Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mewness" data-source="post: 5996368" data-attributes="member: 14889"><p><strong>The Fungus God: Round 5</strong></p><p></p><p>Hú Lí dances away from the cloud of spores, blowing a loud note on her flute. The bushy plant, still under her control, lurches past Castile, who is in mid-whirl and completely misses it with her first swing, then catches it on her next revolution, striking it dead. Hú Lí then plays a sprightly barrage of tones, focusing everyone’s attention on the strange, roiling “god.”</p><p></p><p>Aerys sputters loudly, finally clearing the spores from her lungs.</p><p></p><p>The remaining plant-zombie sidles past Takahaan and jabs him painfully with one of its spines. Jade continues to struggle against the bushy plant’s grasp, and manages to avoid its attack once again.</p><p></p><p>Another puffball explodes as it is struck by Castile. Noriaki avoids the blast, but Castile is unlucky enough to inhale some of the spores and breaks into a fit of coughing.</p><p></p><p>Flames lick over the surface of the giant, roiling fungal mass. One of the puffballs exhudes a cloud of spores at Kane and Aerys, striking both. Aerys seems ready to collapse. Tiny flaming tendrils and spores scatter away from the main mass of the creature, and the fire dies out.</p><p></p><p>[sblock=actions]Hú Lí takes 5 damage and moves to A8. Standard: staggering note on yellow shroom hits for 4. Shroom takes 4 and is pushed past Castile, who takes a swipe but misses it. Action Point: stirring shout on fungus “god” hits for 14, halved to 7. Fungus “god” becomes a healing piñata! Any ally who hits it regains 4 hp.</p><p></p><p>Aerys takes 5 damage and finally makes her save and can regain hit points again. Yay?</p><p></p><p>Green zombie attacks Taka and hits for 9. It shifts to E5.</p><p></p><p>Yellow shroom takes max damage from Rain of Steel and dies.</p><p></p><p>Purple shroom continues to try its subjugating spores on Jade, but misses again.</p><p></p><p>One minion explodes owing to Rain of Steel, catching Noriaki and Castile in the blast. Castile is hit, Noriaki is missed. Castile takes 5 poison and necrotic and cannot regain hit points (save ends). Fungus god slides 1 square and regains 5 HP.</p><p></p><p>Fungus god takes 5 fire damage from Noriaki’s rage and 14 from Castile’s rain of steel (not halved, I guess, as it technically isn’t melee. Weird). It attacks through its minion in E8, getting Kane and Aerys in the blast. Both are hit for 11 damage. Fungus god saves against the ongoing damage.</p><p></p><p>Everyone’s in an aura except Taka and Jade. Aerys will drop at the beginning of her turn unless the situation changes.</p><p></p><p><strong>Off-turn stuff</strong></p><p>Virtue of Cunning: Noriaki was missed and can take a slide 1.</p><p>[/sblock]</p><p></p><p>[sblock=Controlling Aerys]<strong>Companion NPCs in Combat</strong></p><p></p><p>Any PC can take a standard, move, or minor action to have an NPC perform an action of the same (or a lesser) type. E.g., if you want Pezock to use Icy Skewer, you spend a standard action. If you want him to move, you spend a move action. An NPC is limited to the usual number of actions each round (but those actions need not all be granted by the same PC). An NPC who has an immediate action can likewise only use it if a PC has an immediate action available to use on his/her behalf.</p><p></p><p>NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them.</p><p></p><p>If all of the PCs act in a given round without giving any actions to a particular NPC, I will have that NPC take <strong>one</strong> non-offensive action. This will most likely be Second Wind if it is needed and available, and movement or Total Defense if it is not. (It won’t be necessary for PCs to spend their own standard actions to have NPCs use second wind.)[/sblock]</p><p></p><p>[sblock=PCs’ Off-Turn Actions]Interrupts, Reactions, and so forth are listed here to help me remember them. It would also help me if you specify triggers for these actions. If you don’t, I’ll try to use them in sensible places.</p><p></p><p><strong>Black Fox</strong></p><p>Virtue of Cunning (free action; ally is missed)</p><p></p><p><strong>Castile</strong></p><p>Combat Challenge (interrupt; adjacent marked target shifts or makes an attack that doesn’t include Castile)</p><p>Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Castile)</p><p>Shield Edge Block (interrupt; adjacent enemy hits or misses Castile with a close or melee attack): used if it will turn a hit into a miss.</p><p>Bold Victory Armor (free; Castile or an ally within 5 bloodies an enemy)</p><p></p><p><strong>Kane</strong></p><p>Aegis of Shielding (interrupt; marked enemy hits a target within 10 and the attack doesn’t include Kane)</p><p><s>Channeling Shield (interrupt; an attack hits Kane or an ally within 10): used to prevent a big or bloodying hit.</s></p><p><s>Dimensional Vortex (interrupt; an enemy within 10 hits an ally with a melee attack): used if Kane can thump a non-minion with it.</s></p><p>White Lotus Riposte (no action; when an enemy Kane hit with an arcane at-will attacks him before EoNT, that enemy takes 4 damage of the same type as the at-will dealt)</p><p></p><p><strong>Noriaki</strong></p><p>Shrug it Off (reaction; Noriaki is subjected to a save ends effect)</p><p></p><p><strong>Takahaan</strong></p><p>Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Takahaan)</p><p><s>Vengeance is Mine (reaction; an enemy hits Takahaan)</s>[/sblock]</p><p></p><p>[sblock=Hú Lí]<a href="http://l4w.wikia.com/wiki/PC:Black_Fox_(BenBrown)" target="_blank">The Black Fox</a> Fox Spirit (Changeling) Bard 5</p><p>Initiative: +3, Passive Perception: 18, Passive Insight: 20</p><p>AC:21, Fort:14, Reflex:18, Will:19</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +5 vs. AC, 1d6 damage</p><p> </p><p>HP:28/44, Bloodied:22, Surge Value:11, Surges left:6/8</p><p>Action Points: 0, Second Wind: used</p><p>Powers: <span style="color: Green">Fox Spirit Disguise, Wild Shape, Staggering Note, Vicious Mockery, Changeling's Armor</span></p><p><span style="color: red">Blunder, <s>Dissonant Strain</s>, Fox Spirit Trick, Grasping Claws, <s>Majestic Word x2</s>, Words of Friendship, Noble Presence, Painted Drum</span></p><p><span style="color: gray"><s>Stirring Shout</s>, <s>Song of Discord</s>, Canon of Avoidance, Amulet of Seduction</span></p><p></p><p>Virtue of Cunning: Once per round, when an enemy misses an ally within 9 squares of the Black Fox, the Fox may slide the ally 1 square as a free action.</p><p></p><p>Conditions:</p><p>[/sblock]</p><p></p><p>[sblock=Combat Status]This is copied and pasted from Roll20. Note that the Roll20 version will be updated during the round and supercedes this one.</p><p></p><p>GOOD GUYS</p><p></p><p>Castile 40/58 HP; 10/13 surges; AP used, SW used, rain of steel, can't regain HP (save ends)</p><p></p><p>Hú Lí 28/44 HP; 6/8 surges; AP used</p><p></p><p>Kane 30/49 HP; 7/10 surges; AP used</p><p></p><p>Jade (the fey beast) 1/24 HP; bloodied, grabbed by purple blood shroom</p><p></p><p>Noriaki 20/51 HP; 8/9 surges; bloodied, silver phoenix rage</p><p></p><p>Takahaan 10/44 HP; 8/8 surges; can't take standard actions EoNT, bloodied</p><p></p><p>Aerys 16/51 HP; 13/13 surges; bloodied</p><p></p><p>BAD GUYS</p><p></p><p>Red Fungus Zombie dead</p><p></p><p>Blue Fungus Zombie dead</p><p></p><p>Yellow Fungus Zombie dead</p><p></p><p>Green Fungus Zombie 24 damage, pacification spores used</p><p></p><p>Fungus "God" 34 damage, hidden roots used, AP used, marked by Kane, shielding fire, stirring shout</p><p></p><p>Yellow Blood Shroom dead</p><p></p><p>Purple Blood Shroom 19 damage</p><p></p><p>Creeping Spores E8, H7, A12 minions. Aura 1: does 5 damage to enemies starting their turns in the aura.[/sblock]</p><p>[OOC]Sorry for the delay, everyone.[/OOC]</p></blockquote><p></p>
[QUOTE="Mewness, post: 5996368, member: 14889"] [b]The Fungus God: Round 5[/b] Hú Lí dances away from the cloud of spores, blowing a loud note on her flute. The bushy plant, still under her control, lurches past Castile, who is in mid-whirl and completely misses it with her first swing, then catches it on her next revolution, striking it dead. Hú Lí then plays a sprightly barrage of tones, focusing everyone’s attention on the strange, roiling “god.” Aerys sputters loudly, finally clearing the spores from her lungs. The remaining plant-zombie sidles past Takahaan and jabs him painfully with one of its spines. Jade continues to struggle against the bushy plant’s grasp, and manages to avoid its attack once again. Another puffball explodes as it is struck by Castile. Noriaki avoids the blast, but Castile is unlucky enough to inhale some of the spores and breaks into a fit of coughing. Flames lick over the surface of the giant, roiling fungal mass. One of the puffballs exhudes a cloud of spores at Kane and Aerys, striking both. Aerys seems ready to collapse. Tiny flaming tendrils and spores scatter away from the main mass of the creature, and the fire dies out. [sblock=actions]Hú Lí takes 5 damage and moves to A8. Standard: staggering note on yellow shroom hits for 4. Shroom takes 4 and is pushed past Castile, who takes a swipe but misses it. Action Point: stirring shout on fungus “god” hits for 14, halved to 7. Fungus “god” becomes a healing piñata! Any ally who hits it regains 4 hp. Aerys takes 5 damage and finally makes her save and can regain hit points again. Yay? Green zombie attacks Taka and hits for 9. It shifts to E5. Yellow shroom takes max damage from Rain of Steel and dies. Purple shroom continues to try its subjugating spores on Jade, but misses again. One minion explodes owing to Rain of Steel, catching Noriaki and Castile in the blast. Castile is hit, Noriaki is missed. Castile takes 5 poison and necrotic and cannot regain hit points (save ends). Fungus god slides 1 square and regains 5 HP. Fungus god takes 5 fire damage from Noriaki’s rage and 14 from Castile’s rain of steel (not halved, I guess, as it technically isn’t melee. Weird). It attacks through its minion in E8, getting Kane and Aerys in the blast. Both are hit for 11 damage. Fungus god saves against the ongoing damage. Everyone’s in an aura except Taka and Jade. Aerys will drop at the beginning of her turn unless the situation changes. [b]Off-turn stuff[/b] Virtue of Cunning: Noriaki was missed and can take a slide 1. [/sblock] [sblock=Controlling Aerys][b]Companion NPCs in Combat[/b] Any PC can take a standard, move, or minor action to have an NPC perform an action of the same (or a lesser) type. E.g., if you want Pezock to use Icy Skewer, you spend a standard action. If you want him to move, you spend a move action. An NPC is limited to the usual number of actions each round (but those actions need not all be granted by the same PC). An NPC who has an immediate action can likewise only use it if a PC has an immediate action available to use on his/her behalf. NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them. If all of the PCs act in a given round without giving any actions to a particular NPC, I will have that NPC take [b]one[/b] non-offensive action. This will most likely be Second Wind if it is needed and available, and movement or Total Defense if it is not. (It won’t be necessary for PCs to spend their own standard actions to have NPCs use second wind.)[/sblock] [sblock=PCs’ Off-Turn Actions]Interrupts, Reactions, and so forth are listed here to help me remember them. It would also help me if you specify triggers for these actions. If you don’t, I’ll try to use them in sensible places. [b]Black Fox[/b] Virtue of Cunning (free action; ally is missed) [b]Castile[/b] Combat Challenge (interrupt; adjacent marked target shifts or makes an attack that doesn’t include Castile) Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Castile) Shield Edge Block (interrupt; adjacent enemy hits or misses Castile with a close or melee attack): used if it will turn a hit into a miss. Bold Victory Armor (free; Castile or an ally within 5 bloodies an enemy) [b]Kane[/b] Aegis of Shielding (interrupt; marked enemy hits a target within 10 and the attack doesn’t include Kane) [s]Channeling Shield (interrupt; an attack hits Kane or an ally within 10): used to prevent a big or bloodying hit.[/s] [s]Dimensional Vortex (interrupt; an enemy within 10 hits an ally with a melee attack): used if Kane can thump a non-minion with it.[/s] White Lotus Riposte (no action; when an enemy Kane hit with an arcane at-will attacks him before EoNT, that enemy takes 4 damage of the same type as the at-will dealt) [b]Noriaki[/b] Shrug it Off (reaction; Noriaki is subjected to a save ends effect) [b]Takahaan[/b] Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Takahaan) [s]Vengeance is Mine (reaction; an enemy hits Takahaan)[/s][/sblock] [sblock=Hú Lí][url="http://l4w.wikia.com/wiki/PC:Black_Fox_(BenBrown)"]The Black Fox[/url] Fox Spirit (Changeling) Bard 5 Initiative: +3, Passive Perception: 18, Passive Insight: 20 AC:21, Fort:14, Reflex:18, Will:19 :bmelee: +5 vs. AC, 1d6 damage HP:28/44, Bloodied:22, Surge Value:11, Surges left:6/8 Action Points: 0, Second Wind: used Powers: [color=Green]Fox Spirit Disguise, Wild Shape, Staggering Note, Vicious Mockery, Changeling's Armor[/color] [color=red]Blunder, [s]Dissonant Strain[/s], Fox Spirit Trick, Grasping Claws, [s]Majestic Word x2[/s], Words of Friendship, Noble Presence, Painted Drum[/color] [color=gray][s]Stirring Shout[/s], [s]Song of Discord[/s], Canon of Avoidance, Amulet of Seduction[/color] Virtue of Cunning: Once per round, when an enemy misses an ally within 9 squares of the Black Fox, the Fox may slide the ally 1 square as a free action. Conditions: [/sblock] [sblock=Combat Status]This is copied and pasted from Roll20. Note that the Roll20 version will be updated during the round and supercedes this one. GOOD GUYS Castile 40/58 HP; 10/13 surges; AP used, SW used, rain of steel, can't regain HP (save ends) Hú Lí 28/44 HP; 6/8 surges; AP used Kane 30/49 HP; 7/10 surges; AP used Jade (the fey beast) 1/24 HP; bloodied, grabbed by purple blood shroom Noriaki 20/51 HP; 8/9 surges; bloodied, silver phoenix rage Takahaan 10/44 HP; 8/8 surges; can't take standard actions EoNT, bloodied Aerys 16/51 HP; 13/13 surges; bloodied BAD GUYS Red Fungus Zombie dead Blue Fungus Zombie dead Yellow Fungus Zombie dead Green Fungus Zombie 24 damage, pacification spores used Fungus "God" 34 damage, hidden roots used, AP used, marked by Kane, shielding fire, stirring shout Yellow Blood Shroom dead Purple Blood Shroom 19 damage Creeping Spores E8, H7, A12 minions. Aura 1: does 5 damage to enemies starting their turns in the aura.[/sblock] [OOC]Sorry for the delay, everyone.[/OOC] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
Top