Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MadAzolin" data-source="post: 6145492" data-attributes="member: 6747396"><p><span style="font-family: 'arial'"><strong><span style="font-size: 22px">Shards of Eldanarth, chapter I: Garden of Stars</span></strong></span></p><p><span style="font-family: 'arial'"><strong><span style="font-size: 22px"></span></strong></span>[HR][/HR]<span style="font-family: 'arial'"><strong></strong></span></p><p><span style="font-family: 'arial'"><strong>A Living 4th Edition adventure for high heroic level: </strong></span><strong></strong></p><ul> <li data-xf-list-type="ul"><strong><span style="font-family: 'arial'">expected level for PCs is 7-10 (4+ PCs)</span></strong></li> </ul><p><span style="font-family: 'arial'"></span></strong></p><p><strong><span style="font-family: 'arial'"><strong>GM: MadAzolin</strong></span></strong></p><p><strong><span style="font-family: 'arial'"><strong></strong></span></strong></p><p><strong><span style="font-family: 'arial'"><strong><strong>PCs: </strong></strong></span></strong></p><p><strong><span style="font-family: 'arial'"><strong><strong></strong></strong></span><strong><strong></strong></strong></strong></p><p><strong><ul> <li data-xf-list-type="ul"><strong><strong><strong><span style="font-family: 'arial'"><strong>PC: Neurotic, Character: </strong>Martelai Luinil, level 8 warlock</span></strong></strong></strong></li> <li data-xf-list-type="ul"><strong><strong><strong><span style="font-family: 'arial'">PC: Voda Vosa, Character: </span>Vermitrax, level 7 necromancer</strong></strong></strong></li> <li data-xf-list-type="ul"><strong><strong><strong>PC: jbear, Character: Kane, level 8 swordmage</strong></strong></strong></li> <li data-xf-list-type="ul"><strong><strong><strong><span style="font-family: 'arial'">PC: nell1889, Character: Lilli, illusionist</span></strong></strong></strong></li> <li data-xf-list-type="ul"><strong><strong><strong><span style="font-family: 'arial'">PC: dimsdale, Character: Lerric, level 6 cleric</span></strong></strong></strong></li> <li data-xf-list-type="ul"><strong><strong><strong><span style="font-family: 'arial'">PC: MetaVoid, Character: Cyr, invoker</span></strong></strong></strong></li> </ul><p><span style="font-family: 'arial'"><strong><strong><strong></strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong>Welcome to the adventure.</strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong></strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong>This post will be kept up to date as main reference</strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong></strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong>Malenkirk's rules will be used along with several modifications of my own to make things easier for everyone:</strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong></strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong><strong>The Malenkirk Conventions</strong> </strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong>[sblock=show]</strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong>Mal Malenkirk came up with some house rules for speeding up PbP combat that are now so ubiquitous in L4W that almost nobody actually bothers posting them anymore, which can lead to confusion. Here they are:</strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong></strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong>1. The DM rolls initiative for everyone to save time. Only one initiative value is rolled for all of the bad guys.</strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong></strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong>2. Any PCs whose initiative beats the bad guys get to act first. They can act in any order they like and their actions are resolved in the order they are posted.</strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong></strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong>3. The DM then runs all of the bad guys’ turns together.</strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong></strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong>4. All of the PCs (including any who won the initiative before) now get a turn. Play then proceeds with all the bad guys having another turn, then all the PCs, etc. Again, the PCs can act in any order, and their actions are resolved in the order of posting.</strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong></strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong>5. Effects that last until the end of someone’s next turn need a special rule, because the changing order of actions could otherwise lead to abuse. Such an effect gives its benefit (or its penalty) to each recipient for one turn only, no matter when that turn occurs in relation to the other recipients or the originator of the effect.</strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong></strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong>Example: Suppose that PCs Algie, Bertie, Cecily, Dickie, and Edna act in alphabetical order on round 1. Cecily uses a power that grants herself and all her allies a +1 to attack rolls until the end of her next turn. Dickie and Edna each benefit on round 1, as normal, because they act after Cecily.</strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong></strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong>On round 2, the PCs happen to act in reverse alphabetical order. Even though Edna and Dickie act before Cecily, they no longer benefit from Cecily’s effect, because they have already had it for one turn. Cecily benefits from it on her turn, just as she normally would, and Bertie and Algie benefit on their turns, even though their turns take place after Cecily’s is over.</strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong></strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong>This rule can be tricky to apply correctly at the beginning, so let me know if you have any questions about it.</strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong>[/sblock]</strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong></strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong>Also, following rules will be used: </strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong>[sblock=show]</strong></strong></strong></span></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong><strong><strong>Simplified acting order for 1st round: If PCs have better average initiative, they act first, otherwise NPCs act first. This goes for 1st round of combat.</strong></strong></strong></span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong><strong><strong>One short rest per encounter: plain and simple; exception to this is long rest</strong></strong></strong></span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong><strong><strong>Unconscious PCs go first: they act before anything else happens, in effect losing turn. If they get back into fight, they continue acting with rest of PCs</strong></strong></strong></span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong><strong><strong>One trigger per power: define single trigger for your triggered power and sort them by priority (see below for example). Triggered powers will be resolved by DM to minimize turn-reverting and waiting.</strong></strong></strong></span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong><strong><strong>Dominated PCs go with NPCs: if someone is dominated, DM will play his turn and he will act with monsters.</strong></strong></strong></span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong><strong><strong>Leveling up during adventure is legal, but character must be in home base to level up - this typically means Daunton or Bacarte</strong></strong></strong></span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong><strong><strong>To encourage skill use in combat, skills will be given flexible treatment - basically if you think something might work and want to use skill for it, feel free to try. Most misc skills (such as knowledge) require<em>minor action. </em>Some examples:<ul> <li data-xf-list-type="ul"><em>get generic info: knowledge: minor:</em> 'what do I know about this monster?'</strong></strong></strong></span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong><strong><strong><em>get specific info: knowledge: minor: </em>'this shimmering barrier that appeared here, what does it do?'</strong></strong></strong></span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong><strong><strong><em>interact with some specific powers/effects: </em>for example some monster powers can be disabled by using appropriate skills (ex: dominate that is breakable by <em>religion</em> or monster aura that can be disabled using <em>arcana)</em>. This applies only to some specific powers and usually requires <em>standard action </em>and recognizing effects of such power</strong></strong></strong></span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong><strong><strong><em>minor improvisation</em>: minor or standard action required: mostly minor effects that have no clear rule treatment; ex: aiming attack at specific monster weakness (if it has one), exacting especially gruesome effect on grabbed minion monster, closing that crack in reality that just started opening...</strong></strong></strong></span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong><strong><strong><em>major improvisation</em>: generally requires multiple standard action, possibly expenditure of other resources such as healing surges, encounter or daily powers: basically if your character can do something similar, but effect you want is not described by the rules - example: use linked portal ritual to crack open that partially closed magical portal, using portal ritual to banish demon that just appeared back to hell, climb atop that iron golem so you can crack open its unarmored brain...</strong></strong></strong></span></li> </ul></li> </ul><p>[/sblock]</strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong></strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong></strong></strong></strong></span><strong><strong><strong>NPC stats and combat map: [sblock=show]</strong></strong></strong></p><p><strong><strong><strong> <ul> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong><strong><strong>Monster mini-stats will be posted and kept up to date during the encounter. This will include defenses, HP and basic status effects</strong></strong></strong></span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong><strong><strong>Monster triggered powers will not be posted or announced beforehand, keep eyes open in case those come into play</strong></strong></strong></span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong><strong><strong>More exotic status effects or equivalent might or might not get posted beforehand, depending on monster and encounter</strong></strong></strong></span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong><strong><strong>Auras will play at monsters' turn: to minimize turn-reverting, auras such as 'foe that enters aura takes 10 necrotic damage' will instead play as 'at start of creature's turn, foes in aura take 10 necrotic damage'</strong></strong></strong></span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong><strong><strong>Google docs excel will be used for combat map(s)</strong></strong></strong></span></li> </ul><p>[/sblock]</strong></strong></strong><span style="font-family: 'arial'"><strong><strong><strong></strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong>Out of combat skills, skill use and dice rolls: [sblock=show]</strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong> <ul> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong><strong><strong>Some skill effects will be put into blocks, along with DC (for example: perception DC 20); please do not look at these if you don't succeed appropriate skill roll or have equivalent passive skill level</strong></strong></strong></span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong><strong><strong>Keep in mind this does not include all possible skill uses, some will be hidden for reason, so feel free to experiment</strong></strong></strong></span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong><strong><strong>Use invisible castle or this forum's dice roller for rolls</strong></strong></strong></span></li> </ul><p>[/sblock]</strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong></strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong>PC stats / other stuff:</strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong></strong></strong></strong></span></p><p><span style="font-family: 'arial'"><strong><strong><strong> <ul> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong><strong><strong>Please post link to full character sheet and keep your mini-stats block up to date.</strong></strong></strong></span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong><strong><strong>If you have more then few immediate/triggered powers, put those into block of their own. Please keep number of triggers per power to 1, at max 2 if you really have to (in which case they should be sorted by priority, see example below). Triggered powers will be resolved by DM.</strong></strong></strong></span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong><strong><strong>Decide beforehand on color used for character speech, try to keep it visible (don't use light yellow, please) and different from rest of PCs.</strong></strong></strong></span></li> </ul><p></p><p><span style="font-family: 'arial'"><strong><strong><strong></strong></strong></strong></span>[sblock=example mini-stats] <span style="color: #333333">Status: Bloodied </span><span style="color: #333333"><span style="font-family: 'Verdana'">Init:+5 Speed: 5 Perception:22 Insight: 20</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span><span style="color: #333333"><span style="font-family: 'Verdana'">AC:21 F/R/W:17/18/22 </span></span><span style="color: #333333"><span style="font-family: 'Verdana'">HP:30/61 Surges: 4/8 Surge Value: 15 AP: 1</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span><span style="color: #333333"><span style="font-family: 'Verdana'">Languages:Allarian, Imperia, Draconic</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span><span style="color: #333333"><span style="font-family: 'Verdana'">Str:8 Dex:14 Wis:14 Con:14 Int:10 Cha:22 </span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span><span style="color: #333333"><span style="font-family: 'Verdana'">Powers:</span></span><span style="color: #333333"><span style="font-family: 'Verdana'">AtWill - </span></span><span style="color: #008000"><span style="font-family: 'Verdana'">JinxShot, Cutting Words</span></span></p><p><span style="color: #008000"><span style="font-family: 'Verdana'"></span></span><span style="color: #333333"><span style="font-family: 'Verdana'">Encounter- </span></span><span style="color: #ff0000"><span style="font-family: 'Verdana'">SecondWind, </span></span><span style="color: #ff0000"><span style="font-family: 'Verdana'">Fox'sCunning, Twin Strike, Grappling Spirits, Hunter's Quarry</span></span><span style="color: #ff0000"><span style="font-family: 'Verdana'">,Majestic Word (0/2), Words of Friendship, </span></span><span style="color: #ff0000"><span style="font-family: 'Verdana'">Chordof Dissonance, Rhyme of the Blood-Seeking Blade</span></span><span style="color: #ff0000"><span style="font-family: 'Verdana'">,Virtue of Prescience</span></span></p><p><span style="color: #ff0000"><span style="font-family: 'Verdana'"></span></span><span style="color: #333333"><span style="font-family: 'Verdana'">Daily- </span></span><span style="color: #808080"><span style="font-family: 'Verdana'">Arrowof Ill Omen, Arrow of Warning, Bracers of Archery, Inevitable Shot</span></span><span style="color: #808080"><span style="font-family: 'Verdana'">,Songbow of Vanishment, Warding Arrow</span></span></p><p><span style="color: #808080"><span style="font-family: 'Verdana'"></span></span><span style="color: #333333"><span style="font-family: 'Verdana'">Full Character Sheet <-- link should be included here if possible</span></span></p><p>[/sblock]</p><p></p><p>[sblock=example triggered actions]</p><ul> <li data-xf-list-type="ul"> <span style="color: #284d5d"><span style="font-family: 'Arial'"><span style="color: #333333"><span style="font-family: 'Verdana'">Sorted in order of importance:</span></span><br /> <span style="color: #333333"><span style="font-family: 'Verdana'">- </span></span><span style="color: #44aa44"><span style="font-family: 'Verdana'">Opportunity Action (1/combatant):</span></span><span style="color: #333333"><span style="font-family: 'Verdana'"> MBA if not marked and shift or attack not targeting me while in aura: +18 vs AC (+20 if slowed/immobilized), 1d10+8 and stance effect; 2 damage on miss</span></span><br /> <span style="color: #333333"><span style="font-family: 'Verdana'">- </span></span><span style="color: #44aa44"><span style="font-family: 'Verdana'">Opportunity Attack (1/combatant):</span></span><span style="color: #333333"><span style="font-family: 'Verdana'"> MBA +18 vs AC (+20 if slowed/immobilized), 1d10+8 and stance effect</span></span><br /> <span style="color: #333333"><span style="font-family: 'Verdana'">- </span></span><span style="color: #aa2255"><span style="font-family: 'Verdana'">Guardian's Counter:</span></span><span style="color: #333333"><span style="font-family: 'Verdana'"> (Immediate Interrupt) If ally w/ 2 sqs. hit by attack that drop them/bloodies and I am not also attacked: I and ally swap positions, I become target, and can make MBA after resolved; +17 vs AC (+18 if slowed/immobilized), 1d10+8 and stance effect;</span></span><br /> <span style="color: #333333"><span style="font-family: 'Verdana'"> surge afterwards</span></span></span></span></li> </ul><p>[/sblock]</p><p><span style="font-family: 'arial'"><span style="color: #333333"></span></span></p><p><span style="font-family: 'arial'"><span style="color: #333333"></span></span><strong><strong><strong>Posting frequency / limits: </strong></strong></strong></p><p><strong><strong><strong></strong></strong></strong></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong>to be determined, current plan is to have it at roughly 48 hours per out of combat 'scene' or combat turn. If single PC lags behind in combat, DM will take care of his turn, if more then one PC does not post on time, we wait for a while</strong></span></li> </ul><p><strong>Treasure collected so far: </strong></p><ul> <li data-xf-list-type="ul"><strong>loot will be listed here</strong></li> </ul><p><span style="font-family: 'arial'"><span style="color: #333333"></span></span></p><p><span style="font-family: 'arial'"><span style="color: #333333"></span></span><strong>XP / time so far: </strong></p><p><strong></strong></p><ul> <li data-xf-list-type="ul"><strong>aventure start date: recruiting underway, adventure has not started yet</strong></li> <li data-xf-list-type="ul"><strong>XP acquired will be listed here</strong></li> </ul><p></p><p><strong>OOC / Discussion / Suggestions ...</strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>use [Adventure OOC] Shards of Eldanarth thread</strong></li> </ul></blockquote><p></p>
[QUOTE="MadAzolin, post: 6145492, member: 6747396"] [FONT=arial][B][SIZE=6]Shards of Eldanarth, chapter I: Garden of Stars [/SIZE][/B][/FONT][HR][/HR][FONT=arial][B] A Living 4th Edition adventure for high heroic level: [/B][/FONT][B] [LIST] [*][FONT=arial]expected level for PCs is 7-10 (4+ PCs)[/FONT] [/LIST] [FONT=arial] [B]GM: MadAzolin [B]PCs: [/B][/B][/FONT][B][B] [LIST] [*][FONT=arial][B]PC: Neurotic, Character: [/B]Martelai Luinil, level 8 warlock[/FONT] [*][FONT=arial]PC: Voda Vosa, Character: [/FONT]Vermitrax, level 7 necromancer [*]PC: jbear, Character: Kane, level 8 swordmage [*][FONT=arial]PC: nell1889, Character: Lilli, illusionist[/FONT] [*][FONT=arial]PC: dimsdale, Character: Lerric, level 6 cleric[/FONT] [*][FONT=arial]PC: MetaVoid, Character: Cyr, invoker[/FONT] [/LIST] [/B][/B][/B][FONT=arial][B][B][B] Welcome to the adventure. This post will be kept up to date as main reference Malenkirk's rules will be used along with several modifications of my own to make things easier for everyone: [B]The Malenkirk Conventions[/B] [sblock=show] Mal Malenkirk came up with some house rules for speeding up PbP combat that are now so ubiquitous in L4W that almost nobody actually bothers posting them anymore, which can lead to confusion. Here they are: 1. The DM rolls initiative for everyone to save time. Only one initiative value is rolled for all of the bad guys. 2. Any PCs whose initiative beats the bad guys get to act first. They can act in any order they like and their actions are resolved in the order they are posted. 3. The DM then runs all of the bad guys’ turns together. 4. All of the PCs (including any who won the initiative before) now get a turn. Play then proceeds with all the bad guys having another turn, then all the PCs, etc. Again, the PCs can act in any order, and their actions are resolved in the order of posting. 5. Effects that last until the end of someone’s next turn need a special rule, because the changing order of actions could otherwise lead to abuse. Such an effect gives its benefit (or its penalty) to each recipient for one turn only, no matter when that turn occurs in relation to the other recipients or the originator of the effect. Example: Suppose that PCs Algie, Bertie, Cecily, Dickie, and Edna act in alphabetical order on round 1. Cecily uses a power that grants herself and all her allies a +1 to attack rolls until the end of her next turn. Dickie and Edna each benefit on round 1, as normal, because they act after Cecily. On round 2, the PCs happen to act in reverse alphabetical order. Even though Edna and Dickie act before Cecily, they no longer benefit from Cecily’s effect, because they have already had it for one turn. Cecily benefits from it on her turn, just as she normally would, and Bertie and Algie benefit on their turns, even though their turns take place after Cecily’s is over. This rule can be tricky to apply correctly at the beginning, so let me know if you have any questions about it. [/sblock] Also, following rules will be used: [sblock=show] [LIST] [*]Simplified acting order for 1st round: If PCs have better average initiative, they act first, otherwise NPCs act first. This goes for 1st round of combat. [*]One short rest per encounter: plain and simple; exception to this is long rest [*]Unconscious PCs go first: they act before anything else happens, in effect losing turn. If they get back into fight, they continue acting with rest of PCs [*]One trigger per power: define single trigger for your triggered power and sort them by priority (see below for example). Triggered powers will be resolved by DM to minimize turn-reverting and waiting. [*]Dominated PCs go with NPCs: if someone is dominated, DM will play his turn and he will act with monsters. [*]Leveling up during adventure is legal, but character must be in home base to level up - this typically means Daunton or Bacarte [*]To encourage skill use in combat, skills will be given flexible treatment - basically if you think something might work and want to use skill for it, feel free to try. Most misc skills (such as knowledge) require[I]minor action. [/I]Some examples: [LIST] [*][I]get generic info: knowledge: minor:[/I] 'what do I know about this monster?' [*][I]get specific info: knowledge: minor: [/I]'this shimmering barrier that appeared here, what does it do?' [*][I]interact with some specific powers/effects: [/I]for example some monster powers can be disabled by using appropriate skills (ex: dominate that is breakable by [I]religion[/I] or monster aura that can be disabled using [I]arcana)[/I]. This applies only to some specific powers and usually requires [I]standard action [/I]and recognizing effects of such power [*][I]minor improvisation[/I]: minor or standard action required: mostly minor effects that have no clear rule treatment; ex: aiming attack at specific monster weakness (if it has one), exacting especially gruesome effect on grabbed minion monster, closing that crack in reality that just started opening... [*][I]major improvisation[/I]: generally requires multiple standard action, possibly expenditure of other resources such as healing surges, encounter or daily powers: basically if your character can do something similar, but effect you want is not described by the rules - example: use linked portal ritual to crack open that partially closed magical portal, using portal ritual to banish demon that just appeared back to hell, climb atop that iron golem so you can crack open its unarmored brain... [/LIST] [/LIST] [/sblock] [/B][/B][/B][/FONT][B][B][B]NPC stats and combat map: [sblock=show] [LIST] [*]Monster mini-stats will be posted and kept up to date during the encounter. This will include defenses, HP and basic status effects [*]Monster triggered powers will not be posted or announced beforehand, keep eyes open in case those come into play [*]More exotic status effects or equivalent might or might not get posted beforehand, depending on monster and encounter [*]Auras will play at monsters' turn: to minimize turn-reverting, auras such as 'foe that enters aura takes 10 necrotic damage' will instead play as 'at start of creature's turn, foes in aura take 10 necrotic damage' [*]Google docs excel will be used for combat map(s) [/LIST] [/sblock][/B][/B][/B][FONT=arial][B][B][B] Out of combat skills, skill use and dice rolls: [sblock=show] [LIST] [*]Some skill effects will be put into blocks, along with DC (for example: perception DC 20); please do not look at these if you don't succeed appropriate skill roll or have equivalent passive skill level [*]Keep in mind this does not include all possible skill uses, some will be hidden for reason, so feel free to experiment [*]Use invisible castle or this forum's dice roller for rolls [/LIST] [/sblock] PC stats / other stuff: [LIST] [*]Please post link to full character sheet and keep your mini-stats block up to date. [*]If you have more then few immediate/triggered powers, put those into block of their own. Please keep number of triggers per power to 1, at max 2 if you really have to (in which case they should be sorted by priority, see example below). Triggered powers will be resolved by DM. [*]Decide beforehand on color used for character speech, try to keep it visible (don't use light yellow, please) and different from rest of PCs. [/LIST] [/B][/B][/B][/FONT][sblock=example mini-stats] [COLOR=#333333]Status: Bloodied [/COLOR][COLOR=#333333][FONT=Verdana]Init:+5 Speed: 5 Perception:22 Insight: 20 [/FONT][/COLOR][COLOR=#333333][FONT=Verdana]AC:21 F/R/W:17/18/22 [/FONT][/COLOR][COLOR=#333333][FONT=Verdana]HP:30/61 Surges: 4/8 Surge Value: 15 AP: 1 [/FONT][/COLOR][COLOR=#333333][FONT=Verdana]Languages:Allarian, Imperia, Draconic [/FONT][/COLOR][COLOR=#333333][FONT=Verdana]Str:8 Dex:14 Wis:14 Con:14 Int:10 Cha:22 [/FONT][/COLOR][COLOR=#333333][FONT=Verdana]Powers:[/FONT][/COLOR][COLOR=#333333][FONT=Verdana]AtWill - [/FONT][/COLOR][COLOR=#008000][FONT=Verdana]JinxShot, Cutting Words [/FONT][/COLOR][COLOR=#333333][FONT=Verdana]Encounter- [/FONT][/COLOR][COLOR=#ff0000][FONT=Verdana]SecondWind, [/FONT][/COLOR][COLOR=#ff0000][FONT=Verdana]Fox'sCunning, Twin Strike, Grappling Spirits, Hunter's Quarry[/FONT][/COLOR][COLOR=#ff0000][FONT=Verdana],Majestic Word (0/2), Words of Friendship, [/FONT][/COLOR][COLOR=#ff0000][FONT=Verdana]Chordof Dissonance, Rhyme of the Blood-Seeking Blade[/FONT][/COLOR][COLOR=#ff0000][FONT=Verdana],Virtue of Prescience [/FONT][/COLOR][COLOR=#333333][FONT=Verdana]Daily- [/FONT][/COLOR][COLOR=#808080][FONT=Verdana]Arrowof Ill Omen, Arrow of Warning, Bracers of Archery, Inevitable Shot[/FONT][/COLOR][COLOR=#808080][FONT=Verdana],Songbow of Vanishment, Warding Arrow [/FONT][/COLOR][COLOR=#333333][FONT=Verdana]Full Character Sheet <-- link should be included here if possible[/FONT][/COLOR] [/sblock] [sblock=example triggered actions] [LIST] [*] [COLOR=#284d5d][FONT=Arial][COLOR=#333333][FONT=Verdana]Sorted in order of importance:[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]- [/FONT][/COLOR][COLOR=#44aa44][FONT=Verdana]Opportunity Action (1/combatant):[/FONT][/COLOR][COLOR=#333333][FONT=Verdana] MBA if not marked and shift or attack not targeting me while in aura: +18 vs AC (+20 if slowed/immobilized), 1d10+8 and stance effect; 2 damage on miss[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]- [/FONT][/COLOR][COLOR=#44aa44][FONT=Verdana]Opportunity Attack (1/combatant):[/FONT][/COLOR][COLOR=#333333][FONT=Verdana] MBA +18 vs AC (+20 if slowed/immobilized), 1d10+8 and stance effect[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]- [/FONT][/COLOR][COLOR=#aa2255][FONT=Verdana]Guardian's Counter:[/FONT][/COLOR][COLOR=#333333][FONT=Verdana] (Immediate Interrupt) If ally w/ 2 sqs. hit by attack that drop them/bloodies and I am not also attacked: I and ally swap positions, I become target, and can make MBA after resolved; +17 vs AC (+18 if slowed/immobilized), 1d10+8 and stance effect;[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana] surge afterwards[/FONT][/COLOR][/FONT][/COLOR] [/LIST] [/sblock] [FONT=arial][COLOR=#333333] [/COLOR][/FONT][B][B][B]Posting frequency / limits: [/B][/B][/B] [LIST] [*][FONT=arial][B]to be determined, current plan is to have it at roughly 48 hours per out of combat 'scene' or combat turn. If single PC lags behind in combat, DM will take care of his turn, if more then one PC does not post on time, we wait for a while[/B][/FONT] [/LIST] [B]Treasure collected so far: [/B] [LIST] [*][B]loot will be listed here[/B] [/LIST] [FONT=arial][COLOR=#333333] [/COLOR][/FONT][B]XP / time so far: [/B] [LIST] [*][B]aventure start date: recruiting underway, adventure has not started yet[/B] [*][B]XP acquired will be listed here[/B] [/LIST] [B]OOC / Discussion / Suggestions ...[/B] [LIST] [*][B]use [Adventure OOC] Shards of Eldanarth thread[/B] [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)
Top