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Adventure: The Lost Workshop (DM: Iron Sky, Judge: renau1g)
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<blockquote data-quote="Iron Sky" data-source="post: 5171330" data-attributes="member: 60965"><p>Frost puts all his weight behind a powerful strike against the red crystal construct, but it is mostly deflected by the creatures armor.</p><p></p><p>RAM TIGER:<em> EHHHHHHHHHHGH</em> <strong>*THUD*</strong></p><p><strong></strong></p><p><strong></strong>Squinting through the searing heat, Kasha takes stock of the situation as best she can and gives a grimace. She's beginning to doubt the wisdom of her decision to race ahead; with the emergence of the construct from the wooden hut in front of her, she's cut off from her allies with no easy way to bring real pressure to bear on any of their foes. </p><p> </p><p> In the absence of an easy way, though, there are always other options. She steels herself, coiling and tensing for a moment before springing straight at the fiery construct. Her blade flashes in a feint at its head, but even as she swings she is twisting and flipping in midair, her momentum carrying her past her foe's shoulder. She lands nimbly in the surf and reverses her momentum, cutting back across the construct's unguarded rear with a brutal slash of her heavy blade. Not stopping to see if the thing is still standing, she takes the chance to disengage and leap up onto the dock and then down the other side, closer to where Frost is battling in the water.</p><p></p><p>Seeing RAM TIGER fall, Seros reaches into his belt and pulls out a small vial that he throws at the fallen gnoll. Once it hits him, RAM TIGER feels rejuvenated, at least somewhat. Seros takes a moment to catch his breath.</p><p></p><p>Shrakk takes off the one-armed construct's other arm, then its head too for good measure, then shifts his focus to the other green construct.</p><p></p><p>---</p><p></p><p>As Shrakk destroys the one-armed construct, its gem explodes, leaving a last cloud of acid behind.</p><p></p><p>The gem beacon again sends a cascade of protective lightning arcing through the remaining constructs, then blasts the barely conscious RAM TIGER with an arc of lightning that nearly knocks him unconscious again and leaves a flickering light on him that draws constructs towards him, the second bolt blowing apart a chunk of the shack's roof instead of Kasha.</p><p></p><p>The last rusted construct melts and collapses in the acidic mist.</p><p></p><p>The remaining green crystal construct, drawn by the flicker of the lightning on RAM TIGER, turns and tears into the gnoll with its acidic claws, nearly killing the gnoll outright.</p><p></p><p>The blazing construct on Frost swings at the shifter futilely but the other, after connecting with Kasha as she moved away from it, charges the rogue and lands a blistering blow to her head.</p><p></p><p>[sblock=OA on Kasha]Red Crystal Construct 2's OA on Kasha gets AC 21, hit for 4 damage.[/sblock]</p><p></p><p>[sblock=Saving Throw for RAM TIGER]RAM TIGER's save: 1d20 = <a href="http://invisiblecastle.com/roller/view/2504356/" target="_blank">16</a>, saved.[/sblock]</p><p></p><p>[sblock=Enemy Actions]The Gem grants a small number of temporary hp to all the constructs, then attacks. Its lightning attacks get <em>Crit</em> on RAM TIGER for 9 lightning damage and constructs get +2 to hit vs RAM TIGER(save ends), 15 Reflex vs Kasha, miss.</p><p> </p><p> Rusted Construct 5 is destroyed by the Acid Cloud.</p><p> </p><p> Green Crystal Construct 1 was destroyed by Shrakk, unleashing a final acid cloud as it died.</p><p> </p><p> Green Crystal Construct 2 attacks RAM TIGER, getting AC 27, hit, for 8 damage + 4 acid damage.</p><p> </p><p> Red Crystal Construct 1 attacks Frost, getting AC 10, miss.</p><p> </p><p> Red Crystal Construct 2 charges Kasha, getting AC 20, hit, for 6 damage.[/sblock]</p><p> </p><p> [sblock=Green Acid Cloud]Creatures that move into or start their turns inside the cloud take 1d6 Acid damage. The area is light obscurement; it grants concealment to creatures inside it or attacked through it.[/sblock]</p><p> </p><p> [sblock=Red Fire Auras]Creatures move into or start their turns inside the Red Crystal Constructs auras take 1d6 fire damage.[/sblock]</p><p> </p><p> [sblock=Combatants]<strong>Seros</strong>: M2, <span style="color: DarkRed">12 damage taken</span></p><p> <strong>Kasha</strong>: K8, <span style="color: DarkRed">20 damage taken</span>, <span style="color: DarkRed">bloodied</span></p><p> <strong>Frost</strong>: G3, <span style="color: DarkRed">24 damage taken</span>, <span style="color: DarkRed">bloodied</span>, <span style="color: Gray">+2 damage</span>, <span style="color: Green">regen 2 while bloodied</span></p><p> <strong>RAM TIGER</strong>: M4, <span style="color: DarkRed">38 damage taken</span>, <span style="color: DarkRed">bloodied</span>, <span style="color: Yellow">prone, unconscious, dying</span></p><p> <strong>Shrakk</strong>: L1, <span style="color: DarkRed">15 damage taken</span>, <span style="color: DarkRed">bloodied</span></p><p> </p><p> <strong>Rusted Construct 1</strong>: <span style="color: DimGray">-Destroyed-</span></p><p> <strong>Rusted Construct 2</strong>: <span style="color: DimGray">-Disabled-</span></p><p> <strong>Rusted Construct 3</strong>: <span style="color: DimGray">-Destroyed-</span></p><p> <strong>Rusted Construct 4</strong>: <span style="color: DimGray">-Destroyed-</span></p><p> <strong>Rusted Construct 5</strong>: <span style="color: DimGray">-Destroyed-</span></p><p> <strong>Rusted Construct 6</strong>: <span style="color: DimGray">-Destroyed-</span></p><p> Rusted Construct OAs: OA: +6 vs AC, 4 damage and marked</p><p> <strong>Gem</strong> <strong>Beacon</strong>: A-24</p><p> <strong>Green Crystal Construct</strong> <strong>1</strong>: <span style="color: DimGray">-Destroyed-</span></p><p> <strong>Green Crystal Construct</strong> <strong>2</strong>: M3, <span style="color: DarkRed">26 damage taken</span>, <span style="color: DarkRed">bloodied</span>, <span style="color: Gray">Oath of Emnity by Shrakk</span>, AC 15, Ref 14</p><p> Green Crystal Construct OAs: +6 vs AC, 1d6+3 damage (+1d6 acid if it has CA)</p><p> <strong>Red Crystal Construct 1</strong>: Q4, AC 14, <span style="color: DarkRed">20 damage taken</span>, <span style="color: Gray">marked by Frost</span></p><p> <strong>Red Crystal Construct</strong> <strong>2</strong>: L7, AC 14, <span style="color: DarkRed">26 damage taken, bloodied</span></p><p> Red Crystal Construct OAs: +6 vs AC, 1d6+3 damage[/sblock]</p><p> </p><p> [sblock=Terrain]<strong>Water</strong>: All water within 3 squares of the shore or pooled on land is difficult terrain. Otherwise, it's deep enough that DC 10 Athletics (swim) checks are required.</p><p> </p><p> <strong>Wrecks</strong>: The broken ships are difficult terrain that provide cover if you are in them, total cover if you are behind them.</p><p> </p><p> <strong>Large Rock to the South</strong>: The rocky area to the south is 5' above the beach where it meets the water. It requires a DC 18 Athletics (climb) check to climb onto it from the North or West sides, but from the East the beach is high enough that you can just walk onto it.</p><p> </p><p> <strong>Cliffs</strong>: The cliffs are steep and still slick from the storm. Climbing them requires a DC 22 Athletics (climb) check. The gem is set 40' up the cliff.</p><p> </p><p> <strong>Cliff Paths</strong>: The paths up the cliffs cost an extra square of movement to go up (away from the beach) but normal to go down. Anything on the paths has cover from the cliffs against anything below.</p><p> </p><p> <strong>Dock</strong>: The dock is 5' above the water. Moving off of it takes no additional movement, but getting back onto it is a DC 15 Athletics (climb) check.[/sblock]</p><p></p><p>[sblock=Map]<img src="http://barney.gonzaga.edu/%7Emaustin/BeachRound5.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5171330, member: 60965"] Frost puts all his weight behind a powerful strike against the red crystal construct, but it is mostly deflected by the creatures armor. RAM TIGER:[I] EHHHHHHHHHHGH[/I] [B]*THUD* [/B]Squinting through the searing heat, Kasha takes stock of the situation as best she can and gives a grimace. She's beginning to doubt the wisdom of her decision to race ahead; with the emergence of the construct from the wooden hut in front of her, she's cut off from her allies with no easy way to bring real pressure to bear on any of their foes. In the absence of an easy way, though, there are always other options. She steels herself, coiling and tensing for a moment before springing straight at the fiery construct. Her blade flashes in a feint at its head, but even as she swings she is twisting and flipping in midair, her momentum carrying her past her foe's shoulder. She lands nimbly in the surf and reverses her momentum, cutting back across the construct's unguarded rear with a brutal slash of her heavy blade. Not stopping to see if the thing is still standing, she takes the chance to disengage and leap up onto the dock and then down the other side, closer to where Frost is battling in the water. Seeing RAM TIGER fall, Seros reaches into his belt and pulls out a small vial that he throws at the fallen gnoll. Once it hits him, RAM TIGER feels rejuvenated, at least somewhat. Seros takes a moment to catch his breath. Shrakk takes off the one-armed construct's other arm, then its head too for good measure, then shifts his focus to the other green construct. --- As Shrakk destroys the one-armed construct, its gem explodes, leaving a last cloud of acid behind. The gem beacon again sends a cascade of protective lightning arcing through the remaining constructs, then blasts the barely conscious RAM TIGER with an arc of lightning that nearly knocks him unconscious again and leaves a flickering light on him that draws constructs towards him, the second bolt blowing apart a chunk of the shack's roof instead of Kasha. The last rusted construct melts and collapses in the acidic mist. The remaining green crystal construct, drawn by the flicker of the lightning on RAM TIGER, turns and tears into the gnoll with its acidic claws, nearly killing the gnoll outright. The blazing construct on Frost swings at the shifter futilely but the other, after connecting with Kasha as she moved away from it, charges the rogue and lands a blistering blow to her head. [sblock=OA on Kasha]Red Crystal Construct 2's OA on Kasha gets AC 21, hit for 4 damage.[/sblock] [sblock=Saving Throw for RAM TIGER]RAM TIGER's save: 1d20 = [URL="http://invisiblecastle.com/roller/view/2504356/"]16[/URL], saved.[/sblock] [sblock=Enemy Actions]The Gem grants a small number of temporary hp to all the constructs, then attacks. Its lightning attacks get [I]Crit[/I] on RAM TIGER for 9 lightning damage and constructs get +2 to hit vs RAM TIGER(save ends), 15 Reflex vs Kasha, miss. Rusted Construct 5 is destroyed by the Acid Cloud. Green Crystal Construct 1 was destroyed by Shrakk, unleashing a final acid cloud as it died. Green Crystal Construct 2 attacks RAM TIGER, getting AC 27, hit, for 8 damage + 4 acid damage. Red Crystal Construct 1 attacks Frost, getting AC 10, miss. Red Crystal Construct 2 charges Kasha, getting AC 20, hit, for 6 damage.[/sblock] [sblock=Green Acid Cloud]Creatures that move into or start their turns inside the cloud take 1d6 Acid damage. The area is light obscurement; it grants concealment to creatures inside it or attacked through it.[/sblock] [sblock=Red Fire Auras]Creatures move into or start their turns inside the Red Crystal Constructs auras take 1d6 fire damage.[/sblock] [sblock=Combatants][B]Seros[/B]: M2, [COLOR=DarkRed]12 damage taken[/COLOR] [B]Kasha[/B]: K8, [COLOR=DarkRed]20 damage taken[/COLOR], [COLOR=DarkRed]bloodied[/COLOR] [B]Frost[/B]: G3, [COLOR=DarkRed]24 damage taken[/COLOR], [COLOR=DarkRed]bloodied[/COLOR], [COLOR=Gray]+2 damage[/COLOR], [COLOR=Green]regen 2 while bloodied[/COLOR] [B]RAM TIGER[/B]: M4, [COLOR=DarkRed]38 damage taken[/COLOR], [COLOR=DarkRed]bloodied[/COLOR], [COLOR=Yellow]prone, unconscious, dying[/COLOR] [B]Shrakk[/B]: L1, [COLOR=DarkRed]15 damage taken[/COLOR], [COLOR=DarkRed]bloodied[/COLOR] [B]Rusted Construct 1[/B]: [COLOR=DimGray]-Destroyed-[/COLOR] [B]Rusted Construct 2[/B]: [COLOR=DimGray]-Disabled-[/COLOR] [B]Rusted Construct 3[/B]: [COLOR=DimGray]-Destroyed-[/COLOR] [B]Rusted Construct 4[/B]: [COLOR=DimGray]-Destroyed-[/COLOR] [B]Rusted Construct 5[/B]: [COLOR=DimGray]-Destroyed-[/COLOR] [B]Rusted Construct 6[/B]: [COLOR=DimGray]-Destroyed-[/COLOR] Rusted Construct OAs: OA: +6 vs AC, 4 damage and marked [B]Gem[/B] [B]Beacon[/B]: A-24 [B]Green Crystal Construct[/B] [B]1[/B]: [COLOR=DimGray]-Destroyed-[/COLOR] [B]Green Crystal Construct[/B] [B]2[/B]: M3, [COLOR=DarkRed]26 damage taken[/COLOR], [COLOR=DarkRed]bloodied[/COLOR], [COLOR=Gray]Oath of Emnity by Shrakk[/COLOR], AC 15, Ref 14 Green Crystal Construct OAs: +6 vs AC, 1d6+3 damage (+1d6 acid if it has CA) [B]Red Crystal Construct 1[/B]: Q4, AC 14, [COLOR=DarkRed]20 damage taken[/COLOR], [COLOR=Gray]marked by Frost[/COLOR] [B]Red Crystal Construct[/B] [B]2[/B]: L7, AC 14, [COLOR=DarkRed]26 damage taken, bloodied[/COLOR] Red Crystal Construct OAs: +6 vs AC, 1d6+3 damage[/sblock] [sblock=Terrain][B]Water[/B]: All water within 3 squares of the shore or pooled on land is difficult terrain. Otherwise, it's deep enough that DC 10 Athletics (swim) checks are required. [B]Wrecks[/B]: The broken ships are difficult terrain that provide cover if you are in them, total cover if you are behind them. [B]Large Rock to the South[/B]: The rocky area to the south is 5' above the beach where it meets the water. It requires a DC 18 Athletics (climb) check to climb onto it from the North or West sides, but from the East the beach is high enough that you can just walk onto it. [B]Cliffs[/B]: The cliffs are steep and still slick from the storm. Climbing them requires a DC 22 Athletics (climb) check. The gem is set 40' up the cliff. [B]Cliff Paths[/B]: The paths up the cliffs cost an extra square of movement to go up (away from the beach) but normal to go down. Anything on the paths has cover from the cliffs against anything below. [B]Dock[/B]: The dock is 5' above the water. Moving off of it takes no additional movement, but getting back onto it is a DC 15 Athletics (climb) check.[/sblock] [sblock=Map][IMG]http://barney.gonzaga.edu/%7Emaustin/BeachRound5.jpg[/IMG][/sblock] [/QUOTE]
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