they have been downgraded to [b]semi-minions[/b] in order to reflect your utter superiority. Semi-minions are like regular non-minion creatures, except that they have much lower HP. When a semi-minion is [b]hit and damaged by an attack[/b] (but not killed outright) it becomes a normal minion. Its HP are reduced to 1 (and it cannot be healed up again) and it thereafter follows all the rules of minions.[/sblock] [sblock=Terrain][b]Terrain[/b] Light-colored bumpy ground, and the lighter-colored leafy areas are normal terrain. Dark green areas have heavy vegetation and are difficult terrain. The dark reddish-brown tinted areas are difficult terrain (the area on the lower left is a disgusting trash pit; the area inside the doorless building represents piled junk). Brown walls represent walled or fenced enclosures that are open to the sky. The fences are five feet high. You can vault or climb a fence with a DC 15 Athletics check, taking an extra square of movement to do so. Fences do not block Line of Sight or Line of Effect. Dark grey walls enclose fully roofed buildings. Buildings are ten feet high (not because they have high ceilings, but because they’re on short stilts to prevent flooding). The surface of the guard platform (A17-C19) is twenty feet up. Cannibals on this platform have cover against enemies on the ground. Light grey rectangles are doors or gates. The tower (top left) is round. Its corners are not hard corners. (The other corners created by buildings are hard.)[/sblock] [sblock=PCs’ Off-Turn Actions]Interrupts, Reactions, and so forth are listed here to help me remember them. It would also help me if you specify triggers for these actions. If you don’t, I’ll try to use them in sensible places. [b]Black Fox[/b] Virtue of Cunning (no action; ally is missed) [b]Castile[/b] Combat Challenge (interrupt; adjacent marked target shifts or makes an attack that doesn’t include Castile) Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Castile) Shield Edge Block (interrupt; adjacent enemy hits or misses Castile with a close or melee attack): used if it will turn a hit into a miss. Bold Victory Armor (free; Castile or an ally within 5 bloodies an enemy) [b]Kane[/b] Aegis of Shielding (interrupt; marked enemy hits a target within 10 and the attack doesn’t include Kane) [s]Channeling Shield (interrupt; an attack hits Kane or an ally within 10): used to prevent a big or bloodying hit.[/s] [s]Dimensional Vortex (interrupt; an enemy within 10 hits an ally with a melee attack): used if Kane can thump a non-minion with it.[/s] White Lotus Riposte (no action; when an enemy Kane hits with an arcane at-will attack him before EoNT, that enemy takes 4 damage of the same type as the at-will dealt) [b]Noriaki[/b] Shrug it Off (reaction; Noriaki is subjected to a save ends effect) [b]Takahaan[/b] Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Takahaan) [s]Vengeance is Mine (reaction; an enemy hits Takahaan)[/s][/sblock] [sblock=Controlling Pezock][b]Companion NPCs in Combat[/b] Any PC can take a standard, move, or minor action to have an NPC perform an action of the same (or a lesser) type. E.g., if you want Pezock to use Icy Skewer, you spend a standard action. If you want him to move, you spend a move action. An NPC is limited to the usual number of actions each round (but those actions need not all be granted by the same PC). An NPC who has an immediate action can likewise only use it if a PC has an immediate action available to use on his/her behalf. NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them. If all of the PCs act in a given round without giving any actions to a particular NPC, I will have that NPC take [b]one[/b] non-offensive action. This will most likely be Second Wind if it is needed and available, and movement or Total Defense if it is not. (It won’t be necessary for PCs to spend their own standard actions to have NPCs use second wind.)[/sblock] [sblock=Pezock][color=paleturquoise][b]Pezock[/b][/color] HP 7/35, Bloodied 17, Surge value 8; Surges 7/7 Str 10, Con 13, Dex 16, Int 13, Wis 10, Cha 18. AC 18, Fort 14, Reflex 18, Will 16 [b]Skills:[/b] Bluff +12, Stealth +11 [b]Flock Effect:[/b] Pezock gains a +3 bonus to melee attack rolls when flanking rather than +2. [b]Striker:[/b] 1/round, Pezock can deal 1d6 extra damage when he hits an enemy he has CA against. :bmelee: [color=green][b]Icy Skewer[/b][/color] (standard; arcane, cold, weapon; melee weapon, one creature) Attack: +10 vs. AC Hit: 1d10+5 cold damage. Pezock gains a +2 power bonus to all defenses against the target’s attacks until the end of his next turn. Special: Pezock can use this power as a melee basic attack. [color=red][o] [b]Piercing Shard[/b][/color] (standard; arcane, cold, illusion, psychic, weapon; melee weapon, one creature) Attack: +10 vs. Will Hit: 2d10+5 cold and psychic damage. Effect: Pezock is invisible to the target until the start of his next turn. [color=red][o] [b]Spider Scuttle[/b][/color] (free; arcane; personal) Effect: Until the end of his next turn, Pezock gains a climb speed equal to his speed (6), and can move at that speed when crawling. [color=red][o] [b]Second Wind[/b][/color] [b]Conditions:[/b] bloodied [b]Fluff Notes:[/b] Pezock’s powers represent his having a cool magic sword (Pearl). If he loses the sword, he can’t do that neat stuff anymore.[/sblock] [sblock=status][b]PCs[/b] Castile (P20) HP [color=red]5[/color]/52; surges [color=red]12[/color]/13; second wind; AP used; second wind used; bloodied; dazed (save ends); ongoing 5 damage (save ends); marked by Klorak EONT Hú Lí (Q19) HP [color=red]13[/color]/39; surges [color=red]7[/color]/8; bloodied Kane (W14) HP [color=red]23[/color]/44; surges [color=red]10[/color]/10; AP used; -2 defenses EONT Noriaki (T20) HP [color=red]33[/color]/45; surges [color=red]9[/color]/9; in swarm of flies Takahaan (Q16) HP [color=red]5[/color]/39; surges [color=red]8[/color]/8; bloodied [b]Allies[/b] Pezock (R18) HP [color=red]7[/color]/35; surges [color=red]7[/color]/7; bloodied Fey Beast HP (V15) [color=red]2[/color]/22; bloodied Imidoto (hidden in a tree somewhere) HP 1 (minion) [b]Conjurations, Zones[/b] Flaming Sphere (N18; sustained by Kane) Swarm of Flies (T18-V20; Malikadna) Any creature who starts its turn in the zone takes 5 necrotic damage and does not have line of sight to squares more than 3 squares away from itself during its turn. Fey Beast aura 1: allies gain a +2 bonus to damage rolls against enemies in the aura. [b]Bad Guys[/b] Malikadna (T28) swarm of flies active; AP used Klorak (M20) [color=red]8[/color] damage taken; marked by Castile, stirring shout piñata, AP used Reanimated Corpse 1 (N20) 1 HP (minion) Reanimated Corpse 2 (O17) dead Reanimated Corpse 3 (U21) 1 HP (minion) Reanimated Corpse 4 (T21) 1 HP (minion) Cannibal 5 (C17, 4 up) Cannibal 6 (C19, 4 up) Cannibal 7 (U14) [color=red]4[/color] damage taken; blood-crazed charge used Cannibal 8 (U14) dead Cannibal 9 (Q15) dead Cannibal 10 (U15) dead Cannibal 11 (V13) Cannibal 12 (X11) dead Cannibal 13 (L16) [color=red]8[/color] damage taken; bloodied Cannibal 14 (O20) Cannibal 15 (K17) dead Cannibal 16 (Q16) dead Shiv Dragon (O18) [color=red]44[/color] damage taken; marked by Castile, bloodied [/sblock] [sblock=Enemy Stats]Please read the appropriate block(s) only when necessary to resolve attacks or OAs. [sblock=Thrunefang Cannibal (lego “islander”)][b]Thrunefang Cannibal[/b] AC 17, Fort 16, Ref 16, Will 15; HP 13, bloodied 6 (semi-minion) :bmelee: Axe +8 vs. AC, 1d8+6 damage or 6 damage if the cannibal is a minion. Effect: After the attack, the cannibal can shift 1 square.[/sblock] [sblock=Reanimated Corpse (lego cutaway skeleton)][b]Reanimated Corpse[/b] AC 17, Fort 16, Ref 16, Will 15; HP 1 (minion) :bmelee: Axe +8 vs. AC, 6 damage. Effect: After the attack, the corpse can shift 1 square.[/sblock] [sblock=Shiv Dragon (brown lizard-thing)][b]Shiv Dragon[/b] AC 17; Fort 19, Ref 16, Will 14; HP 77, bloodied 38 :bmelee: Bite +10 vs. AC, 2d8+7 damage and the target is grabbed. [b]Vise Jaws[/b] The shiv dragon does not need to sustain a grab. Being affected by a condition that prevents it from making opportunity attacks does not end its grab. It has a +5 bonus to Fortitude defense against attempts to escape its grab. If the shiv dragon is subjected to forced movement, it pulls the grabbed creature with it.[/sblock] [sblock=Klorak the Red (red-haired guy)][b]Klorak the Red[/b] AC 19, Fort 19, Ref 19, Will 17; HP 154, bloodied 77 Saving throws +2 :bmelee: Club +10 vs. AC, 2d6+5 damage and the target is dazed (save ends) and marked until the end of Klorak’s next turn. :bmelee: Cleaver +10 vs. AC, 2d6+5 damage and ongoing 5 damage (save ends) and the target is marked until the end of Klorak’s next turn. [sblock=Immediate interrupt (when a target marked by Klorak and adjacent to him shifts or moves)]Menacing Pursuit: Klorak shifts 1 square and makes a basic attack against the target. He will use his club unless the target is already dazed.[/sblock][/sblock] [sblock=Malikadna (dark haired witch with white cap)][b]Malikadna[/b] AC 21, Fort 19, Ref 17, Will 19; HP 126, bloodied 64 Saving throws +2 :bmelee: Dagger +10 vs. AC, 2d4+2 damage and Malikdna slides the target 2 squares.[/sblock] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
Top