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[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)
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<blockquote data-quote="MetaVoid" data-source="post: 6255555" data-attributes="member: 87106"><p>Cyr moves within the protective circle and raises his staff above the head, twirling it in downward spiral. Gentle song comes from his lips and the trees around the glade become silvery with leaves shining with astral radiance. The leaves fall down over the horror and nearest vines. The horror is burned terribly, much worse then anything yet seen and several leaves remain, burning over its hide. The vines simply collapse to ashes.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>[sblock=Actions]</p><p>Move: I18</p><p></p><p>Standard: <a href="http://invisiblecastle.com/roller/view/4389449/" target="_blank">Falling leaves in K14 vs Ref(Horror; Bladed; Phasing); radiant damage (1d20+14+5=29, 1d20+14+5=31, 1d20+14+5=36, 2d8+8+25=45)</a> - hit all - horror takes 50 radiant damage (with vulnerability) and extra 5 radiant damage if it ends its next turn next to Cyr or his allies</p><p></p><p>Free: recover Falling leaves</p><p>Free: Covenant of preservation, Kane is slid to N11</p><p><span style="color: #696969"></span></p><p><span style="color: #696969"> [MENTION=75065]jbear[/MENTION], I hope the runes will not explode in burst 2, I feel you're quite safe as the monster is dazed and prone (thus attacking with penalty or just getting up) and it will take some extra damage and you finally get to mark it. If you think its not safe, you can move away freely (dazed = no OA)</span></p><p></p><p>* Interrupt: Miraculous Fortune (damage reduced by 5, one ally get +1 power bonus to attack) - trigger: hit by a non-minion</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Cyr Stats]</p><p>Deva Invoker Scholar 8</p><p>STATUS: none</p><p>IMMEDIATES:</p><p>* Interrupt: Miraculous Fortune (damage reduced by 5, one ally get +1 power bonus to attack) - trigger: surprise attack by non-necrotic attack or critical hit by a non-minion</p><p><s>* Reaction: Preserver's rebuke</s></p><p> </p><p>Initiative +12; Senses Passive Insight 25, Passive Perception 26</p><p>HP 49/50, Bloodied 25, Surge Value 12+1, Surges 2/7</p><p>AC 23; Fortitude 18, Reflex 22, Will 24</p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">(+1 TO ALL DEFENSES vs. BLOODIED ENEMIES)</span></p><p><span style="font-size: 9px">Resist 9 radiant; Resist 9 necrotic</span></p><p></p><p>Feats: </p><p> * Battle Intuition - +2 to initiative, use Wisdom modifier instead of Dexterity </p><p> * Superior Implement (Accurate Staff)</p><p> * Coordinated Explosion - +1 to hit with blast and burst attacks if ally is in the area</p><p> * Staff Expertise</p><p> * Superior Will</p><p> * ImprovedDefenses</p><p></p><p>0/1 AP</p><p>Saving Throws:</p><p></p><p>Speed 5</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Vanguard's Lightning</span></p><p><span style="color: Lime">Hand of Radiance</span></p><p><span style="color: Lime"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><s>Blades of Astral Fires</s></span></p><p><span style="color: Red">Second Wind</span></p><p><span style="color: Red">Memory of Thousand Lifetimes</span></p><p><span style="color: Red">Miraculous Fortune</span></p><p><span style="color: Red">Falling Leaves</span></p><p><span style="color: Red">Demand Justice</span></p><p><span style="color: Red"><s>Use Vulnerability</s></span></p><p><span style="color: Red"><s>Preservers Rebuke</s></span></p><p><span style="color: Red"><s>Rebuke Undead</s></span></p><p><span style="color: Red">Tide of the First Storm</span></p><p><span style="color: Red"></span></p><p><span style="color: DarkGray"></span></p><p><span style="color: DarkGray"><s>Silent Malediction</s></span></p><p><span style="color: DarkGray"><s>Searing Orb</s></span></p><p><span style="color: DarkGray"></span></p><p><span style="color: Gold"></span></p><p><span style="color: Gold"><s>Staff of the warmage (daily free enlarge spell)</s></span></p><p><span style="color: Gold">Clearsense powder (consumable minor)</span></p><p><span style="color: Gold"><s>Iron Skin Belt (daily minor): gain DR 5 TENT</s></span></p><p><span style="color: Gold"><s>Curse Eye Tattoo (action point free): one enemy takes -2 to saves (save ends)</s></span></p><p><span style="color: Gold"><s>Gauntlets of Remote Action (daily move): switch places with floating gauntlet</s></span></p><p><span style="color: Gold">Steadfast Boots (encounter minor): +2 all defenses TENT or until moved</span></p><p><span style="color: Gold">Storm shards (free): Trigger: use 5- level thunder or lightning power: push the target 2 squares. If it cannot be pushed it falls prone</span></p><p><span style="color: Gold"></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 6255555, member: 87106"] Cyr moves within the protective circle and raises his staff above the head, twirling it in downward spiral. Gentle song comes from his lips and the trees around the glade become silvery with leaves shining with astral radiance. The leaves fall down over the horror and nearest vines. The horror is burned terribly, much worse then anything yet seen and several leaves remain, burning over its hide. The vines simply collapse to ashes. [sblock=Actions] Move: I18 Standard: [url=http://invisiblecastle.com/roller/view/4389449/]Falling leaves in K14 vs Ref(Horror; Bladed; Phasing); radiant damage (1d20+14+5=29, 1d20+14+5=31, 1d20+14+5=36, 2d8+8+25=45)[/url] - hit all - horror takes 50 radiant damage (with vulnerability) and extra 5 radiant damage if it ends its next turn next to Cyr or his allies Free: recover Falling leaves Free: Covenant of preservation, Kane is slid to N11 [COLOR="#696969"] [MENTION=75065]jbear[/MENTION], I hope the runes will not explode in burst 2, I feel you're quite safe as the monster is dazed and prone (thus attacking with penalty or just getting up) and it will take some extra damage and you finally get to mark it. If you think its not safe, you can move away freely (dazed = no OA)[/COLOR] * Interrupt: Miraculous Fortune (damage reduced by 5, one ally get +1 power bonus to attack) - trigger: hit by a non-minion [/sblock] [sblock=Cyr Stats] Deva Invoker Scholar 8 STATUS: none IMMEDIATES: * Interrupt: Miraculous Fortune (damage reduced by 5, one ally get +1 power bonus to attack) - trigger: surprise attack by non-necrotic attack or critical hit by a non-minion [S]* Reaction: Preserver's rebuke[/S] Initiative +12; Senses Passive Insight 25, Passive Perception 26 HP 49/50, Bloodied 25, Surge Value 12+1, Surges 2/7 AC 23; Fortitude 18, Reflex 22, Will 24 [SIZE=1] (+1 TO ALL DEFENSES vs. BLOODIED ENEMIES) Resist 9 radiant; Resist 9 necrotic[/SIZE] Feats: * Battle Intuition - +2 to initiative, use Wisdom modifier instead of Dexterity * Superior Implement (Accurate Staff) * Coordinated Explosion - +1 to hit with blast and burst attacks if ally is in the area * Staff Expertise * Superior Will * ImprovedDefenses 0/1 AP Saving Throws: Speed 5 [COLOR=Lime] Vanguard's Lightning Hand of Radiance [/COLOR] [COLOR=Red] [S]Blades of Astral Fires[/S] Second Wind Memory of Thousand Lifetimes Miraculous Fortune Falling Leaves Demand Justice [S]Use Vulnerability[/S] [S]Preservers Rebuke[/S] [S]Rebuke Undead[/S] Tide of the First Storm [/COLOR] [COLOR=DarkGray] [S]Silent Malediction[/S] [S]Searing Orb[/S] [/COLOR] [COLOR=Gold] [S]Staff of the warmage (daily free enlarge spell)[/S] Clearsense powder (consumable minor) [S]Iron Skin Belt (daily minor): gain DR 5 TENT[/S] [S]Curse Eye Tattoo (action point free): one enemy takes -2 to saves (save ends)[/S] [S]Gauntlets of Remote Action (daily move): switch places with floating gauntlet[/S] Steadfast Boots (encounter minor): +2 all defenses TENT or until moved Storm shards (free): Trigger: use 5- level thunder or lightning power: push the target 2 squares. If it cannot be pushed it falls prone [/COLOR] [/sblock] [/QUOTE]
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[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)
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