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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
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<blockquote data-quote="MetaVoid" data-source="post: 5790316" data-attributes="member: 87106"><p>Drew slides closer to remaining enemies, his second step starting another of his wide sweep turns.</p><p></p><p>The turns ends in flurry of kicks and elbow strikes with severely wounded hobgoblin dropping down and other remaining shaky on it's last legs. The monk kicks one final time and rolls away using the momentum of the kick to prepare for charging the next one.</p><p></p><p><span style="color: DimGray">OOC: Luinnar/Sharpe is killjoy, I was ready to present my flight power to move 8 and strike at the fleeing goblin, but no such luck <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Still, I conserved my encounter attack just in case <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></span></p><p></p><p>[sblock=Actions]</p><p>Move: Move tech from Five Storms: Slide 2 to S16</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3341201/" target="_blank">Five Storms vs Ref (HG9; HG 8); damage (1d20+11=14, 1d20+9=28, 1d8+6=11)</a> - HG 8 hit for 11</p><p>FoB against HG 9 for 6 non-lethal which drops it and prompts another 3 damage to HG 8 from Rain of Hammers - Drew gains +2 AC & Ref TENT</p><p>[/sblock]</p><p></p><p>[sblock=Drew Stats]</p><p>AC: 22 Fort: 16 Reflex: 19 Will: 17</p><p>HP: 31/44 Surges: 8/8 Surge Value: 11</p><p></p><p>MBA: +12 vs AC 1d8+2 (unarmed strike)</p><p>RBA: +11 vs AC 1d4+5 (dagger)</p><p></p><p>FEATS</p><p>Superior Implement (Mountain Ki), Internalize Basic Kata, Unarmored Agility, Slashin Kama Style, Ki Expertise</p><p></p><p>POWERS</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Fallen Needle</span></p><p><span style="color: Lime">Five Storms</span></p><p><span style="color: Lime">Crane's Wings</span></p><p><span style="color: Lime">Centered Flurry of Blows</span></p><p><span style="color: Lime"></span></p><p></p><p><span style="color: Red"></span></p><p><span style="color: Red">Drunken Monkey</span></p><p><span style="color: Red">Second Wind</span></p><p><span style="color: Red">Iron Wolf Charge</span></p><p><span style="color: Red"></span></p><p></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Masterful Spiral</span></p><p><span style="color: DimGray">Water Gives Way</span></p><p><span style="color: DimGray"></span></p><p></p><p><span style="color: Gold">Mountain Ki Rain of Hammers</span>- On hit gain +1 AC and Ref; any forced movement (from this focus) is increased 1 square</p><p>If Drew drops an enemy, one enemy adjacent to Drew takes 3 damage</p><p>Property Daily Minor: Make one at-will attack vs enemy already hit this turn.</p><p></p><p>Skills: Acrobatics +13; Athletics +9; Perception +12; Stealth +13; Thievery +12[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 5790316, member: 87106"] Drew slides closer to remaining enemies, his second step starting another of his wide sweep turns. The turns ends in flurry of kicks and elbow strikes with severely wounded hobgoblin dropping down and other remaining shaky on it's last legs. The monk kicks one final time and rolls away using the momentum of the kick to prepare for charging the next one. [COLOR="DimGray"]OOC: Luinnar/Sharpe is killjoy, I was ready to present my flight power to move 8 and strike at the fleeing goblin, but no such luck :) Still, I conserved my encounter attack just in case :)[/COLOR] [sblock=Actions] Move: Move tech from Five Storms: Slide 2 to S16 Standard: [url=http://invisiblecastle.com/roller/view/3341201/]Five Storms vs Ref (HG9; HG 8); damage (1d20+11=14, 1d20+9=28, 1d8+6=11)[/url] - HG 8 hit for 11 FoB against HG 9 for 6 non-lethal which drops it and prompts another 3 damage to HG 8 from Rain of Hammers - Drew gains +2 AC & Ref TENT [/sblock] [sblock=Drew Stats] AC: 22 Fort: 16 Reflex: 19 Will: 17 HP: 31/44 Surges: 8/8 Surge Value: 11 MBA: +12 vs AC 1d8+2 (unarmed strike) RBA: +11 vs AC 1d4+5 (dagger) FEATS Superior Implement (Mountain Ki), Internalize Basic Kata, Unarmored Agility, Slashin Kama Style, Ki Expertise POWERS [COLOR="Lime"] Fallen Needle Five Storms Crane's Wings Centered Flurry of Blows [/COLOR] [COLOR="Red"] Drunken Monkey Second Wind Iron Wolf Charge [/COLOR] [COLOR="DimGray"] Masterful Spiral Water Gives Way [/COLOR] [COLOR="Gold"]Mountain Ki Rain of Hammers[/COLOR]- On hit gain +1 AC and Ref; any forced movement (from this focus) is increased 1 square If Drew drops an enemy, one enemy adjacent to Drew takes 3 damage Property Daily Minor: Make one at-will attack vs enemy already hit this turn. Skills: Acrobatics +13; Athletics +9; Perception +12; Stealth +13; Thievery +12[/sblock] [/QUOTE]
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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
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