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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5868670" data-attributes="member: 79956"><p>[sblock=Mechanics]</p><p><strong><u>Heros </u></strong></p><p></p><p>No action taken yet</p><p> </p><p>Drew: Z1 takes 22 and prone, Chilborn takes 6</p><p>Prime: miss</p><p>Vermitrax: Hits ZH, Z4 and CC for 11, -5 damage to any foe that hits V</p><p>Sharpe: Hits Z3 for 12 and -2 to ac eont</p><p>Pet Dragon: </p><p>Gellan: Hits Z2 for 11</p><p>Zharne: Kills Z1 and CZ hit for 33, dazed and prone</p><p> </p><p><strong>Total Damage to Enemy:</strong></p><p>Z1 -DEAD</p><p>Z2 -11</p><p>Z3 -12</p><p>Z4 -11</p><p>CC -11</p><p>CB -39</p><p>ZH -11</p><p></p><p> </p><p><strong><u>Baddies turn:</u></strong></p><p>Z2 Attacks Gellan: 1d20+6 vs Gellan AC: <a href="http://invisiblecastle.com/roller/view/3443744/" target="_blank">Hit for 5</a></p><p></p><p>Z3 Attacks Dragon: 1d20 vs Dragon AC:<a href="http://invisiblecastle.com/roller/view/3443749/" target="_blank"> miss</a></p><p></p><p>Z4 Moves to current location and attacks Prime 1d20+6 vs Prime AC: <a href="http://invisiblecastle.com/roller/view/3443799/" target="_blank">miss</a></p><p></p><p>CH Attacks Zharne: 1d20+11 vs Zharne AC: <a href="http://invisiblecastle.com/roller/view/3443761/" target="_blank">Hit for 6 and immobilized TBNT and 5 ongoing damage (save ends)</a></p><p></p><p>CC Attacks Drew: <a href="http://invisiblecastle.com/roller/view/3443785/" target="_blank">1d20+7 vs Reflex: Another miss <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> </a></p><p></p><p>ZH Attacks Prime: Get up: Zombie smash: 1d20+12 vs Prime AC: <a href="http://invisiblecastle.com/roller/view/3443804/" target="_blank">Hit for 11-1 = 10</a></p><p></p><p>recharge: <a href="http://invisiblecastle.com/roller/view/3443805/" target="_blank">Nope</a></p><p></p><p></p><p><strong>Total Damage to Allies:</strong></p><p>Gellan hit for 5</p><p>Zharne hit for 6 and immobilized TENT and takes ongoing 5 (save ends), also (takes 5 damage from aura)</p><p>Prime hit for 10</p><p></p><p>[/sblock]</p><p> </p><p>[sblock=map]</p><p></p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodEJ0ai1NYkFwZFBXUkVJTk12TGdRT3c#gid=0" target="_blank">map</a></p><p></p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p> </p><p><strong>Palyers </strong></p><p> </p><p>Prime: </p><p>Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 AP 0</p><p>HP: <span style="color: Red">54</span>/64 THP: Bloodied: 29, Surge value:14, Surges left: 11/13</p><p> </p><p>Gellan:</p><p>Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14 </p><p>HP: <span style="color: red">36</span>/51,THP : Bloodied 25, Surge Value 12, Surges left 6/9</p><p> </p><p>Sharpe: </p><p>AC 18, Fort: 15, Ref: 13, Will: 17</p><p>HP 51/51, THP: Bloodied 20 Surge Value 10; Surges left 7/11</p><p> </p><p>Malifixindalaunt: Dragon Mount</p><p>AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)</p><p>HP <span style="color: Red">51</span>/60 THP 14; Bloodied 30</p><p> </p><p>Vermitrax:</p><p>AC 20; Fort: 18, Ref: 20, Will 20</p><p>HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9</p><p>Resist 5 Cold 10 Force</p><p> </p><p>Zharne:</p><p>AC 20 THP 5; Fort: 15, Ref: 18, Will 18 AP 0</p><p>HP <span style="color: Red">31</span>/51 THP Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9 </p><p>Resist 5 Cold</p><p> </p><p>Timber Wolf:</p><p>AC 20; Fort: 15, Ref: 18, Will 18</p><p>HP 51/51</p><p> </p><p>Drew:</p><p>AC 21 Fortitude 15 Reflex 19 Will 15 AP 0</p><p>HP 34/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8</p><p> </p><p><strong>Enemies:</strong></p><p>ZM1 1/1 <span style="color: Red">DEAD</span></p><p>ZM2 1/1 <span style="color: Red">DEAD</span></p><p>ZM3 1/1 <span style="color: Red">DEAD</span></p><p>ZM4 1/1 <span style="color: Red">DEAD</span></p><p>Z1 40/40 <span style="color: Red">DEAD</span></p><p>Z2 <span style="color: red">5</span>/40 </p><p>Z3 <span style="color: red">28</span>/40 </p><p>Z4 <span style="color: red">29</span>/40 </p><p>CH <span style="color: Red">7</span>/46</p><p>CC <span style="color: Red">45</span>/71 </p><p>ZH <span style="color: Red">52</span>/88 </p><p></p><p>[/sblock]</p><p></p><p>[sblock=Monster Stats]</p><p></p><p><strong>Zombie Rotter</strong></p><p>HP 1; a missed attack never damages a minion.</p><p>AC 13; Fortitude 13, Refl ex 9, Will 10</p><p>Immune disease, poison</p><p>Speed 4</p><p>m Slam (standard; at-will)</p><p>+6 vs. AC; 5 damage.</p><p></p><p><strong>Zombie</strong></p><p>HP 40; Bloodied 20; see also zombie weakness</p><p>AC 13; Fortitude 13, Refl ex 9, Will 10</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 4</p><p>mSlam (standard; at-will)</p><p>+6 vs. AC; 2d6 + 2 damage.</p><p>M Zombie Grab (standard; at-will)</p><p>+4 vs. Refl ex; the target is grabbed (until escape). Checks made</p><p>to escape the zombie’s grab take a –5 penalty.</p><p>Zombie Weakness</p><p>Any critical hit to the zombie reduces it to 0 hit points instantly.</p><p></p><p><strong>Corruption Corpse</strong></p><p>Grave Stench aura 1; living enemies in the aura take a –5 penalty to</p><p>attack rolls.</p><p>HP 46; Bloodied 23; see also death burst</p><p>Regeneration 5 (if the corruption corpse takes radiant damage,</p><p>regeneration doesn’t function on its next turn)</p><p>AC 17; Fortitude 16, Refl ex 14, Will 14</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 4</p><p>m Slam (standard; at-will)</p><p>+8 vs. AC; 1d6 + 3 damage.</p><p>R Mote of Corruption (standard; at-will) ✦ Necrotic</p><p>The corruption corpse hurls a black glob of necrotic fi lth. Ranged</p><p>10; +7 vs. Refl ex; 2d6 + 3 necrotic damage, and the target is</p><p>weakened (save ends).</p><p>C Death Burst (when reduced to 0 hit points) ✦ Necrotic</p><p>The corruption corpse explodes. Close burst 1; +7 vs. Fortitude;</p><p>2d6 + 3 necrotic damage.</p><p></p><p><strong>Chillborn Zombie</strong></p><p>Chillborn Aura (Cold) aura 2; any creature that enters or begins its</p><p>turn in the aura takes 5 cold damage. Multiple chillborn auras</p><p>deal cumulative damage.</p><p>HP 71; Bloodied 35; see also death burst</p><p>AC 22; Fortitude 20, Refl ex 16, Will 16</p><p>Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5</p><p>fi re, 5 radiant</p><p>Speed 4</p><p>mSlam (standard; at-will) ✦ Cold</p><p>+11 vs. AC; 1d6 + 4 damage, and the target is immobilized until</p><p>the end of the chillborn zombie’s next turn and takes ongoing 5</p><p>cold damage (save ends); see also ice reaper.</p><p>C Death Burst (when reduced to 0 hit points) ✦ Cold</p><p>The chillborn zombie explodes. Close burst 1; +9 vs. Fortitude;</p><p>2d6 + 2 cold damage, and the target is slowed (save ends).</p><p>Ice Reaper ✦ Cold</p><p>The chillborn zombie deals an extra 5 cold damage to an</p><p>immobilized creature.</p><p></p><p><strong>Zombie Hulk</strong></p><p>HP 88; Bloodied 44; see also rise again</p><p>AC 20; Fortitude 23, Refl ex 17, Will 18</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant</p><p>Speed 4</p><p>m Slam (standard; at-will)</p><p>Reach 2; +12 vs. AC; 2d8 + 5 damage.</p><p>M Zombie Smash (standard; recharge ⚅ )</p><p>Reach 2; targets Medium size or smaller creature; +12 vs. AC;</p><p>4d8 + 5 damage, and the target is knocked prone.</p><p>Rise Again (the first time the zombie hulk drops to 0 hit points)</p><p>Make a new initiative check for the zombie hulk. On its next turn,</p><p>the zombie hulk rises (as a move action) with 44 hit points.</p><p></p><p>[/sblock]</p><p> </p><p>[sblock=Adventure Summary]</p><p><strong>Quest</strong></p><p>Find Lord Weinfurter dead or alive</p><p>Locate and retrieve an orb</p><p><strong>Summary</strong></p><p>Fought off an ambush by a shambling mound and a black dragon.</p><p>Kidnapped a sniper. Learned some info about a gang of goblins with a V scare</p><p>Sniper says help help party if they help him get home</p><p>Party attack goblin stronghold, killing ogre and many guards</p><p>Party invades V clan</p><p>Party slay leader and discovers a communication device and communicates with someone named Vlastoes </p><p>Party discovers the location of the scar clan and that the V clan had just sent out a raid on the scar clan</p><p>Party arrives at the location of the hideout and discovers the two rival clans battling to the death</p><p>The V clan crushes the attack, but makes it easy for the party to crush them.</p><p>The party enters the hideout and disables traps and a guardian statue</p><p>The party meets Vlastoes for the first time</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5868670, member: 79956"] [sblock=Mechanics] [B][U]Heros [/U][/B] No action taken yet Drew: Z1 takes 22 and prone, Chilborn takes 6 Prime: miss Vermitrax: Hits ZH, Z4 and CC for 11, -5 damage to any foe that hits V Sharpe: Hits Z3 for 12 and -2 to ac eont Pet Dragon: Gellan: Hits Z2 for 11 Zharne: Kills Z1 and CZ hit for 33, dazed and prone [B]Total Damage to Enemy:[/B] Z1 -DEAD Z2 -11 Z3 -12 Z4 -11 CC -11 CB -39 ZH -11 [B][U]Baddies turn:[/U][/B] Z2 Attacks Gellan: 1d20+6 vs Gellan AC: [URL="http://invisiblecastle.com/roller/view/3443744/"]Hit for 5[/URL] Z3 Attacks Dragon: 1d20 vs Dragon AC:[URL="http://invisiblecastle.com/roller/view/3443749/"] miss[/URL] Z4 Moves to current location and attacks Prime 1d20+6 vs Prime AC: [URL="http://invisiblecastle.com/roller/view/3443799/"]miss[/URL] CH Attacks Zharne: 1d20+11 vs Zharne AC: [URL="http://invisiblecastle.com/roller/view/3443761/"]Hit for 6 and immobilized TBNT and 5 ongoing damage (save ends)[/URL] CC Attacks Drew: [URL="http://invisiblecastle.com/roller/view/3443785/"]1d20+7 vs Reflex: Another miss :( [/URL] ZH Attacks Prime: Get up: Zombie smash: 1d20+12 vs Prime AC: [URL="http://invisiblecastle.com/roller/view/3443804/"]Hit for 11-1 = 10[/URL] recharge: [URL="http://invisiblecastle.com/roller/view/3443805/"]Nope[/URL] [B]Total Damage to Allies:[/B] Gellan hit for 5 Zharne hit for 6 and immobilized TENT and takes ongoing 5 (save ends), also (takes 5 damage from aura) Prime hit for 10 [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodEJ0ai1NYkFwZFBXUkVJTk12TGdRT3c#gid=0"]map[/URL] [/sblock] [sblock=Stats] [B]Palyers [/B] Prime: Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 AP 0 HP: [COLOR="Red"]54[/COLOR]/64 THP: Bloodied: 29, Surge value:14, Surges left: 11/13 Gellan: Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14 HP: [COLOR="red"]36[/COLOR]/51,THP : Bloodied 25, Surge Value 12, Surges left 6/9 Sharpe: AC 18, Fort: 15, Ref: 13, Will: 17 HP 51/51, THP: Bloodied 20 Surge Value 10; Surges left 7/11 Malifixindalaunt: Dragon Mount AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy) HP [COLOR="Red"]51[/COLOR]/60 THP 14; Bloodied 30 Vermitrax: AC 20; Fort: 18, Ref: 20, Will 20 HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9 Resist 5 Cold 10 Force Zharne: AC 20 THP 5; Fort: 15, Ref: 18, Will 18 AP 0 HP [COLOR="Red"]31[/COLOR]/51 THP Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9 Resist 5 Cold Timber Wolf: AC 20; Fort: 15, Ref: 18, Will 18 HP 51/51 Drew: AC 21 Fortitude 15 Reflex 19 Will 15 AP 0 HP 34/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8 [B]Enemies:[/B] ZM1 1/1 [COLOR="Red"]DEAD[/COLOR] ZM2 1/1 [COLOR="Red"]DEAD[/COLOR] ZM3 1/1 [COLOR="Red"]DEAD[/COLOR] ZM4 1/1 [COLOR="Red"]DEAD[/COLOR] Z1 40/40 [COLOR="Red"]DEAD[/COLOR] Z2 [COLOR="red"]5[/COLOR]/40 Z3 [COLOR="red"]28[/COLOR]/40 Z4 [COLOR="red"]29[/COLOR]/40 CH [COLOR="Red"]7[/COLOR]/46 CC [COLOR="Red"]45[/COLOR]/71 ZH [COLOR="Red"]52[/COLOR]/88 [/sblock] [sblock=Monster Stats] [B]Zombie Rotter[/B] HP 1; a missed attack never damages a minion. AC 13; Fortitude 13, Refl ex 9, Will 10 Immune disease, poison Speed 4 m Slam (standard; at-will) +6 vs. AC; 5 damage. [B]Zombie[/B] HP 40; Bloodied 20; see also zombie weakness AC 13; Fortitude 13, Refl ex 9, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 4 mSlam (standard; at-will) +6 vs. AC; 2d6 + 2 damage. M Zombie Grab (standard; at-will) +4 vs. Refl ex; the target is grabbed (until escape). Checks made to escape the zombie’s grab take a –5 penalty. Zombie Weakness Any critical hit to the zombie reduces it to 0 hit points instantly. [B]Corruption Corpse[/B] Grave Stench aura 1; living enemies in the aura take a –5 penalty to attack rolls. HP 46; Bloodied 23; see also death burst Regeneration 5 (if the corruption corpse takes radiant damage, regeneration doesn’t function on its next turn) AC 17; Fortitude 16, Refl ex 14, Will 14 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 4 m Slam (standard; at-will) +8 vs. AC; 1d6 + 3 damage. R Mote of Corruption (standard; at-will) ✦ Necrotic The corruption corpse hurls a black glob of necrotic fi lth. Ranged 10; +7 vs. Refl ex; 2d6 + 3 necrotic damage, and the target is weakened (save ends). C Death Burst (when reduced to 0 hit points) ✦ Necrotic The corruption corpse explodes. Close burst 1; +7 vs. Fortitude; 2d6 + 3 necrotic damage. [B]Chillborn Zombie[/B] Chillborn Aura (Cold) aura 2; any creature that enters or begins its turn in the aura takes 5 cold damage. Multiple chillborn auras deal cumulative damage. HP 71; Bloodied 35; see also death burst AC 22; Fortitude 20, Refl ex 16, Will 16 Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5 fi re, 5 radiant Speed 4 mSlam (standard; at-will) ✦ Cold +11 vs. AC; 1d6 + 4 damage, and the target is immobilized until the end of the chillborn zombie’s next turn and takes ongoing 5 cold damage (save ends); see also ice reaper. C Death Burst (when reduced to 0 hit points) ✦ Cold The chillborn zombie explodes. Close burst 1; +9 vs. Fortitude; 2d6 + 2 cold damage, and the target is slowed (save ends). Ice Reaper ✦ Cold The chillborn zombie deals an extra 5 cold damage to an immobilized creature. [B]Zombie Hulk[/B] HP 88; Bloodied 44; see also rise again AC 20; Fortitude 23, Refl ex 17, Will 18 Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant Speed 4 m Slam (standard; at-will) Reach 2; +12 vs. AC; 2d8 + 5 damage. M Zombie Smash (standard; recharge ⚅ ) Reach 2; targets Medium size or smaller creature; +12 vs. AC; 4d8 + 5 damage, and the target is knocked prone. Rise Again (the first time the zombie hulk drops to 0 hit points) Make a new initiative check for the zombie hulk. On its next turn, the zombie hulk rises (as a move action) with 44 hit points. [/sblock] [sblock=Adventure Summary] [B]Quest[/B] Find Lord Weinfurter dead or alive Locate and retrieve an orb [B]Summary[/B] Fought off an ambush by a shambling mound and a black dragon. Kidnapped a sniper. Learned some info about a gang of goblins with a V scare Sniper says help help party if they help him get home Party attack goblin stronghold, killing ogre and many guards Party invades V clan Party slay leader and discovers a communication device and communicates with someone named Vlastoes Party discovers the location of the scar clan and that the V clan had just sent out a raid on the scar clan Party arrives at the location of the hideout and discovers the two rival clans battling to the death The V clan crushes the attack, but makes it easy for the party to crush them. The party enters the hideout and disables traps and a guardian statue The party meets Vlastoes for the first time [/sblock] [/QUOTE]
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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
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