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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5738904" data-attributes="member: 79956"><p>[sblock=DM notes: Please Ignore]</p><p></p><p>[sblock=Mechanics]</p><p><strong><u>Heros </u></strong></p><p> </p><p>Drew: Miss</p><p>Prime: Combat Challenge Miss, attack miss, mark HF1</p><p>Vermitrax:</p><p>Sharpe: Hits for 12; HF1 -2 to AC EONT</p><p>Pet Dragon: </p><p>Gellan: Hits for 14, CA granted to Gellan TENT</p><p>Timber Wolf: </p><p>Zharne: Hit for 26 and HF1 is slowed</p><p> </p><p><strong>Total Damage to Enemy:</strong></p><p>Hobgoblin 1: -52 so far</p><p></p><p> </p><p><strong><u>Baddies turn:</u></strong></p><p>Hobgoblin 1:</p><p>attack: 1d20+10 for 1d8+4 vs Sharpe AC: <a href="http://invisiblecastle.com/roller/view/3277478/" target="_blank">miss</a></p><p></p><p><strong>Total Damage to Allies:</strong></p><p>Prime takes 8 damage</p><p></p><p> </p><p> </p><p>[/sblock]</p><p> </p><p>[sblock=map]</p><p> </p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdF94bXdyMUI2bFJGV0ZhS3NCTXJFbmc&hl=en_US#gid=0" target="_blank"><span style="color: #0066cc">map</span></a></p><p> </p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p> </p><p><strong>Palyers </strong></p><p> </p><p>Prime: </p><p>Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 DAZED: (SAVE ENDS)</p><p>HP:31/58 THP 0: Bloodied: 29, Surge value:14, Surges left: 13/13</p><p> </p><p>Gellan:</p><p>Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14 DAZED (SAVE ENDS)</p><p>HP: 42/51,THP: Bloodied 25, Surge Value 12, Surges left 9/9</p><p> </p><p>Sharpe: </p><p>AC 18, Fort: 15, Ref: 13, Will: 17</p><p>HP 40/40, THP: Bloodied 20 Surge Value 10; Surges left 11/11</p><p> </p><p>Malifixindalaunt: Dragon Mount</p><p>AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)</p><p>HP 60/60; Bloodied 30</p><p> </p><p>Vermitrax:</p><p>AC 20; Fort: 18, Ref: 20, Will 20</p><p>HP 38/38 Bloodied 19 Surge Value 9; Surges left 9/9</p><p>Resist 5 Cold 10 Force</p><p> </p><p>Zharne:</p><p>AC 20 THP 5; Fort: 15, Ref: 18, Will 18</p><p>HP 47/51 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9 DAZED (SAVE ENDS)</p><p>Resist 5 Cold</p><p> </p><p>Timber Wolf:</p><p>AC 20; Fort: 15, Ref: 18, Will 18</p><p>HP 51/51</p><p> </p><p>Drew:</p><p>AC 21 Fortitude 15 Reflex 19 Will 15</p><p>HP 23/34 THP 0 Bloodied 17 Surge Value 8 Surges left 8/8</p><p> </p><p><strong>Enemies:</strong></p><p>Guard 1: <span style="color: red">DEAD</span></p><p>Guard 2: <span style="color: red">DEAD</span> </p><p>Ogre Savage: <span style="color: red">DEAD</span> </p><p>Hobgoblin 1: 8/60</p><p>Hobgoblin 2: <span style="color: red">DEAD</span> </p><p>Hobgoblin 3: <span style="color: red">DEAD</span> </p><p>Goblin Mage 1: <span style="color: red">DEAD</span> </p><p>Goblin Mage 2: <span style="color: red">DEAD</span> </p><p>Goblin 1: <span style="color: red">DEAD</span> </p><p>Goblin 2: <span style="color: red">DEAD</span> </p><p>Goblin 3: <span style="color: red">DEAD</span> </p><p>Goblin 4: <span style="color: red">DEAD</span> </p><p>Goblin 5: 1/1</p><p> </p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Enemies]</p><p>Hobgoblin Guard:</p><p>Initiative +8 Senses Perception +6; low-light vision</p><p>HP 100: </p><p>AC 22 (24 with phalanx soldier); Fortitude 20, Refl ex 18, Will 18</p><p>Speed 6</p><p>m bastard sword (standard; at-will) ✦ Weapon</p><p>+10 vs. AC; 1d10 +4</p><p>Hobgoblin Resilience (immediate reaction, when the hobgoblin</p><p>warrior suffers an effect that a save can end; encounter)</p><p>The hobgoblin warrior makes a saving throw against the</p><p>triggering eff ect.</p><p>Phalanx Soldier</p><p>The hobgoblin warrior gains a +2 bonus to AC while at least one</p><p>hobgoblin ally is adjacent to it.</p><p>Alignment Evil Languages Common, Goblin</p><p>Skills Athletics +10, History +6</p><p>Str 19 (+8) Dex 14 (+6) Wis 14 (+6)</p><p>Con 15 (+6) Int 11 (+4) Cha 10 (+4)</p><p> </p><p>Ogre Savage</p><p>HP 111; Bloodied 55</p><p>AC 19; Fortitude 21, Refl ex 16, Will 16</p><p>Speed 8</p><p>m Greatclub (standard; at-will) ✦ Weapon</p><p>Reach 2; +11 vs. AC; 2d10 + 5 damage.</p><p>M Angry Smash (standard; recharge 6 ) ✦ Weapon</p><p>The ogre savage makes a greatclub attack, but gets two attack</p><p>rolls and takes the better result.</p><p>Alignment Chaotic evil Languages Giant</p><p>Str 21 (+9) Dex 11 (+4) Wis 11 (+4)</p><p>Con 21 (+9) Int 4 (+1) Cha 6 (+2)</p><p>Equipment hide armor, greatclub</p><p></p><p>Goblin Guards:</p><p>Initiative +8 Senses Perception +6; low-light vision</p><p>HP 60: </p><p>AC 22; Fortitude 20, Refl ex 18, Will 18</p><p>Speed 6</p><p>m bastard sword (standard; at-will) ✦ Weapon</p><p>+10 vs. AC; 1d10 +4</p><p></p><p>Goblin Mage:</p><p>Bandit Mage</p><p>XP 175 (x2) = 350</p><p>HP 42; Bloodied 21</p><p>AC 17; Fortitude 13, Ref 14, Will 15</p><p>Speed 6</p><p>Quarterstaff (standard; at-will) ✦ Weapon</p><p>+4 vs. AC; 1d8 damage.</p><p>Magic Missile (standard; at-will) ✦ Force</p><p>Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.</p><p>Dancing Lightning (standard; encounter) ✦ Lightning</p><p>The mage makes a separate attack against 3 diff erent targets:</p><p>ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.</p><p>Thunder Burst (standard; encounter) ✦ Thunder</p><p>Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder</p><p>damage, and the target is dazed (save ends).</p><p></p><p></p><p>[/sblock]</p><p> </p><p>[sblock=Adventure Summary]</p><p><strong>Motives</strong></p><p>Find Lord Weinfurter dead or alive</p><p>Locate and retrieve an orb</p><p>[/sblock]</p><p></p><p>ooc: round 8 begins now.</p><p></p><p>[/sblock]</p><p></p><p>ooc: Vermitrax up:</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5738904, member: 79956"] [sblock=DM notes: Please Ignore] [sblock=Mechanics] [B][U]Heros [/U][/B] Drew: Miss Prime: Combat Challenge Miss, attack miss, mark HF1 Vermitrax: Sharpe: Hits for 12; HF1 -2 to AC EONT Pet Dragon: Gellan: Hits for 14, CA granted to Gellan TENT Timber Wolf: Zharne: Hit for 26 and HF1 is slowed [B]Total Damage to Enemy:[/B] Hobgoblin 1: -52 so far [B][U]Baddies turn:[/U][/B] Hobgoblin 1: attack: 1d20+10 for 1d8+4 vs Sharpe AC: [URL="http://invisiblecastle.com/roller/view/3277478/"]miss[/URL] [B]Total Damage to Allies:[/B] Prime takes 8 damage [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdF94bXdyMUI2bFJGV0ZhS3NCTXJFbmc&hl=en_US#gid=0"][COLOR=#0066cc]map[/COLOR][/URL] [/sblock] [sblock=Stats] [B]Palyers [/B] Prime: Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 DAZED: (SAVE ENDS) HP:31/58 THP 0: Bloodied: 29, Surge value:14, Surges left: 13/13 Gellan: Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14 DAZED (SAVE ENDS) HP: 42/51,THP: Bloodied 25, Surge Value 12, Surges left 9/9 Sharpe: AC 18, Fort: 15, Ref: 13, Will: 17 HP 40/40, THP: Bloodied 20 Surge Value 10; Surges left 11/11 Malifixindalaunt: Dragon Mount AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy) HP 60/60; Bloodied 30 Vermitrax: AC 20; Fort: 18, Ref: 20, Will 20 HP 38/38 Bloodied 19 Surge Value 9; Surges left 9/9 Resist 5 Cold 10 Force Zharne: AC 20 THP 5; Fort: 15, Ref: 18, Will 18 HP 47/51 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9 DAZED (SAVE ENDS) Resist 5 Cold Timber Wolf: AC 20; Fort: 15, Ref: 18, Will 18 HP 51/51 Drew: AC 21 Fortitude 15 Reflex 19 Will 15 HP 23/34 THP 0 Bloodied 17 Surge Value 8 Surges left 8/8 [B]Enemies:[/B] Guard 1: [COLOR=red]DEAD[/COLOR] Guard 2: [COLOR=red]DEAD[/COLOR] Ogre Savage: [COLOR=red]DEAD[/COLOR] Hobgoblin 1: 8/60 Hobgoblin 2: [COLOR=red]DEAD[/COLOR] Hobgoblin 3: [COLOR=red]DEAD[/COLOR] Goblin Mage 1: [COLOR=red]DEAD[/COLOR] Goblin Mage 2: [COLOR=red]DEAD[/COLOR] Goblin 1: [COLOR=red]DEAD[/COLOR] Goblin 2: [COLOR=red]DEAD[/COLOR] Goblin 3: [COLOR=red]DEAD[/COLOR] Goblin 4: [COLOR=red]DEAD[/COLOR] Goblin 5: 1/1 [/sblock] [sblock=Enemies] Hobgoblin Guard: Initiative +8 Senses Perception +6; low-light vision HP 100: AC 22 (24 with phalanx soldier); Fortitude 20, Refl ex 18, Will 18 Speed 6 m bastard sword (standard; at-will) ✦ Weapon +10 vs. AC; 1d10 +4 Hobgoblin Resilience (immediate reaction, when the hobgoblin warrior suffers an effect that a save can end; encounter) The hobgoblin warrior makes a saving throw against the triggering eff ect. Phalanx Soldier The hobgoblin warrior gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it. Alignment Evil Languages Common, Goblin Skills Athletics +10, History +6 Str 19 (+8) Dex 14 (+6) Wis 14 (+6) Con 15 (+6) Int 11 (+4) Cha 10 (+4) Ogre Savage HP 111; Bloodied 55 AC 19; Fortitude 21, Refl ex 16, Will 16 Speed 8 m Greatclub (standard; at-will) ✦ Weapon Reach 2; +11 vs. AC; 2d10 + 5 damage. M Angry Smash (standard; recharge 6 ) ✦ Weapon The ogre savage makes a greatclub attack, but gets two attack rolls and takes the better result. Alignment Chaotic evil Languages Giant Str 21 (+9) Dex 11 (+4) Wis 11 (+4) Con 21 (+9) Int 4 (+1) Cha 6 (+2) Equipment hide armor, greatclub Goblin Guards: Initiative +8 Senses Perception +6; low-light vision HP 60: AC 22; Fortitude 20, Refl ex 18, Will 18 Speed 6 m bastard sword (standard; at-will) ✦ Weapon +10 vs. AC; 1d10 +4 Goblin Mage: Bandit Mage XP 175 (x2) = 350 HP 42; Bloodied 21 AC 17; Fortitude 13, Ref 14, Will 15 Speed 6 Quarterstaff (standard; at-will) ✦ Weapon +4 vs. AC; 1d8 damage. Magic Missile (standard; at-will) ✦ Force Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage. Dancing Lightning (standard; encounter) ✦ Lightning The mage makes a separate attack against 3 diff erent targets: ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage. Thunder Burst (standard; encounter) ✦ Thunder Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder damage, and the target is dazed (save ends). [/sblock] [sblock=Adventure Summary] [B]Motives[/B] Find Lord Weinfurter dead or alive Locate and retrieve an orb [/sblock] ooc: round 8 begins now. [/sblock] ooc: Vermitrax up: [/QUOTE]
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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
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