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Adventure: The Lost Workshop (DM: Iron Sky, Judge: renau1g)
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<blockquote data-quote="Iron Sky" data-source="post: 5186196" data-attributes="member: 60965"><p>As Kasha nears the crystal, she leaps and rolls out of the way of a crackling green lightning bolt. It looks like the group won't be able to get past the beacon without either disabling it or dodging a bolt of lightning as they pass.</p><p></p><p>[sblock=Beacon's attack on Kasha]11 Reflex, miss.[/sblock]</p><p></p><p>[sblock=Bypassing the Beacon]If anyone wants to just run by the beacon, it will make one attack at you as you go by, +6 vs Reflex, 1d6+3 lightning damage. Go ahead and roll it on yourself if you go this route.[/sblock]</p><p></p><p>[sblock=Disabling the Beacon]If anyone wants to disable the Beacon, you have a variety of options to achieve that:</p><p></p><p>Athletics to pry it from the cliff face.</p><p>Thievery to disable its workings.</p><p>Arcana to drain its energies.</p><p>Attack powers to destroy it outright.</p><p>(If you can justify another skill, then you can probably use that too. I'm all up for creative uses of skills and powers).</p><p></p><p>Any skill check roll of 15 or higher applies "damage" towards disabling it equal to the check result. (Example: An Athletics check of 19 applies 19hp worth of hp "damage" towards disabling it).</p><p></p><p>Any attack hitting a Defense of 15 hits, dealing damage as normal.</p><p></p><p>Once the beacon has taken 50 hp of actual or "skill damage" it is disabled and the party can do with it what they will.</p><p></p><p><em>Beacon Stats</em>: The beacon has 50 hp and 15 for all defenses and makes a +6 vs Reflex, 1d6+3 lightning damage attack against anyone who attacks it or makes a skill check to disable it. Go ahead and roll the attack against yourself if you trigger it.</p><p></p><p><em>Careful Approach</em>: If a -2 is taken on an attack roll or skill check and the attack or skill still succeeds, the beacon doesn't get an attack on the character making the attack/check. If the attack or check fails, the beacon makes its attack as normal.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5186196, member: 60965"] As Kasha nears the crystal, she leaps and rolls out of the way of a crackling green lightning bolt. It looks like the group won't be able to get past the beacon without either disabling it or dodging a bolt of lightning as they pass. [sblock=Beacon's attack on Kasha]11 Reflex, miss.[/sblock] [sblock=Bypassing the Beacon]If anyone wants to just run by the beacon, it will make one attack at you as you go by, +6 vs Reflex, 1d6+3 lightning damage. Go ahead and roll it on yourself if you go this route.[/sblock] [sblock=Disabling the Beacon]If anyone wants to disable the Beacon, you have a variety of options to achieve that: Athletics to pry it from the cliff face. Thievery to disable its workings. Arcana to drain its energies. Attack powers to destroy it outright. (If you can justify another skill, then you can probably use that too. I'm all up for creative uses of skills and powers). Any skill check roll of 15 or higher applies "damage" towards disabling it equal to the check result. (Example: An Athletics check of 19 applies 19hp worth of hp "damage" towards disabling it). Any attack hitting a Defense of 15 hits, dealing damage as normal. Once the beacon has taken 50 hp of actual or "skill damage" it is disabled and the party can do with it what they will. [I]Beacon Stats[/I]: The beacon has 50 hp and 15 for all defenses and makes a +6 vs Reflex, 1d6+3 lightning damage attack against anyone who attacks it or makes a skill check to disable it. Go ahead and roll the attack against yourself if you trigger it. [I]Careful Approach[/I]: If a -2 is taken on an attack roll or skill check and the attack or skill still succeeds, the beacon doesn't get an attack on the character making the attack/check. If the attack or check fails, the beacon makes its attack as normal. [/sblock] [/QUOTE]
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