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Adventure: The Lost Workshop (DM: Iron Sky, Judge: renau1g)
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<blockquote data-quote="Iron Sky" data-source="post: 5148957" data-attributes="member: 60965"><p>As the storm reaches its apex, wind blasting at gale force, waves taller than the ship's mast rising and crashing on the ship, the chill of the water, bite of the wind, and exhaustion from hours on end battling the elements in the near-pitch darkness begin to take their toll.</p><p></p><p>The crew obey Seros and head off to aid the crew as the Deva clings to the railing at the front of the ship, pointing the way for Kasha through the heart of the storm and directing the crew about the ship, a thousand scattered memories from a past life as a ship's first mate giving him guidance.</p><p></p><p>Kasha manages to keep her footing and hold the wheel - with one of the silent crew doing what it can to assist - despite the violent motion of the ship and sea, steering straight into the massive waves. With each massive wave, the ship tilts back like a wagon going up a steep hill, then, after reaching the crest, falls with a sickening lurch down the other side. </p><p></p><p>Frost manages to secure the rigging with some help from the crew, no easy task, especially thirty feet up the mast in the pitch dark on a ship pitching back and forth like a leaf in the wind.</p><p></p><p>Shrakk helps Frost where he can, but a series of especially heavy waves nearly pitch him off the ship. A crew member sent to assist him by Seros manages to grab Shrakk and pull him to safety just before he goes over. When Shrakk turns to back to the sailor that caught him, the crew mate is gone, lost in the storm.</p><p></p><p>RAM TIGER gallops around the deck, snapping up the occasional fish that gets washed up on deck, standing at the prow and howling at the storm, making an appearance at least once at seemingly every part of the ship - from the mast-tops to the bilge, clinging onto the prow like a masthead to holding on to the side of the ship to claw and snap at the thrashing waves. A crew member follows RAM TIGER around, floundering to keep up with the bounding, storm-crazed gnoll.</p><p></p><p>You seem to have passed through the worst of the storm, the sky beginning to lighten. Seros spots the faint smudge of an island on the horizon, but the sight it is little reprieve for unnatural green lightning flickers in the skies over the island and occasionally arcs down into the rocks of the jagged reef that rings it. As the ship nears, two faint glowing points of light on the island become visible, perhaps the flickering beacons are to show places to land on the steep, rocky island...</p><p></p><p><img src="http://barney.gonzaga.edu/%7Emaustin/TheIsland.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p>[sblock=Action Points]I realize I forgot a certain important part of the Obsidian Skill challenge system... you can spend an Action Point to re-roll a roll. Almost everyone has succeeded so far, so we won't worry about it for the past rounds, though it is viable for the final round.[/sblock]</p><p></p><p>[sblock=Skill Challenge]The weather has lightened up, as have the skies, but now there's a reef and the occasional wicked green lightning bolt to contend with as you try to land the ship at the Island. Due to the light-levels, storm, and reef, DCs are 19 if you have low-light or dark vision, 20 if you don't. </p><p></p><p>You guys have only failed 1 check out of 8, but in the final round, you do have the option of taking a -5 on a check. If you do so and still succeed, you gain an extra success. Also don't forget the Action Point option.</p><p></p><p>Seros, there are 5 crew left, so still enough to aid everyone.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5148957, member: 60965"] As the storm reaches its apex, wind blasting at gale force, waves taller than the ship's mast rising and crashing on the ship, the chill of the water, bite of the wind, and exhaustion from hours on end battling the elements in the near-pitch darkness begin to take their toll. The crew obey Seros and head off to aid the crew as the Deva clings to the railing at the front of the ship, pointing the way for Kasha through the heart of the storm and directing the crew about the ship, a thousand scattered memories from a past life as a ship's first mate giving him guidance. Kasha manages to keep her footing and hold the wheel - with one of the silent crew doing what it can to assist - despite the violent motion of the ship and sea, steering straight into the massive waves. With each massive wave, the ship tilts back like a wagon going up a steep hill, then, after reaching the crest, falls with a sickening lurch down the other side. Frost manages to secure the rigging with some help from the crew, no easy task, especially thirty feet up the mast in the pitch dark on a ship pitching back and forth like a leaf in the wind. Shrakk helps Frost where he can, but a series of especially heavy waves nearly pitch him off the ship. A crew member sent to assist him by Seros manages to grab Shrakk and pull him to safety just before he goes over. When Shrakk turns to back to the sailor that caught him, the crew mate is gone, lost in the storm. RAM TIGER gallops around the deck, snapping up the occasional fish that gets washed up on deck, standing at the prow and howling at the storm, making an appearance at least once at seemingly every part of the ship - from the mast-tops to the bilge, clinging onto the prow like a masthead to holding on to the side of the ship to claw and snap at the thrashing waves. A crew member follows RAM TIGER around, floundering to keep up with the bounding, storm-crazed gnoll. You seem to have passed through the worst of the storm, the sky beginning to lighten. Seros spots the faint smudge of an island on the horizon, but the sight it is little reprieve for unnatural green lightning flickers in the skies over the island and occasionally arcs down into the rocks of the jagged reef that rings it. As the ship nears, two faint glowing points of light on the island become visible, perhaps the flickering beacons are to show places to land on the steep, rocky island... [IMG]http://barney.gonzaga.edu/%7Emaustin/TheIsland.jpg[/IMG] [sblock=Action Points]I realize I forgot a certain important part of the Obsidian Skill challenge system... you can spend an Action Point to re-roll a roll. Almost everyone has succeeded so far, so we won't worry about it for the past rounds, though it is viable for the final round.[/sblock] [sblock=Skill Challenge]The weather has lightened up, as have the skies, but now there's a reef and the occasional wicked green lightning bolt to contend with as you try to land the ship at the Island. Due to the light-levels, storm, and reef, DCs are 19 if you have low-light or dark vision, 20 if you don't. You guys have only failed 1 check out of 8, but in the final round, you do have the option of taking a -5 on a check. If you do so and still succeed, you gain an extra success. Also don't forget the Action Point option. Seros, there are 5 crew left, so still enough to aid everyone.[/sblock] [/QUOTE]
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