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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5975996" data-attributes="member: 79956"><p>[sblock=Enemy Info]</p><p>Tomb Guardian</p><p>HP 126; Bloodied 63</p><p>AC 23; Fortitude 22, Refl ex 23, Will 20</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 8</p><p>mTwin Scimitar Strike (standard; at-will) ✦ Weapon</p><p>The skeletal tomb guardian makes two scimitar attacks against</p><p>the same target: +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12). This</p><p>also holds true for opportunity attacks. </p><p>M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6)</p><p>The skeletal tomb guardian makes two twin scimitar strike attacks</p><p>(four scimitar attacks total).</p><p>M Sudden Strike (immediate reaction, when an adjacent enemy</p><p>shifts; at-will) ✦ Weapon</p><p>The skeletal tomb guardian makes a melee basic attack against</p><p>the enemy.</p><p></p><p>Vlastoes the Lich</p><p>Initiative +8 Senses Perception +8; darkvision</p><p>Necromantic Aura (Necrotic) aura 5; any living creature that enters</p><p>or starts its turn in the aura takes 5 necrotic damage.</p><p>HP 218; Bloodied 109</p><p>Regeneration 5 (if the lich takes radiant damage, regeneration</p><p>doesn’t function on its next turn)</p><p>AC 26; Fortitude 24, Reflex 26, Will 26</p><p>Immune disease, poison; Resist 10 necrotic</p><p>Saving Throws +2</p><p>Speed 6</p><p>Action Points 0</p><p>r Shadow Ray (standard; at-will) ✦ Necrotic</p><p>Ranged 20; +18 vs. Refl ex; 2d8 + 6 necrotic damage.</p><p>A Frostburn (standard; sustain minor; recharge ⚄ ⚅ ) ✦ Cold,</p><p>Necrotic, Zone</p><p>Area burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold and</p><p>necrotic damage. The burst creates a zone that lasts until the end</p><p>of the lich’s next turn. The zone is considered difficult terrain.</p><p>Any creature that starts its turn within the zone takes 5 cold</p><p>and necrotic damage. The lich can sustain or dismiss the zone as</p><p>a minor action.</p><p>Indestructible</p><p>When a lich is reduced to 0 hit points, its body and possessions</p><p>crumble into dust, but it is not destroyed. It reappears (along with</p><p>its possessions) in 1d10 days within 1 square of its phylactery,</p><p>unless the phylactery is also found and destroyed.</p><p>Second Wind (standard; encounter) ✦ Healing</p><p>The lich spends a healing surge and regains 54 hit points. The</p><p>lich gains a +2 bonus to all defenses until the start of its next</p><p>turn.</p><p>***special power: Life Transference: Transfers life from </p><p>target to himself. (fear: save ends): success: no affect on </p><p>failure: frozen in terror (no movement or attack) until end</p><p>of Lich's next turn. </p><p>[/sblock]</p><p></p><p>ooc: Well, well, well...Sharpe's attack changes everything. </p><p></p><p>From now on all post take place in Bosch's Revenge thread. </p><p>TG fort is 22, Vlastoes fort is 24, so Vlastoes and TG3 are hit. I'll fix map for Bosch's Revenge Thread. </p><p></p><p>Please use this <a href="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodGpyTjNnMTVIekFvYjdWRk1YUXZ1MXc#gid=0" target="_blank">map</a>. It will be the same map as in Bosch's Revenge</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5975996, member: 79956"] [sblock=Enemy Info] Tomb Guardian HP 126; Bloodied 63 AC 23; Fortitude 22, Refl ex 23, Will 20 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 8 mTwin Scimitar Strike (standard; at-will) ✦ Weapon The skeletal tomb guardian makes two scimitar attacks against the same target: +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12). This also holds true for opportunity attacks. M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6) The skeletal tomb guardian makes two twin scimitar strike attacks (four scimitar attacks total). M Sudden Strike (immediate reaction, when an adjacent enemy shifts; at-will) ✦ Weapon The skeletal tomb guardian makes a melee basic attack against the enemy. Vlastoes the Lich Initiative +8 Senses Perception +8; darkvision Necromantic Aura (Necrotic) aura 5; any living creature that enters or starts its turn in the aura takes 5 necrotic damage. HP 218; Bloodied 109 Regeneration 5 (if the lich takes radiant damage, regeneration doesn’t function on its next turn) AC 26; Fortitude 24, Reflex 26, Will 26 Immune disease, poison; Resist 10 necrotic Saving Throws +2 Speed 6 Action Points 0 r Shadow Ray (standard; at-will) ✦ Necrotic Ranged 20; +18 vs. Refl ex; 2d8 + 6 necrotic damage. A Frostburn (standard; sustain minor; recharge ⚄ ⚅ ) ✦ Cold, Necrotic, Zone Area burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold and necrotic damage. The burst creates a zone that lasts until the end of the lich’s next turn. The zone is considered difficult terrain. Any creature that starts its turn within the zone takes 5 cold and necrotic damage. The lich can sustain or dismiss the zone as a minor action. Indestructible When a lich is reduced to 0 hit points, its body and possessions crumble into dust, but it is not destroyed. It reappears (along with its possessions) in 1d10 days within 1 square of its phylactery, unless the phylactery is also found and destroyed. Second Wind (standard; encounter) ✦ Healing The lich spends a healing surge and regains 54 hit points. The lich gains a +2 bonus to all defenses until the start of its next turn. ***special power: Life Transference: Transfers life from target to himself. (fear: save ends): success: no affect on failure: frozen in terror (no movement or attack) until end of Lich's next turn. [/sblock] ooc: Well, well, well...Sharpe's attack changes everything. From now on all post take place in Bosch's Revenge thread. TG fort is 22, Vlastoes fort is 24, so Vlastoes and TG3 are hit. I'll fix map for Bosch's Revenge Thread. Please use this [URL="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodGpyTjNnMTVIekFvYjdWRk1YUXZ1MXc#gid=0"]map[/URL]. It will be the same map as in Bosch's Revenge [/QUOTE]
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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
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