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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5728925" data-attributes="member: 79956"><p>After a the initial attack by the mage all seemed in order for as the goblins as they realized that they had hurt badly the first three foes who appeared at the entrance. In fact the mage behind the original attacker turned back to a goblin behind him and yells to another goblin...</p><p></p><p>[sblock=goblin]</p><p><span style="color: Yellow">Slave!...yes you! Go tell Gaark that the invaders are held in check and everything continues to go as planned...HURRY!</span> [/sblock]</p><p></p><p>The mage turns just in time to yell out loud <span style="color: Yellow">aaaAAGGGHHH</span> as the body of one of his peers smashes into him, causing him to fall to the ground. Once there, he as his comrades are the victims of more attacks, which weeken the defending force considerably. </p><p></p><p>The mage who originally blasted the the party shakes his head after lifting his head off the floor. He uses his staff to prop himself off the floor, only to realize to his horror, that he is surrounded by four enemies. He screams in fear and attempts to run away</p><p></p><p>ooc: this will provoke multiple OA's. Please feel free to roll your own OA on this one. I think four of heroes have a chance. </p><p></p><p>Drew is not so lucky as two goblin fighters get up simultaneously and attack. And the third fighter charges him. Two of the three strike the monk with minor wounds The second mage panics. <span style="color: Yellow">Get him away from me!</span> the mage says in common tongue as he blasts a burst of thunder at Drew...as well as the one fighters who were there to protect him. The thunder blast hits drew and two of the three fighters. Drew still stands, but definitely seen better days. </p><p></p><p>Meanwhile, the goblins farther in the back in the massive room, huddle together as a group terrified from what they have witnessed thus far. </p><p></p><p>[sblock=Mechanics]</p><p><strong><u>Heros </u></strong></p><p> </p><p>Drew: Hits HF2, GM1 and GM2 for 11 and all are prone</p><p>Prime: Second wind, 4 temp hp gone, 1 hp absorbed by armor (damn...keep forgetting that), +2 to all defensive, save vs dazed</p><p>Vermitrax: Double moves </p><p>Sharpe: Readied action triggered by Drew, Hit GM2 for 12, saving throw granted to Gellan</p><p>Pet Dragon: </p><p>Gellan: Fails save vs dazed, then saves vs Dazed</p><p>Timber Wolf: </p><p>Zharne: Hits HF2 for 13, hits HF3, GM1 and GM2 for 5, fails save vs dazed</p><p> </p><p><strong>Total Damage to Enemy:</strong></p><p>Guard 1: <span style="color: red">DEAD</span></p><p>Guard 2: <span style="color: red">DEAD</span> </p><p>Ogre Savage: <span style="color: red">DEAD</span> </p><p>Hobgoblin 1: 60/60 Dazed</p><p>Hobgoblin 2: 33/60 Dazed</p><p>Hobgoblin 3: 38/60</p><p>Goblin Mage 1: 11/35 prone</p><p>Goblin Mage 2: 7/35 prone</p><p>Goblin 1:</p><p>Goblin 2:</p><p>Goblin 3:</p><p>Goblin 4:</p><p>Goblin 5: </p><p> </p><p><strong><u>Baddies turn:</u></strong></p><p>Hobgoblin 1:</p><p>movement: Stand</p><p>attack: 1d20+10 for 1d8+2 vs Drew AC: <a href="http://invisiblecastle.com/roller/view/3261322/" target="_blank">miss</a></p><p></p><p>Hobgoblin 2: </p><p>movement: Stand</p><p>attack: 1d20+10 for 1d8+2 vs Drew AC: </p><p><a href="http://invisiblecastle.com/roller/view/3261323/" target="_blank">Hit for 8</a></p><p></p><p>Hobgoblin 3: </p><p>Charge Drew: 1d20+10+1 for 1d8+2 AC: </p><p><a href="http://invisiblecastle.com/roller/view/3261324/" target="_blank">Hit for 4</a></p><p></p><p>Goblin Mage 1: </p><p>Movement: Get up</p><p>Movement: Run: This provokes OA's Z, P and S...</p><p></p><p></p><p>Goblin Mage 2: </p><p>Movement: Get up</p><p>Thunder attack centered on Drew and unfortunately HF1 and HF2: 1d20+7 vs fort for 1d8+4 = </p><p>so attack Drew, HF1, HF2 and Hf3 respectively: <a href="http://invisiblecastle.com/roller/view/3261324/" target="_blank">Hit, Hit, Hit, Miss for 7 and dazed (save ends)</a></p><p> </p><p> </p><p><strong>Total Damage to Allies:</strong></p><p>Drew -19 and Dazed (save end)</p><p> </p><p> </p><p>[/sblock]</p><p> </p><p>[sblock=map]</p><p> </p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdF94bXdyMUI2bFJGV0ZhS3NCTXJFbmc&hl=en_US#gid=0" target="_blank"><span style="color: #0066cc">map</span></a></p><p> </p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p> </p><p><strong>Palyers </strong></p><p> </p><p>Prime: </p><p>Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 DAZED: (SAVE ENDS)</p><p>HP:35/58 THP 4: Bloodied: 29, Surge value:14, Surges left: 13/13</p><p> </p><p>Gellan:</p><p>Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14 DAZED (SAVE ENDS)</p><p>HP: 42/51,THP: Bloodied 25, Surge Value 12, Surges left 9/9</p><p> </p><p>Sharpe: </p><p>AC 18, Fort: 15, Ref: 13, Will: 17</p><p>HP 40/40, THP: Bloodied 20 Surge Value 10; Surges left 11/11</p><p> </p><p>Malifixindalaunt: Dragon Mount</p><p>AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)</p><p>HP 60/60; Bloodied 30</p><p> </p><p>Vermitrax:</p><p>AC 20; Fort: 18, Ref: 20, Will 20</p><p>HP 38/38 Bloodied 19 Surge Value 9; Surges left 9/9</p><p>Resist 5 Cold 10 Force</p><p> </p><p>Zharne:</p><p>AC 20 THP 5; Fort: 15, Ref: 18, Will 18</p><p>HP 47/51 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9 DAZED (SAVE ENDS)</p><p>Resist 5 Cold</p><p> </p><p>Timber Wolf:</p><p>AC 20; Fort: 15, Ref: 18, Will 18</p><p>HP 51/51</p><p> </p><p>Drew:</p><p>AC 21 Fortitude 15 Reflex 19 Will 15</p><p>HP 6/34 Bloodied 17 Surge Value 8 Surges left 8/8</p><p> </p><p><strong>Enemies:</strong></p><p>Guard 1: <span style="color: red">DEAD</span></p><p>Guard 2: <span style="color: red">DEAD</span> </p><p>Ogre Savage: <span style="color: red">DEAD</span> </p><p>Hobgoblin 1: 60/60</p><p>Hobgoblin 2: 33/60 prone</p><p>Hobgoblin 3: 38/60</p><p>Goblin Mage 1: 11/35 prone</p><p>Goblin Mage 2: 7/35 prone</p><p>Goblin 1: 1/1</p><p>Goblin 2: 1/1 </p><p>Goblin 3: 1/1</p><p>Goblin 4: 1/1</p><p>Goblin 5: 1/1</p><p> </p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Enemies]</p><p>Hobgoblin Guard:</p><p>Initiative +8 Senses Perception +6; low-light vision</p><p>HP 100: </p><p>AC 22 (24 with phalanx soldier); Fortitude 20, Refl ex 18, Will 18</p><p>Speed 6</p><p>m bastard sword (standard; at-will) ✦ Weapon</p><p>+10 vs. AC; 1d10 +4</p><p>Hobgoblin Resilience (immediate reaction, when the hobgoblin</p><p>warrior suffers an effect that a save can end; encounter)</p><p>The hobgoblin warrior makes a saving throw against the</p><p>triggering eff ect.</p><p>Phalanx Soldier</p><p>The hobgoblin warrior gains a +2 bonus to AC while at least one</p><p>hobgoblin ally is adjacent to it.</p><p>Alignment Evil Languages Common, Goblin</p><p>Skills Athletics +10, History +6</p><p>Str 19 (+8) Dex 14 (+6) Wis 14 (+6)</p><p>Con 15 (+6) Int 11 (+4) Cha 10 (+4)</p><p> </p><p>Ogre Savage</p><p>HP 111; Bloodied 55</p><p>AC 19; Fortitude 21, Refl ex 16, Will 16</p><p>Speed 8</p><p>m Greatclub (standard; at-will) ✦ Weapon</p><p>Reach 2; +11 vs. AC; 2d10 + 5 damage.</p><p>M Angry Smash (standard; recharge 6 ) ✦ Weapon</p><p>The ogre savage makes a greatclub attack, but gets two attack</p><p>rolls and takes the better result.</p><p>Alignment Chaotic evil Languages Giant</p><p>Str 21 (+9) Dex 11 (+4) Wis 11 (+4)</p><p>Con 21 (+9) Int 4 (+1) Cha 6 (+2)</p><p>Equipment hide armor, greatclub</p><p></p><p>Goblin Guards:</p><p>Initiative +8 Senses Perception +6; low-light vision</p><p>HP 60: </p><p>AC 22; Fortitude 20, Refl ex 18, Will 18</p><p>Speed 6</p><p>m bastard sword (standard; at-will) ✦ Weapon</p><p>+10 vs. AC; 1d10 +4</p><p></p><p>Goblin Mage:</p><p>Bandit Mage</p><p>XP 175 (x2) = 350</p><p>HP 42; Bloodied 21</p><p>AC 17; Fortitude 13, Ref 14, Will 15</p><p>Speed 6</p><p>Quarterstaff (standard; at-will) ✦ Weapon</p><p>+4 vs. AC; 1d8 damage.</p><p>Magic Missile (standard; at-will) ✦ Force</p><p>Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.</p><p>Dancing Lightning (standard; encounter) ✦ Lightning</p><p>The mage makes a separate attack against 3 diff erent targets:</p><p>ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.</p><p>Thunder Burst (standard; encounter) ✦ Thunder</p><p>Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder</p><p>damage, and the target is dazed (save ends).</p><p></p><p></p><p>[/sblock]</p><p> </p><p>[sblock=Adventure Summary]</p><p><strong>Motives</strong></p><p>Find Lord Weinfurter dead or alive</p><p>Locate and retrieve an orb</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5728925, member: 79956"] After a the initial attack by the mage all seemed in order for as the goblins as they realized that they had hurt badly the first three foes who appeared at the entrance. In fact the mage behind the original attacker turned back to a goblin behind him and yells to another goblin... [sblock=goblin] [COLOR="Yellow"]Slave!...yes you! Go tell Gaark that the invaders are held in check and everything continues to go as planned...HURRY![/COLOR] [/sblock] The mage turns just in time to yell out loud [COLOR="Yellow"]aaaAAGGGHHH[/COLOR] as the body of one of his peers smashes into him, causing him to fall to the ground. Once there, he as his comrades are the victims of more attacks, which weeken the defending force considerably. The mage who originally blasted the the party shakes his head after lifting his head off the floor. He uses his staff to prop himself off the floor, only to realize to his horror, that he is surrounded by four enemies. He screams in fear and attempts to run away ooc: this will provoke multiple OA's. Please feel free to roll your own OA on this one. I think four of heroes have a chance. Drew is not so lucky as two goblin fighters get up simultaneously and attack. And the third fighter charges him. Two of the three strike the monk with minor wounds The second mage panics. [COLOR="Yellow"]Get him away from me![/COLOR] the mage says in common tongue as he blasts a burst of thunder at Drew...as well as the one fighters who were there to protect him. The thunder blast hits drew and two of the three fighters. Drew still stands, but definitely seen better days. Meanwhile, the goblins farther in the back in the massive room, huddle together as a group terrified from what they have witnessed thus far. [sblock=Mechanics] [B][U]Heros [/U][/B] Drew: Hits HF2, GM1 and GM2 for 11 and all are prone Prime: Second wind, 4 temp hp gone, 1 hp absorbed by armor (damn...keep forgetting that), +2 to all defensive, save vs dazed Vermitrax: Double moves Sharpe: Readied action triggered by Drew, Hit GM2 for 12, saving throw granted to Gellan Pet Dragon: Gellan: Fails save vs dazed, then saves vs Dazed Timber Wolf: Zharne: Hits HF2 for 13, hits HF3, GM1 and GM2 for 5, fails save vs dazed [B]Total Damage to Enemy:[/B] Guard 1: [COLOR=red]DEAD[/COLOR] Guard 2: [COLOR=red]DEAD[/COLOR] Ogre Savage: [COLOR=red]DEAD[/COLOR] Hobgoblin 1: 60/60 Dazed Hobgoblin 2: 33/60 Dazed Hobgoblin 3: 38/60 Goblin Mage 1: 11/35 prone Goblin Mage 2: 7/35 prone Goblin 1: Goblin 2: Goblin 3: Goblin 4: Goblin 5: [B][U]Baddies turn:[/U][/B] Hobgoblin 1: movement: Stand attack: 1d20+10 for 1d8+2 vs Drew AC: [URL="http://invisiblecastle.com/roller/view/3261322/"]miss[/URL] Hobgoblin 2: movement: Stand attack: 1d20+10 for 1d8+2 vs Drew AC: [URL="http://invisiblecastle.com/roller/view/3261323/"]Hit for 8[/URL] Hobgoblin 3: Charge Drew: 1d20+10+1 for 1d8+2 AC: [URL="http://invisiblecastle.com/roller/view/3261324/"]Hit for 4[/URL] Goblin Mage 1: Movement: Get up Movement: Run: This provokes OA's Z, P and S... Goblin Mage 2: Movement: Get up Thunder attack centered on Drew and unfortunately HF1 and HF2: 1d20+7 vs fort for 1d8+4 = so attack Drew, HF1, HF2 and Hf3 respectively: [URL="http://invisiblecastle.com/roller/view/3261324/"]Hit, Hit, Hit, Miss for 7 and dazed (save ends)[/URL] [B]Total Damage to Allies:[/B] Drew -19 and Dazed (save end) [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdF94bXdyMUI2bFJGV0ZhS3NCTXJFbmc&hl=en_US#gid=0"][COLOR=#0066cc]map[/COLOR][/URL] [/sblock] [sblock=Stats] [B]Palyers [/B] Prime: Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 DAZED: (SAVE ENDS) HP:35/58 THP 4: Bloodied: 29, Surge value:14, Surges left: 13/13 Gellan: Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14 DAZED (SAVE ENDS) HP: 42/51,THP: Bloodied 25, Surge Value 12, Surges left 9/9 Sharpe: AC 18, Fort: 15, Ref: 13, Will: 17 HP 40/40, THP: Bloodied 20 Surge Value 10; Surges left 11/11 Malifixindalaunt: Dragon Mount AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy) HP 60/60; Bloodied 30 Vermitrax: AC 20; Fort: 18, Ref: 20, Will 20 HP 38/38 Bloodied 19 Surge Value 9; Surges left 9/9 Resist 5 Cold 10 Force Zharne: AC 20 THP 5; Fort: 15, Ref: 18, Will 18 HP 47/51 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9 DAZED (SAVE ENDS) Resist 5 Cold Timber Wolf: AC 20; Fort: 15, Ref: 18, Will 18 HP 51/51 Drew: AC 21 Fortitude 15 Reflex 19 Will 15 HP 6/34 Bloodied 17 Surge Value 8 Surges left 8/8 [B]Enemies:[/B] Guard 1: [COLOR=red]DEAD[/COLOR] Guard 2: [COLOR=red]DEAD[/COLOR] Ogre Savage: [COLOR=red]DEAD[/COLOR] Hobgoblin 1: 60/60 Hobgoblin 2: 33/60 prone Hobgoblin 3: 38/60 Goblin Mage 1: 11/35 prone Goblin Mage 2: 7/35 prone Goblin 1: 1/1 Goblin 2: 1/1 Goblin 3: 1/1 Goblin 4: 1/1 Goblin 5: 1/1 [/sblock] [sblock=Enemies] Hobgoblin Guard: Initiative +8 Senses Perception +6; low-light vision HP 100: AC 22 (24 with phalanx soldier); Fortitude 20, Refl ex 18, Will 18 Speed 6 m bastard sword (standard; at-will) ✦ Weapon +10 vs. AC; 1d10 +4 Hobgoblin Resilience (immediate reaction, when the hobgoblin warrior suffers an effect that a save can end; encounter) The hobgoblin warrior makes a saving throw against the triggering eff ect. Phalanx Soldier The hobgoblin warrior gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it. Alignment Evil Languages Common, Goblin Skills Athletics +10, History +6 Str 19 (+8) Dex 14 (+6) Wis 14 (+6) Con 15 (+6) Int 11 (+4) Cha 10 (+4) Ogre Savage HP 111; Bloodied 55 AC 19; Fortitude 21, Refl ex 16, Will 16 Speed 8 m Greatclub (standard; at-will) ✦ Weapon Reach 2; +11 vs. AC; 2d10 + 5 damage. M Angry Smash (standard; recharge 6 ) ✦ Weapon The ogre savage makes a greatclub attack, but gets two attack rolls and takes the better result. Alignment Chaotic evil Languages Giant Str 21 (+9) Dex 11 (+4) Wis 11 (+4) Con 21 (+9) Int 4 (+1) Cha 6 (+2) Equipment hide armor, greatclub Goblin Guards: Initiative +8 Senses Perception +6; low-light vision HP 60: AC 22; Fortitude 20, Refl ex 18, Will 18 Speed 6 m bastard sword (standard; at-will) ✦ Weapon +10 vs. AC; 1d10 +4 Goblin Mage: Bandit Mage XP 175 (x2) = 350 HP 42; Bloodied 21 AC 17; Fortitude 13, Ref 14, Will 15 Speed 6 Quarterstaff (standard; at-will) ✦ Weapon +4 vs. AC; 1d8 damage. Magic Missile (standard; at-will) ✦ Force Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage. Dancing Lightning (standard; encounter) ✦ Lightning The mage makes a separate attack against 3 diff erent targets: ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage. Thunder Burst (standard; encounter) ✦ Thunder Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder damage, and the target is dazed (save ends). [/sblock] [sblock=Adventure Summary] [B]Motives[/B] Find Lord Weinfurter dead or alive Locate and retrieve an orb [/sblock] [/QUOTE]
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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
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