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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5898685" data-attributes="member: 79956"><p>The allies strike swiftly and in brutal fashion. The smelly corpse, after taking a beating from Prime, retaliates by throwing a ball of filth in the construct's direction, but misses badly. The barbarian is not so lucky. The deep searing red eyes focus on Gellan as the hulk brings both fists down on Gellan's head. The force of the blow knocks the barbarian to the ground. </p><p></p><p></p><p>[sblock=Mechanics]</p><p><strong><u>Heros </u></strong> </p><p>Drew: miss</p><p>Prime: hits hulk for 10 and CC for 29, marks CC, OA grant by Sharpe: Miss, hits CC for 8 more</p><p>Vermitrax: Miss and miss on OA</p><p>Sharpe: Hts CC for 7, Grants OA to Prime, Grants HS+7 to Zharne</p><p>Pet Dragon: </p><p>Gellan: Hit hulk for 21</p><p>Zharne: heals for 19, loses a HS, hit CC for 5, CA granted to allies against CC TENT, saved vs weakness</p><p> </p><p><strong>Total Damage to Enemy:</strong></p><p>CC - -47</p><p>ZH - -31</p><p></p><p> </p><p><strong><u>Baddies turn:</u></strong></p><p>CC </p><p>Regen 5</p><p>hurl a ball of crap at Prime: 1d20+7 vs Reflex for 2d6+3= <a href="http://invisiblecastle.com/roller/view/3499532/" target="_blank">miss</a></p><p></p><p>ZH: </p><p>Zombie Smash vs Gellan: 1d20+12 vs Gellan's AC for 4d8+5 =<a href="http://invisiblecastle.com/roller/view/3499531/" target="_blank"> hit for 24</a> and Gellan is knocked prone</p><p></p><p>recharge zombie smash: <a href="http://invisiblecastle.com/roller/view/3499549/" target="_blank">nope</a></p><p></p><p></p><p><strong>Total Damage to Allies:</strong></p><p>Gellan: -24 and prone</p><p></p><p>[/sblock]</p><p> </p><p>[sblock=map]</p><p></p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodEJ0ai1NYkFwZFBXUkVJTk12TGdRT3c#gid=0" target="_blank">map</a></p><p></p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p> </p><p><strong>Palyers </strong></p><p> </p><p>Prime: </p><p>Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 AP 0</p><p>HP: <span style="color: Red">64</span>/64 THP: 4 Bloodied: 29, Surge value:14, Surges left: 11/13</p><p> </p><p>Gellan:</p><p>Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14 </p><p>HP: <span style="color: red">12</span>/51,THP : Bloodied 25, Surge Value 12, Surges left 6/9</p><p> </p><p>Sharpe: </p><p>AC 18, Fort: 15, Ref: 13, Will: 17</p><p>HP 51/51, THP: Bloodied 20 Surge Value 10; Surges left 7/11</p><p> </p><p>Malifixindalaunt: Dragon Mount</p><p>AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)</p><p>HP <span style="color: Red">51</span>/60 THP 14; Bloodied 30</p><p> </p><p>Vermitrax:</p><p>AC 20; Fort: 18, Ref: 20, Will 20</p><p>HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9</p><p>Resist 5 Cold 10 Force</p><p> </p><p>Zharne:</p><p>AC 20 Fort: 15, Ref: 18, Will 18 AP 0</p><p>HP <span style="color: Red">46</span>/51 THP 4 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9 </p><p>Resist 5 Cold</p><p> </p><p>Drew:</p><p>AC 21 Fortitude 15 Reflex 19 Will 15 AP 0</p><p>HP 34/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8</p><p> </p><p><strong>Enemies:</strong></p><p>ZM1 1/1 <span style="color: Red">DEAD</span></p><p>ZM2 1/1 <span style="color: Red">DEAD</span></p><p>ZM3 1/1 <span style="color: Red">DEAD</span></p><p>ZM4 1/1 <span style="color: Red">DEAD</span></p><p>Z1 40/40 <span style="color: Red">DEAD</span></p><p>Z2 <span style="color: Red">DEAD</span></p><p>Z3 <span style="color: Red">DEAD</span></p><p>Z4 <span style="color: Red">DEAD</span></p><p>CH <span style="color: Red">DEAD</span></p><p>CC <span style="color: Red">16</span>/71 </p><p>ZH <span style="color: Red">DEAD</span>: Rise Again: <span style="color: Red">13</span>/44</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Monster Stats]</p><p></p><p><strong>Zombie Rotter</strong></p><p>HP 1; a missed attack never damages a minion.</p><p>AC 13; Fortitude 13, Refl ex 9, Will 10</p><p>Immune disease, poison</p><p>Speed 4</p><p>m Slam (standard; at-will)</p><p>+6 vs. AC; 5 damage.</p><p></p><p><strong>Zombie</strong></p><p>HP 40; Bloodied 20; see also zombie weakness</p><p>AC 13; Fortitude 13, Refl ex 9, Will 10</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 4</p><p>mSlam (standard; at-will)</p><p>+6 vs. AC; 2d6 + 2 damage.</p><p>M Zombie Grab (standard; at-will)</p><p>+4 vs. Refl ex; the target is grabbed (until escape). Checks made</p><p>to escape the zombie’s grab take a –5 penalty.</p><p>Zombie Weakness</p><p>Any critical hit to the zombie reduces it to 0 hit points instantly.</p><p></p><p><strong>Corruption Corpse</strong></p><p>Grave Stench aura 1; living enemies in the aura take a –5 penalty to</p><p>attack rolls.</p><p>HP 46; Bloodied 23; see also death burst</p><p>Regeneration 5 (if the corruption corpse takes radiant damage,</p><p>regeneration doesn’t function on its next turn)</p><p>AC 17; Fortitude 16, Refl ex 14, Will 14</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 4</p><p>m Slam (standard; at-will)</p><p>+8 vs. AC; 1d6 + 3 damage.</p><p>R Mote of Corruption (standard; at-will) ✦ Necrotic</p><p>The corruption corpse hurls a black glob of necrotic fi lth. Ranged</p><p>10; +7 vs. Refl ex; 2d6 + 3 necrotic damage, and the target is</p><p>weakened (save ends).</p><p>C Death Burst (when reduced to 0 hit points) ✦ Necrotic</p><p>The corruption corpse explodes. Close burst 1; +7 vs. Fortitude;</p><p>2d6 + 3 necrotic damage.</p><p></p><p><strong>Chillborn Zombie</strong></p><p>Chillborn Aura (Cold) aura 2; any creature that enters or begins its</p><p>turn in the aura takes 5 cold damage. Multiple chillborn auras</p><p>deal cumulative damage.</p><p>HP 71; Bloodied 35; see also death burst</p><p>AC 22; Fortitude 20, Refl ex 16, Will 16</p><p>Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5</p><p>fi re, 5 radiant</p><p>Speed 4</p><p>mSlam (standard; at-will) ✦ Cold</p><p>+11 vs. AC; 1d6 + 4 damage, and the target is immobilized until</p><p>the end of the chillborn zombie’s next turn and takes ongoing 5</p><p>cold damage (save ends); see also ice reaper.</p><p>C Death Burst (when reduced to 0 hit points) ✦ Cold</p><p>The chillborn zombie explodes. Close burst 1; +9 vs. Fortitude;</p><p>2d6 + 2 cold damage, and the target is slowed (save ends).</p><p>Ice Reaper ✦ Cold</p><p>The chillborn zombie deals an extra 5 cold damage to an</p><p>immobilized creature.</p><p></p><p><strong>Zombie Hulk</strong></p><p>HP 88; Bloodied 44; see also rise again</p><p>AC 20; Fortitude 23, Refl ex 17, Will 18</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant</p><p>Speed 4</p><p>m Slam (standard; at-will)</p><p>Reach 2; +12 vs. AC; 2d8 + 5 damage.</p><p>M Zombie Smash (standard; recharge ⚅ )</p><p>Reach 2; targets Medium size or smaller creature; +12 vs. AC;</p><p>4d8 + 5 damage, and the target is knocked prone.</p><p>Rise Again (the first time the zombie hulk drops to 0 hit points)</p><p>Make a new initiative check for the zombie hulk. On its next turn,</p><p>the zombie hulk rises (as a move action) with 44 hit points.</p><p></p><p>[/sblock]</p><p> </p><p>[sblock=Adventure Summary]</p><p><strong>Quest</strong></p><p>Find Lord Weinfurter dead or alive</p><p>Locate and retrieve an orb</p><p><strong>Summary</strong></p><p>Fought off an ambush by a shambling mound and a black dragon.</p><p>Kidnapped a sniper. Learned some info about a gang of goblins with a V scare</p><p>Sniper says help help party if they help him get home</p><p>Party attack goblin stronghold, killing ogre and many guards</p><p>Party invades V clan</p><p>Party slay leader and discovers a communication device and communicates with someone named Vlastoes </p><p>Party discovers the location of the scar clan and that the V clan had just sent out a raid on the scar clan</p><p>Party arrives at the location of the hideout and discovers the two rival clans battling to the death</p><p>The V clan crushes the attack, but makes it easy for the party to crush them.</p><p>The party enters the hideout and disables traps and a guardian statue</p><p>The party meets Vlastoes for the first time</p><p>Valstoes leaves, not before sending undead minions to kill the party. </p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5898685, member: 79956"] The allies strike swiftly and in brutal fashion. The smelly corpse, after taking a beating from Prime, retaliates by throwing a ball of filth in the construct's direction, but misses badly. The barbarian is not so lucky. The deep searing red eyes focus on Gellan as the hulk brings both fists down on Gellan's head. The force of the blow knocks the barbarian to the ground. [sblock=Mechanics] [B][U]Heros [/U][/B] Drew: miss Prime: hits hulk for 10 and CC for 29, marks CC, OA grant by Sharpe: Miss, hits CC for 8 more Vermitrax: Miss and miss on OA Sharpe: Hts CC for 7, Grants OA to Prime, Grants HS+7 to Zharne Pet Dragon: Gellan: Hit hulk for 21 Zharne: heals for 19, loses a HS, hit CC for 5, CA granted to allies against CC TENT, saved vs weakness [B]Total Damage to Enemy:[/B] CC - -47 ZH - -31 [B][U]Baddies turn:[/U][/B] CC Regen 5 hurl a ball of crap at Prime: 1d20+7 vs Reflex for 2d6+3= [URL="http://invisiblecastle.com/roller/view/3499532/"]miss[/URL] ZH: Zombie Smash vs Gellan: 1d20+12 vs Gellan's AC for 4d8+5 =[URL="http://invisiblecastle.com/roller/view/3499531/"] hit for 24[/URL] and Gellan is knocked prone recharge zombie smash: [URL="http://invisiblecastle.com/roller/view/3499549/"]nope[/URL] [B]Total Damage to Allies:[/B] Gellan: -24 and prone [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodEJ0ai1NYkFwZFBXUkVJTk12TGdRT3c#gid=0"]map[/URL] [/sblock] [sblock=Stats] [B]Palyers [/B] Prime: Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 AP 0 HP: [COLOR="Red"]64[/COLOR]/64 THP: 4 Bloodied: 29, Surge value:14, Surges left: 11/13 Gellan: Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14 HP: [COLOR="red"]12[/COLOR]/51,THP : Bloodied 25, Surge Value 12, Surges left 6/9 Sharpe: AC 18, Fort: 15, Ref: 13, Will: 17 HP 51/51, THP: Bloodied 20 Surge Value 10; Surges left 7/11 Malifixindalaunt: Dragon Mount AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy) HP [COLOR="Red"]51[/COLOR]/60 THP 14; Bloodied 30 Vermitrax: AC 20; Fort: 18, Ref: 20, Will 20 HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9 Resist 5 Cold 10 Force Zharne: AC 20 Fort: 15, Ref: 18, Will 18 AP 0 HP [COLOR="Red"]46[/COLOR]/51 THP 4 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9 Resist 5 Cold Drew: AC 21 Fortitude 15 Reflex 19 Will 15 AP 0 HP 34/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8 [B]Enemies:[/B] ZM1 1/1 [COLOR="Red"]DEAD[/COLOR] ZM2 1/1 [COLOR="Red"]DEAD[/COLOR] ZM3 1/1 [COLOR="Red"]DEAD[/COLOR] ZM4 1/1 [COLOR="Red"]DEAD[/COLOR] Z1 40/40 [COLOR="Red"]DEAD[/COLOR] Z2 [COLOR="Red"]DEAD[/COLOR] Z3 [COLOR="Red"]DEAD[/COLOR] Z4 [COLOR="Red"]DEAD[/COLOR] CH [COLOR="Red"]DEAD[/COLOR] CC [COLOR="Red"]16[/COLOR]/71 ZH [COLOR="Red"]DEAD[/COLOR]: Rise Again: [COLOR="Red"]13[/COLOR]/44 [/sblock] [sblock=Monster Stats] [B]Zombie Rotter[/B] HP 1; a missed attack never damages a minion. AC 13; Fortitude 13, Refl ex 9, Will 10 Immune disease, poison Speed 4 m Slam (standard; at-will) +6 vs. AC; 5 damage. [B]Zombie[/B] HP 40; Bloodied 20; see also zombie weakness AC 13; Fortitude 13, Refl ex 9, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 4 mSlam (standard; at-will) +6 vs. AC; 2d6 + 2 damage. M Zombie Grab (standard; at-will) +4 vs. Refl ex; the target is grabbed (until escape). Checks made to escape the zombie’s grab take a –5 penalty. Zombie Weakness Any critical hit to the zombie reduces it to 0 hit points instantly. [B]Corruption Corpse[/B] Grave Stench aura 1; living enemies in the aura take a –5 penalty to attack rolls. HP 46; Bloodied 23; see also death burst Regeneration 5 (if the corruption corpse takes radiant damage, regeneration doesn’t function on its next turn) AC 17; Fortitude 16, Refl ex 14, Will 14 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 4 m Slam (standard; at-will) +8 vs. AC; 1d6 + 3 damage. R Mote of Corruption (standard; at-will) ✦ Necrotic The corruption corpse hurls a black glob of necrotic fi lth. Ranged 10; +7 vs. Refl ex; 2d6 + 3 necrotic damage, and the target is weakened (save ends). C Death Burst (when reduced to 0 hit points) ✦ Necrotic The corruption corpse explodes. Close burst 1; +7 vs. Fortitude; 2d6 + 3 necrotic damage. [B]Chillborn Zombie[/B] Chillborn Aura (Cold) aura 2; any creature that enters or begins its turn in the aura takes 5 cold damage. Multiple chillborn auras deal cumulative damage. HP 71; Bloodied 35; see also death burst AC 22; Fortitude 20, Refl ex 16, Will 16 Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5 fi re, 5 radiant Speed 4 mSlam (standard; at-will) ✦ Cold +11 vs. AC; 1d6 + 4 damage, and the target is immobilized until the end of the chillborn zombie’s next turn and takes ongoing 5 cold damage (save ends); see also ice reaper. C Death Burst (when reduced to 0 hit points) ✦ Cold The chillborn zombie explodes. Close burst 1; +9 vs. Fortitude; 2d6 + 2 cold damage, and the target is slowed (save ends). Ice Reaper ✦ Cold The chillborn zombie deals an extra 5 cold damage to an immobilized creature. [B]Zombie Hulk[/B] HP 88; Bloodied 44; see also rise again AC 20; Fortitude 23, Refl ex 17, Will 18 Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant Speed 4 m Slam (standard; at-will) Reach 2; +12 vs. AC; 2d8 + 5 damage. M Zombie Smash (standard; recharge ⚅ ) Reach 2; targets Medium size or smaller creature; +12 vs. AC; 4d8 + 5 damage, and the target is knocked prone. Rise Again (the first time the zombie hulk drops to 0 hit points) Make a new initiative check for the zombie hulk. On its next turn, the zombie hulk rises (as a move action) with 44 hit points. [/sblock] [sblock=Adventure Summary] [B]Quest[/B] Find Lord Weinfurter dead or alive Locate and retrieve an orb [B]Summary[/B] Fought off an ambush by a shambling mound and a black dragon. Kidnapped a sniper. Learned some info about a gang of goblins with a V scare Sniper says help help party if they help him get home Party attack goblin stronghold, killing ogre and many guards Party invades V clan Party slay leader and discovers a communication device and communicates with someone named Vlastoes Party discovers the location of the scar clan and that the V clan had just sent out a raid on the scar clan Party arrives at the location of the hideout and discovers the two rival clans battling to the death The V clan crushes the attack, but makes it easy for the party to crush them. The party enters the hideout and disables traps and a guardian statue The party meets Vlastoes for the first time Valstoes leaves, not before sending undead minions to kill the party. [/sblock] [/QUOTE]
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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
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