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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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<blockquote data-quote="Mewness" data-source="post: 5984998" data-attributes="member: 14889"><p>[OOC]I’m going to NPC Hú Lí, possibly for the remainder of this fight, as Ben’s still having trouble with his hand. After the fight is over, I’ll end the adventure--Ben probably won’t be able to continue and I’m feeling pretty burned out regardless. I’m sorry, gang--I really hate to end things without bringing the story to a proper conclusion. Hope that you all had fun up to this point and that you’ll be able to get into something faster-paced afterwards.[/OOC]</p><p></p><p><strong>The Fungus God: Round 4</strong></p><p></p><p>Hú Lí dances past the puffballs, away from the large mass of fungus. She plays a strange melody on her flute that perfectly accompanies the movements of the creature holding Kane until it suddenly departs from them in a discordant burst. The creature is compelled to follow. It releases Kane and attacks one of the plant-zombies, killing it.</p><p></p><p>Aerys, noticing Castile’s heedless whirling attack on the puffballs, moves wisely out of range of the blast that is likely to result. Her breathing is heavy and labored, and her skin is becoming slightly grey.</p><p></p><p>The remaining plant-zombie moves up to Kane and Takahaan and releases a sickly cloud of spores. Kane avoids the worst of it but Takahaan is unlucky enough to inhale some of the burst and is overcome by a fit of coughing.</p><p></p><p>Hú Lí abruptly starts playing a galloping tune that causes the bushy creature to move in a mockery of dance. Aerys, Kane, Takahaan, Noriaki, and Castile all strike at it as it totters past absurdly, and all but Noriaki hit, leaving it badly battered.</p><p></p><p>The fey beast struggles in the clutches of the other bushy creature. It is unable to get free, but manages to avoid further damage.</p><p></p><p>Two of the puffballs are caught by the blows of Castile’s axe and explode. Both Castile and Noriaki manage to avoid the nasty spores. Two more puffballs pop up out of the ground, but Castile and Kane avoid the little bursts produced by their emergence. Then the roiling fungal mass seems to separate and melt into the earth, each little growth vanishing, only to reappear, piece by piece, near Castile. It emits a thick cloud of spores around Hú Lí and Noriaki, with the latter getting the worst of it.</p><p></p><p>[sblock=actions]Hú Lí takes 5 aura damage and moves to B8 and uses Song of Discord on yellow shroom, hitting. Yellow shroom makes a basic attack against yellow zombie, which hits for 10. Yellow and green zombies each take 5 (which kills yellow zombie) and yellow shroom is dominated until EoNT. She then uses Majestic word on Kane, who spends a surge and heals 16. </p><p></p><p>Aerys takes the opportunity to retreat a bit and fails her save yet again.</p><p></p><p>Green zombie moves to F6 and uses its pacification spores on Kane and Takahaan. Misses Kane, hits Taka for 13 damage and he cannot take standard actions until EoNT. Taka is bloodied.</p><p></p><p>Yellow blood shroom is dominated. Hú Lí makes it release Kane and “run” past Aerys, Kane, Takahaan, Noriaki, and Castile, provoking opportunity attacks from all. All hit except Noriaki (I actually forgot his attack and rolled it at the end; it missed). Takahaan bloodies it and Castile presumably marks it.</p><p></p><p>Purple shroom tries to use subjugating spores on Jade, but misses.</p><p></p><p>At the start of the big thing’s turn, two of its minions explode owing to Rain of Steel. Castile and Noriaki are in the areas of effect. The first one misses both. I’ll assume Hú Lí uses virtue of cunning to slide Noriaki out of the area of the second. The second misses Castile. Yellow shroom regains 10 HP.</p><p></p><p>Fungus god fires seed projectiles at Castile and Kane, missing both. Minions appear in D12 and H7. Fungus god uses Hidden Roots as a move action to burrow to D9/E10, provoking no OAs. </p><p></p><p>Action Point: Fungus god uses enervating spores, attacking Hú Lí and Noriaki in a blast 3. Misses Hú Lí, hits Noriaki for 15 poison and necrotic damage, bloodying him just barely. As an effect, the fungus god’s damaging aura becomes radius 2.</p><p></p><p>Note that all these auras are effectively the same--they’re all from the same creature, so you don’t take multiple instances of damage from being in multiple auras. Everyone is starting in an aura except Jade and Taka.</p><p></p><p><strong>Off-turn stuff</strong></p><p>Virtue of Cunning: Used on Noriaki</p><p>[/sblock]</p><p></p><p>[sblock=Controlling Aerys]<strong>Companion NPCs in Combat</strong></p><p></p><p>Any PC can take a standard, move, or minor action to have an NPC perform an action of the same (or a lesser) type. E.g., if you want Pezock to use Icy Skewer, you spend a standard action. If you want him to move, you spend a move action. An NPC is limited to the usual number of actions each round (but those actions need not all be granted by the same PC). An NPC who has an immediate action can likewise only use it if a PC has an immediate action available to use on his/her behalf.</p><p></p><p>NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them.</p><p></p><p>If all of the PCs act in a given round without giving any actions to a particular NPC, I will have that NPC take <strong>one</strong> non-offensive action. This will most likely be Second Wind if it is needed and available, and movement or Total Defense if it is not. (It won’t be necessary for PCs to spend their own standard actions to have NPCs use second wind.)[/sblock]</p><p></p><p>[sblock=PCs’ Off-Turn Actions]Interrupts, Reactions, and so forth are listed here to help me remember them. It would also help me if you specify triggers for these actions. If you don’t, I’ll try to use them in sensible places.</p><p></p><p><strong>Black Fox</strong></p><p>Virtue of Cunning (free action; ally is missed)</p><p></p><p><strong>Castile</strong></p><p>Combat Challenge (interrupt; adjacent marked target shifts or makes an attack that doesn’t include Castile)</p><p>Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Castile)</p><p>Shield Edge Block (interrupt; adjacent enemy hits or misses Castile with a close or melee attack): used if it will turn a hit into a miss.</p><p>Bold Victory Armor (free; Castile or an ally within 5 bloodies an enemy)</p><p></p><p><strong>Kane</strong></p><p>Aegis of Shielding (interrupt; marked enemy hits a target within 10 and the attack doesn’t include Kane)</p><p><s>Channeling Shield (interrupt; an attack hits Kane or an ally within 10): used to prevent a big or bloodying hit.</s></p><p><s>Dimensional Vortex (interrupt; an enemy within 10 hits an ally with a melee attack): used if Kane can thump a non-minion with it.</s></p><p>White Lotus Riposte (no action; when an enemy Kane hit with an arcane at-will attacks him before EoNT, that enemy takes 4 damage of the same type as the at-will dealt)</p><p></p><p><strong>Noriaki</strong></p><p>Shrug it Off (reaction; Noriaki is subjected to a save ends effect)</p><p></p><p><strong>Takahaan</strong></p><p>Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Takahaan)</p><p><s>Vengeance is Mine (reaction; an enemy hits Takahaan)</s>[/sblock]</p><p></p><p>[sblock=Hú Lí]<a href="http://l4w.wikia.com/wiki/PC:Black_Fox_(BenBrown)" target="_blank">The Black Fox</a> Fox Spirit (Changeling) Bard 5</p><p>Initiative: +3, Passive Perception: 18, Passive Insight: 20</p><p>AC:21, Fort:14, Reflex:18, Will:19</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +5 vs. AC, 1d6 damage</p><p> </p><p>HP:33/44, Bloodied:22, Surge Value:11, Surges left:6/8</p><p>Action Points: 0, Second Wind: used</p><p>Powers: <span style="color: Green">Fox Spirit Disguise, Wild Shape, Staggering Note, Vicious Mockery, Changeling's Armor</span></p><p><span style="color: red">Blunder, <s>Dissonant Strain</s>, Fox Spirit Trick, Grasping Claws, <s>Majestic Word x2</s>, Words of Friendship, Noble Presence, Painted Drum</span></p><p><span style="color: gray">Stirring Shout, <s>Song of Discord</s>, Canon of Avoidance, Amulet of Seduction</span></p><p></p><p>Virtue of Cunning: Once per round, when an enemy misses an ally within 9 squares of the Black Fox, the Fox may slide the ally 1 square as a free action.</p><p></p><p>Conditions:</p><p>[/sblock]</p><p></p><p>[sblock=Combat Status]This is copied and pasted from Roll20. Note that the Roll20 version will be updated during the round and supercedes this one.</p><p></p><p>GOOD GUYS</p><p></p><p>Castile 42+4/58 HP; 10/13 surges; AP used, SW used, rain of steel</p><p></p><p>Hú Lí 33/44 HP; 6/8 surges;</p><p></p><p>Kane 35/49 HP; 7/10 surges; AP used</p><p></p><p>Jade (the fey beast) 1/24 HP; bloodied, grabbed by purple blood shroom</p><p></p><p>Noriaki 25/51 HP; 8/9 surges; bloodied</p><p></p><p>Takahaan 19/44 HP; 8/8 surges; can't take standard actions EoNT, bloodied</p><p></p><p>Aerys 21/51 HP; 13/13 surges; can't regain HP (save ends), bloodied</p><p></p><p>BAD GUYS</p><p></p><p>Red Fungus Zombie dead</p><p></p><p>Blue Fungus Zombie dead</p><p></p><p>Yellow Fungus Zombie dead</p><p></p><p>Green Fungus Zombie 24 damage, pacification spores used</p><p></p><p>Fungus "God" undamaged, hidden roots used, enervating spores used, AP used</p><p></p><p>Yellow Blood Shroom 51 damage, white lotus riposte, dominated by Hú Lí EoNT, marked by Castile</p><p></p><p>Purple Blood Shroom 19 damage</p><p></p><p>Creeping Spores E8, F11, H7, D12 minions. Aura 1: does 5 damage to enemies starting their turns in the aura.[/sblock]</p></blockquote><p></p>
[QUOTE="Mewness, post: 5984998, member: 14889"] [OOC]I’m going to NPC Hú Lí, possibly for the remainder of this fight, as Ben’s still having trouble with his hand. After the fight is over, I’ll end the adventure--Ben probably won’t be able to continue and I’m feeling pretty burned out regardless. I’m sorry, gang--I really hate to end things without bringing the story to a proper conclusion. Hope that you all had fun up to this point and that you’ll be able to get into something faster-paced afterwards.[/OOC] [b]The Fungus God: Round 4[/b] Hú Lí dances past the puffballs, away from the large mass of fungus. She plays a strange melody on her flute that perfectly accompanies the movements of the creature holding Kane until it suddenly departs from them in a discordant burst. The creature is compelled to follow. It releases Kane and attacks one of the plant-zombies, killing it. Aerys, noticing Castile’s heedless whirling attack on the puffballs, moves wisely out of range of the blast that is likely to result. Her breathing is heavy and labored, and her skin is becoming slightly grey. The remaining plant-zombie moves up to Kane and Takahaan and releases a sickly cloud of spores. Kane avoids the worst of it but Takahaan is unlucky enough to inhale some of the burst and is overcome by a fit of coughing. Hú Lí abruptly starts playing a galloping tune that causes the bushy creature to move in a mockery of dance. Aerys, Kane, Takahaan, Noriaki, and Castile all strike at it as it totters past absurdly, and all but Noriaki hit, leaving it badly battered. The fey beast struggles in the clutches of the other bushy creature. It is unable to get free, but manages to avoid further damage. Two of the puffballs are caught by the blows of Castile’s axe and explode. Both Castile and Noriaki manage to avoid the nasty spores. Two more puffballs pop up out of the ground, but Castile and Kane avoid the little bursts produced by their emergence. Then the roiling fungal mass seems to separate and melt into the earth, each little growth vanishing, only to reappear, piece by piece, near Castile. It emits a thick cloud of spores around Hú Lí and Noriaki, with the latter getting the worst of it. [sblock=actions]Hú Lí takes 5 aura damage and moves to B8 and uses Song of Discord on yellow shroom, hitting. Yellow shroom makes a basic attack against yellow zombie, which hits for 10. Yellow and green zombies each take 5 (which kills yellow zombie) and yellow shroom is dominated until EoNT. She then uses Majestic word on Kane, who spends a surge and heals 16. Aerys takes the opportunity to retreat a bit and fails her save yet again. Green zombie moves to F6 and uses its pacification spores on Kane and Takahaan. Misses Kane, hits Taka for 13 damage and he cannot take standard actions until EoNT. Taka is bloodied. Yellow blood shroom is dominated. Hú Lí makes it release Kane and “run” past Aerys, Kane, Takahaan, Noriaki, and Castile, provoking opportunity attacks from all. All hit except Noriaki (I actually forgot his attack and rolled it at the end; it missed). Takahaan bloodies it and Castile presumably marks it. Purple shroom tries to use subjugating spores on Jade, but misses. At the start of the big thing’s turn, two of its minions explode owing to Rain of Steel. Castile and Noriaki are in the areas of effect. The first one misses both. I’ll assume Hú Lí uses virtue of cunning to slide Noriaki out of the area of the second. The second misses Castile. Yellow shroom regains 10 HP. Fungus god fires seed projectiles at Castile and Kane, missing both. Minions appear in D12 and H7. Fungus god uses Hidden Roots as a move action to burrow to D9/E10, provoking no OAs. Action Point: Fungus god uses enervating spores, attacking Hú Lí and Noriaki in a blast 3. Misses Hú Lí, hits Noriaki for 15 poison and necrotic damage, bloodying him just barely. As an effect, the fungus god’s damaging aura becomes radius 2. Note that all these auras are effectively the same--they’re all from the same creature, so you don’t take multiple instances of damage from being in multiple auras. Everyone is starting in an aura except Jade and Taka. [b]Off-turn stuff[/b] Virtue of Cunning: Used on Noriaki [/sblock] [sblock=Controlling Aerys][b]Companion NPCs in Combat[/b] Any PC can take a standard, move, or minor action to have an NPC perform an action of the same (or a lesser) type. E.g., if you want Pezock to use Icy Skewer, you spend a standard action. If you want him to move, you spend a move action. An NPC is limited to the usual number of actions each round (but those actions need not all be granted by the same PC). An NPC who has an immediate action can likewise only use it if a PC has an immediate action available to use on his/her behalf. NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them. If all of the PCs act in a given round without giving any actions to a particular NPC, I will have that NPC take [b]one[/b] non-offensive action. This will most likely be Second Wind if it is needed and available, and movement or Total Defense if it is not. (It won’t be necessary for PCs to spend their own standard actions to have NPCs use second wind.)[/sblock] [sblock=PCs’ Off-Turn Actions]Interrupts, Reactions, and so forth are listed here to help me remember them. It would also help me if you specify triggers for these actions. If you don’t, I’ll try to use them in sensible places. [b]Black Fox[/b] Virtue of Cunning (free action; ally is missed) [b]Castile[/b] Combat Challenge (interrupt; adjacent marked target shifts or makes an attack that doesn’t include Castile) Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Castile) Shield Edge Block (interrupt; adjacent enemy hits or misses Castile with a close or melee attack): used if it will turn a hit into a miss. Bold Victory Armor (free; Castile or an ally within 5 bloodies an enemy) [b]Kane[/b] Aegis of Shielding (interrupt; marked enemy hits a target within 10 and the attack doesn’t include Kane) [s]Channeling Shield (interrupt; an attack hits Kane or an ally within 10): used to prevent a big or bloodying hit.[/s] [s]Dimensional Vortex (interrupt; an enemy within 10 hits an ally with a melee attack): used if Kane can thump a non-minion with it.[/s] White Lotus Riposte (no action; when an enemy Kane hit with an arcane at-will attacks him before EoNT, that enemy takes 4 damage of the same type as the at-will dealt) [b]Noriaki[/b] Shrug it Off (reaction; Noriaki is subjected to a save ends effect) [b]Takahaan[/b] Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Takahaan) [s]Vengeance is Mine (reaction; an enemy hits Takahaan)[/s][/sblock] [sblock=Hú Lí][url="http://l4w.wikia.com/wiki/PC:Black_Fox_(BenBrown)"]The Black Fox[/url] Fox Spirit (Changeling) Bard 5 Initiative: +3, Passive Perception: 18, Passive Insight: 20 AC:21, Fort:14, Reflex:18, Will:19 :bmelee: +5 vs. AC, 1d6 damage HP:33/44, Bloodied:22, Surge Value:11, Surges left:6/8 Action Points: 0, Second Wind: used Powers: [color=Green]Fox Spirit Disguise, Wild Shape, Staggering Note, Vicious Mockery, Changeling's Armor[/color] [color=red]Blunder, [s]Dissonant Strain[/s], Fox Spirit Trick, Grasping Claws, [s]Majestic Word x2[/s], Words of Friendship, Noble Presence, Painted Drum[/color] [color=gray]Stirring Shout, [s]Song of Discord[/s], Canon of Avoidance, Amulet of Seduction[/color] Virtue of Cunning: Once per round, when an enemy misses an ally within 9 squares of the Black Fox, the Fox may slide the ally 1 square as a free action. Conditions: [/sblock] [sblock=Combat Status]This is copied and pasted from Roll20. Note that the Roll20 version will be updated during the round and supercedes this one. GOOD GUYS Castile 42+4/58 HP; 10/13 surges; AP used, SW used, rain of steel Hú Lí 33/44 HP; 6/8 surges; Kane 35/49 HP; 7/10 surges; AP used Jade (the fey beast) 1/24 HP; bloodied, grabbed by purple blood shroom Noriaki 25/51 HP; 8/9 surges; bloodied Takahaan 19/44 HP; 8/8 surges; can't take standard actions EoNT, bloodied Aerys 21/51 HP; 13/13 surges; can't regain HP (save ends), bloodied BAD GUYS Red Fungus Zombie dead Blue Fungus Zombie dead Yellow Fungus Zombie dead Green Fungus Zombie 24 damage, pacification spores used Fungus "God" undamaged, hidden roots used, enervating spores used, AP used Yellow Blood Shroom 51 damage, white lotus riposte, dominated by Hú Lí EoNT, marked by Castile Purple Blood Shroom 19 damage Creeping Spores E8, F11, H7, D12 minions. Aura 1: does 5 damage to enemies starting their turns in the aura.[/sblock] [/QUOTE]
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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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