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[Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)
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<blockquote data-quote="johnmeier1" data-source="post: 5379094" data-attributes="member: 73730"><p>Dextyr triumphantly cuts down the large wolf, inspiring his allies.</p><p></p><p>The large werewolf on the mountain drops Isabelle and challenges Shorrin <span style="color: DarkOrchid"><strong>You outsidas cause notin' but troubles. I gunna bury you unda dis hill!</strong></span> He tries swipes with a huge claws, but Shorrin's fighting skill only allows one blow to sweep at him, blocking with his shield. The other wolfman comes around behind Shorrin, but his keen fighting sense alerts him and he spins to block the blow.</p><p></p><p>The sluggish wolf and man-beasts move shrug off the effects of Janus's spell, but cannot make much progress to join their packmate while avoiding the icy webs.</p><p></p><p>The wounds on the wolf near Murphy begin to close as it bites at the assassin causing the wound from the first wolf to reopen. It moves cautiously around for better position.</p><p></p><p>[sblock=OOC] The large werewolf can only use a MBA, so he will Claw</p><p>1d20+12=23 (vs AC) for 2d6+5=17 <a href="http://invisiblecastle.com/roller/view/2768209/" target="_blank">Roll Lookup</a> MISS</p><p>Save vs Shorrin's power 1d20+2=18 (this is an elite!) <a href="http://invisiblecastle.com/roller/view/2768210/" target="_blank">Roll Lookup</a></p><p>It has Reach 2 but not threatening reach</p><p></p><p>Lycan 3 moves to I17 to flank and swing at Shorrin</p><p>Club 1d20+14=22 (vs AC) for 2d4+4=9 <a href="http://invisiblecastle.com/roller/view/2768212/" target="_blank">Roll Lookup</a> MISS</p><p></p><p>Lycan 1 and 2 move slowly towards the heroes (double move)</p><p>Both save <a href="http://invisiblecastle.com/roller/view/2768214/" target="_blank">Roll Lookup</a></p><p>Wolf 1 also moves sluggishly and saves <a href="http://invisiblecastle.com/roller/view/2768215/" target="_blank">Roll Lookup</a></p><p>wow, that is a 19 and two 20s on saves</p><p></p><p>Wolf 3 regenerates 5 then bites Murphy 1d20+12=24 for 1d6+4=5 damage and 5 ongoing (save ends)</p><p><a href="http://invisiblecastle.com/roller/view/2768220/" target="_blank">Roll Lookup</a></p><p>Shift to T18</p><p>[/sblock]</p><p></p><p>[sblock=status] Everyone has an AP except for Shorrin now</p><p>Shorrin H18 62/62 0AP</p><p>Murphy V18 47/58 BS in V18, 5 ongoing damage</p><p>Janus U23 42/42</p><p>Dextyr U17 47/58 +1 to allies' attacks burst 5, 5 ongoing damage (save ends)</p><p>Sheng U20 52/52 14thp +2 to all defenses, 2d6 to any foe hitting</p><p>Saraz U22 42/42 invisible to Wolf 3 TENT</p><p>Big Guy F19 Marked by Shorrin (reach 2)</p><p>Lycan 1 T11</p><p>Lycan 2 T8</p><p>Lycan 3 I17</p><p>Wolf 1 O10</p><p>Wolf 3 T18 -26hp</p><p>[/sblock]</p><p></p><p>[sblock=map]</p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=46189&stc=1&d=1290002110" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="johnmeier1, post: 5379094, member: 73730"] Dextyr triumphantly cuts down the large wolf, inspiring his allies. The large werewolf on the mountain drops Isabelle and challenges Shorrin [COLOR=DarkOrchid][B]You outsidas cause notin' but troubles. I gunna bury you unda dis hill![/B][/COLOR] He tries swipes with a huge claws, but Shorrin's fighting skill only allows one blow to sweep at him, blocking with his shield. The other wolfman comes around behind Shorrin, but his keen fighting sense alerts him and he spins to block the blow. The sluggish wolf and man-beasts move shrug off the effects of Janus's spell, but cannot make much progress to join their packmate while avoiding the icy webs. The wounds on the wolf near Murphy begin to close as it bites at the assassin causing the wound from the first wolf to reopen. It moves cautiously around for better position. [sblock=OOC] The large werewolf can only use a MBA, so he will Claw 1d20+12=23 (vs AC) for 2d6+5=17 [URL="http://invisiblecastle.com/roller/view/2768209/"]Roll Lookup[/URL] MISS Save vs Shorrin's power 1d20+2=18 (this is an elite!) [URL="http://invisiblecastle.com/roller/view/2768210/"]Roll Lookup[/URL] It has Reach 2 but not threatening reach Lycan 3 moves to I17 to flank and swing at Shorrin Club 1d20+14=22 (vs AC) for 2d4+4=9 [URL="http://invisiblecastle.com/roller/view/2768212/"]Roll Lookup[/URL] MISS Lycan 1 and 2 move slowly towards the heroes (double move) Both save [URL="http://invisiblecastle.com/roller/view/2768214/"]Roll Lookup[/URL] Wolf 1 also moves sluggishly and saves [URL="http://invisiblecastle.com/roller/view/2768215/"]Roll Lookup[/URL] wow, that is a 19 and two 20s on saves Wolf 3 regenerates 5 then bites Murphy 1d20+12=24 for 1d6+4=5 damage and 5 ongoing (save ends) [URL="http://invisiblecastle.com/roller/view/2768220/"]Roll Lookup[/URL] Shift to T18 [/sblock] [sblock=status] Everyone has an AP except for Shorrin now Shorrin H18 62/62 0AP Murphy V18 47/58 BS in V18, 5 ongoing damage Janus U23 42/42 Dextyr U17 47/58 +1 to allies' attacks burst 5, 5 ongoing damage (save ends) Sheng U20 52/52 14thp +2 to all defenses, 2d6 to any foe hitting Saraz U22 42/42 invisible to Wolf 3 TENT Big Guy F19 Marked by Shorrin (reach 2) Lycan 1 T11 Lycan 2 T8 Lycan 3 I17 Wolf 1 O10 Wolf 3 T18 -26hp [/sblock] [sblock=map] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=46189&stc=1&d=1290002110[/IMG] [/sblock] [/QUOTE]
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