Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: The Lost Workshop (DM: Iron Sky, Judge: renau1g)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron Sky" data-source="post: 5153598" data-attributes="member: 60965"><p>By general (spoken) consensus the ship turns to the east, sailing along the shore. RAM TIGER stands at the rail, staring intently at the red beacon, with occasional quizzical looks at the others as though trying to figure out why its getting smaller and not bigger since <em>his ship</em> should obviously be going towards RED.</p><p></p><p>Everyone else breaths a sigh of relief as the ship rounds the cliff, the now-experienced Kasha carefully guiding the ship through the relatively calm yet still-dangerous shallow waters between the reefs and the island. As the ship passes around the cliff, a small harbor comes in to view.</p><p></p><p>Long ago, a massive stone statue once stood somewhere near here, perhaps on the cliffs. Now, the only remaining evidence is a huge stone hand resting against the gem-cliff and a huge stone head further down the beach. Both are so weathered they might be thousands of years old...</p><p></p><p>A crude but functional wooden dock runs out into the water with a small shack at the end of it. A wagon with a couple barrels on it sits next to the shack. A smattering of other buildings lie in ruins on the shore and the rotting hulks of a few small ships moldering in the shallows and battered rowboat is drawn up on the shore and tethered to the dock.</p><p></p><p>Beyond the dock the cliffs rise up abruptly after a short stretch of sandy beach. A couple steep paths lead up the cliffs.</p><p></p><p>On the beach, a collection of half-a-dozen metal humanoid statues stand rusting in the sand. On the cliff above it is the yellow beacon, now clearly visible as a flickering gem the size of someone's head anchored by metal brackets into the stone of the cliff.</p><p></p><p>As the ship nears the dock, a bolt of green lightning strikes the gem and it turns green, strobing and flashing violently with the energy of the lightning, smaller arcs of lightning shooting off into the rocks, the broken down ships, some even reaching as far as the dock itself.</p><p></p><p>Working together with the practiced familiarity of an intense 24 hours of hard sailing, the group gets the ship quickly lashed to the dock.</p><p></p><p>You have reached the Island of Sakara. <em>Now to find the workshop...</em></p><p></p><p>[sblock=Seros]The constructs look almost <em>exactly</em> like the crew do under their heavy clothing. The only difference is these seem to be completely inactive and immobile, covered with rust and worn by wind and weather, sand drifting against them up to their knees.[/sblock]</p><p></p><p>[sblock=Perception DC 21]You can see what might be a few of more of the immobile metal statues through a small window in the shack and in the wreck to the north.[/sblock]</p><p></p><p>[sblock=Exploring the Beach]Nothing like a numbered grid showing up that says "Danger, what danger?" Anyway, let me know where your character is at on any square of the <em>Nexal</em>. </p><p></p><p>Please upload a CB File (preferably) or a working link to your L4W Character sheet so I can enter you into Masterplan.</p><p></p><p>If you're using a default CB Portrait for your character, then no need to upload a different portrait. If you're using a custom portrait, upload it. If you don't have a portrait, let me know and I'll pick one for you.[/sblock]</p><p></p><p>[sblock=Terrain]<strong>Water</strong>: All water within 3 squares of the shore or pooled on land is difficult terrain. Otherwise, it's deep enough that DC 10 Athletics (swim) checks are required.</p><p></p><p><strong>Wrecks</strong>: The broken ships are difficult terrain that provide cover if you are in them, total cover if you are behind them.</p><p></p><p><strong>Large Rock to the South</strong>: The rocky area to the south is 5' above the beach where it meets the water. It requires a DC 18 climb check to climb onto it from the North or West sides, but from the East the beach is high enough that you can just walk onto it.</p><p></p><p><strong>Cliffs</strong>: The cliffs are steep and still slick from the storm. Climbing them requires a DC 22 climb check. The gem is set 40' up the cliff.</p><p></p><p><strong>Cliff Paths</strong>: The paths up the cliffs cost an extra square of movement to go up (away from the beach) but normal to go down. Anything on the paths has cover from the cliffs against anything below.[/sblock]</p><p></p><p>[sblock=Map]<img src="http://barney.gonzaga.edu/%7Emaustin/BeachRound0.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5153598, member: 60965"] By general (spoken) consensus the ship turns to the east, sailing along the shore. RAM TIGER stands at the rail, staring intently at the red beacon, with occasional quizzical looks at the others as though trying to figure out why its getting smaller and not bigger since [I]his ship[/I] should obviously be going towards RED. Everyone else breaths a sigh of relief as the ship rounds the cliff, the now-experienced Kasha carefully guiding the ship through the relatively calm yet still-dangerous shallow waters between the reefs and the island. As the ship passes around the cliff, a small harbor comes in to view. Long ago, a massive stone statue once stood somewhere near here, perhaps on the cliffs. Now, the only remaining evidence is a huge stone hand resting against the gem-cliff and a huge stone head further down the beach. Both are so weathered they might be thousands of years old... A crude but functional wooden dock runs out into the water with a small shack at the end of it. A wagon with a couple barrels on it sits next to the shack. A smattering of other buildings lie in ruins on the shore and the rotting hulks of a few small ships moldering in the shallows and battered rowboat is drawn up on the shore and tethered to the dock. Beyond the dock the cliffs rise up abruptly after a short stretch of sandy beach. A couple steep paths lead up the cliffs. On the beach, a collection of half-a-dozen metal humanoid statues stand rusting in the sand. On the cliff above it is the yellow beacon, now clearly visible as a flickering gem the size of someone's head anchored by metal brackets into the stone of the cliff. As the ship nears the dock, a bolt of green lightning strikes the gem and it turns green, strobing and flashing violently with the energy of the lightning, smaller arcs of lightning shooting off into the rocks, the broken down ships, some even reaching as far as the dock itself. Working together with the practiced familiarity of an intense 24 hours of hard sailing, the group gets the ship quickly lashed to the dock. You have reached the Island of Sakara. [I]Now to find the workshop...[/I] [sblock=Seros]The constructs look almost [I]exactly[/I] like the crew do under their heavy clothing. The only difference is these seem to be completely inactive and immobile, covered with rust and worn by wind and weather, sand drifting against them up to their knees.[/sblock] [sblock=Perception DC 21]You can see what might be a few of more of the immobile metal statues through a small window in the shack and in the wreck to the north.[/sblock] [sblock=Exploring the Beach]Nothing like a numbered grid showing up that says "Danger, what danger?" Anyway, let me know where your character is at on any square of the [I]Nexal[/I]. Please upload a CB File (preferably) or a working link to your L4W Character sheet so I can enter you into Masterplan. If you're using a default CB Portrait for your character, then no need to upload a different portrait. If you're using a custom portrait, upload it. If you don't have a portrait, let me know and I'll pick one for you.[/sblock] [sblock=Terrain][B]Water[/B]: All water within 3 squares of the shore or pooled on land is difficult terrain. Otherwise, it's deep enough that DC 10 Athletics (swim) checks are required. [B]Wrecks[/B]: The broken ships are difficult terrain that provide cover if you are in them, total cover if you are behind them. [B]Large Rock to the South[/B]: The rocky area to the south is 5' above the beach where it meets the water. It requires a DC 18 climb check to climb onto it from the North or West sides, but from the East the beach is high enough that you can just walk onto it. [B]Cliffs[/B]: The cliffs are steep and still slick from the storm. Climbing them requires a DC 22 climb check. The gem is set 40' up the cliff. [B]Cliff Paths[/B]: The paths up the cliffs cost an extra square of movement to go up (away from the beach) but normal to go down. Anything on the paths has cover from the cliffs against anything below.[/sblock] [sblock=Map][IMG]http://barney.gonzaga.edu/%7Emaustin/BeachRound0.jpg[/IMG] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: The Lost Workshop (DM: Iron Sky, Judge: renau1g)
Top