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[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)
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<blockquote data-quote="MadAzolin" data-source="post: 6151732" data-attributes="member: 6747396"><p>As Lerric whispers for everyone to watch out for danger, party arranges into defensive formation. Weapons are drawn and Cyr's pet growls in low voice as companions prepare for imminent attack... Heavy tension is in the air as moments pass slowly, but as few minutes pass, it becomes apparent attack is not coming. It seems that whoever was lurking around decided it might be better idea not to charge directly at well prepared party of armed adventurers... </p><p></p><p>As tension eases, everyone turns their attention to ancient path marked by stone tiles long overgrown by vegetation...</p><p></p><p>As party prepares to head down the path, hooting of many owls echoes in the distance, invoking images of serene chorus of owls gliding through the air and hooting happily...</p><p></p><p>[sblock="perception DC 15"]</p><p>Observing the surroundings, it becomes apparent that someone or something was indeed lurking about. However, you have feeling that whoever it was, it moved away quickly as soon as party readied their weapons... an animal perhaps or some small creature</p><p>[sblock="perception DC 25"]</p><p>While imminent danger is away, you are sure someone is watching you, likely from deeper in the forest. You managed to pick stealthy shapes amid the trees as they sped away, but whoever they are, they seem to be moving quiet quickly and stealthily. Some comfort comes from fact that whoever the watchers are, they did not attack while you were still dazed from the ritual, so their intentions are not hostile, at least not to point of attacking on sight...</p><p>[/sblock]</p><p>[/sblock]</p><p></p><p>[sblock="DM/OOC"][GM]</p><p>If you intend to use some sort of marching order for party, now would be good time to decide on it; feel free to use designated scouts (for perception roll(s)), tracker/ranger (for nature roll(s)) ... for routine travel; I will announce if non-routine travel requires skill checks or equivalent.</p><p>[/GM][/sblock]</p></blockquote><p></p>
[QUOTE="MadAzolin, post: 6151732, member: 6747396"] As Lerric whispers for everyone to watch out for danger, party arranges into defensive formation. Weapons are drawn and Cyr's pet growls in low voice as companions prepare for imminent attack... Heavy tension is in the air as moments pass slowly, but as few minutes pass, it becomes apparent attack is not coming. It seems that whoever was lurking around decided it might be better idea not to charge directly at well prepared party of armed adventurers... As tension eases, everyone turns their attention to ancient path marked by stone tiles long overgrown by vegetation... As party prepares to head down the path, hooting of many owls echoes in the distance, invoking images of serene chorus of owls gliding through the air and hooting happily... [sblock="perception DC 15"] Observing the surroundings, it becomes apparent that someone or something was indeed lurking about. However, you have feeling that whoever it was, it moved away quickly as soon as party readied their weapons... an animal perhaps or some small creature [sblock="perception DC 25"] While imminent danger is away, you are sure someone is watching you, likely from deeper in the forest. You managed to pick stealthy shapes amid the trees as they sped away, but whoever they are, they seem to be moving quiet quickly and stealthily. Some comfort comes from fact that whoever the watchers are, they did not attack while you were still dazed from the ritual, so their intentions are not hostile, at least not to point of attacking on sight... [/sblock] [/sblock] [sblock="DM/OOC"][GM] If you intend to use some sort of marching order for party, now would be good time to decide on it; feel free to use designated scouts (for perception roll(s)), tracker/ranger (for nature roll(s)) ... for routine travel; I will announce if non-routine travel requires skill checks or equivalent. [/GM][/sblock] [/QUOTE]
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[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)
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