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Adventure: The Lost Workshop (DM: Iron Sky, Judge: renau1g)
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<blockquote data-quote="Iron Sky" data-source="post: 5200536" data-attributes="member: 60965"><p>Seros fights against the sand to move closer to his allies, the deva spots something in the caves, only a glimmer of <em>something</em> that he can't quite make out. </p><p> </p><p> <span style="color: Red">"Be wary, there may be additional enemies in the cave."</span> Seros announces to his allies, then throws his chain at the damaged white construct and adds <span style="color: red">"Shrakk, duck!"</span> as the weapon changes into a line of acid that after it strikes the foe returns to Seros' hands as a normal chain.</p><p></p><p><span style="color: DarkRed">"Or, yeah, just stand there and let them all dogpile you. That's fine too,"</span> Kasha rails at Shrakk as she dashes to his side, as fast as she can manage with her boots sinking in and kicking up the soft sand all around. </p><p> </p><p> Still, the situation doesn't seem unworkable. The white construct is off-balance, still focused on Shrakk as she approaches. She comes in low and fast, punishing her foe with a swift rising slash which cuts in underneath its guard and then rends upwards with an extra twist in the hopes of causing some structural damage.</p><p></p><p>Kasha's blade tears through the center of the construct, gutting it. As it falls to the sand, the gem on its back detonates in Kasha's face, sending her reeling. Shrakk manages to avoid the blast and that also tears into the black construct, staggering it.</p><p></p><p> RAM TIGER moves up to one of the remaining constructs, slipping as the creature dodges and eating a mouthful of sand. Not to be dismayed, he lunges up and tries again, getting the same result.</p><p></p><p>Shrakk swears an oath against the damaged black construct next to him and swings his fullblade, but the construct is still cognizant enough to avoid the blow.</p><p></p><p>Frost struggles forward through the sand and lashes out at the constructs with his chain, landing a strong blow on the damaged construct but missing the other.</p><p></p><p>---</p><p></p><p>Two more constructs, these with flickering purple crystals on their backs, become visible in the shadows in the cave. In unison, their hands begin to swirl with dark energy and they unleash twin blasts that detonate amidst the party.</p><p></p><p>The constructs at the cave mouth attack, the one on Kasha striking only sand, the one on RAM TIGER slamming into the gnoll and landing a metal fist to the ribs.</p><p></p><p>[sblock=Enemy Actions]<strong>Purple Crystal Construct 1</strong>: Move to I22, <em>Necrotic Vortex</em>(Area Burst 1): 7 Fort vs Kasha, miss, 7 Fort vs Shrakk, miss, 21 Fort vs RAM TIGER, hit, 12 Fort vs Frost, miss, for 6 necrotic damage and RAM TIGER loses a healing surge every time he takes necrotic damage(save ends).</p><p></p><p><strong>Purple Crystal Construct 2</strong>: Move to L22, <em>Necrotic Vortex</em>(Area Burst 1): 16 Fort vs Kasha, hit, 19 Fort vs Shrakk, hit, 8 Fort vs Fort vs RAM TIGER, miss, 18 Fort vs Frost, hit, for 5 necrotic damage and Kasha, Shrakk, and Frost lose a healing surge every time they take necrotic damage(save ends).</p><p></p><p><strong>Black Crystal Construct 1</strong>: <em>Slam </em>vs Kasha, AC 10, miss. Save vs dazed, 15, success.</p><p></p><p><strong>Black Crystal Construct 2</strong>: <em>Slam </em>vs RAM TIGER, AC 19, hit, for 6 force damage and RAM TIGER is marked.</p><p>[/sblock]</p><p></p><p>[sblock=Combatants]<strong>Shrakk</strong>: J13, <span style="color: Red">5 damage taken</span>, <span style="color: Yellow">healing surge lost if necrotic damage taken</span><span style="color: Yellow">(save ends)</span></p><p><strong>RAM TIGER</strong>: K13, <span style="color: Red">20 damage taken<span style="color: White">,</span> </span><span style="color: Red">bloodied</span>, <span style="color: Yellow">healing surge lost if necrotic damage taken</span><span style="color: Yellow">(save ends)<span style="color: White">,</span> marked(BCC2)</span></p><p><strong>Kasha</strong>: I13, <span style="color: Red">21 damage taken<span style="color: White">,</span> </span><span style="color: Red">bloodied</span>, <span style="color: Yellow">healing surge lost if necrotic damage taken</span><span style="color: Yellow">(save ends)</span></p><p><strong>Frost</strong>: K12, <span style="color: Red">5 damage taken</span>, <span style="color: Yellow">healing surge lost if necrotic damage taken(save ends)</span></p><p><strong>Seros</strong>: M11, <span style="color: Red">1 damage taken</span></p><p><strong></strong></p><p><strong>Black Crystal Construct 1</strong>: J14, AC 17, Vulnerable 5 Psychic, <span style="color: DarkRed">18 damage taken</span>, <span style="color: DarkRed">bloodied</span>, <span style="color: DimGray">marked by Frost</span></p><p><strong>Black Crystal Construct 2</strong>: K14, AC 17, Vulnerable 5 Psychic, <span style="color: DimGray">marked by RAM TIGER</span></p><p>Black Crystal Construct OA: +6 vs AC, 1d6+3 force damage and marked</p><p><strong>White Crystal Construct</strong> <strong>1</strong>: <span style="color: DimGray">-Destroyed-</span></p><p><strong>Purple Crystal Construct 1</strong>: I22</p><p><strong>Purple Crystal Construct 2</strong>: L22</p><p>[/sblock]</p><p></p><p>[sblock=Terrain Features]The sand is all difficult terrain(including J16, J17, K16, K17 inside the cave).</p><p> </p><p> The cave is bright light within the sandy area, dim light in the slightly darker area, and complete darkness in the darkest areas. <em>If anyone has a light source out let me know, so I can change the light levels appropriately when you get close to the cave.</em></p><p> </p><p> The marble pillars block movement and provide cover.[/sblock]</p><p> </p><p>[sblock=Map]<img src="http://barney.gonzaga.edu/%7Emaustin/CaveRound3.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5200536, member: 60965"] Seros fights against the sand to move closer to his allies, the deva spots something in the caves, only a glimmer of [I]something[/I] that he can't quite make out. [COLOR=Red]"Be wary, there may be additional enemies in the cave."[/COLOR] Seros announces to his allies, then throws his chain at the damaged white construct and adds [COLOR=red]"Shrakk, duck!"[/COLOR] as the weapon changes into a line of acid that after it strikes the foe returns to Seros' hands as a normal chain. [COLOR=DarkRed]"Or, yeah, just stand there and let them all dogpile you. That's fine too,"[/COLOR] Kasha rails at Shrakk as she dashes to his side, as fast as she can manage with her boots sinking in and kicking up the soft sand all around. Still, the situation doesn't seem unworkable. The white construct is off-balance, still focused on Shrakk as she approaches. She comes in low and fast, punishing her foe with a swift rising slash which cuts in underneath its guard and then rends upwards with an extra twist in the hopes of causing some structural damage. Kasha's blade tears through the center of the construct, gutting it. As it falls to the sand, the gem on its back detonates in Kasha's face, sending her reeling. Shrakk manages to avoid the blast and that also tears into the black construct, staggering it. RAM TIGER moves up to one of the remaining constructs, slipping as the creature dodges and eating a mouthful of sand. Not to be dismayed, he lunges up and tries again, getting the same result. Shrakk swears an oath against the damaged black construct next to him and swings his fullblade, but the construct is still cognizant enough to avoid the blow. Frost struggles forward through the sand and lashes out at the constructs with his chain, landing a strong blow on the damaged construct but missing the other. --- Two more constructs, these with flickering purple crystals on their backs, become visible in the shadows in the cave. In unison, their hands begin to swirl with dark energy and they unleash twin blasts that detonate amidst the party. The constructs at the cave mouth attack, the one on Kasha striking only sand, the one on RAM TIGER slamming into the gnoll and landing a metal fist to the ribs. [sblock=Enemy Actions][B]Purple Crystal Construct 1[/B]: Move to I22, [I]Necrotic Vortex[/I](Area Burst 1): 7 Fort vs Kasha, miss, 7 Fort vs Shrakk, miss, 21 Fort vs RAM TIGER, hit, 12 Fort vs Frost, miss, for 6 necrotic damage and RAM TIGER loses a healing surge every time he takes necrotic damage(save ends). [B]Purple Crystal Construct 2[/B]: Move to L22, [I]Necrotic Vortex[/I](Area Burst 1): 16 Fort vs Kasha, hit, 19 Fort vs Shrakk, hit, 8 Fort vs Fort vs RAM TIGER, miss, 18 Fort vs Frost, hit, for 5 necrotic damage and Kasha, Shrakk, and Frost lose a healing surge every time they take necrotic damage(save ends). [B]Black Crystal Construct 1[/B]: [I]Slam [/I]vs Kasha, AC 10, miss. Save vs dazed, 15, success. [B]Black Crystal Construct 2[/B]: [I]Slam [/I]vs RAM TIGER, AC 19, hit, for 6 force damage and RAM TIGER is marked. [/sblock] [sblock=Combatants][B]Shrakk[/B]: J13, [COLOR=Red]5 damage taken[/COLOR], [COLOR=Yellow]healing surge lost if necrotic damage taken[/COLOR][COLOR=Yellow](save ends)[/COLOR] [B]RAM TIGER[/B]: K13, [COLOR=Red]20 damage taken[COLOR=White],[/COLOR] [/COLOR][COLOR=Red]bloodied[/COLOR], [COLOR=Yellow]healing surge lost if necrotic damage taken[/COLOR][COLOR=Yellow](save ends)[COLOR=White],[/COLOR] marked(BCC2)[/COLOR] [B]Kasha[/B]: I13, [COLOR=Red]21 damage taken[COLOR=White],[/COLOR] [/COLOR][COLOR=Red]bloodied[/COLOR], [COLOR=Yellow]healing surge lost if necrotic damage taken[/COLOR][COLOR=Yellow](save ends)[/COLOR] [B]Frost[/B]: K12, [COLOR=Red]5 damage taken[/COLOR], [COLOR=Yellow]healing surge lost if necrotic damage taken(save ends)[/COLOR] [B]Seros[/B]: M11, [COLOR=Red]1 damage taken[/COLOR] [B] Black Crystal Construct 1[/B]: J14, AC 17, Vulnerable 5 Psychic, [COLOR=DarkRed]18 damage taken[/COLOR], [COLOR=DarkRed]bloodied[/COLOR], [COLOR=DimGray]marked by Frost[/COLOR] [B]Black Crystal Construct 2[/B]: K14, AC 17, Vulnerable 5 Psychic, [COLOR=DimGray]marked by RAM TIGER[/COLOR] Black Crystal Construct OA: +6 vs AC, 1d6+3 force damage and marked [B]White Crystal Construct[/B] [B]1[/B]: [COLOR=DimGray]-Destroyed-[/COLOR] [B]Purple Crystal Construct 1[/B]: I22 [B]Purple Crystal Construct 2[/B]: L22 [/sblock] [sblock=Terrain Features]The sand is all difficult terrain(including J16, J17, K16, K17 inside the cave). The cave is bright light within the sandy area, dim light in the slightly darker area, and complete darkness in the darkest areas. [I]If anyone has a light source out let me know, so I can change the light levels appropriately when you get close to the cave.[/I] The marble pillars block movement and provide cover.[/sblock] [sblock=Map][IMG]http://barney.gonzaga.edu/%7Emaustin/CaveRound3.jpg[/IMG][/sblock] [/QUOTE]
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