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[Adventure] The Broken Tower DM:Grimmjow Judge:TwoHeadsBarking
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<blockquote data-quote="Phoenix8008" data-source="post: 6064470" data-attributes="member: 211"><p>[OOC]<a href="http://invisiblecastle.com/roller/view/3835564/" target="_blank">1d20+12=23, 1d20+1=20</a> Perception check = 23, Init = 20.[/OOC]</p><p>Arshaka follows the others to the next room, where a quick scan picks out several enemies in hiding, their thoughts surging with bloodlust. The shardmind quickly sends a message to each of his companions telepathically so that their enemies don't know that the companions are aware of them, <strong><em><span style="color: #FF0000">'Beware! An ambush is here waiting for us and creatures are in hiding on all sides!'</span></em></strong></p><p></p><p>Arshaka unleashes a torrent of psychic energy to attack their foes. Flexing his larger right hand in the direction of the 10 foot high platform and stabbing downward with his talon shaped crystilline fingers, he brings into existence telekinetic spikes which quiver in anticipation for a moment before slicing downwarnd into the flesh of the creatures hiding in the corner there. Pierced and stuck there, they will only damage themselves further if they attempt to flee the area of the attack.</p><p></p><p>Exerting himself further, Arshaka turns his large right hand over so that the palm is facing upward before raising it from his waist to the heigt of his head. As he does so, fire springs into existance in the corner on top of the platform and the flames and smoke totally obscure that corner from sight as the screams begin to rain down like cinders.</p><p></p><p>[sblock=Actions/Stat block]<strong>Start= </strong>Free Action communiction via telepathy to warn party</p><p><strong>Minor=</strong></p><p><strong>Move=</strong> to H19</p><p><strong>Standard=</strong> Telekinetic Anchor daily burst 1 in 10 squares. Targeting G25 to attack Goblin Hexer and Sharpshooter's #4 & 5. <a href="http://invisiblecastle.com/roller/view/3835573/" target="_blank">1d20+6=20</a> result = 20 vs Fort 14 for Goblin Hexer. <a href="http://invisiblecastle.com/roller/view/3836860/" target="_blank">1d20+6=14, 1d20+6=23</a> = 14 and 23 vs Fort 12 for Sharpshooters 4 & 5. All 3 hit! Damage = <a href="http://invisiblecastle.com/roller/view/3836861/" target="_blank">3d6+7=17</a> for all 3 targets.</p><p><strong>Free=</strong> Spend Action Point for another second attack</p><p><strong>Standard #2=</strong> Burning Flux (augmented by 2 points) targeted at G25 to attack Hexer (Ref15) and SS #4-5 (Ref14). <a href="http://invisiblecastle.com/roller/view/3837020/" target="_blank">1d20+6=16, 1d20+6=9, 1d20+6=21</a> Hit Hexer and SS #5! <a href="http://invisiblecastle.com/roller/view/3837023/" target="_blank">2d6+5=16</a> Damage = 16 and any creature that enters the zone, starts its turn there, or starts its turn adjacent to it takes 4 (Wis mod) fire damage.</p><p><strong>End=</strong></p><p>[sblock=Arshaka Stat block]<u><strong>Arshaka</strong></u>- <em>Male Shardmind Psion (Telekinetic) 3</em></p><p><strong>Passive Perception:</strong> +22, <strong>Passive Insight:</strong> +20, <strong>Initiative:</strong> +1 <strong>AC:</strong> 17, <strong>Fort:</strong> 12, <strong>Reflex:</strong> 16, <strong>Will:</strong> 18 -- <strong>Speed:</strong> 6</p><p><strong>HP:</strong> 20/20, <strong>Bloodied:</strong> 10, <strong>Surge Value:</strong> 5, <strong>Surges left:</strong> 6/6</p><p><strong>Action Points:</strong> 0/1, <strong>Milestones:</strong> .5 <strong>Second Wind:</strong> not used</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Basic Attack:</strong> +1 Staff of the Renewing Source: +1 vs AC / 1d8 damage (+1d6 on crit)</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Ranged Basic Attack:</strong> Kinetic Trawl: +6 vs Ref / 1d8+7 force damage and pull target 1 square.</p><p></p><p><strong><u>Power Points:</u></strong> 2/4</p><p><strong><u>Powers-</u></strong></p><p><strong><span style="color: Green">At-Will:</span></strong><span style="color: Green"> </span></p><p><span style="color: Green">Force Punch</span></p><p><span style="color: Green">Kinetic Trawl</span></p><p><span style="color: Green">Burning Flux</span></p><p><span style="color: red"><strong>Encounter:</strong> </span></p><p><span style="color: red">Shard Swarm</span></p><p><span style="color: red">Far Hand</span></p><p><span style="color: red">Forceful Push</span></p><p><span style="color: red">Intellect Forteress</span></p><p><span style="color: red"></span><span style="color: gray"><strong>Daily:</strong> </span></p><p><span style="color: gray">Telekinetic Anchor</span></p><p><span style="color: gray"></span><span style="color: gold">Staff of Renewing Source - USED</span></p><p><span style="color: gold">Psyweave Cloak</span>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 6064470, member: 211"] [OOC][url=http://invisiblecastle.com/roller/view/3835564/]1d20+12=23, 1d20+1=20[/url] Perception check = 23, Init = 20.[/OOC] Arshaka follows the others to the next room, where a quick scan picks out several enemies in hiding, their thoughts surging with bloodlust. The shardmind quickly sends a message to each of his companions telepathically so that their enemies don't know that the companions are aware of them, [B][I][COLOR="#FF0000"]'Beware! An ambush is here waiting for us and creatures are in hiding on all sides!'[/COLOR][/I][/B] Arshaka unleashes a torrent of psychic energy to attack their foes. Flexing his larger right hand in the direction of the 10 foot high platform and stabbing downward with his talon shaped crystilline fingers, he brings into existence telekinetic spikes which quiver in anticipation for a moment before slicing downwarnd into the flesh of the creatures hiding in the corner there. Pierced and stuck there, they will only damage themselves further if they attempt to flee the area of the attack. Exerting himself further, Arshaka turns his large right hand over so that the palm is facing upward before raising it from his waist to the heigt of his head. As he does so, fire springs into existance in the corner on top of the platform and the flames and smoke totally obscure that corner from sight as the screams begin to rain down like cinders. [sblock=Actions/Stat block][B]Start= [/B]Free Action communiction via telepathy to warn party [B]Minor=[/B] [B]Move=[/B] to H19 [B]Standard=[/B] Telekinetic Anchor daily burst 1 in 10 squares. Targeting G25 to attack Goblin Hexer and Sharpshooter's #4 & 5. [url=http://invisiblecastle.com/roller/view/3835573/]1d20+6=20[/url] result = 20 vs Fort 14 for Goblin Hexer. [url=http://invisiblecastle.com/roller/view/3836860/]1d20+6=14, 1d20+6=23[/url] = 14 and 23 vs Fort 12 for Sharpshooters 4 & 5. All 3 hit! Damage = [url=http://invisiblecastle.com/roller/view/3836861/]3d6+7=17[/url] for all 3 targets. [B]Free=[/B] Spend Action Point for another second attack [B]Standard #2=[/B] Burning Flux (augmented by 2 points) targeted at G25 to attack Hexer (Ref15) and SS #4-5 (Ref14). [url=http://invisiblecastle.com/roller/view/3837020/]1d20+6=16, 1d20+6=9, 1d20+6=21[/url] Hit Hexer and SS #5! [url=http://invisiblecastle.com/roller/view/3837023/]2d6+5=16[/url] Damage = 16 and any creature that enters the zone, starts its turn there, or starts its turn adjacent to it takes 4 (Wis mod) fire damage. [B]End=[/B] [sblock=Arshaka Stat block][U][B]Arshaka[/B][/U]- [I]Male Shardmind Psion (Telekinetic) 3[/I] [B]Passive Perception:[/B] +22, [B]Passive Insight:[/B] +20, [B]Initiative:[/B] +1 [B]AC:[/B] 17, [B]Fort:[/B] 12, [B]Reflex:[/B] 16, [B]Will:[/B] 18 -- [B]Speed:[/B] 6 [B]HP:[/B] 20/20, [B]Bloodied:[/B] 10, [B]Surge Value:[/B] 5, [B]Surges left:[/B] 6/6 [B]Action Points:[/B] 0/1, [B]Milestones:[/B] .5 [B]Second Wind:[/B] not used :bmelee: [B]Basic Attack:[/B] +1 Staff of the Renewing Source: +1 vs AC / 1d8 damage (+1d6 on crit) :ranged: [B]Ranged Basic Attack:[/B] Kinetic Trawl: +6 vs Ref / 1d8+7 force damage and pull target 1 square. [B][U]Power Points:[/U][/B] 2/4 [B][U]Powers-[/U] [color=Green]At-Will:[/color][/B][color=Green] Force Punch Kinetic Trawl Burning Flux[/color] [color=red][B]Encounter:[/B] Shard Swarm Far Hand Forceful Push Intellect Forteress [/color][color=gray][B]Daily:[/B] Telekinetic Anchor [/color][color=gold]Staff of Renewing Source - USED Psyweave Cloak[/color][/sblock][/sblock] [/QUOTE]
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