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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5931096" data-attributes="member: 79956"><p>[sblock=DM Notes: Please Ignore]</p><p>As the golem attempts to get up he is hit multiple times by Zharne and the monk. However, the golem still has plenty of life. It attempts to move, but can't. The golem however has a long reach as it punches both Zharne and Drew in the face with its club fist. Both allies feel dizzy from the attacks. </p><p></p><p>Meanwhile, more skeletons come out from the notches. Two of them collapses as the last skeleton out of each steps onto the floor. Two of the new skeletons move forward and face off against Prime, one hitting with a minor wound. One moves forward and strikes at Sharpe, but misses. Three skeleton archers appear and fire their bows. One hits Zharne. </p><p></p><p>[sblock=Mechanics]</p><p><span style="font-size: 15px"><strong>Heroes </strong></span></p><p><span style="font-size: 15px">Drew:</span> hit BG for 13 and pushes SW1, SW3, SW10 and SW4 to current location, hits BG for 16 with 9 additional at the start of BG's next turn, +1 to AC and Ref, shift golem to current location</p><p><span style="font-size: 15px">Prime:</span> kills SW6 and adds 5 THP</p><p><span style="font-size: 15px">Vermitrax:</span> kills SW1, SW2, SW3 and hits BG for 19, prone and immobilzed</p><p><span style="font-size: 15px">Sharpe: </span>kills SW7</p><p>Pet Dragon: </p><p><span style="font-size: 15px">Zharne:</span> kills SW4, SW8 and SW10, misses BG1</p><p> </p><p><span style="font-size: 15px"><strong>Total Damage to Enemy</strong></span></p><p>BG -<span style="color: Red">48,</span> <span style="color: Red">prone and immobilized, -2 to attack rolls (9 damage next turn)</span></p><p>SW1: <span style="color: red">Dead</span></p><p>SW2: <span style="color: red">Dead</span></p><p>SW3: <span style="color: red">Dead</span></p><p>SW4: <span style="color: red">Dead</span></p><p>SW5: <span style="color: red">Dead</span></p><p>SW6: <span style="color: red">Dead</span></p><p>SW7: <span style="color: red">Dead</span></p><p>SW8: <span style="color: red">Dead</span></p><p>SW9: <span style="color: red">Dead</span></p><p>SW10: <span style="color: red">Dead</span></p><p></p><p></p><p><span style="font-size: 15px"><strong>Baddies turn:</strong></span></p><p></p><p><span style="font-size: 15px">Bone Golem</span></p><p>movement: Stand up</p><p>Attack:</p><p>Double Attack (standard; at-will)</p><p>Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage</p><p>the target is dazed (save ends) vs Drew and Zharne AC: </p><p><span style="color: Red">Drew: Hit for 14 and dazed (save ends)</span></p><p><span style="color: Red">Zharne: Hit for 13 and dazed (save ends)</span></p><p><a href="http://invisiblecastle.com/roller/view/3546734/" target="_blank">roll lockup</a></p><p></p><p><span style="font-size: 15px">SW11: </span></p><p>Attack: +11 vs AC; 5 damage vs Prime AC: </p><p><span style="color: Red">Prime: Hit for 5</span></p><p><a href="http://invisiblecastle.com/roller/view/3546769/" target="_blank">roll lookup</a></p><p></p><p><span style="font-size: 15px">SW12</span></p><p>Attack: +11 vs AC; 5 damage vs Prime AC: </p><p>Prime: Miss</p><p><a href="http://invisiblecastle.com/roller/view/3546773/" target="_blank">Roll Lookup</a></p><p></p><p><span style="font-size: 15px">SW13:</span></p><p>Attack: +11 vs AC; 5 damage vs Sharpe AC: </p><p>Sharpe: Miss</p><p><a href="http://invisiblecastle.com/roller/view/3546776/" target="_blank">Roll Lookup</a></p><p></p><p><span style="font-size: 15px">SA1</span></p><p>Attack: ranged attack: 1d20+8 vs Zharne AC for 6:</p><p><span style="color: Red">Zharne: hit for 6</span></p><p><a href="http://invisiblecastle.com/roller/view/3546780/" target="_blank">Roll Lookup</a></p><p></p><p><span style="font-size: 15px">SA2</span></p><p>Attack: ranged attack: 1d20+8 vs Prime AC for 6:</p><p>Prime: Miss</p><p><a href="http://invisiblecastle.com/roller/view/3546781/" target="_blank">Roll Lookup</a></p><p></p><p><span style="font-size: 15px">SA3</span></p><p>Attack: ranged attack: 1d20+8 vs Drew AC for 6:</p><p>Drew: Miss</p><p><a href="http://invisiblecastle.com/roller/view/3546782/" target="_blank">Roll Lookup</a></p><p></p><p><span style="font-size: 15px"><strong>Total Damage to Allies:</strong></span></p><p>Drew: -14 and dazed (save ends)</p><p>Zharne: -19 and dazed (save ends)</p><p>Prime: -5 (+1) = -4 (hey hey! I remembered)</p><p></p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p> </p><p><span style="font-size: 15px"><strong>Palyers </strong></span></p><p> </p><p><span style="font-size: 15px">Prime:</span> </p><p>Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1</p><p>HP: <span style="color: red">74</span>/77 THP: 0 Bloodied: 38, Surge value:19, Surges left: 14/14</p><p> </p><p><span style="font-size: 15px">Sharpe: </span></p><p>AC 20, Fort: 17, Ref: 15, Will: 19 AP 1</p><p>HP 56/56, THP: Bloodied 28 Surge Value 14; Surges left 11/11</p><p> </p><p><span style="font-size: 15px">Malifixindalaunt: Dragon Mount</span></p><p>AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)</p><p>HP <span style="color: red">60</span>/60 THP 0; Bloodied 30</p><p> </p><p><span style="font-size: 15px">Vermitrax: Not Updated Stats</span></p><p>AC 20; Fort: 18, Ref: 20, Will 20</p><p>HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9</p><p>Resist 5 Cold 10 Force</p><p> </p><p><span style="font-size: 15px">Zharne: Not Updated Stats</span> <span style="color: Red">Dazed (Save Ends)</span></p><p>AC 20 Fort: 15, Ref: 18, Will 18 AP 0</p><p>HP <span style="color: red">32</span>/51 THP Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9 </p><p>Resist 5 Cold</p><p> </p><p><span style="font-size: 15px">Drew: Not Updated Stats</span> <span style="color: Red">Dazed (Save Ends)</span></p><p>AC 21 Fortitude 15 Reflex 19 Will 15 AP 0</p><p>HP 20/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8</p><p> </p><p><strong>Enemies:</strong></p><p>BG1 <span style="color: red">209</span>/240 </p><p>SW1 1/1 <span style="color: red">Dead</span></p><p>SW2 1/1 <span style="color: red">Dead</span></p><p>SW3 1/1 <span style="color: red">Dead</span></p><p>SW4 1/1 <span style="color: red">Dead</span></p><p>SW5 1/1 <span style="color: red">Dead</span></p><p>SW6 1/1 <span style="color: red">Dead</span></p><p>SW7 1/1 <span style="color: red">Dead</span></p><p>SW8 1/1 <span style="color: red">Dead</span></p><p>SW9 1/1 <span style="color: red">Dead</span></p><p>SW10 1/1 <span style="color: red">Dead</span></p><p>SW11 1/1 </p><p>SW12 1/1 </p><p>SW13 1/1 </p><p>SW14 1/1 </p><p>SW15 1/1 </p><p>SW16 1/1 </p><p>SA1 30/30 </p><p>SA2 30/30 </p><p>SA3 30/30 </p><p></p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=map]</p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodFpROER1QjRrYm5nYmlkc0huc2t5ZVE#gid=0" target="_blank">map</a></p><p>[/sblock]</p><p> </p><p>[sblock=Perception 20]</p><p>the notches contain many many more bones. New skeletons are forming as you look. </p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Enemies]</p><p><span style="font-size: 15px">Skeleton Warrior Minions</span> </p><p>HP 1; a missed attack never damages a minion.</p><p>AC 21; Fortitude 18, Reflex 19, Will 18</p><p>Immune disease, poison</p><p>Speed 6</p><p>Longsword (standard, at-will) Weapon</p><p>+11 vs AC; 5 damage.</p><p></p><p><span style="font-size: 15px">Skeleton Archers</span></p><p>HP 30/39</p><p>AC 16; Fortitude 13, Refl ex 14, Will 13</p><p>Immune disease, poison</p><p>Speed 6</p><p>rShortbow (standard; at-will) ✦ Weapon</p><p>Ranged 15/30; +8 vs. AC; 6 damage.</p><p></p><p> </p><p><span style="font-size: 15px">Bone Golem</span></p><p>Bone Golem</p><p>HP 250; Bloodied 125; see also berserk attack</p><p>AC 24; Fortitude 29, Refl ex 21, Will 22</p><p>Saving Throws +2</p><p>Speed 6; can’t shift</p><p>Action Points 1</p><p>m Slam (standard; at-will)</p><p>Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and</p><p>the target is dazed (save ends).</p><p>M Double Attack (standard; at-will)</p><p>The bone golem makes two slam attacks.</p><p>M Berserk Attack (immediate reaction, when damaged by an attack</p><p>while bloodied; at-will)</p><p>The bone golem makes a slam attack against a random target</p><p>within its reach.</p><p>M Golem Rampage (standard; recharge 5,6 )</p><p>The bone golem moves up to its speed plus 2 and can move</p><p>through enemies’ spaces, provoking opportunity attacks as</p><p>normal. When it enters a creature’s space (ally or enemy), the</p><p>golem makes a slam attack against that creature. The creature</p><p>remains in its space, and the golem must leave the space after</p><p>it attacks. The golem must end its rampage in an unoccupied space.</p><p>[/sblock]</p><p></p><p>ooc: party is up <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Need updated statblocks for Zharne, Drew and Vermitrax</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5931096, member: 79956"] [sblock=DM Notes: Please Ignore] As the golem attempts to get up he is hit multiple times by Zharne and the monk. However, the golem still has plenty of life. It attempts to move, but can't. The golem however has a long reach as it punches both Zharne and Drew in the face with its club fist. Both allies feel dizzy from the attacks. Meanwhile, more skeletons come out from the notches. Two of them collapses as the last skeleton out of each steps onto the floor. Two of the new skeletons move forward and face off against Prime, one hitting with a minor wound. One moves forward and strikes at Sharpe, but misses. Three skeleton archers appear and fire their bows. One hits Zharne. [sblock=Mechanics] [SIZE="4"][B]Heroes [/B][/SIZE] [SIZE="4"]Drew:[/SIZE] hit BG for 13 and pushes SW1, SW3, SW10 and SW4 to current location, hits BG for 16 with 9 additional at the start of BG's next turn, +1 to AC and Ref, shift golem to current location [SIZE="4"]Prime:[/SIZE] kills SW6 and adds 5 THP [SIZE="4"]Vermitrax:[/SIZE] kills SW1, SW2, SW3 and hits BG for 19, prone and immobilzed [SIZE="4"]Sharpe: [/SIZE]kills SW7 Pet Dragon: [SIZE="4"]Zharne:[/SIZE] kills SW4, SW8 and SW10, misses BG1 [SIZE="4"][B]Total Damage to Enemy[/B][/SIZE] BG -[COLOR="Red"]48,[/COLOR] [COLOR="Red"]prone and immobilized, -2 to attack rolls (9 damage next turn)[/COLOR] SW1: [COLOR=red]Dead[/COLOR] SW2: [COLOR=red]Dead[/COLOR] SW3: [COLOR=red]Dead[/COLOR] SW4: [COLOR=red]Dead[/COLOR] SW5: [COLOR=red]Dead[/COLOR] SW6: [COLOR=red]Dead[/COLOR] SW7: [COLOR=red]Dead[/COLOR] SW8: [COLOR=red]Dead[/COLOR] SW9: [COLOR=red]Dead[/COLOR] SW10: [COLOR=red]Dead[/COLOR] [SIZE="4"][B]Baddies turn:[/B][/SIZE] [SIZE="4"]Bone Golem[/SIZE] movement: Stand up Attack: Double Attack (standard; at-will) Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage the target is dazed (save ends) vs Drew and Zharne AC: [COLOR="Red"]Drew: Hit for 14 and dazed (save ends)[/COLOR] [COLOR="Red"]Zharne: Hit for 13 and dazed (save ends)[/COLOR] [URL="http://invisiblecastle.com/roller/view/3546734/"]roll lockup[/URL] [SIZE="4"]SW11: [/SIZE] Attack: +11 vs AC; 5 damage vs Prime AC: [COLOR="Red"]Prime: Hit for 5[/COLOR] [URL="http://invisiblecastle.com/roller/view/3546769/"]roll lookup[/URL] [SIZE="4"]SW12[/SIZE] Attack: +11 vs AC; 5 damage vs Prime AC: Prime: Miss [URL="http://invisiblecastle.com/roller/view/3546773/"]Roll Lookup[/URL] [SIZE="4"]SW13:[/SIZE] Attack: +11 vs AC; 5 damage vs Sharpe AC: Sharpe: Miss [URL="http://invisiblecastle.com/roller/view/3546776/"]Roll Lookup[/URL] [SIZE="4"]SA1[/SIZE] Attack: ranged attack: 1d20+8 vs Zharne AC for 6: [COLOR="Red"]Zharne: hit for 6[/COLOR] [URL="http://invisiblecastle.com/roller/view/3546780/"]Roll Lookup[/URL] [SIZE="4"]SA2[/SIZE] Attack: ranged attack: 1d20+8 vs Prime AC for 6: Prime: Miss [URL="http://invisiblecastle.com/roller/view/3546781/"]Roll Lookup[/URL] [SIZE="4"]SA3[/SIZE] Attack: ranged attack: 1d20+8 vs Drew AC for 6: Drew: Miss [URL="http://invisiblecastle.com/roller/view/3546782/"]Roll Lookup[/URL] [SIZE="4"][B]Total Damage to Allies:[/B][/SIZE] Drew: -14 and dazed (save ends) Zharne: -19 and dazed (save ends) Prime: -5 (+1) = -4 (hey hey! I remembered) [/sblock] [sblock=Stats] [SIZE="4"][B]Palyers [/B][/SIZE] [SIZE="4"]Prime:[/SIZE] Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1 HP: [COLOR=red]74[/COLOR]/77 THP: 0 Bloodied: 38, Surge value:19, Surges left: 14/14 [SIZE="4"]Sharpe: [/SIZE] AC 20, Fort: 17, Ref: 15, Will: 19 AP 1 HP 56/56, THP: Bloodied 28 Surge Value 14; Surges left 11/11 [SIZE="4"]Malifixindalaunt: Dragon Mount[/SIZE] AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy) HP [COLOR=red]60[/COLOR]/60 THP 0; Bloodied 30 [SIZE="4"]Vermitrax: Not Updated Stats[/SIZE] AC 20; Fort: 18, Ref: 20, Will 20 HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9 Resist 5 Cold 10 Force [SIZE="4"]Zharne: Not Updated Stats[/SIZE] [COLOR="Red"]Dazed (Save Ends)[/COLOR] AC 20 Fort: 15, Ref: 18, Will 18 AP 0 HP [COLOR=red]32[/COLOR]/51 THP Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9 Resist 5 Cold [SIZE="4"]Drew: Not Updated Stats[/SIZE] [COLOR="Red"]Dazed (Save Ends)[/COLOR] AC 21 Fortitude 15 Reflex 19 Will 15 AP 0 HP 20/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8 [B]Enemies:[/B] BG1 [COLOR=red]209[/COLOR]/240 SW1 1/1 [COLOR=red]Dead[/COLOR] SW2 1/1 [COLOR=red]Dead[/COLOR] SW3 1/1 [COLOR=red]Dead[/COLOR] SW4 1/1 [COLOR=red]Dead[/COLOR] SW5 1/1 [COLOR=red]Dead[/COLOR] SW6 1/1 [COLOR=red]Dead[/COLOR] SW7 1/1 [COLOR=red]Dead[/COLOR] SW8 1/1 [COLOR=red]Dead[/COLOR] SW9 1/1 [COLOR=red]Dead[/COLOR] SW10 1/1 [COLOR=red]Dead[/COLOR] SW11 1/1 [COLOR=red][/COLOR] SW12 1/1 [COLOR=red][/COLOR] SW13 1/1 [COLOR=red][/COLOR] SW14 1/1 [COLOR=red][/COLOR] SW15 1/1 [COLOR=red][/COLOR] SW16 1/1 [COLOR=red][/COLOR] SA1 30/30 [COLOR=red][/COLOR] SA2 30/30 [COLOR=red][/COLOR] SA3 30/30 [COLOR=red][/COLOR] [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodFpROER1QjRrYm5nYmlkc0huc2t5ZVE#gid=0"]map[/URL] [/sblock] [sblock=Perception 20] the notches contain many many more bones. New skeletons are forming as you look. [/sblock] [sblock=Enemies] [SIZE=4]Skeleton Warrior Minions[/SIZE] HP 1; a missed attack never damages a minion. AC 21; Fortitude 18, Reflex 19, Will 18 Immune disease, poison Speed 6 Longsword (standard, at-will) Weapon +11 vs AC; 5 damage. [SIZE="4"]Skeleton Archers[/SIZE] HP 30/39 AC 16; Fortitude 13, Refl ex 14, Will 13 Immune disease, poison Speed 6 rShortbow (standard; at-will) ✦ Weapon Ranged 15/30; +8 vs. AC; 6 damage. [SIZE=4]Bone Golem[/SIZE] Bone Golem HP 250; Bloodied 125; see also berserk attack AC 24; Fortitude 29, Refl ex 21, Will 22 Saving Throws +2 Speed 6; can’t shift Action Points 1 m Slam (standard; at-will) Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and the target is dazed (save ends). M Double Attack (standard; at-will) The bone golem makes two slam attacks. M Berserk Attack (immediate reaction, when damaged by an attack while bloodied; at-will) The bone golem makes a slam attack against a random target within its reach. M Golem Rampage (standard; recharge 5,6 ) The bone golem moves up to its speed plus 2 and can move through enemies’ spaces, provoking opportunity attacks as normal. When it enters a creature’s space (ally or enemy), the golem makes a slam attack against that creature. The creature remains in its space, and the golem must leave the space after it attacks. The golem must end its rampage in an unoccupied space. [/sblock] ooc: party is up :) Need updated statblocks for Zharne, Drew and Vermitrax [/sblock] [/QUOTE]
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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
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