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[Adventure] The Broken Tower DM:Grimmjow Judge:TwoHeadsBarking
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<blockquote data-quote="Someone" data-source="post: 6081584" data-attributes="member: 5656"><p>The horrid winged creature that smashed the skeletons fly merrily towards the remaining goblins. Floating almost at the level of the southernmost one, he starts making some <em>very</em> obscene gestures that convey, in a amazingly accurate fashion given the lack of verbal communication, that the goblin's mom smells bad. Driven by rage, the goblin prepares to jump towards the group's most recent member...</p><p></p><p>[sblock]</p><p><strong>Move</strong>: To current position. Notice that pixies can fly, so he can move over the dangerous terrain without trouble. He ends at altitude 1.</p><p><strong>Standard</strong>: <span style="color: red">Undeniable incitement</span> on SS3. Notice that this power has range: melee 2, so I could theoretically target foes 20 feet over ground level. This <a href="http://invisiblecastle.com/roller/view/3899991/" target="_blank">should pull the goblin to I24, drop him prone, and deal 20 damage</a> (13 from power and 7 from flurry of blows), but I don't know if moving from I25 to I24 means falling in which case the goblin is entitled to a saving throw. If he succeeds, he falls prone in it's current position but takes no damage. If he fails, then it takes additional damage from the fall. </p><p></p><p>Regardless of the goblin falling or not, I get +3 to AC until the end of my next turn</p><p></p><p>I've not updated the goblin's stats, pending the DM's rule about this[/sblock]</p></blockquote><p></p>
[QUOTE="Someone, post: 6081584, member: 5656"] The horrid winged creature that smashed the skeletons fly merrily towards the remaining goblins. Floating almost at the level of the southernmost one, he starts making some [i]very[/i] obscene gestures that convey, in a amazingly accurate fashion given the lack of verbal communication, that the goblin's mom smells bad. Driven by rage, the goblin prepares to jump towards the group's most recent member... [sblock] [b]Move[/b]: To current position. Notice that pixies can fly, so he can move over the dangerous terrain without trouble. He ends at altitude 1. [b]Standard[/b]: [color=red]Undeniable incitement[/color] on SS3. Notice that this power has range: melee 2, so I could theoretically target foes 20 feet over ground level. This [url=http://invisiblecastle.com/roller/view/3899991/]should pull the goblin to I24, drop him prone, and deal 20 damage[/url] (13 from power and 7 from flurry of blows), but I don't know if moving from I25 to I24 means falling in which case the goblin is entitled to a saving throw. If he succeeds, he falls prone in it's current position but takes no damage. If he fails, then it takes additional damage from the fall. Regardless of the goblin falling or not, I get +3 to AC until the end of my next turn I've not updated the goblin's stats, pending the DM's rule about this[/sblock] [/QUOTE]
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[Adventure] The Broken Tower DM:Grimmjow Judge:TwoHeadsBarking
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