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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5929740" data-attributes="member: 79956"><p>The heroes show their true power, using both spells and might, as bones fly and scatter across the room. The bone golem receives crushing blows from the monk and the wizard. The shear power from Vermitrex's magic sends the golem to the ground, not able to move. </p><p> </p><p> </p><p>[sblock=Mechanics]</p><p><strong><u>Heros </u></strong></p><p>Drew: hit BG for 13 and pushes SW1, SW3, SW10 and SW4 to current location</p><p>Prime: kills SW6 and adds 5 THP</p><p>Vermitrax: kills SW1, SW2, SW3 and hits BG for 19, prone and immobilzed</p><p>Sharpe: kills SW7</p><p>Pet Dragon: </p><p>Zharne: kills three others </p><p> </p><p><strong>Total Damage to Enemy:</strong></p><p>BG -32, prone and immobilized, -2 to attack rolls</p><p>SW1: <span style="color: red">Dead</span></p><p>SW2: <span style="color: red">Dead</span></p><p>SW3: <span style="color: red">Dead</span></p><p>SW4: <span style="color: red">Dead</span></p><p>SW5: <span style="color: red">Dead</span></p><p>SW6: <span style="color: red">Dead</span></p><p>SW7: <span style="color: red">Dead</span></p><p>SW8: <span style="color: red">Dead</span></p><p>SW9: <span style="color: red">Dead</span></p><p>SW10: <span style="color: red">Dead</span></p><p>Good start heroes <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p> </p><p><strong><u>Baddies turn:</u></strong></p><p> </p><p> </p><p><strong>Total Damage to Allies:</strong></p><p> </p><p> </p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p> </p><p><strong>Palyers </strong></p><p> </p><p><strong>ooc: These are not current stats. </strong>I'll update them after the badguys go.</p><p> </p><p>Prime: </p><p>Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 AP 0</p><p>HP: <span style="color: red">64</span>/64 THP: 4 Bloodied: 29, Surge value:14, Surges left: 11/13</p><p> </p><p>Gellan:</p><p>Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14 </p><p>HP: <span style="color: red">36</span>/51,THP : Bloodied 25, Surge Value 12, Surges left 6/9</p><p> </p><p>Sharpe: </p><p>AC 18, Fort: 15, Ref: 13, Will: 17</p><p>HP 51/51, THP: Bloodied 20 Surge Value 10; Surges left 7/11</p><p> </p><p>Malifixindalaunt: Dragon Mount</p><p>AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)</p><p>HP <span style="color: red">51</span>/60 THP 14; Bloodied 30</p><p> </p><p>Vermitrax:</p><p>AC 20; Fort: 18, Ref: 20, Will 20</p><p>HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9</p><p>Resist 5 Cold 10 Force</p><p> </p><p>Zharne:</p><p>AC 20 Fort: 15, Ref: 18, Will 18 AP 0</p><p>HP <span style="color: red">27</span>/51 THP Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9 </p><p>Resist 5 Cold</p><p> </p><p>Drew:</p><p>AC 21 Fortitude 15 Reflex 19 Will 15 AP 0</p><p>HP 34/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8</p><p> </p><p><strong>Enemies:</strong></p><p>BG1 <span style="color: red">209</span>/240 </p><p>SW1 1/1 <span style="color: red">Dead</span></p><p>SW2 1/1 <span style="color: red">Dead</span></p><p>SW3 1/1 <span style="color: red">Dead</span></p><p>SW4 1/1 <span style="color: red">Dead</span></p><p>SW5 1/1 <span style="color: red">Dead</span></p><p>SW6 1/1 <span style="color: red">Dead</span></p><p>SW7 1/1 <span style="color: red">Dead</span></p><p>SW8 1/1 <span style="color: red">Dead</span></p><p>SW9 1/1 <span style="color: red">Dead</span></p><p>SW10 1/1 <span style="color: red">Dead</span></p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=map]</p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodFpROER1QjRrYm5nYmlkc0huc2t5ZVE#gid=0" target="_blank">map</a></p><p>[/sblock]</p><p> </p><p>[sblock=Perception 20]</p><p>the notches contain many many more bones. New skeletons are forming as you look. </p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Enemies]</p><p><span style="font-size: 15px">Skeleton Warrior Minions</span> </p><p>HP 1; a missed attack never damages a minion.</p><p>AC 21; Fortitude 18, Reflex 19, Will 18</p><p>Immune disease, poison</p><p>Speed 6</p><p>Longsword (standard, at-will) Weapon</p><p>+11 vs AC; 5 damage.</p><p>Shortbow (standard, at-will) Weapon</p><p>Range 15/30; +11 vs AC; 4 damage.</p><p> </p><p><span style="font-size: 15px">Bone Golem</span></p><p>Bone Golem</p><p>HP 250; Bloodied 125; see also berserk attack</p><p>AC 24; Fortitude 29, Refl ex 21, Will 22</p><p>Saving Throws +2</p><p>Speed 6; can’t shift</p><p>Action Points 1</p><p>m Slam (standard; at-will)</p><p>Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and</p><p>the target is dazed (save ends).</p><p>M Double Attack (standard; at-will)</p><p>The bone golem makes two slam attacks.</p><p>M Berserk Attack (immediate reaction, when damaged by an attack</p><p>while bloodied; at-will)</p><p>The bone golem makes a slam attack against a random target</p><p>within its reach.</p><p>M Golem Rampage (standard; recharge 5,6 )</p><p>The bone golem moves up to its speed plus 2 and can move</p><p>through enemies’ spaces, provoking opportunity attacks as</p><p>normal. When it enters a creature’s space (ally or enemy), the</p><p>golem makes a slam attack against that creature. The creature</p><p>remains in its space, and the golem must leave the space after</p><p>it attacks. The golem must end its rampage in an unoccupied space.</p><p> </p><p>[/sblock]</p><p> </p><p>ooc: Drew and Zharne up, then skeleton.</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5929740, member: 79956"] The heroes show their true power, using both spells and might, as bones fly and scatter across the room. The bone golem receives crushing blows from the monk and the wizard. The shear power from Vermitrex's magic sends the golem to the ground, not able to move. [sblock=Mechanics] [B][U]Heros [/U][/B] Drew: hit BG for 13 and pushes SW1, SW3, SW10 and SW4 to current location Prime: kills SW6 and adds 5 THP Vermitrax: kills SW1, SW2, SW3 and hits BG for 19, prone and immobilzed Sharpe: kills SW7 Pet Dragon: Zharne: kills three others [B]Total Damage to Enemy:[/B] BG -32, prone and immobilized, -2 to attack rolls SW1: [COLOR=red]Dead[/COLOR] SW2: [COLOR=red]Dead[/COLOR] SW3: [COLOR=red]Dead[/COLOR] SW4: [COLOR=red]Dead[/COLOR] SW5: [COLOR=red]Dead[/COLOR] SW6: [COLOR=red]Dead[/COLOR] SW7: [COLOR=red]Dead[/COLOR] SW8: [COLOR=red]Dead[/COLOR] SW9: [COLOR=red]Dead[/COLOR] SW10: [COLOR=red]Dead[/COLOR] Good start heroes :) [B][U]Baddies turn:[/U][/B] [B]Total Damage to Allies:[/B] [/sblock] [sblock=Stats] [B]Palyers [/B] [B]ooc: These are not current stats. [/B]I'll update them after the badguys go. Prime: Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 AP 0 HP: [COLOR=red]64[/COLOR]/64 THP: 4 Bloodied: 29, Surge value:14, Surges left: 11/13 Gellan: Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14 HP: [COLOR=red]36[/COLOR]/51,THP : Bloodied 25, Surge Value 12, Surges left 6/9 Sharpe: AC 18, Fort: 15, Ref: 13, Will: 17 HP 51/51, THP: Bloodied 20 Surge Value 10; Surges left 7/11 Malifixindalaunt: Dragon Mount AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy) HP [COLOR=red]51[/COLOR]/60 THP 14; Bloodied 30 Vermitrax: AC 20; Fort: 18, Ref: 20, Will 20 HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9 Resist 5 Cold 10 Force Zharne: AC 20 Fort: 15, Ref: 18, Will 18 AP 0 HP [COLOR=red]27[/COLOR]/51 THP Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9 Resist 5 Cold Drew: AC 21 Fortitude 15 Reflex 19 Will 15 AP 0 HP 34/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8 [B]Enemies:[/B] BG1 [COLOR=red]209[/COLOR]/240 SW1 1/1 [COLOR=red]Dead[/COLOR] SW2 1/1 [COLOR=red]Dead[/COLOR] SW3 1/1 [COLOR=red]Dead[/COLOR] SW4 1/1 [COLOR=red]Dead[/COLOR] SW5 1/1 [COLOR=red]Dead[/COLOR] SW6 1/1 [COLOR=red]Dead[/COLOR] SW7 1/1 [COLOR=red]Dead[/COLOR] SW8 1/1 [COLOR=red]Dead[/COLOR] SW9 1/1 [COLOR=red]Dead[/COLOR] SW10 1/1 [COLOR=red]Dead[/COLOR] [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodFpROER1QjRrYm5nYmlkc0huc2t5ZVE#gid=0"]map[/URL] [/sblock] [sblock=Perception 20] the notches contain many many more bones. New skeletons are forming as you look. [/sblock] [sblock=Enemies] [SIZE=4]Skeleton Warrior Minions[/SIZE] HP 1; a missed attack never damages a minion. AC 21; Fortitude 18, Reflex 19, Will 18 Immune disease, poison Speed 6 Longsword (standard, at-will) Weapon +11 vs AC; 5 damage. Shortbow (standard, at-will) Weapon Range 15/30; +11 vs AC; 4 damage. [SIZE=4]Bone Golem[/SIZE] Bone Golem HP 250; Bloodied 125; see also berserk attack AC 24; Fortitude 29, Refl ex 21, Will 22 Saving Throws +2 Speed 6; can’t shift Action Points 1 m Slam (standard; at-will) Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and the target is dazed (save ends). M Double Attack (standard; at-will) The bone golem makes two slam attacks. M Berserk Attack (immediate reaction, when damaged by an attack while bloodied; at-will) The bone golem makes a slam attack against a random target within its reach. M Golem Rampage (standard; recharge 5,6 ) The bone golem moves up to its speed plus 2 and can move through enemies’ spaces, provoking opportunity attacks as normal. When it enters a creature’s space (ally or enemy), the golem makes a slam attack against that creature. The creature remains in its space, and the golem must leave the space after it attacks. The golem must end its rampage in an unoccupied space. [/sblock] ooc: Drew and Zharne up, then skeleton. [/QUOTE]
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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
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