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[Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)
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<blockquote data-quote="johnmeier1" data-source="post: 5134360" data-attributes="member: 73730"><p>Dextyr's shout goes up and over the hobgoblin's heads. Janus knocks one prone with his ice and the creature is struck hard by a blow from Tonk. Shorrin's breath envelops the goblinoids and bolsters Tonk. Saraz's command seems to distract the one she overwhelmed before. Murphy strikes out and misses, moving back.</p><p> </p><p>The nearly dead hobgoblin stands up and with military precision does not break ranks and swipes at Shorrin missing utterly. The hobgoblin near Murphy ignores him and moves to engage Saraz, with her back turned he hits her slowing her and menacing her with his flail. The other two attack the dragonborn with equal failures and the uninjured one shifts backwards.</p><p> </p><p>The robed hobgoblins overcome their dazed state and begin shouting at the soldiers in goblin. One of them shakes his head and moves down the stairs. He slams his staff into the ground and a blast of force hits both allies and enemies. He kills the wounded soldier and drives Tonk and Janus over the edge, knocking Dextyr and Shorrin and Saraz back and to the ground. The next one grins and comes down also, but his pulse misses everyone as he stares in shock. The last robed one moves more cautiously and tries to use a force bolt to lure Dextyr over the edge but the bard clings on though bloodied.</p><p> </p><p>[sblock=mechanics] H1 stands up and misses Tonk with a 1. Hobgoblin 3 moves to J3 and hits Saraz <a href="http://invisiblecastle.com/roller/view/2457672/" target="_blank">1d20+7=17 for 1d10+4=11 </a>and she is slowed and marked TENT. H2 and H5 miss Shorrin (H5 rolls a 1 too!) and H5 shifts away.</p><p>W1 move to N5 will use Force Pulse in a close blast 5 from M4:H-1 against:</p><p><a href="http://invisiblecastle.com/roller/view/2457684/" target="_blank">1d20+7=8 vs H1 Reflex - miss</a> for half damage -> dies</p><p>1d20+7=15 vs Shorrin Reflex hits push to M0</p><p><a href="http://invisiblecastle.com/roller/view/2457684/" target="_blank">1d20+7=26 vs Tonk Reflex</a> hits push off ship to L-1</p><p><a href="http://invisiblecastle.com/roller/view/2457684/" target="_blank">1d20+7=23 vs Janus Reflex</a> hits push off ship to J-1</p><p><a href="http://invisiblecastle.com/roller/view/2457684/" target="_blank">1d20+7=23 vs Saraz Reflex</a> hits push to J1</p><p><a href="http://invisiblecastle.com/roller/view/2457684/" target="_blank">1d20+7=17 vs Dextyr Reflex</a> hits push to J2</p><p>1d20+7=26 vs H3 Reflex - hits push 0</p><p>for <a href="http://invisiblecastle.com/roller/view/2457685/" target="_blank">2d8+4=14 </a>force damage and push 1 square and knock prone</p><p> </p><p>Saves for Sh<a href="http://invisiblecastle.com/roller/view/2457687/" target="_blank">orrin, Tonk and Janus</a>, Shorrin can save his rolled 20 save for next attack</p><p> </p><p>W2 will move and use Force Pulse also against:</p><p><a href="http://invisiblecastle.com/roller/view/2457691/" target="_blank">1d20+7=11 vs Shorrin Reflex miss for 3 damage</a></p><p><a href="http://invisiblecastle.com/roller/view/2457691/" target="_blank">1d20+7=12 vs Saraz Reflex miss for 3 damage</a></p><p><a href="http://invisiblecastle.com/roller/view/2457691/" target="_blank">1d20+7=10 vs Dextyr Reflex miss for 3 damage</a></p><p><a href="http://invisiblecastle.com/roller/view/2457691/" target="_blank">2d8+4=6 </a>force damage and push 1 square and knock prone</p><p> </p><p>W3 moves to O6 and tries Force Lure on Dextyr</p><p><a href="http://invisiblecastle.com/roller/view/2457703/" target="_blank">1d20+7-2=18 vs Reflex hits</a></p><p><a href="http://invisiblecastle.com/roller/view/2457703/" target="_blank">for 2d6+4=10</a> force damage and slide 3 to H0 and he saves to keep from falling off</p><p>[/sblock]</p><p> </p><p>[sblock=status]</p><p>Janus J-1 20/24 7/7 AP 1 In the water </p><p>Tonk L-1 21/44 8/8 AP 0 +1 to hit until Shorrin, bloodied, in the water</p><p>Dextyr H0 17/33 10/10 AP 0 Prone, bloodied</p><p>Shorrin L0 22/50 13/13 AP 1 Prone, bloodied</p><p>Saraz J1 21/28 6/6 AP 1 Marked by H3, slow until H3, Prone</p><p>Murphy 6 13 F5 +1 AC/Ref</p><p>Hobgoblin Soldier 2 N1 -29hp Grants CA to Tonk, marked by Shorrin</p><p>Hobgoblin Soldier 3 J3 -14hp 2 shrouds, Prone</p><p>Hobgoblin Soldier 5 N2 </p><p>Hobgoblin Warcaster 1 N5 -8hp</p><p>Hobgoblin Warcaster 3 M3 </p><p>Hobgoblin Warcaster 2 O6 -18hp</p><p>[/sblock]</p><p> </p><p>[sblock=map]</p><p> <img src="http://www.enworld.org/forum/attachment.php?attachmentid=43410&stc=1&d=1269714622" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="johnmeier1, post: 5134360, member: 73730"] Dextyr's shout goes up and over the hobgoblin's heads. Janus knocks one prone with his ice and the creature is struck hard by a blow from Tonk. Shorrin's breath envelops the goblinoids and bolsters Tonk. Saraz's command seems to distract the one she overwhelmed before. Murphy strikes out and misses, moving back. The nearly dead hobgoblin stands up and with military precision does not break ranks and swipes at Shorrin missing utterly. The hobgoblin near Murphy ignores him and moves to engage Saraz, with her back turned he hits her slowing her and menacing her with his flail. The other two attack the dragonborn with equal failures and the uninjured one shifts backwards. The robed hobgoblins overcome their dazed state and begin shouting at the soldiers in goblin. One of them shakes his head and moves down the stairs. He slams his staff into the ground and a blast of force hits both allies and enemies. He kills the wounded soldier and drives Tonk and Janus over the edge, knocking Dextyr and Shorrin and Saraz back and to the ground. The next one grins and comes down also, but his pulse misses everyone as he stares in shock. The last robed one moves more cautiously and tries to use a force bolt to lure Dextyr over the edge but the bard clings on though bloodied. [sblock=mechanics] H1 stands up and misses Tonk with a 1. Hobgoblin 3 moves to J3 and hits Saraz [URL="http://invisiblecastle.com/roller/view/2457672/"]1d20+7=17 for 1d10+4=11 [/URL]and she is slowed and marked TENT. H2 and H5 miss Shorrin (H5 rolls a 1 too!) and H5 shifts away. W1 move to N5 will use Force Pulse in a close blast 5 from M4:H-1 against: [URL="http://invisiblecastle.com/roller/view/2457684/"]1d20+7=8 vs H1 Reflex - miss[/URL] for half damage -> dies 1d20+7=15 vs Shorrin Reflex hits push to M0 [URL="http://invisiblecastle.com/roller/view/2457684/"]1d20+7=26 vs Tonk Reflex[/URL] hits push off ship to L-1 [URL="http://invisiblecastle.com/roller/view/2457684/"]1d20+7=23 vs Janus Reflex[/URL] hits push off ship to J-1 [URL="http://invisiblecastle.com/roller/view/2457684/"]1d20+7=23 vs Saraz Reflex[/URL] hits push to J1 [URL="http://invisiblecastle.com/roller/view/2457684/"]1d20+7=17 vs Dextyr Reflex[/URL] hits push to J2 1d20+7=26 vs H3 Reflex - hits push 0 for [URL="http://invisiblecastle.com/roller/view/2457685/"]2d8+4=14 [/URL]force damage and push 1 square and knock prone Saves for Sh[URL="http://invisiblecastle.com/roller/view/2457687/"]orrin, Tonk and Janus[/URL], Shorrin can save his rolled 20 save for next attack W2 will move and use Force Pulse also against: [URL="http://invisiblecastle.com/roller/view/2457691/"]1d20+7=11 vs Shorrin Reflex miss for 3 damage[/URL] [URL="http://invisiblecastle.com/roller/view/2457691/"]1d20+7=12 vs Saraz Reflex miss for 3 damage[/URL] [URL="http://invisiblecastle.com/roller/view/2457691/"]1d20+7=10 vs Dextyr Reflex miss for 3 damage[/URL] [URL="http://invisiblecastle.com/roller/view/2457691/"]2d8+4=6 [/URL]force damage and push 1 square and knock prone W3 moves to O6 and tries Force Lure on Dextyr [URL="http://invisiblecastle.com/roller/view/2457703/"]1d20+7-2=18 vs Reflex hits[/URL] [URL="http://invisiblecastle.com/roller/view/2457703/"]for 2d6+4=10[/URL] force damage and slide 3 to H0 and he saves to keep from falling off [/sblock] [sblock=status] Janus J-1 20/24 7/7 AP 1 In the water Tonk L-1 21/44 8/8 AP 0 +1 to hit until Shorrin, bloodied, in the water Dextyr H0 17/33 10/10 AP 0 Prone, bloodied Shorrin L0 22/50 13/13 AP 1 Prone, bloodied Saraz J1 21/28 6/6 AP 1 Marked by H3, slow until H3, Prone Murphy 6 13 F5 +1 AC/Ref Hobgoblin Soldier 2 N1 -29hp Grants CA to Tonk, marked by Shorrin Hobgoblin Soldier 3 J3 -14hp 2 shrouds, Prone Hobgoblin Soldier 5 N2 Hobgoblin Warcaster 1 N5 -8hp Hobgoblin Warcaster 3 M3 Hobgoblin Warcaster 2 O6 -18hp [/sblock] [sblock=map] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=43410&stc=1&d=1269714622[/IMG] [/sblock] [/QUOTE]
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[Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)
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