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[Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)
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<blockquote data-quote="johnmeier1" data-source="post: 5201096" data-attributes="member: 73730"><p>After the echoes of Dextyr's shout fade, each of the men on horseback begins roaring and hooting. It sounds almost feral, like a gigantic bear. The warhorse continues trampling through Janus and Dextyr, knocking the bard to the ground and stomping on him with hooves. Tonk knocks the beast aside the head causing blood to stream from it.</p><p></p><p>One of the riders tries to cut at Murphy's legs, but he leaps to the side. The horse moves carefully around the assassin. The rider near Shorrin tries the same on the fighter and hamstrings him, leaving him limping. He tries to ride away from the fighter.</p><p></p><p>The last mounted man charges the prone Dextyr, drawing a great deal of blood with his longsword.</p><p></p><p>[sblock=mechanics] Tonk is only hidden from those he has cover from. It uses trample on Janus (who <a href="http://invisiblecastle.com/roller/view/2546066/" target="_blank">misses </a>and is <a href="http://invisiblecastle.com/roller/view/2546069/" target="_blank">missed</a>), Dextyr (who <a href="http://invisiblecastle.com/roller/view/2546070/" target="_blank">hits</a> and is <a href="http://invisiblecastle.com/roller/view/2546072/" target="_blank">hit and knocked prone again</a>) and Tonk (who <a href="http://invisiblecastle.com/roller/view/2546077/" target="_blank">hits and bloodies it</a> and is <a href="http://invisiblecastle.com/roller/view/2546078/" target="_blank">missed</a>) before it ends the turn in D10.</p><p></p><p>Rider 2 will miss Murphy with an <a href="http://invisiblecastle.com/roller/view/2546080/" target="_blank">attack</a> (nice 22 AC!) and shift to J4. Rider 4 will charge to J8 and hit Dextyr for <a href="http://invisiblecastle.com/roller/view/2546092/" target="_blank">1d20+15=19 vs AC 1d8+10=17 </a>damage, bloodying him. Rider 3 will <a href="http://invisiblecastle.com/roller/view/2546086/" target="_blank">hamstring Shorrin for 10</a> damage and <a href="http://invisiblecastle.com/roller/view/2546088/" target="_blank">slowed save ends</a>. Shorrin <a href="http://invisiblecastle.com/roller/view/2546089/" target="_blank">misses</a> with his AoO when the rider leaves.</p><p>[/sblock]</p><p></p><p>[sblock=status]</p><p>Shorrin J15 40/50 1 AP Slowed (save ends), Marked by Biker 3 TENT</p><p>Murphy H3 42/45 1 AP BS in H3, insubstantial, vulnerable 5 radiant</p><p>Janus H11 34/34 1 AP</p><p>Dextyr H9 8/43 1 AP bloodied, prone</p><p>Tonk E9 44/44 0 AP +1 to AC, Stealth 21</p><p>Warhorse 1 D10 -32hp bloodied</p><p>Rider 2 J4 -25hp 1 shroud</p><p>Rider 3 H21 -0hp marked by Shorrin (horse -6)</p><p>Rider 4 J8 -0hp</p><p>[/sblock]</p><p></p><p>[sblock=map]</p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=44209&stc=1&d=1275571395" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p><p></p><p>[sblock=Mounted Combat]</p><p>✦ Space: You and your mount occupy the mount’s space. If it is ever important to determine the precise location within the mount’s space that you occupy, you choose.</p><p>✦ Targeting: Targeted attacks can target you or your mount, as the attacker chooses. A close attack or an area attack affects both you and your mount if its area includes either of you.</p><p>✦ Opportunity Attacks: If your mount’s movement provokes an opportunity attack, the attacker chooses to target either you or your mount.</p><p>✦ Forced Movement: If an attack that forces movement targets you but not your mount, you can choose for your mount to also be affected, so that you and your mount continue to move together. If you don’t want your mount to be affected, you can be pushed off your mount if the forced movement carries you out of the mount’s space.</p><p>✦ Knocked Prone: An attack that knocks your mount prone also forces you to dismount. You move into a space of your choice adjacent to the now-prone</p><p>mount. If an attack knocks you prone, you immediately attempt a saving throw to avoid being dismounted.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="johnmeier1, post: 5201096, member: 73730"] After the echoes of Dextyr's shout fade, each of the men on horseback begins roaring and hooting. It sounds almost feral, like a gigantic bear. The warhorse continues trampling through Janus and Dextyr, knocking the bard to the ground and stomping on him with hooves. Tonk knocks the beast aside the head causing blood to stream from it. One of the riders tries to cut at Murphy's legs, but he leaps to the side. The horse moves carefully around the assassin. The rider near Shorrin tries the same on the fighter and hamstrings him, leaving him limping. He tries to ride away from the fighter. The last mounted man charges the prone Dextyr, drawing a great deal of blood with his longsword. [sblock=mechanics] Tonk is only hidden from those he has cover from. It uses trample on Janus (who [URL="http://invisiblecastle.com/roller/view/2546066/"]misses [/URL]and is [URL="http://invisiblecastle.com/roller/view/2546069/"]missed[/URL]), Dextyr (who [URL="http://invisiblecastle.com/roller/view/2546070/"]hits[/URL] and is [URL="http://invisiblecastle.com/roller/view/2546072/"]hit and knocked prone again[/URL]) and Tonk (who [URL="http://invisiblecastle.com/roller/view/2546077/"]hits and bloodies it[/URL] and is [URL="http://invisiblecastle.com/roller/view/2546078/"]missed[/URL]) before it ends the turn in D10. Rider 2 will miss Murphy with an [URL="http://invisiblecastle.com/roller/view/2546080/"]attack[/URL] (nice 22 AC!) and shift to J4. Rider 4 will charge to J8 and hit Dextyr for [URL="http://invisiblecastle.com/roller/view/2546092/"]1d20+15=19 vs AC 1d8+10=17 [/URL]damage, bloodying him. Rider 3 will [URL="http://invisiblecastle.com/roller/view/2546086/"]hamstring Shorrin for 10[/URL] damage and [URL="http://invisiblecastle.com/roller/view/2546088/"]slowed save ends[/URL]. Shorrin [URL="http://invisiblecastle.com/roller/view/2546089/"]misses[/URL] with his AoO when the rider leaves. [/sblock] [sblock=status] Shorrin J15 40/50 1 AP Slowed (save ends), Marked by Biker 3 TENT Murphy H3 42/45 1 AP BS in H3, insubstantial, vulnerable 5 radiant Janus H11 34/34 1 AP Dextyr H9 8/43 1 AP bloodied, prone Tonk E9 44/44 0 AP +1 to AC, Stealth 21 Warhorse 1 D10 -32hp bloodied Rider 2 J4 -25hp 1 shroud Rider 3 H21 -0hp marked by Shorrin (horse -6) Rider 4 J8 -0hp [/sblock] [sblock=map] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=44209&stc=1&d=1275571395[/IMG] [/sblock] [sblock=Mounted Combat] ✦ Space: You and your mount occupy the mount’s space. If it is ever important to determine the precise location within the mount’s space that you occupy, you choose. ✦ Targeting: Targeted attacks can target you or your mount, as the attacker chooses. A close attack or an area attack affects both you and your mount if its area includes either of you. ✦ Opportunity Attacks: If your mount’s movement provokes an opportunity attack, the attacker chooses to target either you or your mount. ✦ Forced Movement: If an attack that forces movement targets you but not your mount, you can choose for your mount to also be affected, so that you and your mount continue to move together. If you don’t want your mount to be affected, you can be pushed off your mount if the forced movement carries you out of the mount’s space. ✦ Knocked Prone: An attack that knocks your mount prone also forces you to dismount. You move into a space of your choice adjacent to the now-prone mount. If an attack knocks you prone, you immediately attempt a saving throw to avoid being dismounted. [/sblock] [/QUOTE]
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