Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dimsdale" data-source="post: 5943186" data-attributes="member: 79956"><p>[sblock=DM Notes Please Ignore]</p><p></p><p>Two more foes are slain by the heroes, an archer and an skeleton warrior. The bone golem stands then pummels Drew and missing prime. Drew feels dazed by the blow. Three skeletons and the one with four arms converge on the bard and his dragon. The most of the dragons damage was absorbed by the bard's magic. The bard takes a minor wound from one of the scimitar attacks. Another notch collapses, but not before three more foes exit from it, this time a mage and two other warriors. Two immediately attack Zharne, one scoring a hit, but the damage was absorbed by the bard's magic. The other was not able to attack as it was blow to bits by the mage in its attempt to strike Vermitrax and Zharne, both of whom did not feel the affects of the spell. </p><p></p><p></p><p>[sblock=Mechanics]</p><p><span style="font-size: 15px"><strong>Heroes </strong></span></p><p><span style="font-size: 15px">Drew:</span> Miss</p><p><span style="font-size: 15px">Prime:</span> Reduce total damage from last round to 4 hp, hit bone golem for 11</p><p><span style="font-size: 15px">Vermitrax:</span> hit TG and SA3 for 12</p><p><span style="font-size: 15px">Sharpe: </span> Sharpe spends second wind, and grants all except himself 14 temp hp</p><p><span style="font-size: 15px">Pet Dragon: </span> </p><p><span style="font-size: 15px">Zharne:</span> <span style="color: Red">OA hit's Zharne for 5</span>, Kills SW16, hits SA3 for 12 and SA3 is slowed</p><p> </p><p><span style="font-size: 15px"><strong>Total Damage to Enemy</strong></span></p><p>BG: -11</p><p>TG: -12</p><p>SA3: <span style="color: Red">Killed</span></p><p>SW16: <span style="color: Red">Killed</span></p><p>SW17: <span style="color: Red">Killed by friendly fire</span></p><p></p><p><span style="font-size: 15px"><strong>Baddies turn:</strong></span></p><p></p><p></p><p><span style="font-size: 15px">Bone Golem</span>: Prone and Immobilized</p><p>Golem stands</p><p>Double attack: 1d20+16 vs Drew and Prime's AC</p><p>Attack 1: <span style="color: Red">Drew Hit for 15 and dazed </span></p><p>Attack 2: Prime: Miss</p><p><a href="http://invisiblecastle.com/roller/view/3562047/" target="_blank">Roll Lookup</a></p><p></p><p>save vs immobilized: 1d20+2=<a href="http://invisiblecastle.com/roller/view/3562054/" target="_blank">13</a> saved</p><p></p><p>recharge rampage: <a href="http://invisiblecastle.com/roller/view/3562057/" target="_blank">yes</a></p><p></p><p>Note: When BG receives 10 hp damage, he'll be bloodied, which triggers BG Berserk Attack:</p><p>M Berserk Attack (immediate reaction, when damaged by an attack</p><p>while bloodied; at-will) The bone golem makes a slam attack against a random target</p><p>within its reach.</p><p></p><p><span style="font-size: 15px">SW12</span></p><p>Attack: +11 +2 flank vs AC; 5 damage vs Dragon AC: </p><p>Dragon: miss</p><p><a href="http://invisiblecastle.com/roller/view/3562065/" target="_blank">Roll Lookup</a></p><p></p><p><span style="font-size: 15px">SW13:</span></p><p>Regular Attack: +11 vs AC; 5 damage vs Dragon AC: </p><p><span style="color: Red">Dragon hit for 5</span></p><p><a href="http://invisiblecastle.com/roller/view/3561008/" target="_blank">Roll Lookup</a></p><p></p><p><span style="font-size: 15px">SW14:</span></p><p>Attack: +11 vs AC; 5 damage vs Dragon AC: </p><p><span style="color: Red">Dragon hit for 5</span></p><p><a href="http://invisiblecastle.com/roller/view/3562067/" target="_blank">Roll Lookup</a></p><p></p><p><span style="font-size: 15px">SW18:</span></p><p>Attack: +11 vs AC; 5 damage vs Zharne AC: </p><p><span style="color: Red">Dragon hit for 5</span></p><p><a href="http://invisiblecastle.com/roller/view/3562133/" target="_blank">Roll Lookup</a></p><p></p><p><span style="font-size: 15px">SA2</span></p><p>Attack: ranged attack: 1d20+8 vs Prime AC for 6:</p><p>Dragon: Miss</p><p><a href="http://invisiblecastle.com/roller/view/3562071/" target="_blank">Roll Lookup</a></p><p></p><p><span style="font-size: 15px">TG</span></p><p>Attack: Cascade of Blades Attack (4 attacks) vs Sharpe 1d20+13 for 1d8+4</p><p>Attack 1: miss</p><p>Attack 2: <span style="color: Red">Sharpe hit for 5</span></p><p><a href="http://invisiblecastle.com/roller/view/3562074/" target="_blank">Roll Lookup</a></p><p></p><p>recharge power: <a href="http://invisiblecastle.com/roller/view/3562086/" target="_blank">nope</a></p><p></p><p><span style="font-size: 15px">Skeleton Mage</span></p><p>Attack: A Thunder Burst (standard; encounter) ✦ Thunder Area burst 1 (center m6) within 10; +7 vs. Fortitude; 1d8 + 4 vs fort Zharne, Vermitrex and SW17</p><p>Zhane: Missed</p><p>Vermitrex: Missed</p><p>SW17: killed</p><p><a href="http://invisiblecastle.com/roller/view/3562130/" target="_blank">Roll Lookup</a></p><p></p><p></p><p><span style="font-size: 15px"><strong>Total Damage to Allies:</strong></span></p><p></p><p><span style="color: Red"></span></p><p><span style="color: Red">Zharne: -10 (temp hp negates) THP = 4</span></p><p><span style="color: Red">Dragon: -15 (temp hp negates): damage = -1</span></p><p><span style="color: Red">Drew: -15 and dazed (temp hp negates): damage = -1 and dazed (save ends)</span></p><p><span style="color: Red">Sharpe: -5</span></p><p><span style="color: Red"></span></p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p> </p><p><span style="font-size: 15px"><strong>Palyers </strong></span></p><p></p><p><span style="font-size: 15px">Prime:</span> </p><p>Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1</p><p>HP: <span style="color: red">70</span>/77 THP: 14 Bloodied: 38, Surge value:19, Surges left: 14/14</p><p> </p><p><span style="font-size: 15px">Sharpe: </span></p><p>AC 20, Fort: 17, Ref: 15, Will: 19 AP 1</p><p>HP 51/56, THP 0: Bloodied 28 Surge Value 14; Surges left 11/11</p><p> </p><p><span style="font-size: 15px">Malifixindalaunt: Dragon Mount</span></p><p>AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)</p><p>HP <span style="color: red">44</span>/60 THP 0; Bloodied 30</p><p> </p><p><span style="font-size: 15px">Vermitrax: Not Updated Stats</span></p><p>AC 20; Fort: 18, Ref: 20, Will 20</p><p>HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9</p><p>Resist 5 Cold 10 Force</p><p> </p><p><span style="font-size: 15px">Zharne: Not Updated Stats</span> </p><p>AC 20 Fort: 15, Ref: 18, Will 18 AP 0</p><p>HP <span style="color: red">33</span>/51 THP 4 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9 </p><p>Resist 5 Cold</p><p> </p><p><span style="font-size: 15px">Drew: Not Updated Stats</span> <span style="color: Red"> <span style="color: Red">(Dazed Save Ends)</span></span></p><p><span style="color: Red">AC 21 Fortitude 15 Reflex 19 Will 15 AP 0</span></p><p><span style="color: Red">HP <span style="color: Red">33</span>/34 THP 14 Bloodied 17 Surge Value 8 Surges left 6/8</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red"><strong>Enemies:</strong></span></p><p><span style="color: Red">BG1 <span style="color: red">130</span>/250 </span></p><p><span style="color: Red">SW1 1/1 <span style="color: red">Dead</span></span></p><p><span style="color: Red">SW2 1/1 <span style="color: red">Dead</span></span></p><p><span style="color: Red">SW3 1/1 <span style="color: red">Dead</span></span></p><p><span style="color: Red">SW4 1/1 <span style="color: red">Dead</span></span></p><p><span style="color: Red">SW5 1/1 <span style="color: red">Dead</span></span></p><p><span style="color: Red">SW6 1/1 <span style="color: red">Dead</span></span></p><p><span style="color: Red">SW7 1/1 <span style="color: red">Dead</span></span></p><p><span style="color: Red">SW8 1/1 <span style="color: red">Dead</span></span></p><p><span style="color: Red">SW9 1/1 <span style="color: red">Dead</span></span></p><p><span style="color: Red">SW10 1/1 <span style="color: red">Dead</span></span></p><p><span style="color: Red">SW11 1/1 <span style="color: red">Dead</span></span></p><p><span style="color: Red">SW12 1/1 </span></p><p><span style="color: Red">SW13 1/1 </span></p><p><span style="color: Red">SW14 1/1 </span></p><p><span style="color: Red">SW15 1/1 <span style="color: red">Dead</span></span></p><p><span style="color: Red">SW16 1/1 <span style="color: red">Dead</span></span></p><p><span style="color: Red">SW16 1/1 <span style="color: red">Dead</span></span></p><p><span style="color: Red">SW16 1/1 </span></p><p><span style="color: Red">SA1 30/30 <span style="color: red">Dead</span></span></p><p><span style="color: Red">SA2 <span style="color: Red">7</span>/30 </span></p><p><span style="color: Red">SA3 <span style="color: Red">19</span>/30 <span style="color: red">Dead</span></span></p><p><span style="color: Red">TG <span style="color: Red">114</span>/126 </span></p><p><span style="color: Red">SM 42/42</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">[/sblock]</span></p><p> <span style="color: Red"></span></p><p> <span style="color: Red"></span></p><p><span style="color: Red">[sblock=map]</span></p><p><span style="color: Red"><a href="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodFpROER1QjRrYm5nYmlkc0huc2t5ZVE#gid=0" target="_blank">map</a></span></p><p><span style="color: Red">[/sblock]</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red">[sblock=Enemies]</span></p><p><span style="color: Red"><span style="font-size: 15px">Skeleton Warrior Minions</span> </span></p><p><span style="color: Red">HP 1; a missed attack never damages a minion.</span></p><p><span style="color: Red">AC 21; Fortitude 18, Reflex 19, Will 18</span></p><p><span style="color: Red">Immune disease, poison</span></p><p><span style="color: Red">Speed 6</span></p><p><span style="color: Red">Longsword (standard, at-will) Weapon</span></p><p><span style="color: Red">+11 vs AC; 5 damage.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px">Skeleton Archers</span></span></p><p><span style="color: Red">HP 30/39</span></p><p><span style="color: Red">AC 16; Fortitude 13, Refl ex 14, Will 13</span></p><p><span style="color: Red">Immune disease, poison</span></p><p><span style="color: Red">Speed 6</span></p><p><span style="color: Red">rShortbow (standard; at-will) ✦ Weapon</span></p><p><span style="color: Red">Ranged 15/30; +8 vs. AC; 6 damage.</span></p><p><span style="color: Red"></span></p><p> <span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px">Bone Golem</span></span></p><p><span style="color: Red">Bone Golem</span></p><p><span style="color: Red">HP 250; Bloodied 125; see also berserk attack</span></p><p><span style="color: Red">AC 24; Fortitude 29, Refl ex 21, Will 22</span></p><p><span style="color: Red">Saving Throws +2</span></p><p><span style="color: Red">Speed 6; can’t shift</span></p><p><span style="color: Red">Action Points 1</span></p><p><span style="color: Red">m Slam (standard; at-will)</span></p><p><span style="color: Red">Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and</span></p><p><span style="color: Red">the target is dazed (save ends).</span></p><p><span style="color: Red">M Double Attack (standard; at-will)</span></p><p><span style="color: Red">The bone golem makes two slam attacks.</span></p><p><span style="color: Red">M Berserk Attack (immediate reaction, when damaged by an attack</span></p><p><span style="color: Red">while bloodied; at-will)</span></p><p><span style="color: Red">The bone golem makes a slam attack against a random target</span></p><p><span style="color: Red">within its reach.</span></p><p><span style="color: Red">M Golem Rampage (standard; recharge 5,6 )</span></p><p><span style="color: Red">The bone golem moves up to its speed plus 2 and can move</span></p><p><span style="color: Red">through enemies’ spaces, provoking opportunity attacks as</span></p><p><span style="color: Red">normal. When it enters a creature’s space (ally or enemy), the</span></p><p><span style="color: Red">golem makes a slam attack against that creature. The creature</span></p><p><span style="color: Red">remains in its space, and the golem must leave the space after</span></p><p><span style="color: Red">it attacks. The golem must end its rampage in an unoccupied space.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px">Tomb Guardian</span></span></p><p><span style="color: Red">Tomb Guardian</span></p><p><span style="color: Red">HP 126; Bloodied 63</span></p><p><span style="color: Red">AC 23; Fortitude 22, Refl ex 23, Will 20</span></p><p><span style="color: Red">Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</span></p><p><span style="color: Red">Speed 8</span></p><p><span style="color: Red">mTwin Scimitar Strike (standard; at-will) ✦ Weapon</span></p><p><span style="color: Red">The skeletal tomb guardian makes two scimitar attacks against</span></p><p><span style="color: Red">the same target: +13 vs. AC; 1d8 + 4 damage. This</span></p><p><span style="color: Red">also holds true for opportunity attacks. </span></p><p><span style="color: Red">M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6)</span></p><p><span style="color: Red">The skeletal tomb guardian makes two twin scimitar strike attacks</span></p><p><span style="color: Red">(four scimitar attacks total).</span></p><p><span style="color: Red">M Sudden Strike (immediate reaction, when an adjacent enemy</span></p><p><span style="color: Red">shifts; at-will) ✦ Weapon</span></p><p><span style="color: Red">The skeletal tomb guardian makes a melee basic attack against</span></p><p><span style="color: Red">the enemy.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px">Skeleton Mage</span></span></p><p><span style="color: Red">HP 42; Bloodied 21</span></p><p><span style="color: Red">AC 17; Fortitude 13, Refl ex 14, Will 15</span></p><p><span style="color: Red">Speed 6</span></p><p><span style="color: Red">mQuarterstaff (standard; at-will) ✦ Weapon</span></p><p><span style="color: Red">+4 vs. AC; 1d8 damage.</span></p><p><span style="color: Red">rMagic Missile (standard; at-will) ✦ Force</span></p><p><span style="color: Red">Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.</span></p><p><span style="color: Red">R Dancing Lightning (standard; encounter) ✦ Lightning</span></p><p><span style="color: Red">The mage makes a separate attack against three diff erent targets:</span></p><p><span style="color: Red">ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.</span></p><p><span style="color: Red">A Thunder Burst (standard; encounter) ✦ Thunder</span></p><p><span style="color: Red">Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">[/sblock]</span></p><p><span style="color: Red">[/sblock]</span></p></blockquote><p></p>
[QUOTE="dimsdale, post: 5943186, member: 79956"] [sblock=DM Notes Please Ignore] Two more foes are slain by the heroes, an archer and an skeleton warrior. The bone golem stands then pummels Drew and missing prime. Drew feels dazed by the blow. Three skeletons and the one with four arms converge on the bard and his dragon. The most of the dragons damage was absorbed by the bard's magic. The bard takes a minor wound from one of the scimitar attacks. Another notch collapses, but not before three more foes exit from it, this time a mage and two other warriors. Two immediately attack Zharne, one scoring a hit, but the damage was absorbed by the bard's magic. The other was not able to attack as it was blow to bits by the mage in its attempt to strike Vermitrax and Zharne, both of whom did not feel the affects of the spell. [sblock=Mechanics] [SIZE="4"][B]Heroes [/B][/SIZE] [SIZE="4"]Drew:[/SIZE] Miss [SIZE="4"]Prime:[/SIZE] Reduce total damage from last round to 4 hp, hit bone golem for 11 [SIZE="4"]Vermitrax:[/SIZE] hit TG and SA3 for 12 [SIZE="4"]Sharpe: [/SIZE] Sharpe spends second wind, and grants all except himself 14 temp hp [SIZE="4"]Pet Dragon: [/SIZE] [SIZE="4"]Zharne:[/SIZE] [COLOR="Red"]OA hit's Zharne for 5[/COLOR], Kills SW16, hits SA3 for 12 and SA3 is slowed [SIZE="4"][B]Total Damage to Enemy[/B][/SIZE] BG: -11 TG: -12 SA3: [COLOR="Red"]Killed[/COLOR] SW16: [COLOR="Red"]Killed[/COLOR] SW17: [COLOR="Red"]Killed by friendly fire[/COLOR] [SIZE="4"][B]Baddies turn:[/B][/SIZE] [SIZE="4"]Bone Golem[/SIZE]: Prone and Immobilized Golem stands Double attack: 1d20+16 vs Drew and Prime's AC Attack 1: [COLOR="Red"]Drew Hit for 15 and dazed [/COLOR] Attack 2: Prime: Miss [URL="http://invisiblecastle.com/roller/view/3562047/"]Roll Lookup[/URL] save vs immobilized: 1d20+2=[URL="http://invisiblecastle.com/roller/view/3562054/"]13[/URL] saved recharge rampage: [URL="http://invisiblecastle.com/roller/view/3562057/"]yes[/URL] Note: When BG receives 10 hp damage, he'll be bloodied, which triggers BG Berserk Attack: M Berserk Attack (immediate reaction, when damaged by an attack while bloodied; at-will) The bone golem makes a slam attack against a random target within its reach. [SIZE="4"]SW12[/SIZE] Attack: +11 +2 flank vs AC; 5 damage vs Dragon AC: Dragon: miss [URL="http://invisiblecastle.com/roller/view/3562065/"]Roll Lookup[/URL] [SIZE="4"]SW13:[/SIZE] Regular Attack: +11 vs AC; 5 damage vs Dragon AC: [COLOR="Red"]Dragon hit for 5[/COLOR] [URL="http://invisiblecastle.com/roller/view/3561008/"]Roll Lookup[/URL] [SIZE="4"]SW14:[/SIZE] Attack: +11 vs AC; 5 damage vs Dragon AC: [COLOR="Red"]Dragon hit for 5[/COLOR] [URL="http://invisiblecastle.com/roller/view/3562067/"]Roll Lookup[/URL] [SIZE="4"]SW18:[/SIZE] Attack: +11 vs AC; 5 damage vs Zharne AC: [COLOR="Red"]Dragon hit for 5[/COLOR] [URL="http://invisiblecastle.com/roller/view/3562133/"]Roll Lookup[/URL] [SIZE="4"]SA2[/SIZE] Attack: ranged attack: 1d20+8 vs Prime AC for 6: Dragon: Miss [URL="http://invisiblecastle.com/roller/view/3562071/"]Roll Lookup[/URL] [SIZE="4"]TG[/SIZE] Attack: Cascade of Blades Attack (4 attacks) vs Sharpe 1d20+13 for 1d8+4 Attack 1: miss Attack 2: [COLOR="Red"]Sharpe hit for 5[/COLOR] [URL="http://invisiblecastle.com/roller/view/3562074/"]Roll Lookup[/URL] recharge power: [URL="http://invisiblecastle.com/roller/view/3562086/"]nope[/URL] [SIZE="4"]Skeleton Mage[/SIZE] Attack: A Thunder Burst (standard; encounter) ✦ Thunder Area burst 1 (center m6) within 10; +7 vs. Fortitude; 1d8 + 4 vs fort Zharne, Vermitrex and SW17 Zhane: Missed Vermitrex: Missed SW17: killed [URL="http://invisiblecastle.com/roller/view/3562130/"]Roll Lookup[/URL] [SIZE="4"][B]Total Damage to Allies:[/B][/SIZE] [COLOR="Red"] Zharne: -10 (temp hp negates) THP = 4 Dragon: -15 (temp hp negates): damage = -1 Drew: -15 and dazed (temp hp negates): damage = -1 and dazed (save ends) Sharpe: -5 [/COLOR] [/sblock] [sblock=Stats] [SIZE="4"][B]Palyers [/B][/SIZE] [SIZE="4"]Prime:[/SIZE] Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1 HP: [COLOR=red]70[/COLOR]/77 THP: 14 Bloodied: 38, Surge value:19, Surges left: 14/14 [SIZE="4"]Sharpe: [/SIZE] AC 20, Fort: 17, Ref: 15, Will: 19 AP 1 HP 51/56, THP 0: Bloodied 28 Surge Value 14; Surges left 11/11 [SIZE="4"]Malifixindalaunt: Dragon Mount[/SIZE] AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy) HP [COLOR=red]44[/COLOR]/60 THP 0; Bloodied 30 [SIZE="4"]Vermitrax: Not Updated Stats[/SIZE] AC 20; Fort: 18, Ref: 20, Will 20 HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9 Resist 5 Cold 10 Force [SIZE="4"]Zharne: Not Updated Stats[/SIZE] [COLOR="Red"][/COLOR] AC 20 Fort: 15, Ref: 18, Will 18 AP 0 HP [COLOR=red]33[/COLOR]/51 THP 4 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9 Resist 5 Cold [SIZE="4"]Drew: Not Updated Stats[/SIZE] [COLOR="Red"] [COLOR="Red"](Dazed Save Ends)[/COLOR] AC 21 Fortitude 15 Reflex 19 Will 15 AP 0 HP [COLOR="Red"]33[/COLOR]/34 THP 14 Bloodied 17 Surge Value 8 Surges left 6/8 [B]Enemies:[/B] BG1 [COLOR=red]130[/COLOR]/250 SW1 1/1 [COLOR=red]Dead[/COLOR] SW2 1/1 [COLOR=red]Dead[/COLOR] SW3 1/1 [COLOR=red]Dead[/COLOR] SW4 1/1 [COLOR=red]Dead[/COLOR] SW5 1/1 [COLOR=red]Dead[/COLOR] SW6 1/1 [COLOR=red]Dead[/COLOR] SW7 1/1 [COLOR=red]Dead[/COLOR] SW8 1/1 [COLOR=red]Dead[/COLOR] SW9 1/1 [COLOR=red]Dead[/COLOR] SW10 1/1 [COLOR=red]Dead[/COLOR] SW11 1/1 [COLOR=red]Dead[/COLOR] SW12 1/1 [COLOR=red][/COLOR] SW13 1/1 [COLOR=red][/COLOR] SW14 1/1 [COLOR=red][/COLOR] SW15 1/1 [COLOR=red]Dead[/COLOR] SW16 1/1 [COLOR=red]Dead[/COLOR] SW16 1/1 [COLOR=red]Dead[/COLOR] SW16 1/1 [COLOR=red][/COLOR] SA1 30/30 [COLOR=red]Dead[/COLOR] SA2 [COLOR="Red"]7[/COLOR]/30 [COLOR=red][/COLOR] SA3 [COLOR="Red"]19[/COLOR]/30 [COLOR=red]Dead[/COLOR] TG [COLOR="Red"]114[/COLOR]/126 [COLOR=red][/COLOR] SM 42/42 [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodFpROER1QjRrYm5nYmlkc0huc2t5ZVE#gid=0"]map[/URL] [/sblock] [sblock=Enemies] [SIZE=4]Skeleton Warrior Minions[/SIZE] HP 1; a missed attack never damages a minion. AC 21; Fortitude 18, Reflex 19, Will 18 Immune disease, poison Speed 6 Longsword (standard, at-will) Weapon +11 vs AC; 5 damage. [SIZE="4"]Skeleton Archers[/SIZE] HP 30/39 AC 16; Fortitude 13, Refl ex 14, Will 13 Immune disease, poison Speed 6 rShortbow (standard; at-will) ✦ Weapon Ranged 15/30; +8 vs. AC; 6 damage. [SIZE=4]Bone Golem[/SIZE] Bone Golem HP 250; Bloodied 125; see also berserk attack AC 24; Fortitude 29, Refl ex 21, Will 22 Saving Throws +2 Speed 6; can’t shift Action Points 1 m Slam (standard; at-will) Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and the target is dazed (save ends). M Double Attack (standard; at-will) The bone golem makes two slam attacks. M Berserk Attack (immediate reaction, when damaged by an attack while bloodied; at-will) The bone golem makes a slam attack against a random target within its reach. M Golem Rampage (standard; recharge 5,6 ) The bone golem moves up to its speed plus 2 and can move through enemies’ spaces, provoking opportunity attacks as normal. When it enters a creature’s space (ally or enemy), the golem makes a slam attack against that creature. The creature remains in its space, and the golem must leave the space after it attacks. The golem must end its rampage in an unoccupied space. [SIZE="4"]Tomb Guardian[/SIZE] Tomb Guardian HP 126; Bloodied 63 AC 23; Fortitude 22, Refl ex 23, Will 20 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 8 mTwin Scimitar Strike (standard; at-will) ✦ Weapon The skeletal tomb guardian makes two scimitar attacks against the same target: +13 vs. AC; 1d8 + 4 damage. This also holds true for opportunity attacks. M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6) The skeletal tomb guardian makes two twin scimitar strike attacks (four scimitar attacks total). M Sudden Strike (immediate reaction, when an adjacent enemy shifts; at-will) ✦ Weapon The skeletal tomb guardian makes a melee basic attack against the enemy. [SIZE="4"]Skeleton Mage[/SIZE] HP 42; Bloodied 21 AC 17; Fortitude 13, Refl ex 14, Will 15 Speed 6 mQuarterstaff (standard; at-will) ✦ Weapon +4 vs. AC; 1d8 damage. rMagic Missile (standard; at-will) ✦ Force Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage. R Dancing Lightning (standard; encounter) ✦ Lightning The mage makes a separate attack against three diff erent targets: ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage. A Thunder Burst (standard; encounter) ✦ Thunder Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 [/sblock] [/sblock][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
Top