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Adventure: The Lost Workshop (DM: Iron Sky, Judge: renau1g)
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<blockquote data-quote="Iron Sky" data-source="post: 5192938" data-attributes="member: 60965"><p>Shrakk slides down the sandy dunes towards the cave entrance, the valley silent except for the faint slither of sand on sand and the occasional crack and rumble of thunder overhead. Inside, the cave looks to be cool and dark, the natural opening immediately giving way to a smooth-walled, tiled room with marble pillars supporting the domed ceiling overhead. The room is large and the dim light coming from the overcast afternoon sky faint enough that Shrakk can't even see all the way to the far side of the room.</p><p></p><p>Shrakk sees movement in the shadows, the way they stand and move reminding Shrakk of the constructs on the beach. Two have faintly glowing black gems on their backs, one a brilliant white gem between its shoulders. The white one seems to have spotted Shrakk and somehow alerted the others to his presence.</p><p></p><p>[sblock=Otakkun]You never said if Shrakk was going to be healed up after the last fight. 2 augmented surges would take you exactly to 29/29 hp, so we'll assume you did that.[/sblock]</p><p></p><p>[sblock=Initiative]I'm rolling everyone's initiative for them so we can jump right in. Here's what everyone got:</p><p>Shrakk: 22</p><p>Kasha: 18</p><p>Frost: 18</p><p>Seros: 17</p><p>RAM TIGER: 14. </p><p></p><p>That means the Black Crystal Constructs go first, but they don't see Shrakk so they just ready actions. The PCs are up.[/sblock]</p><p></p><p>[sblock=Terrain Features]The sand is all difficult terrain(including J16, J17, K16, K17 inside the cave).</p><p></p><p>The cave is bright light within the sandy area, dim light in the slightly darker area, and complete darkness in the darkest areas. <em>If anyone has a light source out let me know, so I can change the light levels appropriately when you get close to the cave.</em></p><p></p><p>The marble pillars block movement and provide cover.[/sblock]</p><p></p><p>[sblock=Combatants]<strong>Shrakk</strong>: J13</p><p><strong>RAM TIGER</strong>: H3, <span style="color: DarkRed">8 damage taken</span></p><p><strong>Kasha</strong>: J4, <span style="color: DarkRed">7 damage taken</span></p><p><strong>Frost</strong>: L3</p><p><strong>Seros</strong>: N4, <span style="color: DarkRed">1 damage taken</span></p><p>Note: I forgot to apply the damage that RAM TIGER, Kasha, and Seros already had for the health bars on the uploaded map. Next round it'll be there.</p><p><strong></strong></p><p><strong>Black Crystal Construct 1</strong>: H19</p><p><strong>Black Crystal Construct 2</strong>: M19</p><p><strong>White Crystal Construct</strong> <strong>1</strong>: J22</p><p>[/sblock]</p><p></p><p>[sblock=Map]<img src="http://barney.gonzaga.edu/%7Emaustin/CaveRound1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5192938, member: 60965"] Shrakk slides down the sandy dunes towards the cave entrance, the valley silent except for the faint slither of sand on sand and the occasional crack and rumble of thunder overhead. Inside, the cave looks to be cool and dark, the natural opening immediately giving way to a smooth-walled, tiled room with marble pillars supporting the domed ceiling overhead. The room is large and the dim light coming from the overcast afternoon sky faint enough that Shrakk can't even see all the way to the far side of the room. Shrakk sees movement in the shadows, the way they stand and move reminding Shrakk of the constructs on the beach. Two have faintly glowing black gems on their backs, one a brilliant white gem between its shoulders. The white one seems to have spotted Shrakk and somehow alerted the others to his presence. [sblock=Otakkun]You never said if Shrakk was going to be healed up after the last fight. 2 augmented surges would take you exactly to 29/29 hp, so we'll assume you did that.[/sblock] [sblock=Initiative]I'm rolling everyone's initiative for them so we can jump right in. Here's what everyone got: Shrakk: 22 Kasha: 18 Frost: 18 Seros: 17 RAM TIGER: 14. That means the Black Crystal Constructs go first, but they don't see Shrakk so they just ready actions. The PCs are up.[/sblock] [sblock=Terrain Features]The sand is all difficult terrain(including J16, J17, K16, K17 inside the cave). The cave is bright light within the sandy area, dim light in the slightly darker area, and complete darkness in the darkest areas. [I]If anyone has a light source out let me know, so I can change the light levels appropriately when you get close to the cave.[/I] The marble pillars block movement and provide cover.[/sblock] [sblock=Combatants][B]Shrakk[/B]: J13 [B]RAM TIGER[/B]: H3, [COLOR=DarkRed]8 damage taken[/COLOR] [B]Kasha[/B]: J4, [COLOR=DarkRed]7 damage taken[/COLOR] [B]Frost[/B]: L3 [B]Seros[/B]: N4, [COLOR=DarkRed]1 damage taken[/COLOR] Note: I forgot to apply the damage that RAM TIGER, Kasha, and Seros already had for the health bars on the uploaded map. Next round it'll be there. [B] Black Crystal Construct 1[/B]: H19 [B]Black Crystal Construct 2[/B]: M19 [B]White Crystal Construct[/B] [B]1[/B]: J22 [/sblock] [sblock=Map][IMG]http://barney.gonzaga.edu/%7Emaustin/CaveRound1.jpg[/IMG][/sblock] [/QUOTE]
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